EA embraces Live Marketplace
Publisher offers downloads for sports games, explains strategy.
EA is making a concerted move into downloadable content delivery on Xbox Live Marketplace with the launch of several premium packages for Madden NFL 07 and NCAA 07, and says we're only going to see more of it from now on.
Vice president of online commerce Chip Lange told GameSpot that downloadable content was "a real creative opportunity that we're now starting to embrace".
EA's first releases include two downloadable stadiums for Madden, for 300 Microsoft points (GBP 2.55) each, along with video strategy guides aimed at teaching advanced techniques in both Madden and NCAA, priced at 160 points (GBP 1.36) per guide.
Lange says EA extensively analysed existing offerings on Marketplace to arrive at those price tags. "I can imagine it's probably one of the more thorough pieces of price analytics that have been done on the Marketplace today," he said. "We worked closely with Microsoft on it." He argues that the stadiums, which might seem expensive to some, will provide authentic experiences that fans of individual teams really want.
Going forward with Madden, EA's looking at new modes, uniforms, stadiums, strategy guides and "there's a bunch of other more out-of-the-box ideas that we're looking at" too - although Lange says they will continue to provide roster updates for free. He also raised the possibility of pay-to-play online tournaments.
In a separate interview with IGN, Lange also mentioned that the new Tiger Woods game would offer players a choice when it came to unlockable golf courses - either unlock them the hard way, in-game, or pay a small fee to grab them immediately.
And expect plenty more where all this is coming from, too - and on PlayStation 3 and Wii as well, providing they go that way. "If post-release content becomes a key component of those platforms' release strategies," said Lange, probably licking his lips, "there's no company in the world better to address it than EA."
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Comments (70) Latest comment 5 years ago
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Now offer me the Battlefield 2142 demo!
Gah, missed first chance.
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Stick it EA, seriously. And thats coming from someone with a sizeable disposable income.
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lol!
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i.e. If milking the motherfooking customer for every penny he's got is the strategy, we know exactly where you're coming from brother
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Although I was initially quite shocked at the selling of video tutorials, it's possible to equate them to buying a Strategy Guide in the shops or whatever so that wasn't as offensive as it first appeared.
Still a massive piss-take overall, though, and I really hope it doesn't take off to any great extent.
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And how come there are three Saints Row strategy guides available for FREE whereas EA feel the need to charged £1.20 each for theirs?
Charging for videos which should be free since they're mostly promotional tools to help sell the game is just too cheeky. Didn't these things used to be included free with the games at one time in the form of tutorials?
EA are just plain greedy; it's bad enough that we get charged £50 for Xbox 360 games that have less content than the £40 Xbox versions but this is just too much. I can see them charging 800 points per league for FIFA 07 in order to add back the 21 missing leagues that are already in the last-gen versions at £10 less.
And £2.40 for a single stadium???
No thanks...
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During TGS/X06 the price for the first map pack dropped to 0.
But still: Paying for a tutorial that belongs in the game's training section is a rip off.
Next step: Buy the game disc and download the startup files from the marketplace
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content that offers no real added value.
It's quite simple really.
You buy the game for the content that is on the disk.
Otherwise don't buy it.
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I thought that Microsoft originally only planned for "extra content" not developed before a game is actually released to be eligible for paid-for downloads on Marketplace? Mainly to stop this kind of thing happening...
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in other words we're going to pay for the official liscence for EA.
I'd expect Konami's Pro Evo to do this because they've got to work around the liscence possibly costing more in the process EA could do this from day one.
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"Although I was initially quite shocked at the selling of video tutorials, it's possible to equate them to buying a Strategy Guide in the shops or whatever so that wasn't as offensive as it first appeared. "
I think it depends entirely on the nature of the content. A strategy guide usually contains extra hint and tips, whereas I see a tutorial as being something that teaches the player how to control the game. Charging extra for a tutorial is appalling.
But like always, we are in the seat of power. If companies abuse downloadable content we can simply choose not to buy it.
I never get angry at downloads costing a lot, I simply avoid paying for them.
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EA keeps going and going and going....
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This really could be the straw to break the camels back as far as me and console gaming go. My purchases have already slowed down. This would see them dry up completely. I simply don't wish to buy stripped down games.
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However, if it was a case of "you can pay to unlock it, or do it the hard way" I'd have no issue with that (so long as it wasnt made impossibly difficult). I absolutely hate getting a new multiplayer game when I have people coming round at the weekend and only having a small selection of tracks/teams/outfits/cars to choose from.
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instead of EA using the things to to end the cycle of updates it will be used to sell half the game now, pay for the rest later and at a cost that is disproportionate to the cost of the DVD. This will not be used in the interest of the gamer, me, you - you know the customer. Alas there are morons out there who will pay for these things and will justify on the balance sheet the strategy that is to be used. If we had teh collectived will we can beat this before it starts but that going to happen.
The end is looming, bring on the revolution and the indy publishers in it for the gamer and not the shareholder.
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MS need to stamp down on this. Fast.
It is abusing live.
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You used to be able to do "up, down, up, down, A, B, B, A" to solve that...
edit: Why would MS stamp down on this sort of thing? It's one of the biggest success stories of XBL.
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if this was FIFA 07 and you could buy Highbury you'd have legions of Gunner fans brandishing their wallets at Live.
this WILL make them money. they WILL continue to do it.
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When the hardcore start flocking away this 'success' may change. MS have so far with 360 managed to create a great sense of doing everything 'for the gamer', listening to feedback, incorporating requests in their updates, extending warranties and what not, and putting service very much at the top of their list. When third parties start giving their machine a bad reputation as some sort of rip-off box they're not going to like that. You don't see them doing this with their games. Yes, PDZ, Kameo and PGR3 have all had premium DLC, but the difference, and it's a *big* difference, is that all that content was developed after the games came out. They didn't pull maps out of PDZ to release them later at a cost.
If they want to keep this view towards them of great service and putting the interests of the gamer near the top of their priority list, then they do need to stop this sort of insanity. If they can say "no games on our system without 720p and DD5.1" then they can say "no games on our system with held back content or insufficient manuals". They give out the licenses, so in a sense they have some sort of responsibility to see who is and isn't abusing their system when they give out said licenses.
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But how do you know that? Indeed, if they knew they would release DLable content somewhere down the line, it's quite likely that work on these maps would have already started.
That's the trouble with games, there's no set amount of enemies, maps, weapons etc. that is the accepted standard. Any game could "hold back" content and we'd never know, unless there was a gaping hole in the original game to start with.
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If I buy a strategy guide book then I can refer to it when I need to while I'm playing the game but with the video it's something I'd have to watch BEFORE playing the game or AFTER; it's not like I can actually use them while I'm playing.
And if THQ can put Saints Row strategy guides on the Marketplace for free then I'm quite sure EA can.
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Yes, by releasing gamer pics of every player of every team of every sport in their franchises a 80 MSP a pop. Or releasing walk through video's that others released for free for money.
The day that MS allowed EA on XBL was a black day indeed.
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Even Xbox Live Marketplace cannot produce such miracles.
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edit: I also think MS's idea to use Microsft Points instead of real pounds and pence was a genius idea. It makes the customer less able to judge value, in the same way you always seem to spend more in foreign currency on holiday.
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Well technically Microsoft did it way earlier - the first "downloadable" content for PGR2 on Xbox Live was a Premium Download that unlocked content that was already on the disk, that you had already paid for.
I think the practice is reprehensible too, especially for stadia which should already be in the boxed product, but I don't think EA is the only publisher (look at the horse-armour situation with Take 2 or the cost of the GR packs) to indulge themselves with the benefits of the new distribution model.
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I've never bought an EA game...
But just because nothing they make inspires me...
However I do see them responsable for destroying good part of the fun of Burnout...
Plus that creepy 'challenge everything' kid should be thrown from some bridge for those exorcist impressions
This is a very disturbing move, however as remarked above it will sell....
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Additional downloads are fine, if they appear a good while after the game has been released, but when its avliable to buy the same time the game is released, thats just rubbish. Downloads should be cheap, if not free, it would encourage gamers to stick with that game series.
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Leverage. - Ideas on Extracting maximum revenue using XBL.
then they sat around coming up with all kinda ideas to fuk us over.
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At least there are 2 of us not contributing to EA's pockets.
You're right about their games being uninspiring. Name one game they publish that's any different or better than anything else on the market? I'll give you Fight Night, but there really aren't any other boxing games to compare it to. All of their other "me too" games are more of what I've already played, except implemented worse.
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Guess all this is just one of the caveats of online next-gen gaming. But like many people said, don't buy the sh*t and it's bound to disappear. But with people paying up to 19 euro for a cheap piece of plasic to put on their console or shelling out god knows how much points (or was it score) for horse armour, my hopes aren't high...
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EA was once run by people who were proud that they offered better value and product than their competitors. Now it's run by fat rich w*nkers who award themselves millions of dollars just for waking up in the morning and deciding to sack a few people.
Still - while the 'core demographic' (or ill-informed chav) continues to buy the crap they continually excrete onto the market, then it will continue.
EA is a poor excuse for a company that doesn't give a toss about innovation, its customers, or its staff. These 'values' are not contrary to good business. You can delight your customers AND Make money IF you give a sh!t.
"EA Sports, it (ought to be) in the game"
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But if you guys wanna here the best one, and you've all probably read it already, is Polyphony Digitals approach to "micro transactions". If you haven't, Gran Turismo HD is reportadly going to cost £450 if you want ALL of the cars and ALL of the tracks that they used to have in the last version.
So did EA start this naff trend? Or in this case did they follow?
[link url=http://www.totalvideogames.com/n ews/Gran_Turismo_HD_To_Cost_450_10660_4280_0.htm
]http://ww w.totalvideogames.com/news/Gran...[/link]
Sorry about the big link btw.
Enjoy reading.
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Highbury?
As a gunners fan, i see this as BOLLOCKS. I WOULD NOT pay for a stadium. What next? Are we gonna have to start paying with MS points, to transfer players?
Even abromovich would agree this is a piss take.
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It's more like paying for a character in a MMO.
I rate EA worse because the GTHD disc is going to be a couple of quid (tenner worst case scenario) while EA will charge you £50 for a game that's lacking stuff the current gen versions of the exact same game will have.
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so online gaming can be free.
You must grab them by the horns,
then we have a LAN party".
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Well I`m thrilled
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Not yet. And knowing EA, they'll probably get you to buy the gun, buy the bullets, and pay the EA enforcer to point it to your head.
All through xbox LIVE of course.
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content that offers no real added value."
...and as the cost of distributing and creating these downloads is close to nil, the prices are almost pure profit.
It would only take a hardcore of download object collectors (sort of like people who collect football stickers) to make as much profit as a mainstream hit game.
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You would happen to know a guy called Andy Wood, do you stickman?
He worked with me and that was our name for idiot users.
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!!!
!1
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"Lange says EA extensively analysed existing offerings on Marketplace to arrive at those price tags. "I can imagine it's probably one of the more thorough pieces of price analytics that have been done on the Marketplace today," he said."
Yeah right. What he actually means is he 'analysed' existing prices for content on the marketplace, and decided to mark it up much more by comparison. 150 points for horse's armour was a joke, 300 points for a couple of stadiums is just outright taking the piss.