Puzzle Quest Galactrix Flash demo
Highest cunning starts first.
Infinite Interactive's upcoming Puzzle Quest Galactrix is now available to sample thanks to a Flash demo that allows you to play through a typical battle.
Like the original Puzzle Quest, Galactrix is a mixture of RPG tropes and turn-based competitive puzzle game mechanics, except in this case the simple square-grid match-three gameplay has been upgraded to a hexagonal system.
This means you have different options to create your lines of three, and in another twist gravity shifts depending on the direction you move hexagons to form lines. So, if you move a hexagon downward to make a line of three, the gap will be filled from above, but if you move a hexagon left to do the gap will be filled from the right.
Otherwise mechanics are similar: there are specific blocks that deal damage (mines this time, rather than skulls), and as you level up you unlock special attacks and buffs that can be deployed on your turn.
Outside the battles, you roam space in a more freeform manner than Puzzle Quest's set pathways, guiding a ship with (on the PC at least) the mouse pointer and visiting space stations, asteroids and other areas to get into fights and meet people. Along the way you also do some mining and perform other tasks that twist the core puzzle formula to function in different ways.
Although Infinite Interactive has applied the Puzzle Quest formula to another game in the meantime - Capcom's Neopets Puzzle Adventure, due out in Europe on Friday 23rd January - Galactrix appears to be closer to the original game, not just in style but also in quality and compulsiveness.
The full game is due out for Xbox Live Arcade, PC, DS and - judging by a logo on the Flash demo site - PlayStation Network in the next couple of months. Look out for our review soon.
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Comments (14) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Aren't XBLA games always released on a Wednesday? Now you only need to check every week.
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Thanks! I mean, really thanks a lot, I didn't know it as I'm not really much into xbox live stuff except for addons for retail games...and PQ.
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maybe it needs some getting used to but it seems very tricky to predict which way replacement blocks will come it and therefore plan moves ... what am I missing?
Shift a tile up, replacement blocks move in from the bottom. Shift a tile right, they come in from the left. The replacement blocks move in the same direction that you just shifted the tile in.
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Puzzle quest is about mana and skulls really. This new one is pretty much the same except that the fall-ins come from multiple directions and cause far too many combo chains as a result. this seems to lead to the computer pulling off special moves far too easily.
I tried the demo for about an hour and simply don't like it. As I said, I lost far too many games due to these random combos. The computer even managed to get a nova combo on the first go a few times! Allowing it to get a free turn, lower my shields and reduce my hull to half. I had exactly 3 yellow by this stage!
I clawed back to 15 vs 26 but, then 3 mines (all worth 10 for some unknown reason) caused 30 damage in one go. This is in contrast to the original puzzle quest, where even a disasterous bout of AI luck couldn't cause such rediculous damage in a single turn.
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Damn...
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Even with this info I'm still not convinced about it. The hexagons clutter and over complicate things. The space setting loses some of the charm of the fantasy original too.
A couple of things it seems to improve on seem to be making matching XP (purple) and monies (white) a bit more worthwhile by having affects in game. I think matching moneys gets you a shield recharge after reaching a certain number for example.
Oh and it very nearly works on the PS3 browser. Not quite though - obviously it realised it hadn't gone through a different QA in all regions and stopped it