MW2 will "evoke terrorism atrocities"
Activision responds to shocking footage.
Activision, quick to patch a wound, has explained that Modern Warfare 2 is "designed to evoke the atrocities of terrorism".
The publisher spoke after a leaked video showed shocking footage of the player massacring innocent civilians.
"Infinity Ward's Modern Warfare 2 features a deep and gripping storyline in which players face off against a terrorist threat dedicated to bringing the world to the brink of collapse. The game includes a plot involving a mission carried out by a Russian villain who wants to trigger a global war," Activision told Kotaku.
"In order to defeat him, the player infiltrates his inner circle. The scene is designed to evoke the atrocities of terrorism."
Furthermore, Modern Warfare 2 - rated 18 by the BBFC - offers a warning that "an upcoming segment may contain disturbing elements", and allows you to skip the playable section.
Risky. Ground-breaking?
Modern Warfare 2 will be released on 10th November for PC, PS3 and Xbox 360.
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Comments (77) Latest comment 2 years ago
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Oh I love this. It's obvious terrorists' goals is to bring the world to collapse, of course it's impossible that they have some other, more intrinsic and complicated motivations that make terrorism such a huge and complex problem that really can't be solved by just shooting each and every one of them in the brain.
Living is easier in a simple world.
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maybe you fight against Cobra in the game?
GI JOOOEEEE!!! aka action force
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"The consequences of terrorism are just abhorrent in our community and yet here we are with a product that's meant to be passed off as a leisure time activity, actually promoting what most world leaders speak out publicly against,"
wait wait wait..."actually promoting"? did she even watch the clip? wait, how silly of me - of course she didn't. She could have also listened to Activision talk about the "skip the level checkpoints" and the warning screen that'll pop up, but no - they're promoting terrorism and not being responsible and blaming the fact that the game exists at all as the reason "the children" will pick it up rather than the parents being terrible at parenting.
Imho the worst thing games have going for them is that they have the word "game" as their main description. these people will never, ever let it go (they're nothing more than mere "leisure time activity", right?) and will never, ever deem it acceptable to have content in those games with even a fraction of the horror, provocation or even plain old making your brain creak that you can get from every other form of "entertainment" or art or whatever else you want to call it, be it film, tv, books or music.
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It's a game......
Besides, bullets will solve it, Arnie says you are WRONG!
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No civilians in downtown Kabul,
cause they're all at the airport getting killed.
News at eleven
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I can't wait to play that level, personally speaking
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The level is not needed and is an over the top way of grabbing publicity. I can understand the narrative reason, but there is no reason for anyone to actually play this level.
On the other hand, kudos to IW for trying something brave, even if it is typical American over-the-top-ness. Many games these days settle for PC-ness, this is obviously not one of them.
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Perhaps it wasn't all done intentionally but it did make you think about the horrors of war in a different way then just "shoot all the baddies".
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We have seen this before in tv series like 24 and countless films so why not a M rated game? Why is it okay to kill innocent civilians in GTA but MW2 getting so much flack even from some gamers?
When some black people said RE5 had racist imagery, the gaming community were outraged and vehemently defended (rightly so) CAPCOM!
Its all about the context!
Regardless of the outcome of this, ultimately the biggest lesson at hand is the hypocrisy of many Westerners especially the British and Americans. Its all fun and games when its killing black people, Asians, and other ethnic races as the good American or British hero but when the roles are turned around its tasteless!
Don't like it, don't play it!
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bwhahahahaahahahahaahahahahahahahahahaahahahahahahahahahaha, just like MW1 eh?
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Call of Duty 4 had one of the best storylines in an FPS game (not too hard, admittedly, since most FPS games have no storyline at all)!
Infinity Ward took a giant leap in their last game of this series; trust them to handle this one well! They're not Epic Games (Gears of War) with ridiculous macho bullshit; they're well thought-out and, if you actually pay attention to the story of COD4 between the shooting, you'll see that it's handled with some care!
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That's a really silly statement Master09. What kind of "racist imagery" RE5 had? It had black zombies? So what, it also featured a black hot hero girl. I never though black ppl would start to whine about virtual, non-existant prejudice like the gay comunity usually do.
Regarding this issue, kudos do IW, it's time to take the next step and start looking and experiencing games in other ways rather then only the "leetz"; and the "headshot"... hurrah. Only problem is that looking at previous CoD's I'm not particulary confident about the result.
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I think the first comment said everything that was necessary.
Ta.
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Popcorn?
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Will it move me to the point of disgust? will it envoke emotions I've never had in a game before? Is it morally right to play the scenario out at all?
Love or hate them Activision and IW are extrmemly clever!
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And why not comment?
Infinity Ward are one of the best developers in the world, they have every right to include what they want in their game and shouldn't be swayed by the fact that their game is so popular, thereby watering it down...
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I think I preferred gaming when the mass media weren't involved, and when games weren't big business.
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Amen brother.
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Yeah. Cos no-ones interested in MW2, are they?
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But then I put it down to my own cynicism, because obviously Activision wouldn't do something like that.
Oh look, a flying pig.
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Oh I love this. It's obvious terrorists' goals is to bring the world to collapse, of course it's impossible that they have some other, more intrinsic and complicated motivations that make terrorism such a huge and complex problem that really can't be solved by just shooting each and every one of them in the brain.
Living is easier in a simple world. '
This. I am extremely sceptical of MW2's ability to really shock, given most of it will probably be this black and white world (although, maybe, some of your fellow soldiers might be a bit nasty! Good grief!!!). All fascetiousness aside, CoD4's story was terrible (seriously, it WAS, no matter how many amazing set pieces they stuffed in), but I'm interested to see how MW2 deals with this scene as part of the whole narrative.
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What FPS games have a better storyline? Bioshock? Far Cry 2? Anything else? (not fair to compare Deus Ex or Fallout 3 as they're FPS/RPG hybrids)...
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Better than most other games, but it wouldn't compare favourably to any quality books or films.
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The easiest response to such folks would be to tell them politely to fuck off and as long as we're not promoting Pedo behaviour we can do what the fuck we want.
The same assholes got all hot about GTA IV promoting bad driving.
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The "bad guys" in Modern Warfare are Russian Ultranationalists, who are trying to bring the Russian state back to a more militant, USSR-style form of governing.
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On the other, I agree that it's time for some new takes on the stories. Not all terrorists are simple, fundamentalist nutjobs, there's no doubt a lot more to it than "Raargh must crush America!", but I doubt any publisher would be warm to such concepts for a game with all of the money at stake. Look at the fallout over Six Days in Fallujah. The closest we might get is some vague allegory like in Red Faction: Guerilla. I'd love to see IW take a risk with a Modern Warfare game involving a Middle Eastern protaganist all the same.
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It doesnt matter how much interest you have in your product. There's the old adage of 'you can never have enough publicity'. Its as true today as when it was first coined, along with 'there's one born every minute'.
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Nice thought, but I'm pretty sure that allowing the player to participate in mindless slaughter as a member of Al-Qaeda would stir up an even bigger shitstorm than the one about to hit on November 10th.
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EDIT: And to whom it may concern: thanks for the markdown, I'm collecting negative points for Christmas.
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MH2 had an enormous amount of publicity surrounding its violent, controversial nature. It was banned, then subsequently released, but it still tanked.
I'm not saying that the 'airport' level wasn't included to stur controversy - that's CLEARLY the point, whether mainstream media was a focus or not, but I don't think IW and Acti were prepared for quite so much of the core gaming community to rally against them.
Robert Bowling has his work cut out, that's for sure.
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Let me see. You provide a playable scene that can polarize your market, you risk your game getting banned, no rating in a few countries. You alienate the US by providing scenes of Washington in flames, and you compound that by allowing the gaming public to kill civilians.
If this is a ploy to increase sells than Activision and IW have balls of steel because it sounds really risky to me. Most for profit games play it safe especially if the game sells over 10 million copies. The cynical people also need to view the big picture. Is it really outside of the norm that IW included this scene because they are trying to make MW2 hard hitting. IW can easily spruce up the graphics and make MW2 just like MW1 with tweaks and easily sell 12 million copies. Putting in material that could polar your fanbase and actually lose you sells doesn't sound like something a for profit developer would do.
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You are having a fucking laugh, right? Ask the families of The Disappeared how the IRA's patriotism works. As the family of Robert McCartney. I knew you were a fucking tool donnie, but I didnt realise just how much.
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Bwuhahahahahahahahahahaha!!!
Oh, sorry. You're serious?
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Well, they've got through Australia with an MA15+ and no cuts, and AUS are more strict than most countries.
Germany are the only others I can see causing a fuss... I'm not sure if they've passed it yet.
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It's not. You're meant to be shocked and horrified at what's being shown. Hands up, who's ever seen a good film that wasn't an endless torrent of sunshine and happiness?
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I totally agree with this statement. I believe IW fought Activision to include the ability to play this scene instead of Activision thinking this will gain them extra sells. Why take the risk when the game already sells huge. IW could have easily made this a cut scene and there would not be any issue. There are already TV shows and movies showing the hero or anti hero doing such deeds for the greater good. If you want to one up the other media, video games are the media that can let you actually be the person who has to make those decisions. You are no longer detach like you are watching a TV show like 24 or a movie like swordfish. I believe that IW put allowed you to actually play that segment because only in games can you actually make a decision like that and live with your own actions. The way the scene is handled it really does appear that IW tries to make it as graphic as possible. You have screaming, people helping wonded individuals, you have all the scenes that a movie director would put in to make you hate the people who would commit such a crime and you have the gamer who can either observe the events or participate.
This is not something that will get you a lot of sells, instead it will get you a lot of flack and feedback. The COD series is already a mass market product so it doesn't need to gain publicity to sell. No marketing shill can safely say that this will come out good when you are dealing with huge amounts of cash. What kills the argument that this is a ploy to sell more copies is that MW2 doesn't need it. MW is already a well established product guaranteed to sell at least 10 million copies.
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The purpose of including it is that they want you to experience it. The skipping part is for people like you who do not want to experience it.
Whats the point of buying a game and then having to skip a section of it?
What happens if you have something within a game that some gamers would object to but not give them the option to bypass it. Just because you do not want to experience a scene doesn't equate to everyone. You should be happy that IW had the for though to not force that part of the game on you but instead give you the option to bypass it.
People also would not know whats coming up and would be interested to find out. To me, and i have said this to someone before, its pretty much more like a psycho kid on a shooting spree and not anything that should be in an intelligent game.
What that means is that you have one opinion in a billion of opinions. You have decided that you know best for the rest of us who probably would play the scene and DECIDE for ourselves if its appropriate or not or if we would participate in the scene or not. You want freedom of speech and expression but only if it lives in your box of morality. What you should say is that this scene and how the game handle it is not for you instead of deeming it not for the rest of us. You set your own limits to what you will tolerate but do not presume you know what best for everyone else.
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In this violent playground, the player can let his imagination run riot, pretending he's a terrorist, hero or whatever.
I still love both game franchises though as I know the difference between a game and cold hard reality.
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I'm not given to swearing or commenting on other people on forums but this is the most pig ignorant thing I've seen for a while. You're a fucking ignoramus Donnie.
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You're off your fucking rocker mate.
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"The IRA only target the military and avoid civilian casualties at all costs"
You sir are a fucking imbecile.
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Take the cover of Borderlands for example its just hyping the plain stupid and conveys the wrong version of do unto others yet some git let it pass. Of course in everyday life you wouldn't think twice if you just walked into a store and saw it. But when its staring at you right in the face when commenting on a related topic it just hits home.
The wrong type of hype could conceivably destroy individuals if not society irrespective of the entertainment medium.
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Maybe it was meant to induce that feeling and I didn't understand, maybe it was the lack of reflection that I didn't like.
I think they can have this stuff in a game as long as it's made with tact. The watch dog people will always get upset about some stuff regardless of the execution, like womens tennis and knob-shaped candy.
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She goes, what the fuck are you doing?
I say, that's my terror-wrist attack
I'll pay £5 if you laugh at my joke
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(There should be a drivers license for the Karma system, why the downvote on this?)
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The modern FPS has generally lacked civilians as a simple expedient to avoid the kind of shit storm that will probably kick off (as the news moves beyond the specialist press) when MW2 hits release. It has usually been a simple level clearance with no collateral damage. If we are to see non-combatant casualties, never-mind the prospect of having to inflict random and widespread violence as part of the game-narrative then it is a brave step but will it come with any bias other than that of a pro-western viewpoint? Will there be any context? Anything to show the impact of your actions?
Even the broadcast new coverage of current conflicts spend little time showing the after effects of violence to an individual. I've seen very little real in-depth mainstream documentary output about the degradations of war on say, iraqi families.
My concern is that for all the protestations of the game being 'hard hitting' it is still primarily a piece of entertainment - not edutainment. I don't doubt IW have a very talented team but have they the chops to create (or are we even ready to experience) a gaming 'Casualties of War', 'Platoon' or other such conflict-based narrative?
I guess we'll have to see how IW have handled the evocation of 'terrorist atrocities' before we know if it is done to actually 'mean' anything substantial.
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I take it you've never heard of a place called Omagh then? Welcome to my ignore list.
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It brings up so many questions and puts you in a position where you HAVE to think about your acts as a player. In some ways it's even a bit like what the ending in Bioshock did. I mean, just think about what IW is doing here, and what it was doing with that atomic blast. Why they didn't just make it a cutscene, but forced you as a player to move trough it.
It's much more than a simple marketing ploy if you ask me, and nothing short of brilliant!
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However, even if you disagree about the Disappeared, I guess Darkley was a mistake too? I guess the IRA didnt really intend to incinerate 12 people attending an Irish Collie Club function at La Mons House? I guess they thought detonating 29 bombs in an hour in and around Belfast was just a bit of a joke? Fuck the 9 people they killed and the hundreds they injured...I guess they were all 'legitimate targets' were they? How about the Enniskillen Poppy Day massacre? Another 11 civilians murdered because they had the audacity to remember the dead of 2 world wars, many of whom were Irish...brave ones, not PIRA scum.
You are a fucking idiot Donnie. If you knew anything about the troubles in Ireland, you would know that all of the modern day terrorist groups...PIRA, INLA, UDA, UVF, RHC...you name it...they are all fucking parasites. They wouldnt think twice about putting a bullet in between your eyes if they thought it served their own perverse view of the world.
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Fixed.
http://en. wikipedia.org/wiki/Price_gouging
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Because the core audience of the game are ass-hat American teens (regardless of its 18+ rating) and to stay semi-relevant to them, it'll always be Russians or Arabs, however distasteful many of us find that. It's easy for them to follow. Try explaining the complexities of Anglo-Irish relations over the past few centuries or a history of the Basque separatists to the 13 year old mouth-breathers on xbox live and see how far their attention span lasts.