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Namco Bandai announces Inversion News

Xbox 360 PlayStation 3 News by Oli Welsh

21 October, 2009

Namco Bandai has announced a new 360 and PS3 game: Inversion, a gravity-defying third-person shooter from TimeShift developer Saber Interactive, due to be released in 2010.

Messing with the Newtonian physics is the order of the day, with the player cast as a cop called Davis Russel searching for his missing son in a city turned upside down by an alien invasion.

The alien Lutadore (aren't those Mexican wrestlers?) have gravity weapons that have left areas of zero gravity around the city, or changed which way is up. Players will get a chance to use the gravity-manipulating weapons themselves, and there's Havok-powered destructible cover too.

"We are doing things in Inversion that most people didn't think possible on the current generation of consoles. We can't wait to get Inversion in the hands of gamers across the world," said Saber boss Matthew Karch.

Kotaku has the details and some screens.

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Comments: 1-7 of 7 in total

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Quint2020
21/10/09 @ 08:50
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Yay! I've been waiting for a new fame for Saber Interactive, Timeshift was huge amounts of fun and very underrated.
Eraser
21/10/09 @ 09:12
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If Timeshift was as horrible as Will Rock then I'm certainly not interested in this new game. Besides, isn't it a bit seen it, been there, done that after Prey?
darkmorgado
21/10/09 @ 09:12
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Coming soon: An announcement that the game is delayed for at least a year, before later surfacing with a totally different aesthetic and massive gameplay re-designs.

I wanted to like Timeshift, I really did. But it just ended up being utter poo :-(
john_silence
21/10/09 @ 09:33
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Messing with time first, now gravity. Is this a checklist? Fire is the new water, physics is the new graphics, slow-mo gunplay is the new, I don't know, gunplay... Yeah well, if it's as generic as Timeshift, even an Inversion won't be enough.
Sunyavadin
21/10/09 @ 11:52
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Timeshift had a lot of potential, if more of it had been like the first and last levels it wouldn't have seemed like such a slog. I loved some of it. Like rewinding time through an execution and saving the condemned men. Or rewinding massive set-pieces and watching them from another angle. Or jumping through windows and rewinding time so they never broke, something also useful with walls to ambush people.
The BIG problem was, this was so limited in its implementation. Especially in the majority of unimaginitive blocky interiors. It's like one good level designer did a couple of them, and the majority were handed off to primary school students.
I honestly wish they'd done more with things like the first and last levels, especially that cool way you experience the same course of events, altered by your actions in the past so different sides have the upper hand each time.
Hopefully this time around they won't make the same mistakes. Maybe they'll even learn from them. I'm sure the dev team for Prey were KICKING themselves that they gave up on implementing the Portal Gun, maybe these guys will do a lot of what Prey was originally planned to do with gravity but never finished.....



.....or maybe not.
Kazzahdrane
21/10/09 @ 13:09
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TimeShift: much better than most people assumed.

This: interesting for that reason :)
Baranga
21/10/09 @ 13:25
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FUCK YEAH. I absolutely loved TimeShift, this one's gonna be a day 1 buy for me regardless how shitty it is.

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