Pac-Man creator worried about Brain Training claims
Wants to verify them.
Pac-Man creator Toru Iwatani believes it's important to make sure that games like Nintendo's Brain Training series aren't based on poor science.
Speaking to Famitsu, partially translated by GameSpot, Iwatani said that next March he would be leaving Namco after 30 years in order to lecture full-time on game development - and the medium starts to reach a broader audience he's concerned about the validity of claims made by the games that took them there.
"Mental training games have become very popular lately," he points out. "[Tokyo Polytechnic University] has set up facilities to monitor brain activity so that we can thoroughly investigate the relationship between games and brain activation."
"It is necessary to verify that the claims are valid from a scientific viewpoint. As the impact of games on society grows, they will be subject to criticism," he told Famitsu.
Nintendo in particular has enjoyed enormous success with its Brain Training titles, several of which are available for the Nintendo DS in Japan - where millions of copies have been sold.
The games were inspired by Professor Kawashima, author of a series of books on the subject in Japan, who believes that a regimen of simple tasks performed daily can improve mental acuity over time.
Explaining his decision to leave Namco, Iwatani said that he was inspired to do it by the "passion" that young people have for games - something he experienced firsthand during a spell in 2004 when Namco and TPU put on a series of lectures on game planning.
Iwatani was so inspired that he went on to deliver more lectures - and now plans to do it full time. "I also realised how important teaching is," he says of that period in 2004. "So, when TPU told me they were beginning a new course on games, and asked me to become a full-time lecturer, I decided to do it."
Not least because, in Iwatani's view, training in the Japanese games industry "is on the verge of crisis".
"It will become very hard to train staff in-house, as was done in the past," he argues. "As a result, the educational institutions must follow through. However, Japan is far behind in the field of game education compared with the US, Europe, Korea, and China."
Having joined Namco in 1977, Iwatani came up with the idea of Pac-Man in 1980. The game was an instant success when it came out in May that year, and lead to countless sequels and derivatives.
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Comments (33) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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And that is why we have to prove that it's all crap. How can a non game like that sell more than pac man?? Geeezzz...
pac man my ar$e. i enjoyed pac man a lot back then. I played a lot. That was then.
His impression of new games is very weird indeed.. add a bow on head make miss ,pacifier make baby pac man.. geez.
He's going to teach? i think he has more to learn from modern game makers legends than teach..
anyway... good luck pac man rapist...
In Other news..
"it already proved to be a load of bollocks that doesn't really improve your mental capacity to do anything other than play Brain Training?"
It's not very clear what you're trying to say other than "bollocks"...
It is proven that certain excercizes (like playing chess, doing somehow advanced math... ) improve your mental capabilities as long/short term memory, math functions etc. It is a FACT!!! And these are the functions these games like sudoku, Brain Training set of exercizes etc. claim to improve.
They do NOT improve telepathy capabilities.. as some idiots might think..
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Still, it gives a safe and comfortable illusion of doing so and I guess that's what people are buying into...
Personally... I'm quite happy with New Super Mario...
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Shucks, if you enjoy it and you think it might be doing some good is it really a problem?
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I can now go through the 100 calculations in record time not messing up a single one...
I have no idea when this'll ever come in useful though...
'Soon in stores: Placebo Light!
The same effect with less then 80% of the calories!
Order now!'
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I knew that line would be uttered somewhere in the thread when I saw the name of the article but well done for repeating again, first.
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OTOH there's been evidence that people who regularly do crosswords stay mentally fit for longer, so maybe any sort of mental exercise whatsoever helps keep your brain in working order.
Whatever the truth about it is, I guess the really significant thing about Brain Training isn't whether it works or not, but the fact that it's shown there's an enormous audience for this kind of thing, an audience that doesn't even require any graphics in its games.
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I can now go through the 100 calculations in record time not messing up a single one... "
That's why they taught us multiplication tables at school.
Now if you had all paid more attention in class instead of playing Donkey Kong Game & Watch at the back you wouldn't need Brain Training all those years later. I'm sure the irony isn't lost on Nintendo.
\waves finger like angry teacher
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@ Scientist:
I never did bother to learn those multiplication tables
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And I for one have never thought I'm improving physical brain age since what I clearly am doing is improving my score at certain tasks in relation to scores taken by a control group.
No-one's having their leg-lifted here, it's just a bit of fun.
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Yes, but the ultimate goal is to keep ability rather than losing it. The theory is that if you do a mental task, even if your ability doesn't improve, it's less likely to degrade with age.
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Sure..that's easy to say now...back in my day our blackboard wasn't touchscreen...
It still isn't probably...
\go sits in corner
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- Dr.Kawasaki's brain training only helps if you're a Nintendo-loving kid.
- XBOX360 improves your brain; makes you more 'grown up' and super-cool.
- PS2/PS3 makes you more untrustworthy and duplicitous.
There you go.
All scientifically proven - by scientists, studying science.
100%.
No need to argue any more.
Elvis has left the building.
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But how many Elvisses were in the building?
And how many are entering right now?
To find the solution to this problem try Brain Training by Dr. Kawashima....
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You can only have so many puzzles/questions/problems in the game. Eventually, you'll just be repeating yourself rather than training anything. Also, being a game, you'll find that you can have the game in your hand... and cheat. But then, if you cheat you're not proving anything other than your desire to take shortcuts.
You know, one day I do believe we will get a game which can be regularly updated (for free), providing a vast array of different puzzles and adapting to your own specific needs and rhythm. One day, we will get a game like that and it will be awesome (And break all known sales records I think).
But Brain Training isn't it. It has to abide by the limitations of being a contained game, which ultimately makes it restrictive to X amount of problems. It shouldn't take someone with a PHd to tell you that much...
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£12.99 from Movietyme & saw it in Game for £18.99.
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But that doesn't matter...
Because some of the games are meant to help you remember...and therefore wouldn't benefit from an infinite amount of games...
I'm not saying it does anything to my brain...just that I'm noticing that my math is getting back into shape...
Oh and the lower price tag is exactly right...
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I would have thought that the evidence that doing simple puzzles like a crossword or sudoku can be both fun and good for you was overwhelming. Don't think it was ever marketed as anything more than that...
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It's a bit of much needed mental taxation - with the added benefit of being a bit of a laugh when there's two of you competing. If only I could show you my girlfriend's drawing of Africa, blimey.
@AcidSnake: 'maths' surely !?
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Then I read on and saw ManicMinerUK's post. For it was he who commented about this before.
@Markusdragon
"The idea of Brain Training is to keep your Brain active, not to improve your ability."
But that isn't quite how the product was sold. They test you, give your brain an "age" and then as you continue to use the product your brain age reduces (they don't claim to make your brain actually younger, so lets not get hung up on that again).
Anyway, the point MMUK made previously was this (please correct me MMUK if I get it wrong).
You play the game, it gives you a brain age. You continue to play and your brain age reduces. You then clear your profile and begin all over again. You would expect your brain age to stay the same, because it is testing your actual abilities right? In MMUK's tests (making them sound all official, rather than him just sat there in his pants, crisps in one hand and DS in the other) he found that restarting your profile also reset your brain age.
So in fact (if he is to be believed) it simply pretends to be reducing your brian age, when in fact it is actually just reducing it over consecutive sessions.
This specific issue isn't what the article is about though IMO. I think Toru is making a general point that games in the past have been able to get away with all sorts of claims (because frankly most gamers aren't that interested in checking the validity of these things). Once products like that start getting a mention in the Sunday Times, someone is going to start checking the validity of their "science". And they may find out it is bollox, undermining the whole genre and impacting the success of future products that are valid.
EDIT: any typos I make swapping brain for brian will NOT be corrected. 'Cos it would just take too long..
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Maths...that's what I said...You must have read it wrong...
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Math and maths are both valid abbreviations of mathematics I believe.
Where is Teeth when you need him...
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Dr. Kawashima would be proud of me...
Especially considering I'm not from an English speaking country...
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What really sends me mental though is people writing 'of' when they mean 'have'.
I'm angry even just writing that.
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I could care less...