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Overlord II Interview

Xbox 360 PC PlayStation 3 Interview by Kristan Reed

17 January, 2009

Page 3 of 3. <- Page 2

Eurogamer: Congratulations on the Writers Guild award for Rhianna Pratchett's script for Overlord. How did Rhianna get involved with the project in the first place, and what brief did you give her for the sequel?

Lennart Sas: Rhianna became involved with the original Overlord after doing a test with a bunch of talented scriptwriters. Her unique style and wit was a great match with the style and the story framework we had already established. For the sequel we wanted the satire and parody to go beyond the basic fantasy parody to something with more contemporary references. For example, Overlord II features an environmental activist group of elf hippies that tries to stop your onslaught and destruction of nature with protests, clinging themselves to your Netherworld gates.

The world, and the Glorious Empire, is modelled after the Roman Empire because their society is recognisable to many people and, in many ways, it resembles our own world with corrupt politicians and such. It creates a fresh new setting to conquer, in addition to the magical realms, which still exist as the hidden magical sanctuaries. The Empire's marvellous marble cities make a great target for the Overlord and his savage minion horde to destroy and for Rhianna to have fun with script-writing wise.

Eurogamer: You mentioned in the press briefing that you think Rhianna's "head and shoulders" above some of the Hollywood writing talent. In what sense does she get it where they don't?

Lennart Sas: Just like writers of novels don't necessary make great screenplay writers, Hollywood writers don't necessary make great game writers. Games are a different medium than movies and require a different writing process. Games writing works best when the writer works hand in hand with the game's designers, so the story is not written before or after the game is made, it's an integral part of the entire process.

'Overlord II' Screenshot 3

"Just because something is fluffy and has puppy eyes doesn't mean the Overlord doesn't kill it!"

Eurogamer: Can you go into a little big more detail about what you mean by 'lawful evil' and 'chaotic evil'? How will the new corruption system differ from how people played the game before?

Lennart Sas: Overlord is a parody on the rise of the evil overlord. However, in the original we got feedback that the game was not quite evil enough to suit the taste of the gaming public (sign of the times) and that the choices seemed to be between good and evil. In Overlord II we include Tyranny choices that are between Domination and Destruction - cold-hearted enslavement versus demonic destruction.

These choices will have an effect on how spells function. For example, if you become a dominating tyrant, your spells will become better at subjecting the populations to your evil will. Controlling a town of brainwashed slaves gives more benefits spread out over time, while destroying a town gives instant evil gratification: the souls of the slain population and looted treasure from their destroyed houses are for the taking.

Eurogamer: Right, so what's this about clubbing seals?

Lennart Sas: [Laughs] Just because something is fluffy and has puppy eyes doesn't mean the Overlord doesn't kill it! If people get pissed over this, it only exposes their hypocrisy. However, Triumph doesn't approve of violence against animals and everything is satirical in nature. In fact, without the humour and satire the game would probably be banned...

'Overlord II' Screenshot 4

"Personally I'm greatly looking forward to Pikmin on Wii and see how they make use of the Wiimote. I think the Wii is in great need of more gamers' games."

Eurogamer: The bosses were pretty memorable in Overlord, and you claim to be making them even more epic. In what sense? As in bigger, more challenging enemies? How do you amp these up without making them inaccessible to the player?

Lennart Sas: In Overlord II some of the bosses will be closer tied into story; so the player has a bit more of a grudge against them. In Overlord 1 they sometimes just popped out of nowhere. Others are closer designed around the minion gameplay and the minions' mounts.

Eurogamer: Finally, what's the story with multiplayer? Anything you care to share?

Lennart Sas: Multiplayer will be back with split-screen out of the box and as host of new multiplayer game modes, the details of which I'll save for another time.

Except perhaps the title of one: Dominate.

Overlord II due out for PC, Xbox 360 and PS3 this spring.

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franky_bee
17/01/09 @ 12:47
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"Fusing elements of Sacrifice, Pikmin and wicked British humour into its deliciously dark premise"

British humour? From a developer from Holland? I know british humour is overrepresented anywhere in the world, but that doesn't mean the dutchies don't have humour. The germans on the other hand..

anyway, looking forward to overlord 2.
krudster [mod]
17/01/09 @ 13:19
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The 'British humour' is very deliberate - from Rhianna Pratchett.
Cannibal
17/01/09 @ 13:32
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This under rated franchise is much better than the over rated Fable franchise. I have no idea how anyone gave such a flawed and challenge adverse game a 10.

Looking forward to this though... Now, if only Rare would sequel another under rated game in Kameo, I'd be a happy bunny
sneetch
17/01/09 @ 13:37
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Can't wait for this one. :)
Rodriguez
17/01/09 @ 13:46
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I'm glad I purchased the original Overlord on it's release back in 2007, as for me it was one of the sleeper hits of that year and proved to be an enjoyable, charming, funny and lengthy game. Just looking at some of the screenshots of Overlord 2 the development team at Triumph seems to have really polished the graphics engine into something rather lovely. I like the idea of a debauched Roman Empire ripe for the conquering by the underworld masses!
ElectricDemon
17/01/09 @ 15:37
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I received the original game as an unexpected Christmas present, and was surprised at how bloody fun it is! I've had a few other games to play, so I'm not that far through it (I got the Green Minions last night), but I'm having a lot of fun with it. The Minions are hilarious. I particularly liked the Browns and Reds reaction to the Greens: "Ewwww! Greenz Smeeeeeeell! Poooooooo!" =)
Kanjin
17/01/09 @ 17:46
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This is going to ROCK : D
Doctor_What
17/01/09 @ 19:07
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I bought the first one on the PS3 after EG's review, and absolutely loved it. It falls into the category that I call 'Sunday afternoon games' - games that you can sit down and enjoy for a few hours at a time, not worrying about finishing it too soon, just bimbling around finding all the little sub-missions and details that the developers put into the background. They're never games that blow you away, but they're the ones that you're always happy to spend fun, untaxing time with. This style of game isn't so common these days, so it was a real pleasure to find Overlord.

The design was great, the art style perfect, and of course the writing was excellent. I would love Pratchett's work on Overlord to be influential over other games writers, although sadly I think that too many developers are too set in their ways to notice that people like to smile sometimes when they're enjoying themselves. Even serious games need light moments to lift their tone, but developers are afraid of going off-tone in the writing, not understanding that a range of emotions can enhance the seriousness (or lightheartedness) of a piece. Pratchett's work on Overlord deserved the recognition that it got from outside the industry, it's just a shame that I don't think it has made much impression on developers.
wonton
18/01/09 @ 02:53
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"I wish my health had increased"
TessaTickle
19/01/09 @ 09:48
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I bought Overlord on Steam a few months ago. Haven't finished it yet (kids) but am having a great time when I get around to it. What I like about it is its "RTS-lite" aspect (different units, etc without the research, production). I never got into the full-blown RTSes which is why this really struck a perfect balance for me.

OL2 sounds like it's shifting closer to RTS-classic. This is not good for people like me. I'll probably get it anyway : you have to support studios trying to make original games.

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