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Soul Calibur IV goes online News

Xbox 360 PlayStation 3 News by Tom Bramwell

26 June, 2007

Online multiplayer will be introduced to the Soul Calibur series for the first time when the fourth instalment launches on PlayStation 3 and Xbox 360 next year.

"What's changed this time round is that the next-gen platforms have network infrastructure already in place," director Katsutoshi Sasaki told Electronic Gaming Monthly in an issue yet to be published.

It's been among the chief demands from existing players, Sasaki added, and developer Project Soul also aims for you to use custom characters online, although it's currently uncertain about whether you will be able to swap your creations with friends.

Official confirmation of publishers and release dates for the European version of SC4 is expected soon.

All of which is not to be confused with Soul Calibur Legends, which is due out on Nintendo Wii, and has yet to have any online play confirmed.

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Comments: 1-18 of 18 in total

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Peew971
26/06/07 @ 09:00
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Sure what Katsutoshi Sasaki meant was: "What's changed this time round is that the Playstation have network infrastructure already in place". Otherwise, Soul Calibur II would have been online on Xbox.
afghan_jones
26/06/07 @ 09:01
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sweet. as long as it works.
agparrot
26/06/07 @ 09:03
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*shudders at getting virtual head kicked in while locked in lag*
Steroyd
26/06/07 @ 09:09
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Oh jeez, Soul Calibur could be the worse with things like lag, especially if your fighting against twats like Sigfried or Nightmare with their long ass meat cleavers. :(

But this was to be expected with Namco announcing the Tekken DR to have online play.
jonsaan
26/06/07 @ 09:18
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If they don't try, it will never happen. Fighting games need to take the online step. Over time it will work great.
quantumsheep
26/06/07 @ 09:44
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\o/
disc
26/06/07 @ 09:45
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jonsaan: The problem is that there is only one step to take before you realize that the next is limited by the speed of light.
Razorus
26/06/07 @ 10:35
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Finally some online! Although it means I'd have to buy this installment on yet ANOTHER console, I really wanted them on one console but for various reasons, this was not to be.
It was stupid making SC3 PS2-exclusive though.
sniglet
26/06/07 @ 11:18
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disc: As internet speeds increase globally, it's a good idea to start these things rolling now, even if they don't work perfectly. There will be a time in the not too distant future where bandwidth and ping will (generally) not be so much of an issue. Better to have top quality netcode built for 1on1 fighters when the connection make it viable, rather than starting from scratch when that time does roll around.

Besides, the standard modes will still be available to play presumably. Good on Namco I say.
Santino
26/06/07 @ 11:37
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er yay, i mean the essence of a pure fighting game was always destined to evolve into sitting by yourself with a headset on fighting with someone you can't see at the same time. screw getting a gathering round the tv for winner stays on matches.
RexRunti
26/06/07 @ 12:37
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The true essence of a fighting games can only be found by playing with other people. I live alone and most of my friends live some distance away, online play is a step in the right direction.

Oh they should automatically ban people with slow ping times though.
afghan_jones
26/06/07 @ 12:48
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As long as they put the effort into getting the online element up to scratch, this will be incredible.
RexRunti
26/06/07 @ 12:51
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My main concern is charcter balance. SC 1 was beautifully balanced with each character having their own strngths and weaknesses. I'm just wondering if this could work if you have "custom" characters.
afghan_jones
26/06/07 @ 12:53
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@ Rex runti

It worked in SC3 as the custom characters just chose wepaon classes and styles, rather than building whole move lists of powerful moves like in Smackdown.
RexRunti
26/06/07 @ 12:59
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So essentially you just change the apperance? That's fine then.
Crofto
26/06/07 @ 13:40
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I hope there'll still be a lot of offline content, like Chronicles of the Sword in SCIII. I don't want to loose offline content just so because the game can be played online.

Dead or Alive 4 on the 360 is absolutely hideous due to sheer lack of content (not to mention the rubbish combat), and online play isn't enough to make it worth buying in my opinion. I don't want the next Soul Calibur to go down the same path.
RexRunti
26/06/07 @ 13:45
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DOA4 Had more content than 3 or 2 (possibly not Ultimate)
HelloWorld
26/06/07 @ 14:19
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Is this "custom characters" the existing guys with different stuff to wear, or the "create a guy" thing like in the last one?
Anyhow it could be fun. People say it's limited by c, but unless your playing someone on another continent, it shouldn't make much difference. As far as i'm aware, the vanilla internet isn't really designed for realtime gaming. It's far from a dedicated connection between two computers, and the information takes an unreliable route and time to get from place to place. Things are improving though, apparently. Maybe there's a dedicated network- maybe only in Japan though?

Comments: 1-18 of 18 in total

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