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Overlord II Interview

Xbox 360 PC PlayStation 3 Interview by Kristan Reed

17 January, 2009

Page 2 of 3. <- Page 1Page 3 ->

Eurogamer: For the benefit of those who know the original Overlord inside out, then, can you detail the main gameplay differences and additions in the sequel?

Lennart Sas: There are loads of ideas stuffed into Overlord II - often we had to watch out not to add too much. Just a few of the new gameplay highlights include the minions' ability to control war machines, such as catapults and ships, where the minions operate the oars and act as galley slaves. Enemies have become smarter too and some enemy types operate in formations lead by centurions, creating more challenging and epic battles.

The Netherworld is the home hub for the player and replaces the Dark Tower from the original Overlord. The player's dark domain is now much more alive with minion culture and can be extended to become a massive powerbase for the Overlord. The Overlord is able to possess minions to go on infiltration missions and the minions have learnt the art of disguise and can dress up as enemies to sneak past guards. All of this results in a much more rich and epic world-conquering experience.

Eurogamer: We saw new minion abilities such as disguise, more destructive minions, minion champions who can lead groups of ten or more, as well as minions who can mount and ride wolves, salamanders and spiders. Any we missed?

Lennart Sas: When designing Overlord II, it was important for us that we expanded what the minions can do. Overlord is all about the minions. Rather than adding more base minion types (which would make controls more difficult and blur the lines between the minions), the four races are now stronger, more destructive and funnier then before. All the minions have had their abilities adapted to new challenges the game brings. Minions are now able to do things such as riding mounts, which in turn all have unique abilities. Wolves can jump, spiders can walk vertical walls.

Minions work together and can operate massive war machines under the Overlord's command. It's great to go catapult-bowling and score a full strike against an enemy formation that is marching. The new abilities also ramp up the humour. For instance, the disguise ability introduces a new tactical element, but also adds humour - it's just wonderfully comical to see minions dressing up in armour that doesn't really suit or fit them and generally arse about amongst the Empire legionaries. However, they will be able to fool enemies and act a little stealthier than the not-so-subtle amassed hordes of malevolent minions can normally be, so it opens up new routes and puzzles.

'Overlord II' Screenshot 2

The Glorious Empire has its roots in Rome. "Their society is recognisable to many people and, in many ways, it resembles our own world."

Eurogamer: How do you keep adding new features while also maintaining the game's intuitive control system?

Lennart Sas: The new features are not opened to the player all at once, while they all do fit within the core controls scheme. Spreading the new features across the levels means that the player is confronted with new cool stuff to do across the game.

Eurogamer: There's a different Overlord this time around, whom we understand is the offspring of the previous Overlord's mistress. How will he differ from his father, and where is he based this time around?

Lennart Sas: Yep, in Overlord II the player's character is the son of the original protagonist. Here's a bit of history. At the end of Overlord: Raising Hell, our dark protagonist was trapped in the Abyss by his treacherous Jester. In the vacuum left by his absence, the peasants of the world formed a new Glorious Empire heralding an age of logic, science and reason and other boring and sensible things. As it spread across the world the Empire started destroying anything to do with magic including the remnants of the Overlord's realm.

In Overlord II, we first meet the heir to the Dark Throne as a misunderstood and hard to manage ADHD kid - the son of the original Overlord and his mistress, another reveal from the end of Raising Hell. He is soon contacted by the last surviving member of his father's minions. From the hidden Minions Burrows in the Netherworld, the new Overlord emerges to harness the dark powers of magic in order to fight the most despicable Empire and fulfil his dark destiny.

The Netherworld is the hub of the player's dark domain, replacing the now-destroyed Dark Tower from Overlord I. From the Netherworld, you will literally undermine the world above. The Netherworld's features include a minion graveyard, where later in the game the player can resurrect his favourite minions, who are now named and have a title assigned according to their accomplishments.

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franky_bee
17/01/09 @ 12:47
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"Fusing elements of Sacrifice, Pikmin and wicked British humour into its deliciously dark premise"

British humour? From a developer from Holland? I know british humour is overrepresented anywhere in the world, but that doesn't mean the dutchies don't have humour. The germans on the other hand..

anyway, looking forward to overlord 2.
krudster [mod]
17/01/09 @ 13:19
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The 'British humour' is very deliberate - from Rhianna Pratchett.
Cannibal
17/01/09 @ 13:32
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This under rated franchise is much better than the over rated Fable franchise. I have no idea how anyone gave such a flawed and challenge adverse game a 10.

Looking forward to this though... Now, if only Rare would sequel another under rated game in Kameo, I'd be a happy bunny
sneetch
17/01/09 @ 13:37
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Can't wait for this one. :)
Rodriguez
17/01/09 @ 13:46
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I'm glad I purchased the original Overlord on it's release back in 2007, as for me it was one of the sleeper hits of that year and proved to be an enjoyable, charming, funny and lengthy game. Just looking at some of the screenshots of Overlord 2 the development team at Triumph seems to have really polished the graphics engine into something rather lovely. I like the idea of a debauched Roman Empire ripe for the conquering by the underworld masses!
ElectricDemon
17/01/09 @ 15:37
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I received the original game as an unexpected Christmas present, and was surprised at how bloody fun it is! I've had a few other games to play, so I'm not that far through it (I got the Green Minions last night), but I'm having a lot of fun with it. The Minions are hilarious. I particularly liked the Browns and Reds reaction to the Greens: "Ewwww! Greenz Smeeeeeeell! Poooooooo!" =)
Kanjin
17/01/09 @ 17:46
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This is going to ROCK : D
Doctor_What
17/01/09 @ 19:07
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I bought the first one on the PS3 after EG's review, and absolutely loved it. It falls into the category that I call 'Sunday afternoon games' - games that you can sit down and enjoy for a few hours at a time, not worrying about finishing it too soon, just bimbling around finding all the little sub-missions and details that the developers put into the background. They're never games that blow you away, but they're the ones that you're always happy to spend fun, untaxing time with. This style of game isn't so common these days, so it was a real pleasure to find Overlord.

The design was great, the art style perfect, and of course the writing was excellent. I would love Pratchett's work on Overlord to be influential over other games writers, although sadly I think that too many developers are too set in their ways to notice that people like to smile sometimes when they're enjoying themselves. Even serious games need light moments to lift their tone, but developers are afraid of going off-tone in the writing, not understanding that a range of emotions can enhance the seriousness (or lightheartedness) of a piece. Pratchett's work on Overlord deserved the recognition that it got from outside the industry, it's just a shame that I don't think it has made much impression on developers.
wonton
18/01/09 @ 02:53
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"I wish my health had increased"
TessaTickle
19/01/09 @ 09:48
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I bought Overlord on Steam a few months ago. Haven't finished it yet (kids) but am having a great time when I get around to it. What I like about it is its "RTS-lite" aspect (different units, etc without the research, production). I never got into the full-blown RTSes which is why this really struck a perfect balance for me.

OL2 sounds like it's shifting closer to RTS-classic. This is not good for people like me. I'll probably get it anyway : you have to support studios trying to make original games.

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