Mythic "super proud" of WAR subs
Fall was "expected", numbers growing again.
In a live interview with Eurogamer readers, Warhammer Online's executive producer Jeff Hickman has stood by the game's subscription numbers.
EA's recent financial report put the game's subs total at 300,000 at the end of 2008 - quite a tumble from the 750,000 players the game claimed in its first month.
"We are super proud of our subscription numbers," Hickman said.
"We expected a hit from our competitors' launch, and the economy is tough right now," he added - presumably referring to the launch of second World of Warcraft expansion Wrath of the Lich King in Novmber last year, two months after Warhammer Online hit the shelves.
"But our subs are growing, especially as we see people return from 'That Other Game'," Hickman said.
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Comments (16) Latest comment 3 years ago
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Kotor is on the way, then there are games like Diablo 3 and Dragon Age which will pull players away.
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Exclusive footage from Mythic HQ!
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WAR did both within 2 months of launch.
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300,000 isn't WoW's 11 million.
But it's certainly on-parr with pretty much every other non-WoW Western game. CoH has managed for over four years on 150,000 or so subscribers so to say 300,000 is a failure is silly. It's just that Mythic overhyped themselves and set their projections too high. If they'd said "we expect to be at 250,000" everybody would be congratulating them right now.
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CoH might roll on 150.000 players, but that doesnt make the same figures true for WAR.
WAR probably need to cover development costs with alot of their monthly income before they can even think about a number that would keep the servers up and players happy.
I dont know how Mythic is incorperated in EA, but Mythic going bankrupt, or EA closing Mythic, is not totally unlikely with the business climat we have today. Unless things starts to improve, that is.
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The point I was making is that CoH not only survived for four years on that user base but also continued to add expansions and content that put some "paid" expansions to shame.
They're pulling in about 3-4 million dollars a month from subscriptions. Despite what they might tell you - and unless Mythic all sit on gold thrones and eat swans for dinner - they've probably already covered the development costs. The game launched, what, six months ago? So that's a minimum of 18 million in subs alone. It sold, what, 800,000 copies? So there's at least another $60 million (conservative estimate.)
So to date they've netted over $70 million.
Granted, there's server costs, etc but that's still more than enough to cover the development costs and keep the project going.
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I think you gravely overestimate how much money one makes of games, and underestimate costs to keep things kickin. That said, I wasnt really directing my comment to you, even thou it did look like it, admittedly.
If i just go by what ive heard and pull a number out of my ass, 1.000.000 sold copies and 300.000 regular subscribers for about 12 months would be what it takes to break even for a high profile game like WAR.
EDIT: Also, I agree with you that they need to loose the attitude.
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I work in "the biz" so trust me, I know...
Granted, I did forget (hey, it's Friday!) to factor in the retailer's cut on the sale, but even so - according to an article on Massively - WAR netted between $50 - 150 million... I know a lot of people buy into that comment about "an MMO costs $100 million" to develop but really that's not true...
WAR probably is in profit now. It's just a matter of how MUCH profit it's making compared to expectations.
As I say, 300,000 is a very respectable number of subscribers.
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