Penny Arcade Adventures' future iffy
Comic duo torn on game-making.
Penny Arcade creators Mike "Gabe" Krahulik and Jerry "Tycho" Holkins are divided about the experience of making Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness.
"I discovered that I had no desire to make games," Krahulik revealed to Kotaku at his own Penny Arcade Expo over the weekend. "I think it's a lot more work than making comics. I don't think the end result is as entertaining.
"For me, what I like is drawing a comic, putting it up in a few hours and I get immediate feedback. And if you don't like that comic, there's another one Friday.
"With a game," he added, "I worked on that for two years, but my work was all concept, right? None of that work shows up in the game. Nobody sees it. I get no feedback."
Holkins, on the other hand, found the collaboration with Ron Gilbert's Hothead Games very fun, and liked the process "a lot".
"The process is so different from our regular writing process [of the comic strip,] where it's mostly about a process of refinement, of distillation. You can write in a much more broad way in games. I could add as much text as I wanted to," he said.
"And so, for me, a lot of ideas that, under the ordinary strictures of the writing process, would be gone, I was able to keep and then polish up.
"I found that process of characters having conversations in my head that I would transcribe very enjoyable. And I think it's excellent training for other kinds of writing that I might be asked to do in the future," added Holkins.
The pair are apparently "on the cusp" of an announcement about their game development future. So far two episodes of Rain-Slick have been released, although neither fulfilled early potential.
Our Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode One and Episode Two reviews will tell you more.
Ron Gilbert's Hothead Games, meanwhile, is up to its eyeballs making DeathSpank, which was revealed proper at PAX this weekend. We'll have our thoughts on that up soon.
Until then, there's a trailer to watch
and a gallery to peruse.
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Comments (23) Latest comment 2 years ago
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The Penny Arcade games were enjoyable, if not a little too familiar, but that does seem to be a problem with the whole gaming industry at the moment (in my opinion)
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I kind of presumed they would switch genres with the next game, but looks more like it'll be the end, doesn't it?
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Dont ever say to be continued on stuff if your not 100% certain your gonna follow up on that promise!
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I never bought the second one.
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The guys at PA do a lot of good things, weirdly their comic is probably one of the less-good things, so I have a lot of respect for them, but this story does seem to be missing a little bit of the humility that developers might have appreciated: 'We now understand a bit more why games turn out the way they do, despite everyone's best intentions. We'll keep criticising bad games and shoddy writing, but we'll do it with a greater understanding now.'
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Oh, hang on...I see now. It's far easier to sit back and criticise and LOL rather than do.
At least Penny Arcade Adventures were original and didn't...oh hang on.
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In which case, I look forward to your internet comic. Please let me know when it's coming out.
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I know business is business, but once done with it, only then should they write it off as a failed experiment - they a community-driven company who asked an indie-dev to work for them, not EA...
In retrospect, maybe they'd have been better with an animated series (like CAD) rather than thinking 'we can make good games'...
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You know when you're watching a bad comedy - you can see the jokes being set up and the potential of the situation, and then the writers totally fail to pull it off? It's a bit like that. You sort of see the jokes before they happen, whereas good humour will take you by surprise or lead you to believe one thing and then shock you with something totally out of left field.
That the game was a pretty old-school RPG was an interesting and pleasant surprise, but the Eternal-Sonata-only-not-as-good combat occurred far too often (it was like in the original Dragon Warrior when you had to wander around Rimuldar for hours killing GoldMen to earn money) and just wore me down.
Certainly neither game justified the price tag for me - I'm waiting for both to be offered together at a bargain price or something before I partake.
I hope they don't get too disheartened, though - the recent 'Automata' strips could form the basis of a very stylish point and clickspeak adventure.
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Episodic content can work, look at Sam & Max or the new Monkey Island, I think that's a great format for releasing those little adventures in.. But I see what you mean, with those games we know when the future episodes are coming, it's just a matter of waiting a month for the next part.
But with something like this, we don't know if the next part will EVER come. Which is disappointing, even if they don't want to make anymore games, I hope they at least finish this one off.
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If this was on sale on XLBA recently then I wonder if they used that to judge interest in the series and try and judge whether it will make ecconomic sense to continue. I also suspect that it will just come down to a simple ecconomic decision, I don't think the PA guys aren't such dicks that they would screw over HotHead and their fans by not agreeing to finish the series if it would be profitable.
I'm still hoping that we'll see a new episode after DeathSpank is finished. I think the fact they're talking about it again has to be a good sign. If they were going to screw over there fans by not completing the series then surely simple human shame would dictate that they don't talk about it and hope as few people remember as possible.
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2 guys can make a web-comic as good as anything out there, and do it quick. However in order to make a game that stands with the best out there in terms of scope and scale and you need a large number of talented specialists in a bunch of different fields.
Yes, individuals and small-teams can still do stuff, but the result is clearly not the same as something that has had dozens of man-years of labour spent on it.
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Mike didn't like it because it was too alien from the work he enjoys and the detachment he experienced from the final product did not sit well with him. Jerry on the other hand found it enjoyable because he was able to flourish in this setting and expand upon what he enjoys.
Their comments aren't a statement about the games industry, they aren't a view into game development and it isn't a reflection on the quality of the game. It is one guy saying he doesn't like making games and another saying he does.
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Judging from his comments though, it didn't.
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The first game was pretty average, and that's putting it nicely. Mark me down if you want, but that's what I think. :/