Fable: The Lost Chapters Review
It's okay. Jim's found them now.
Version tested: PC
Too many games forget to be playful. All too often they're over-serious, po-faced, or just don't get the joke. They're the kind of game that it's easy to laugh at behind its back. Come to think of it, they're quite often the games that lead us to bash the fantasy genre unfairly: because they really don't get why we find them pompous and embarrassing.
But a few games are a lot more self-aware, and Fable is one of them. It's a bit more likely to be one of your mates, and take joy in its antics. It'll have a laugh with you, and let you muck around. In fact, that's pretty much what Fable is about: messing around in fantasyland. Of course there's a big old backdrop of revenge and dark magic too, but Fable's real strengths are in the mass of splendid detail that you get to wade through like a fat kid at a food-fight.
Toy Evil
This playful, less than serious attitude might make some keen role-players feel a bit uncomfortable about Fable's central theme, which is the choices that will put you on the side of good, or the side of evil. You get the feeling that perhaps your conduct doesn't really matter at all, and that the choices are without any real meaning. There's not much suspension of disbelief: NPCs talking about stats and control mechanisms don't let you forget that it's just a game.

Glowing swords indicate something or other. Probably how tough I'm being, right now.
But such quibbles miss the point: the big choices aren't what matters; it's about having all these choices in the first place, especially the little ones. Fable gives you lots to do and see and play with. You can get fat, thin, married, weird, hairy, bald, stinky, and even have a relationship with a gay man, as Kieron discovered in his Xbox review of the original. You can attack just about anyone, and steal or let things pass you by. Having an affair or eating till you're a blubberbeast aren't necessarily about 'role-playing' or 'narrative', they're about just playing around and seeing that Fable can do. It's a toy world, and while there's the odd ramification for whether you're going to be very good or very bad, this is generally a game that is really about finding out what is possible.
Bored with the adulation of being a good man, I was able to lure an innocent tradesmen off into the woods so that I could make a sacrifice to dark gods. No reason, I just wanted to poke the game and see what happened. Part of the reason for this is that Fable is just so malleable. You can push it one way or the other and get pleasing results. That's what I mean about being playful: it's the kind of game that ones you to experiment. You can slay hippies or protect the innocent, and all of this is wrapped up on one of the most gorgeous looking fantasy worlds to grace the PC. It begins to make the lavish Gothic series as clunky as it actually is, and takes big cues from the MMOs in how much you can put into dressing and fitting out your character. When playing Fable you get the feeling that really there should be half a dozen action-RPGs of this quality and detail kicking about on the PC every year. There should be a whole lot more dressing up, exploring and hitting earth trolls with a giant hammer.
Psychotic Interactions
Central to the joy in Fable is the ease with which you interact with the world (especially when interacting via a giant hammer). People chat away constantly, either inanely babbling about how you kicked a chicken or offering clues, guidance or things to react to. Most people have something of a story and get pulled into the network of quests in many different ways.

Getting facial tattoos and some goth-shirts allows you to make a statement about intended evil.
What it mostly comes down to though is the fighting. Fable's real-time combat is so natural and so easy to develop that you barely notice how refined it is. Making your character tougher and faster is a short but smooth curve, allowing you to quickly max out certain areas and move onto something else. Dodging, blocking and stabbing is immediate and satisfying. The fight with the bandit boss is one of the early highlights that really demonstrates how convincing the ducking/dodging dynamic really is. (We should mention that the bow too is totally excellent, and pleasingly meaty in its missile-delivery.)
The only thing that's irritating about the PC version is that there is a slight wiggle in the following camera, which niggles after the rock-steady third-person cameras we're used to. Granted, that's a crap thing to get annoyed with, but the devil is in the details. And Fable's devil is one that draws you in through dozens of delightful touches and little flourishes - keep attacking in the direction of a fallen enemy and you'll perform a finishing move or even kick the corpse. Fable is rich with character and nuanced design. You feel like it knows it, too. It's a game in full command of its faculties.
Chickens Are Hatched
But what about those lost chapters? Well the PC is gifted with a few new quests, aside from those Xbox Fablists will already have defeated, including some of the most delightful Withnail & I psychedelic hippie druggists and a few extra jaunts across fantasyland. There are new items and a few new abilities too - so it's the usual gamut of extra content you'd expect from these souped-up versions, the kind of additions that don't much affect to he beat of the whole game. The one significant difference is that it is a little longer than the original game, allowing you to continue on for a few more quests after the original resolution of the storyline as it plays out on the Xbox. For those who complained that the game was too short (those being power-gaming zombie-men) this might offer some (little if they've already played it to decide it's too short) consolation. Okay, so The Lost Chapters don't really constitute a hugely different experience, but there's more of Fable of PC than there was on the Xbox, and that should count for something. Maybe.

Killing bandits with the bow as they charge toward you is consistently excellent.
Anyway, the PC version of Fable makes perfect sense. It works superbly with keyboard and mouse, and runs and lovely high resolutions on your expensive PC and plays joyously. It's not exactly the perfect RPG, but it's hard to say what's missing. Perhaps it's because there aren't many third-person action-based RPGs out there, but Fable sometimes feels like a missed opportunity.
For all its beauty, the areas you explore do seem rather small and hemmed in - especially when we're so used to expansive, open-ended RPG worlds. As mentioned, the folk of Fable react to you in all kinds of amusingly different ways, and that is hugely entertaining throughout, but that can leave the backbone of the game seeming a little forced and false. "Go and collect a quest card from the map table," says the Guildmaster, never letting you forget that it's just a game. It's almost too easy to be evil, because you just don't care about the cartoon quest you're being sent on. Like any normal person dumped into a Disneyland with no responsibilities, you're bound to run riot. But maybe that's a good thing.
8 / 10
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Comments (64) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Lovely!
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The cramped levels is indeed a negative point... I hope they solve that in Fable 2. 8/10 sounds about right.... it really is a pretty good game.
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The original Fable lasts me a good 20 hours a game and I adore it so I can't wait for TLC to arrive.
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Enjoy the game.
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Er, the tea I just had tasted funny
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/fires up Proton Accelerator
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My only problem is trying to get magic into fights. It doesn't really seem necessary to me. More 'I better use this because I have it'.
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The whole freedom of choice, good and evil etc was still pretty cosmetic for me. Like so many RPGs that go down the route of "you can do what you want", you quickly find that not all paths are equal and playing the game in a more rigid and traditional manner provides greater tangible rewards. I'm not saying that XP and gold are the only rewards worth having, simply having fun is a valuable thing too. But its not since the Fallout games I have seen an RPG that really DID let you play the game the way you want.
As for the combat, I feel like I was playing a different game. I found the combat a mix of button mashing and frustrating autolock shenanigans. I'm playing Jade Empire currently and I made the same mental comparison, except JE does the combat the way it should have been in Fable. JE's combat seems like simple button mashing at first, but expand (and use) the styles you have available and play with the combat difficulty set to at least Normal, and it really comes to life. It makes Fable seem rather basic, yet harder to use effectively.
As I say, I did enjoy Fable, but I enjoyed it in the same way I might enjoy several OK RPGs. It didn't rock my world the way Fallout 1 or KOTOR did.
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/Hopes
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I found the same thing. I always felt like I should be TRYING to build up a particular skill, rather than simply using the ones I felt comfortable with and progressing naturally.
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BTW, does anyone know if there is a all follow/stop command? When escorting more than one person it seems a bit fiddly have to turn and tell each invidual to wait.
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One of the best games on the big black box.
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One of the best games on the big black box. " - I think all the fanboys are in school now, wait a couple of hours ;p
Anyway, when is this comming out for the xbox? And how much will it cost?
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Definitely.
Jade Empire, Fable, KOTOR and KOTOR 2 are the only Xbox games I still own. It's like an RPG console really.
I'll get Ninja Gaiden Black though ...
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In that case, i might like it.. I like messing about in games, seeing how far i can push them.
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I would suggest that it isn't really as much of a sandbox as it purports to be. Sure there are side quests, but they have been around since RPG games first moved onto computers.
And I don't think anyone (bar a few single sentence posters) has really been slagging it off. More suggesting that it isn't the best console RPG out there and that the whole "you can do aaaanything" aspect simply isn't true.
It is a nice game, but its really not that different to a lot of other polished RPGs.
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unless i get bored with my current games, and impulse buy it one weekend.
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state in max. five sentences the main difference/features of Fable: Lost Chapters?
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More side Quests. More weapons. More armour. More characters. More spells.
Tadaaaa.
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Extra chapters?
Runs on pc?
Runs at higher resolutions?
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I wouldn't say it's rubbish, but then it's not even a RPG (apart from the quest structure).
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Go on gamerankings or any multi-format website and try to find a comment that Halo 'sucks balls' - you will find it a hard task.
Why do people think Halo is overated when there is not a FPS on the consoles that cannot even reach the heights of the game?
It is a classic and that stands.
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You didn't level up your character then?
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It's more of a dungeon crawl like BG
Oh, and Wink; Halo sucked because it was poorly designed and incredibly repetitive, not because it never appeared on a Nintendo console.
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"erm.. but halo sucked balls." - No it doesnt. YOU think it sucks balls. I think its great. Oppinions mate
"You didn't level up your character then?
"Go on gamerankings or any multi-format website and try to find a comment that Halo 'sucks balls' - you will find it a hard task.
Why do people think Halo is overated when there is not a FPS on the consoles that cannot even reach the heights of the game?
It is a classic and that stands." - Never mind that, You, I and a lot of other ppl know Halo is a classic. Smelly clearly has his own oppinion on the game. H(2) is one of the best console shooters ever imo (next to GE). The MP in H(2) is truely classic imo.
"Oh, and Wink; Halo sucked because it was poorly designed and incredibly repetitive, not because it never appeared on a Nintendo console. " - Yep. The constantly changing 30 sec superme combat scenes, the superb AI, funny oneliners from the enemy/allies, fresh combat tactics and the fact that you actually had to think before you charged in guns blazing where utter crap. We want more shooters like MoH and killzone!
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Yes, it does. An action RPG.
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Like I said good game but still seems like a poor mans Zelda. And thats not a bad thing, Zelda is a great game and we could use more games like it.
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Never mention H4L0 in 'comments'...
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Don't forget the poor level design, crappy controls and the fact that it just wasn't much fun to play.
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This game, no matter the polish and shine, is still lacking. The combat left me wanting.
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*ahem*
Halo was the best thing since sliced bread! Anyone who disagrees with this is obviously stupid.
That felt good!
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Anyway, its true that halo was so fucking bad. Lets all start to play the amazing killzone! Or some other great console shooters!
/thinks about what he just said.
/cant stop laughing.
Ahh well, cant be botherd by it. If you cant appreciate the game, then thats your loss really.
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Really? I would rather play with a wheel than play that torrid game ever again. Hell, a wheel probably has more depth than that shallow, torturous game.
/goes and plays with wheel
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Same can be said about you lot playing Halo.
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Oh, you're breaking my fragile heart!
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I don't agree
back on topic. Anyone had Fable sound issues?
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You seem to be inventing a lot of extremes there to get your point across.
"The truth is it's not "the best game ever"" Very few people claim this.
"but that doesn't mean people should disregard every other game in that genre" Again, I think very few people (if any at all) actually do this.
Aaaaanyway, finished Jade Empire at the weekend. For the most part if was very good. I think I probably enjoyed it more than Fable, though there isn't that much in it really (and I do have more than a passing interest in the martial arts).
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Erm.. well this is off topic.. but okay.. look for a review of halo on the pc anywhere you lie. When compared against other far superior games available on the pc, it sucks.
On a console where nothing else is available, far enough.. But surely when comparing games, you compare them against all other games in that genre, not just on one platform?
Compare halo to say half life 2, or far cry... But I'm going off point here.
I think i'll give this a bash.. see what i think.. i havent had a good game for a while (things have got so bad, i've started replaying mario sunshine).
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The environments are gorgeous, the music is wonderful, the world has plenty of charm, and overall it's a fun experience with plenty of choices along the way.
However, don't expect KotOR/Jade Empire's choice-making, storytelling or voice acting. Or combat. Or characterization.
I enjoyed Fable greatly, but what bothered me was this: obviously a LOT of great talent and inspiration was poured into this game. However, Fable doesn't feel like a cogent, engrossing or entirely satisfying experience. It mostly feels like a digital playground for you to run around in. It's more of a 'concept'.
The great elements that ARE there make you think that it could have been 10 times the game it is now... and such tangible but unachieved potential is sad. Very sad indeed.
The studio behind Fable, from what I've seen, has enough talent to make a game that rivals BioWare's best outings, and that's saying a lot. They probably never will, though, and that's even sadder.
Oh, and did the voice acting bother anyone else as much as it irritated me? Some of the people in the game sound completely retarded. Sometimes I wondered if the developers dragged random people off the streets of Liverpool/Wales/the set of Brookside (shivers) and shoved a script in their face. And these people turned out to be dyslexic and illiterate. And high. And completely stupid.
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