No level cap in next Fallout?
Bethesda says it's learned its lesson.
Bethesda has hinted that the next Fallout game may not have a level cap - and might be playable infinitely.
MTV asked executive producer Todd Howard what the greatest lesson learned from Fallout 3's development was, as an indication of what we might expect from Fallout 4.
"Greatest lesson? Don't let the game end, and don't have a level cap," he answered.
There's no way of knowing how serious Howard was being, but it's a mouth-watering thought for Fallout fans all the same.
The developer expressed an intention to make several Fallout games even before Fallout 3 sold like hot cakes last year. There's no indication of a date for Fallout 4, or even confirmation it's in development yet, so sit tight.
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Comments (58) Latest comment 3 years ago
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The abrupt ending was certainly a bit gash as well, good to see that's going to remedied for the next one.
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Sorry to be pedantic, but I think you mean TES 5...
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Who cares about endless levels, all it breeds are opponents having your level +1 to keep it interesting. If only numbers decide, the game will feel boring.
I would rather see the game rewarding players who aim themselves. It can't be that I do have a 95% chance for a headshot in VAC and miss every self-aiming headshot due to an ungodly amount of weapon imprecision outside of VAC. The game was supposed to be for VAC users AND fps fans. Shooting without VAC is nothing but a colossal waste of ammo. You miss most shots you aligned correctly.
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why would they change now?
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after a few weeks You'll have to fight godzilla
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Uhm.. You mean Oblivion...
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"Trouble is, at level 8 you're pretty much unstoppable anyway."
There, fixed that for ya.
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in all the fuss over VATS, story, graphics etc, i personally felt they left out FUN
The game was SOOOO dull, and is one of the few games i never finished
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Oblivion doesn't end abruptly, it lets you continue playing indefinitely...
Anyway, yay for no level caps. I never understood what purpose they served.
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"Baldurs Gate had a level cap, and it was one greatest RPGs of its day, same with many other games at that time."
I smell a red herring.
Was Baldur's Gate great BECAUSE it had a level cap, or did its greatness (for other reasons) mean errors like level capping could be overlooked?
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1. I can't carry enough shit, so I constantly have to go back to megatown to drop my crap off and then repair it, or repair it while I am on the road. but, I can onle repair so much (once perfect it's not repairable). I only carry 2 weapons anyway, laser rifle and minigun
2. Washington, that place (capitol building there abouts) is quite difficult. again, mostly due to the fact that I can't leave anything behind. I am a horder, but only in games. Minimalist at home.
can't wait for the next Diablo
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the real problem is that about 20 hours into the game you can take on multiple super mutants (which, recall, are supposed to be genetically modified and superior to humans in every way) because you are crack shot, whilst also being an expert in lock picking, computers, and rocket science. the levelling is broken, but it's nothing to do with level caps.
critics love it, and people will pay money to get to "level 30". i'm in the wrong trade.
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penhalion: How about not having scaling monsters, so that you actually feel like your getting stronger!
michaelius: How about balancing your game so player doesn't have maxed levels after checking a quater of the world
Doctor_What: How about unlocking the level cap on Fallout 3 in the meantime?
Smuggo: If you had no level cap then perks would lose their value, as you'd eventually be able to acquire them all with no level cap.
Make your minds up.
I wanna make sure I'm clear on this - are all you people playin it on the HARDEST difficulty? Cos if ur not, you can't really say you've become too powerful too early. I've been playing Fallout since day one, bought number 2 on it's release date, and I'm well happy with 3.
On the hardest difficulty, even maxed out I'd still occasionally get my ass handed to me by mutants. In my current game I'm level 12 and although I'm pretty badass, I still get in over my head sometimes. I think the challenge is just right if you set the difficulty accordingly. Ammo and Caps are usually pretty scarce, depending on what weapons you use (I don't even carry any 10mm weapons, I just hunt down magnum and sniper ammo).
I think the level cap is good, and it's a good thing that the DLC increases it slightly. Without a cap, you just become too powerful and start sympathising with Umbra (hidden char in Morrowind who has beaten everyone and is too powerful and so is bored of life).
I just hope there's more DLC on the way after March. Like, Knights of the Nine and Shivering Isles sized DLC.
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Frankly, I would have hoped, like other posters, that the lessons learned might have been more of the 'let's not have the same three twats play all of the characters once we've spent all the money on Liam Neeson' variety. Honestly, the writing and performances in this were so crap it comes close to ruining a great experience.
Todd Howard wants working over until he's learned his lesson properly. Anyone who lets a performance like Moira's through the door needs a good, hard kick in the testies.
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Yea I read it
I wasn't referring to your comments when I mentioned difficulty, I just wanted to check if the people who think it's too easy are using the right difficulty - first time through I didn't even notice there was an option for difficulty and played through on normal.
I agree that lack of a level cap would devalue perks, and of course efficient or power-levelling will make it easier around level 12 or so, but I pick the stats and perks I wanna pick, depending on the character I'm playing. I don't want to just power my way through the game.
In my current game, I'm exploring perks that I never used before such as animal friend which is pretty cool and I just picked both lawbringer and contract killer.
I don't think I'm able to judge if the levelling is broken or not until I get past level 20 in the new DLC. I don't think it is at the minute. If you're out to level up quickly then I think you can, but I play it at my own pace and in my own style, and I enjoy it.
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Another lesson I hope they learned is: perform proper beta testing before releasing the game, way too many bugs.
Fallout 4 sounds great, but Elder Scrolls V first please!
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I think as far as levelling goes, they seem to try and get it right by tinkering with it on each RPG they make. Which is a better way to reach a good balance than just copying the way other games do it. I prefer Bethesda's type of RPG to archaic-turn-based-JRPGS and hardcore d&d of baldur's gate and diablo.
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The problem isn't entirely the level cap. It's that, by the time you reach it - hell, even by level 15 or so - basically no fight in the game is a challenge. Switch to VATS, headshot headshot, repeat for as many enemies as there are.
High level encounters are needed.
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the thing is, FO3 is hardest in the first 5 hours (after you leave the fault), and then gets progressively easier. it wouldn't be so bad but those first 5 hours were brilliant - so immersive and rewarding.
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I really can't get away with Fallout.
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The problem was not with the level cap, but the rate at which the game allowed you to level up. Being at the maximum despite only being about 25/30% through the game really lessened the incentive to carry on. No ones asking for infinite level ups, just better balancing when it comes to XP dealt out and the rate of level ups versus the length of the game.
As far the game ending. Again, what got up people's chuff was the fact that finishing the story pretty much ended your save file, and didn't allow you to then roam the world at your leisure, finish any side quests or play through DLC without having to load up a previous file, which lessens the immersion. No ones asking for an infinite fucking story.
Like I said, I don't think he was being serious at all, but sounds to me like he just being a bit of a sarcastic 'we know best' twat.
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No, it's not. I'm not salivating for having an infinite Fallout. I actually love a good story with A GOOD ENDING. I also don't care very much for having more than 2 endings.
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Bethesda should hire some better writers - hint: steal some from Bioware - for the next Fallout, though.
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Yes, unfortunately. Better get a will and testament drawn up, post haste!
Seriously, though, I'm glad that you liked Oblivion. I didn't, but I'm glad that you did. I didn't want to dislike any of the Elder Scrolls games. Believe me, I would very much rather enjoy a game.
As for Fallout... I do enjoy it. I like it a lot, even though I like the original games more. But even though I like it, I also like to discuss the things that I didn't like about it, and the things that I think can be improved upon. I don't like to come on here just to type "OH WOW WHAT AN AWESOME GAME" and leave it at that. That's not interesting to me.
So I do object to people on here telling me to "stop moaning", as if this was a place to post only tribute instead of comment. I am not "moaning", I am discussing. And a good discussion requires some difference of opinion. Ideally, the anti-moaning people would further the discussion by rebutting those opinions, instead of just dismissing them out of hand.
/rant over
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Now if they remove the level cup or add more levels they will have to add more powerfull units or it will be soooooooo pointless and even boring.....I dont mind start over again playing fallout as i did 3 times so far but when reach lvl 20 so easily i just wanna stop because of one detail.....I LOVE SEEING XP POINTS WHEN I KILL CREATURES