Champ Man 2007 unveiled
Out this autumn on PC.
The Championship Manager rebuilding effort continues apace, as Eidos unveils the PC's 2007 edition - promising myriad improvements to interface, tools and accuracy when it comes out this autumn.
Developed by London's Beautiful Game Studios, Championship Manager 2007 features new options at the top and bottom of management, with the addition of an international option along with two new leagues, Conference North and South.
Behind the scenes the game will allow you to analyse a huge number of new stats, including goals-scored, runs-made and completion rates for shots, passes and tackles.
Along with that you'll be able to deliver team talks both before matches and at half-time, and should find improvements in transfers and negotiations, news, media and pre-match build-up, according to BGE and Eidos.
We're also promised player and club data accurate up to the end of the August transfer window, as well as a new look with new skins, menu shortcuts and a dynamic side bar - some of which ought to be apparent in the first four screenshots.
CM2007 is due out this autumn, when it will be up against the likes of LMA Manager 2007 and of course genre kingpin Sports Interactive's Football Manager 2007.
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Comments (22) Latest comment 6 years ago
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wasn't the last one only out in April or May?
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Since when was how many goals players and teams scored a new and inventive stat to remember and analyse? lol
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When blokes in the pub talk about how amazing fotty manager games are I look on, glazed eyed, like some 5 year old listening to his parents talk about the news..
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Also, will you be delivering your pre-match team talks in the same way that Edmunds talks to the banker?
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Try innovation rather than copying SI at every opportunity.
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Bloody name changes.
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I wonder if any person, in the entire world over the course of the world cup wondered about about any players passing power [a google search for passing power returns about 10,00 car reviews and articles!]. It really annoys me that a bunch of the 'new' CM stats make very little sense and are really for the sake of having something different than FM
Interface looks less crap than last year, a step forward after they had to redesign it for a patch a few months back after a revolution in their community when the public got their hands of the disaster they shipped last year
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I just think SI have got the market completely sewn up for now. If I was them, I'd be working on more of an LMA level, ie. more 'console', less number crunching, slick presentation, etc.
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Also, Eidos do deserve some sort of special prize for running what must be the worse excuse of a website, supposedly promoting a game, in the whole wide universe.
(though I did read today that the SETI project has secretly been communicating with aliens so perhaps they do know of a worse site, not sure...?)
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We think you'll be pleasantly surprised by the Match Analysis Tool. We're writing some more indepth stories that will be running on the site, so you can see what a great addition it is. There will be a demo as well.
Immateriaux - What is it about the site that makes you say that?
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There's legions of people out there who will buy the next FM game whether it is packaged in rolls of dog poo, spits in their faces when unpacked and then thrashes their hard drives into extinction - FM has established itself now and CM hasn't. That's a fact that Eidos really has to face up to and stop just singing loudly to itself and hoping no-one else notices. The website needs to GRAB, not just sit there hoping someone notices a small story under the banner of "international update" that a new game is in the offing shortly (and some features listed that almost match FM07).
Why the lack of news and updates? What the fuck is all the secrecy about? What's the point? I can't see how keeping people in the dark and allowing them drift off to other fora really gives the CM franchise much of a chance at impressing... It comes across more like shame really.
And what does the new game offer to make it rise above the obvious opposition? What will enhance the playing experience? New skins??? Will match analysis be a live thing or only post-match (it really should be something you can pause and access anytime). Is there a pre-match editor? (the community has failed to deliver on this front and Eidos/BGS have apparently, so far, washed their hands of it). What does the game really look like (three measley screen shots...!! - though SI have been a bit crap in that regard too with their "our server is too busy to let you look at our screenshots" thing going on for weeks now...).
The whole thing comes across as amateur-ish and poorly supported. I never get the impression that Eidos are fully behind this game: this business of releasing a new game just months after the old is a case in point - when SI fucked up with CM4, there were a concerted stream of patches - even if reluctantly - until the game became at least playable (if fairly hollow). Eidos should be trying to harbour support for this game by likewise updating it, not just trying to re-sell it. And getting fans interested in the game and involved - the CM forum is a dead place now. I find it very hard to imagine it will ever really recover the way things are going.
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As for the game itself, along with the improved interface (which does make a big difference) the match analysis is a really great addition - and it's something that no other management games have. Once you've tried it you'll see that it is really beneficial to the depth and realism of game play.
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I'll wait to see what articles etc are published but last year you promised similar, ie an article a week leading up to game release. And then a short few weeks later the website "broke" and you had to put up posts on the forum instead