Oddworld bails out of gaming
Lorne Lanning launches a broadside on EA's marketing as a parting shot to the industry.
Californian developer Oddworld Inhabitants is to move away from the videogames market, according to studio president Lorne Lanning, who says that the firm will now focus on the film and television sectors.
Speaking in an interview with the Hollywood Reporter, Lanning confirmed that his game development studio, which most recently created the critically acclaimed Oddworld: Stranger's Wrath, has been shut down, with the company being moved into the Bay area and planning to work in other mediums in future.
The firm hopes to move into content creation for television and film, sectors in which the barriers to creating computer animated content have fallen massively over the last few years - in contrast to the games industry, where the bar to entry is rising even higher with the arrival of the next-generation consoles.
However, despite his fiery rhetoric regarding the games industry and its publisher-led funding model - which he accuses of stifling creativity and leading to "sequel-itis" - Lanning doesn't rule out creating games in future, but would work with an external production company rather than developing the titles in-house.
"We believe there's a window that's open for all-CG feature films and TV," he explained. "And if we don't crack it in the next 2-1/2 years, we're not going to be able to. Our plan is to be a content creation company with someone else bearing the load of the actual production. We'll stay focused on multimedia content, really solid concepts that would make great games, great TV, great movies."
The outspoken company president and creative director, who created the Oddworld universe with co-founder and CEO Sherry McKenna in 1994, has always had a tempestuous relationship with the videogames industry - and this interview is no different, with Lanning slamming EA's handling of Stranger's Wrath and the entire industry's creative direction.
"It was very disheartening to us," he said, "that we could have a title with a Metacritic.com user metric of 9.6, a game that was praised as being a fusion of filmmaking and video games in terms of being less 'gamey' and more story- and character-driven... and then to see that the largest publisher in the industry had no interest in marketing it regardless of how innovative it was."
You may also like...
-
Happy Action Theater Review
-
Mass Effect 3 Demo: The First 20 Minutes
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Why Devs Owe You Nothing
-
Face-Off: Final Fantasy 13-2
-
Sony's $50m Vita marketing campaign targets PS3 owners
-
Retrospective: Star Wars Episode I Racer
-
Tim Schafer: publishers aren't evil
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Metal Gear Solid 3D demo on eShop this week
-
Ridge Racer Unbounded delayed by four weeks
-
Lollipop Chainsaw screenshots show off custom costumes
-
Game of the Week: Catherine
-
Who Killed Rare?
-
Gotham City Impostors Review
-
Alan Wake's American Nightmare gameplay
-
FIFA Street footage pits France vs. Germany
-
No plans for Journey PlayStation Vita version
-
Kingdoms of Amalur: Reckoning Review
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Face-Off: The Darkness 2
-
The Darkness 2 Review









Comments (24) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Strange that a company with so much clout in the industry (EA) is so timid when it comes to games innovation, you'd think they could afford to publish some experimental titles rather than churning out rebranded guff every two months.
Mind you i've long thought that the oddworld lot were going to branch into other medias. i just didn't think they'd abandon games inhouse. Sad to see them go and wish them all the best.
Comment below viewing threshold Show
Did Stranger's Wrath really sell that badly? Did EA really not market this game properly? Why wouldn't they? - surely they've invested in it's development and it would be in their own interest that it sells well.
Strange,strange,strange.....I guess they'll never finish that quintet of Oddworld games.
Comment below viewing threshold Show
It's a shame. Although I do wonder if things might've turned out differently for them if they'd stuck with it when they discovered the PS2 was more difficult to program for than they'd expected instead of spitting their dummy in public?
Comment below viewing threshold Show
Strange how they published the game after its long and troubled development after most publishers said no thanks.
The game might not have reached the consumer at all if it wasn't for EA.
Comment below viewing threshold Show
I think Lorne shot himself in the foot during the pre-hype for Abe's Odyssey, saying that the "PS2 is too hard to develop for" and the game could not be done on PS2, which was shown to be a load of bull when the game shipped (not that it was actually *bad*, just it could have been done on PS2 without too many problems)
Still, a pity, and EA should have supported niche titles like this a bit better, but an XBox only game (small audience) * Niche styling (small audience) == Not very many sales, and therefore I'm not that surprised.
Comment below viewing threshold Show
Comment below viewing threshold Show
Anyway excellent game. The first part might get a little repetive but the last half or so make up for it. My favourite so far this year.
Comment below viewing threshold Show
Comment below viewing threshold Show
It was. Oddworld Inhabitants weren't doing the PS2 version, it was sub-contracted to another company. It wasn't going to be ready for a long time, so EA chose to release the Xbox version now and can the PS2 version.
Comment below viewing threshold Show
His company is making good games, nothing more. That's about it.
Comment below viewing threshold Show
Publishers "We want something totally original, mind blowing"
Developer "Great! take a look at our project. It's brilliant and original"
Publisher "Excellent, well you show us 10 examples of the same game that's made money and we'll publish it"
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Good on 'em.
Comment below viewing threshold Show
Let's face it, Oddworld is inherently niche in terms of appeal. That doesn't mean it shouldn't get made, but perhaps Lorne should have more realistic expectations. I mean if EA picks up your title, they will be looking to squeeze every last dollar out it. If they can't sell it, who can?
If people didn't buy the game, blame the consumer, not EA
Teabagger: I played Kung Fu Chaos all the way through. Not many games hold my attention for that long.
Comment below viewing threshold Show
In the long term this is bad news for both the 'hardcore' (though I'd use the term 'discerning gamer') and the massmarket. Sure the ill-informed masses are lapping it up at the moment, but for how long? I mean, how many slight variations of Need for Speed is Joe Bloggs going to spend £35 on before he gets bored and puts the pad down for good. We can argue the details of this specific case for ages, but really it's indicative of wider problems facing us as an industry.
(edit)
Appreciate the positive KFC comments. I know it wasn't to everyones taste, but we had fun making it and I reckon that came through in the final game. Nice to know someone enjoyed it! :-D
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
do you see a pattern?
Comment below viewing threshold Show
Comment below viewing threshold Show
I've heard predictions of doom for the games industry for a long time and yet the games industry continues to grow year on year. This industry isn't going anywhere.
As games look more realistic, I believe that their content has to easily accessible and somehow relevant to the consumer in order for them to buy it. Oddworld was neither and also I didn't really get a sense that they innovated much in terms of gameplay.
The developer was as much a victim of Microsoft's recent clear out of games as it was anything else. If the developer had been able to plan for a PS2 version upfront then they would've been able to sell into that market too.
Comment below viewing threshold Show