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Bring blue skies back to games!
By supporting UKR's campaign.
Eurogamer's favourite gaming site that isn't Eurogamer, UK Resistance, has launched a new campaign to bring blue skies back to games.
As explained on the campaign page, UKR believes that "Games need BLUE SKIES! Games need BRIGHT YELLOW SUNS! Games need RED AND BLUE THINGS in them!
"We want to play in a HAPPY PRETEND LAND, not a sh-- version of an American slum full of mixed-race gangsters wearing licensed sportswear!"
The Blue Sky In Games campaign has the full backing of Eurogamer, especially the bits about roast chicken, red shoes and plinky-plink music. We're bored of games about guns and drugs and prostitutes. Yes all right The Warriors was quite good but let that be an end to it. Bring back blue skies! Also can we have a DS version of New Zealand Story. Thanks.
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Comments (48) Latest comment 7 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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the best levels in Sonic, for example are those with blue skies and green grass..
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I know they were implying more than just literally blue skys and green grass, but I'm all for that particular aspect. Corridors suck, open areas with visible sky rock. I have "savanna complex", a well documented design preference relevant not just within the field of games.
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I don't think I've ever bought one of them anyway (Yes, even GTA!). I've also avoided all those 'war' FPS games (Unless they're in the future) like Call of Duty, and all that bollocks
I like my games, like I like my films: I want ENTERTAINMENT and escapeism.
A good game (for me) is entertaining, addictive and escapist. Realism, as you can see from that description, is not in the list.
/looks forward to mariokart...Where it never rains (I think).
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Pretty, shiny things and jolly tunes make me a happy boy, and a happy boy makes a happy gamer, and a happy gamer buys more games, and when more games are bought it makes more money for the game companies, and their oodles of money can then be used to create prettier and shinier colours and make me even happier than I was before, and so on....
It one big, colourful, visciously happy circle.
/skips out of comments, humming a plinkity plonkety tune
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@ Balor - Did you know that the original Aryan race were in fact Asian/Indian in origin? Still with the blonde hair and blue eyes though. It was only Hitlers twisted mind that warped the concept to fit his Nazi ideals. Another useless fact - the Swastika has been used in many religions for thousands of years, but usually the opposite way round to the way the Nazi's had it. It was often used to signify or worship the Sun or sun gods. I believe it's documented as far back as the early indiginous South American Aztec tribes and has also been seen in Egyptian hyroglyphic carvings. And here ends History 101 for today.......
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*would not be surprised to find a chariot modding blacksmiths in the new game*
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ManicMinerUK casts Good Explanation of Well Made +2. Kangarootoo feels refreshed.
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I'd take San Andreas over Mario Sunshine any minute.
"Blue skies videogames" means more childish stories, because you know, we don't care, "gameplay is everything" and all that nonsense.
Games have evolved, so as much as I hate the copy/paste gangwar game publishers tend to release these days, I want evolved universe AND gameplay.
Escapeism works very well in San Andreas, Morrowind, Farenheit, or Metroid Prime, because, you know, they have an interesting universe.
Interesting universe and banana-collecting, hmmmm, I'm doubtful
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Also can we have a DS version of New Zealand Story. Thanks.
/launches Ellie Gibson for PM campaign (or head of Taito, at least).
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/Votes for proposed Bring Blue Skies Back bill
/forms gamers liberation army for blue skies. ^_^
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I bet he is a little insecure.
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I don't think brighter colours necessarily need to be introduced, darkness like in Ico and SOTC has its place. I do agree though that the whole gangsta' thing is getting reeeal old.
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/waves at UK:R people reading these comments.
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"Keep the artic white"
(Yeah, okay, so I stole that from Bill Bailey...)
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*raises glass to NZS
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A good game (for me) is entertaining, addictive and escapist. Realism, as you can see from that description, is not in the list. "
And other assorted cliches...
I also suspect much of the author's attitude is down to his well documented sublimated fear of black culture.
That being said of course there are too mnay urban me-too games...50 Cent being the nadir.
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"predictable whining comment day or what?"
fixed.
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Anyway, I'm not insecure, it's just I don't want to go back to 16-bit gaming anymore than I want to play 25 to life or 50-cent. Eurogamer are quite good at distinguishing between good modern/realistic/gritty (GTA) vs mediocre (too many to count).
Would it be too much to also say I'm ok with psychedelic games like Katamari, but can't stand the childishness of the stories, universes and characters in Mario Sunshine Wind Waker or Sonic Adventure 12 ?
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"Gameplay is everything" theory. So we have to put up with evil bosses lines like "mwahahahaha", plots like "Ganondorf has stolen the triforce and plans to use it to control the world", etc., etc., etc.
Let me be even more precise : I LOVE most of Zelda gameplay. I just think that people playing it are aged 10 to 35 at least, and even the youngest of them read Harry Potter, not fairy tales... So why are all the stories so rubbish and one-dimensional?
To get back to the point of the story, going back to megaman-sonic-mario era, we'd lose all the innovations in storytelling, gameplay, voice acting, world-creating that those "darker" games have brought to us with this generation of consoles...
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Simple can be good, sometimes.
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Zelda is an adventure game, I want a good story and universe, not what I got in Wind Waker (Ocarina was a bit better regarding this).
Think what we would have if Miyazaki was art director of a Zelda game, and you'll see what I would want (NOT NOT NOT Link with a gun).
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Anyway. I like irony and complexity every now and again, but I also find simplicity refreshing in many games. There is a place for new, darker storylines, but they shouldn't be shoehorned into games that don't require them. Simplicity is not something I want gone from games.
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It all went downhill from when The Fast and The Furious was released
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The worlds and characters he creates are some of the most imaginative and beautiful things I've ever seen, and yet his stories are simple fables. That's why I love them! Take a look at My Neighbour Totoro as proof that you don't need a complex plot, or multi-faceted characters, to create a compelling animated movie (or game, for that matter). You need imagination, and I think the worlds of Mario and Zelda have that in spades.
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IMO, we should be creating fantastic worlds with towering spires of irridescent crystal and obsidian plains beside lakes of shimmering moondust, rather than downtown Catford.
Blue skies would be nice, but a bit of imagination and a decent art style would be better. Maybe I'll start the "Pink skies with 4 moons in" campaign.
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Compared to the Mario platformers at least...
(cue some fanboy telling me that mario is a sell out who's appeared in lots of crappola non platform games).
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www.thatcloudgame.com is getting some more attention - it's quite relaxing. Have a go.