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Half-Life 2: Aftermath Preview

PC Preview by Kristan Reed

8 April, 2005

The news most of us have been waiting for has finally been confirmed: Valve is readying the first expansion pack for the unanimously acclaimed Half-Life 2. Provisionally titled 'Aftermath', the new adventures of Gordon Freeman and his able sidekick Alyx is tentatively scheduled for a 'summer' release only via Steam, according to PC Gamer UK, which has - incredibly - scooped the world with its cover feature on the hotly anticipated game in its May issue, out today.

Grabbing a quick chat with Valve designer Robin Walker and writer Marc Laidlaw, the ten page PC Gamer feature doesn't reveal much in the way of concrete information about Aftermath, but instead, the ever-slippery chaps at Valve talk around the subject of the game, choosing to focus more on their motivations for choosing to make new Half-Life 2 content all by themselves rather than, say, farm out the job to Gearbox as it did during the Half-Life era.

Valve in "good at making Half Life games" - shock!

'Half-Life 2: Aftermath' Screenshot 1

Walker admits in the PC Gamer interview: "Right now, we're really, really good at making Half Life 2. We think our customers want a lot more of Half Life 2. That's what we're going to give them. But we'd just got comfortable with all our tools and what we could do. That's normally the point in which we'd go off and make new tools - we didn't want to do that."

The focus for Aftermath appears to break with the Half-Life tradition of presenting the storyline from the viewpoint of other key characters in the game, with the mooted Alyx-based episode apparently not happening as many of us imagined it might. Instead, it would appear that as a compromise, Alyx figures as a much more active partner of Gordon Freeman's adventures.

As Walker asserts in the PCG interview, the rationale is for the player to get a much greater sense of attachment to Alyx, after doing so much to introduce her in Half-Life 2: "It's kind of ironic that despite so much of the theme of Half Life 2 being about other characters and other people, you spent most of the game alone."

Get up close and personal with Alyx

'Half-Life 2: Aftermath' Screenshot 2

"We really want Alyx to grow as a character," he insists in the Gamer piece. "There was the promise of that in the first game, but we spent so much of our time introducing her as a character, we didn't really get a chance to spend time with her for an entire section. She would flit in and out. Since she's with you quite a lot, we're working on ways to make her a lot more interesting to be around, a lot more interesting to interact with." Ahem. A burgeoning romance perhaps?

As for where Aftermath is set, and the timeline, it's very much a logical continuation from where Half-Life 2 left off, as Laidlaw goes on to explain in the PC Gamer feature: "[Aftermath] deals with the events and issues set in motion during Half-Life 2. You've done critical damage to the Citadel. The whole place is going to go up, taking out City 17 and what's in its immediate radius. You and Alyx are leading the flight from the city getting up close and personal with some of the creatures and sights from the end of the game." Interestingly, apart from a few ambiguous illustrative captions, the PCG piece at no stage makes it 100 per cent explicit that Alyx's sidekick will be Gordon. However, writer Tim Edwards has subsequently clarified that you do play as Gordon in Aftermath.

Unlike in Half-Life 2, creatures that were barred from the confines of City 17 have now found a new home unfettered by the barriers that kept them at bay previously. "We have a philosophy that we try to re-use and provide interesting twists to our core concepts," says Walker in the same PC Gamer feature. "Like the Antlions started the game as your enemy, and then became your friends later on. In Aftermath, City 17 was 'one thing' and now it's this 'other thing'," he continues, refusing doggedly to elaborate despite probing from PC Gamer UK writer Tim Edwards, the man who unearthed this stunning exclusive ahead of the world's press.

Letting off Steam

'Half-Life 2: Aftermath' Screenshot 3

One very big question mark over the fate of Aftermath is how much the game will cost over Steam and whether the game will be also be released in boxed form through long-term publisher Sierra/Vivendi-Universal Games at any stage in the future; if the PC Gamer piece is to believed, no boxed version is planned - although how VU Games feels about missing out on this expansion pack would be very interesting indeed.

Walker states in the piece: "The reason we're able to do this, and why it's so exciting is because of Steam. If we were doing this without Steam we'd have to put it in a box, we'd have to start figuring out shelf space over a year beforehand. You'd see it six years from now."

Six years? An exaggeration for comic effect, maybe, but we don't recall Blue Shift or Opposing Force taking "six years" to emerge after Half-Life. The Steam online content delivery system admittedly speeds up the process by cutting out the middle men, gets piped straight to the end user and generates a huge amount of cash for the game creators, but producing a boxed version shouldn't hold up the delivery of new content to a significant degree.

"We're enthusiastic, we want to make games. We're people who love to create, but we don't have the thrill of smaller projects," admits Walker in the PC Gamer exclusive. "We can't just throw something out there and see how the customers enjoy it. As soon as Half-Life 2 came out, the mod community created all these combinations of monster battles that we hadn't gotten around to. We never did the Xen Controller versus the Tentacle. This time we want to be the ones to have that fun." Walker also admits later in Gamer's feature that he's "desperate" to work on a mod based on Lemarr, the little headcrab.

Even less specifically, Walker goes on to talk in general terms about Valve's concept of "design economy". "Simply: how economically do we use each game element?" he asks in the PC Gamer piece. "How well is an object in the game connected to all the others? The heart of the game design is making those connections, and making them more interesting. By the end of Half-Life 2 we could see them very well and understood how they work. The better you understand those connections, the better you are at processing new gameplay. Can I sit today with five other people, and create a new level using the elements we already have?" We don't doubt it.

More questions than answers

And with that, ladies and gentlemen, we leave you with many questions rattling around your fevered minds about the next episode in the Half-Life series. What new weapons and monsters will there be? How long will it be? When will it really be coming out? Will players still have to go through the same authentication nightmare just to play it? Doubtlessly, as ever, Valve will leave as many questions as possible unanswered in the lead up to its 'summer' release, but with all this in mind we look forward to congregating in an ATI booth at E3 to catch a glimpse of the first footage from the game...

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Comments: 1-50 of 52 in total | next 50 »

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deathgibbon
08/04/05 @ 13:49
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Wow, can't wait for this even though my PC can't play it. Anybody got PC Gamer yet?

First!
Machiavel
08/04/05 @ 13:51
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Would love more HL2. Would not love to download it on a dial-up modem.
krudster [mod]
08/04/05 @ 13:51
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Err, well I've got my copy right here!
Lutz [mod]
08/04/05 @ 13:53
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/watches mob decend on EG Towers

/spies banners of "Let's Lynch Krudster" and similar

I'd run mate... ;)
drumbaby
08/04/05 @ 13:53
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Better A.I., shorter loading times, less linear levels, less dependence on that bloody gravity gun, and more NPC interactivity...puh-LEEZE!
Freek
08/04/05 @ 13:53
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So in short; there will be an expanions pack, Alyx will be in it and will be fun?

Most cryptic interview ever!
deathgibbon
08/04/05 @ 13:53
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Scans? Ahem.

Are there actually any screens in the article or just old HL2 ones?
andrewfromdoncaster
08/04/05 @ 13:56
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I got too scared of the headcrabs a couple of chapters from the end of HL2 so i doubt i'll be picking this up
tumbleweed
08/04/05 @ 13:56
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Do you get to shag Alyx in this version?
krudster [mod]
08/04/05 @ 13:56
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There appears to be little more than a single enlarged shot of Alyx firing on an Ant Lion within the shattered confines of City 17. The rest is recycled art, including the cover shot of the G Man.
MikeD
08/04/05 @ 14:03
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Oh, great....I hated Alyx.

And you guys can remove the "PC" from best first person shooter, let's not pretend like there is anything on any platform that's better. (and it should still be appearing on consoles, right?)

What did you say? Ant lion? NOOOO. I loathed them. Well, the annoying sound they made, had to turn the sound down.

And please, no team levels, thanks!
Sko
08/04/05 @ 14:05
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"Im sure they'll push it through the unanimously loathed steam system."

Unanimously? Well, at least you didn't go for the typical made-up percentage when delivering your bullshit.
jellyhead
08/04/05 @ 14:09
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Well, when i let steam do it's update HL2 crashes to desktop on startup.
When i restore from the backup point, it works again.

Colour me unimpressed-with-Steam as well as Jema.
krudster [mod]
08/04/05 @ 14:10
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Dunno about anyone else, but Steam worked fine on the three machines I installed HL2 on. Must be luck of the draw.
08/04/05 @ 14:12
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Fuckit! I havn't even finished HL2 yet!
Edited 1 times, most recently on 08/04/05 @ 15:13
yegon
08/04/05 @ 14:18
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>>>>Better A.I., shorter loading times, less linear levels, less dependence on that bloody gravity gun, and more NPC interactivity...puh-LEEZE!
----

Ditto.

Still baffles me how 99% of reviews were entirely uncritical of these failings in HL2. Given the expectations I had of it, HL2 was easily the most disappointing game I've played in years. A good game, yes, but it fell well short of the almost perfect scores lavished upon it. It merely proved how easily people's opinions are swayed by high production values and an admittedly excellent engine.

sharpkiddie [staff]
08/04/05 @ 14:18
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less dependence on that bloody gravity gun

Whaaaaaaaat? That was my favourite item. It made me feel like a Jedi! :)
PhatCat
08/04/05 @ 14:22
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Yes, HL2 seems to have induced mass hysteria in some parts of the gaming community. It is great game but not as ground breaking as some believe.
prettyboytim
08/04/05 @ 14:30
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Damn - I'd better get on and finish HL2!
Varsity
08/04/05 @ 15:12
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"You'd see it six years from now"

Six years is how long it took to make HL2. I think he's trying to say that if they didn't have Steam it would be impractical for them to make episodes and the entire team would just move on to the next game. Which is probably true. Either way, this is great news! Can't wait for the coughscanscough.
Smugglarn
08/04/05 @ 15:12
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I don't remember encountering the tentacle...
smelliot
08/04/05 @ 15:18
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I can't wait for Christmas.
ProfessorLesser
08/04/05 @ 15:26
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That always bothered me... saw that shot of the 'tentacle' (or Hydra, as I found it named) everywhere, and only realised I hadn't seen it anywhere in the game when I re-read reviews again after finishing (and being rather underwhelmed by) HL2.

Can anyone elaborate on this? Mod? Eh?
countlippe
08/04/05 @ 15:34
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Forget expansions give me TF2!!

and then maybe a desert combat style mod



and furry white dog poo, you never see them any more :(
Navi
08/04/05 @ 15:37
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ProfessorLesser , the Hydra was supposed to be in the main game, but they took it out before the final release because they didn't think it was good enough.

I fell into the same trap. I was amazed by the open, team based fighting with the stalker shown in the E3 videos, but then by the time of the actual game, the enviroments were much tighter and less impressive.

Still, that aside, I though it was a very good game.
meepster2312
08/04/05 @ 15:40
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Got my copy of PC Gamer - article goes on a bit without any real depth, though it looks very pretty. Bit like the game really (no, I love it really. One of the two games I have finished this year along with Resi 4. Soon to be joined by God of War)
Tiger_Walts
08/04/05 @ 15:55
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So it's HL 2.5 then?

:P
Varsity
08/04/05 @ 15:56
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Something else:

"We're not quite sure what point he's making here, or why having Steam makes it any easier to produce expansion packs
...
'We're enthusiastic, we want to make games. We're people who love to create, but we don't have the thrill of smaller projects,' admits Harper in the PC Gamer exclusive. 'We can't just throw something out there and see how the customers enjoy it.' "

Question answered.
Edited 1 times, most recently on 08/04/05 @ 16:57
MikeD
08/04/05 @ 15:58
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The wierd almost a love story with Alyx in HL2 just didn't work. The little coy looks and stuff didn't stop me from wanting to shoot her, and her father, and that stupid bloody Dr Kleenex.

Heh, you said it.

Halflife 1's anonymous characters were much preferable.
jellyhead
08/04/05 @ 16:09
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Sorry, i've played the game twice and i got no impression of any romantic attachment of any form between Gordon and Alyx.
Did i play a different game to everyone else? Twice?
Also, any one else want to shoot the children, sorry Allies that you had to childmind in some levels? Stay there. oh you've followed me and set off some turrets, thanks, thanks alot.
Next time valve, can "Stay there." mean "Stay there." and not "follow me at the most inconvenient time." please?
Errol
08/04/05 @ 17:07
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we're working on ways to make her a lot more interesting to be around, a lot more interesting to interact with

Please put in a complete porn simulator, with the ability to take her roughly from behind (or in any other way people see fit) and film the action.
space ace
08/04/05 @ 17:15
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steam sucks. it's a definite answer.
Artemus
08/04/05 @ 17:19
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So it's HL 2.5 then?

Funny that considering it's an expansion.
Hunam85
08/04/05 @ 23:31
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I hope the expansion has lots of wall to wall urban fighting and no cars/boats, because althought they were fun for ten minutes, not a bloody hour
siro
09/04/05 @ 02:32
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If DNF used Steam, would it be already out?
krudster [mod]
09/04/05 @ 09:21
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Yes, I do realise that, Duh. But nowhere in the article does it ever say *you* play as Gordon, so there's a level of assumption to be made here.
Genji
09/04/05 @ 10:50
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I don't think I'll ever love HL2 the way it is. Linear games just do not interest me, unless they're accompanied with great stories or action sequences. The HL2 story was nothing special, and the best action sequences only came towards the end of the game, beyond the point where I'd lost interest.
MikeD
09/04/05 @ 18:04
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What the hell are you talking about? BIA doesn't have an auto-aim. The weapons do behave a bit cumbersome -- yes... but that's how it's supposed to be.

(In case you are lurking, MikeD: I am sure you don't agree with me on that one either. However, what you said about HL2 further above: my opinion as well)


Lol, no I agree. You could actually aim properly in BiA. Surprising, eh? :-)
Genji
10/04/05 @ 12:02
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What story? Aliens invade Earth, destroy half the planet, and there's some sort of human resistance to stop them? Forgive me if I'm not impressed. The Deus Ex story was much more interesting.
deadlock
10/04/05 @ 12:46
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Phear:

By his own admission, the guy who put that website together made up half the shit that's on it to fill in the blanks. He's probably put more effort into the HL backstory than Valve themselves have.
L0cky
10/04/05 @ 20:27
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"The focus for Aftermath appears to break with the Half-Life tradition of presenting the storyline from the viewpoint of other key characters in the game"

...

"Interestingly, the assumption that you continue to play as Gordon isn't justified anywhere in the text; it's possible - and perhaps more likely given the game's ending - that you play as someone else instead."

*confused*
eric874
10/04/05 @ 20:42
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why does Gordon Freeman dies at the next game i think valve they sould put Alix and Freeman survive cause Gordon is awsome he makes the first adventures and now he stops that's stupid i think both should survive. i don't like the idea of Freemen dead. i woldn't buy it becase Freeman dies.
Genji
11/04/05 @ 06:14
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Dude (Dawg), you really need to take some chill pills. It wasn't a shit game. I didn't like HL2, but I didn't hate it either. It probably just comes down to my taste in games. Does that make me a retard? Don't get offended just because some people point out *why* they don't like a game.
Edited 1 times, most recently on 11/04/05 @ 07:25
Varsity
11/04/05 @ 10:37
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The story is there, but you aren't spoon fed it.

http://forums.steampowered.com/forums/showthread.php?threadi
d=210748
El_MUERkO
11/04/05 @ 11:57
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Coolness, bring back Corporal Shepard!!!
Genji
20/04/05 @ 12:40
#46
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I wasn't Gordon Freeman. I was just inhabiting his body, occasionally telling him where to move and aim. True immersion involves letting the player choose where they want to go, how they want to approach a situation. This is something that HL2 never does.
Varsity
25/04/05 @ 14:14
#47
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Gordon Freeman is a name. YOU are the game's main character. Unlike many games where you merely pretend to be someone, in HL1 and 2 you actually are in a literal sense that surpasses the fact that it's a game Gordon.
Orange
26/04/05 @ 17:32
#48
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Really did not see what all the fuss was about HL2. Some lovely graphics and decent shootouts, but the game was so painfully linear, the physics 'puzzles' were dull and the story was light.

Hopefully the engine can be put to cracking use though.
Fridge
10/09/05 @ 06:30
#49
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I know this may be a difficult concept for some people to understand but the storyline runs much deeper than you may initially think.
For starters if you played (and completed) the first game then you'll quickly realise that there is a deeper storyline which is actually about what the G-man has in store for you.... the events in half-life two are just part of that story, a chapter you might say. It left me wondering what he had up his sleeve.

As for playing as a character other than Gordon Freeman, I think that'd be a good idea. Maybe as Corperal Shepard (who was the character in Opposing Force)? Or in Barnies shoes?

There are a few moments that there seemed to be 'something' between you and Alyx but bare in mind that the signs would be subtle (because lets be honest very few women are up front) and they won't include anything too obvious just yet because it would ruin possible future storylines.

I personally thought that half-life two is a blinder of a game... over hyped somewhat, yes, but still excellent and well deserving of the reviews that it recieved. My gripes with it are though that the ending used the gravity gun too much for my liking and yes the ai wasn't up to what I was expecting but then I had somewhat unrealistic hopes for it. But thats about it all I can say.

On the subject of Steam, I quite like it, so long as you have a broadband connection. It will (eventually) provide quality games on the cheap and it removes the restrictions that bastard publishers press upon you (speaking from experience here). If I had a game that I thought Valve would be interested in I'd have it done through Steam, it only ever buggers up on a realitivly small number of systems.

Anyway thats the longest post I'm likely to put up... ever.
Mattski
18/09/05 @ 21:34
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Agreed! Thats one of the most unbiased and informed posts ive seen. But I loved whoopin' ass with that grav gun, but dont you feel the designers just got bored?

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