Q: PixelJunk Shooter 2 not a "re-hash"
Dev has "ton of ideas" left over.
Q Games boss Dylan Cuthbert has said PixelJunk Shooter 2 will be far more than a "re-hash".
"Normally sequels are just a re-hashing of the ideas in the original, but for PixelJunk Shooter we still have a ton of ideas on the drawing board and the engine has lots of potential we want to use before moving onto our next idea," Cuthbert told G4TV. "It would be a waste not to use it to try out more stuff."
Cuthbert said there will be "a number" of new suits included to make use of some of the "brand new ideas for fluid gimmicks". He didn't mention a release date.
Q Games hasn't historically dwelt on IP, having moved from PixelJunk Racers to PixelJunk Monsters to PixelJunk Eden in swift succession. Check out our PixelJunk Shooter review for an idea of what to expect.
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Comments (24) Latest comment 2 years ago
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I hope they hurry up and release PixelJunk Dungeons soon too. I really liked the sound of that.
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Can we have some DLC first though, please?
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Then again, the same goes for Super Mario Galaxy 2 ;o)
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If they had loads more ideas i would have prefered they put some of them in the original, as by the time that game really got into its stride it was all over.
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Anyway, bet there's another code to grab on the podcast today...
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The fluid physics and melting and solidfying and whatnot was absolutely lovely, but the game (certainly as far as I played) was horribly linear, with most levels only requiring the player to do the one action that was available to them at any given time. A great example was the ice level where you start next to a magma suit, that you have to get in to progress, and require for the entire level. Not taking the suit simply wasn't an option, so having it placed in the level provided nothing more than the illusion of choice.
The shooting aspect felt like it was bolted on as an afterthought to try to make a game out of the funky physics, rather than because it played well, and most enemies in the game spawned cheaply out of nowhere after largely arbitrary goals had been met.
I really didn't get on with it at all, and gave up on it toward the end of the 2nd world. I really wanted to like it, but it turned out to be one of the biggest disappointments of last year for me.
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Can't wait for PJS2. Yep, a little short, but the quest for 100% gave a lot of replay value, and I got my money's worth in spades. Hoping the new one will be set inside the big f**king knob monster that eats you in the end, Salamander style .
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Maybe it picks up after the 2nd world, but I got bored before I got to the end of it.