Return To Castle Wolf 2 in development
According to id Software, a sequel is in development "at another studio".
id Software CEO Todd Hollenshead has let slip that a sequel to Return To Castle Wolfenstein is in development. Speaking in an interview with G4/Tech TV, seemingly recorded prior to Doom III going gold last Wednesday, Hollenshead mentioned a sequel to RTCW whilst commenting on what id Software plans to do next.
"Return to Castle Wolfenstein... basically the sequel to that is a project that's already under works at another studio," he responded as he ran over which franchises id wouldn't personally be developing next.
As regular readers know, John Carmack and co. will be developing a new intellectual property (IP) next rather than returning to Doom, Quake or another familiar franchise. Hollenshead says as much, commenting that "[id will] be going through the decision-making process on that one [...] over the next few months".
In the meantime, news of RTCW2's development has led some to question a job advert placed on the website of UK-based Splash Damage, the developer responsible for standalone Wolfenstein multiplayer add-on Enemy Territory, and development of Doom III's multiplayer maps.
"In a continuation of our successful collaboration with id Software and Activision we have started production of a new full game based on the cutting-edge Doom 3 engine," the ad reads. "We are looking for High-Poly 3D Modellers, a Texture Artist and a Level Designer to join us as full-time salaried staff with excellent benefits at our offices in London, England," it adds, pointing to more details here.
With id notoriously difficult to pin down for comment on issues like this, it could be a while before we hear more, but it's certainly nice to hear that we have more Wolfenstein to look forward to down the line, and if Splash Damage has been made developer, it's a real coup for them as well.
You may also like...
-
Mass Effect 3 Demo: The First 20 Minutes
-
Face-Off: Final Fantasy 13-2
-
Why Devs Owe You Nothing
-
Retrospective: Star Wars Episode I Racer
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Game of the Week: Catherine
-
Who Killed Rare?
-
Gotham City Impostors Review
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Kingdoms of Amalur: Reckoning Review
-
Face-Off: The Darkness 2
-
The Darkness 2 Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
EA evaluating FIFA Street features for FIFA 13
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Grand Slam Tennis 2 Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
One Piece: Unlimited Cruise SP Review
-
Catherine Review
-
Sony admits "dropping the ball" with Demon's Souls
-
King Arthur 2 Review
-
Mass Effect 3 FemShep trailer debuts
-
Skyrim patch 1.4 now live for Xbox 360
-
Metal Gear Solid: The "Lost" HD Remasters
-
Skyrim patch 1.4 performance tip: make a new manual save









Comments (9) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
I hope they keep the zombies to a minimum in this one, because if Wolfenstein had one major flaw it was the zombies. Too tough some of them.
And bring back Robo-Hitler!
Comment below viewing threshold Show
Comment below viewing threshold Show
a) They took ages to die
b) They didn't react at all to being shot
c) There was no way of telling how close to killing them you were.
So basically you'd be pumping the motherfucker full of lead and it appeared to make absolutely no difference until suddenly he fell over, dead. It ruined it.
I really enjoyed the non-zombie bits, but hated the zombie sections. I used to just turn on a cheat and fly through the zombie sections just to get onto the next human bit, which I'd play with the cheats turned off. Did kind of ruin it for me.
Comment below viewing threshold Show
Totally agree, and Enemy Territory proved you didn't need them in the game.
I guess they added a little "colour" to RTCW's singleplayer pallette, though.
But Zombies were responsible for nearly destroying the Thief series too.
Who are these Zombie lovin game players that ensure they always get included???
Oh, and yes, I agree, Splash Damage rock the house!
\PS have you noticed how even Far Cry multiplayer took a lot of its ideas from Enemy Territory? - now if that's not proof of how SD did a good job...
Comment below viewing threshold Show
I just really hope Splash damage are allowed to take care of the multiplayer, the 6 maps they provided in ET were so good and 2 of them (Fuel Dump & Siwa Oasis) are some of my fav maps ever!
Comment below viewing threshold Show
/hibernates until November.
Comment below viewing threshold Show
Comment below viewing threshold Show
in fact, the "human" sections were as good as the Call of duty ones .... 3 years before.
the german factory mission for exemple is very close to the Russian factory mission in CoD
Comment below viewing threshold Show
I am hoping for the real thing Rtcw not another ET.