MotorStorm: Pacific Rift

Truckulent.

Given Evolution's strong and oft-overlooked history developing rally games, it was no surprise when MotorStorm skidded into view on a slick foundation of variable surfaces; specifically, surfaces that remembered your path through them, bearing the scars to those who followed. But it was a surprise that it wracked up so much debt to the likes of SSX.

The relationship between the two seemingly disparate series isn't so hard to fathom, though. Throughout the original game's half-dozen tracks, there was a feeling of carving your vehicle through mud-slicks and rubble like a snowboard digging into the powder, and desperately boosting and wrenching the analogue stick in hope of grinding enough of the world beneath your wheels to stay on course. Track position - most often the path of optimal grip - was a resource fiercely guarded and easily lost.

Much as we liked the effect though, leaving ruts in the mud was probably a bit inconsequential as you drove through boneyards at 90mph. Playing an 80 per cent-complete version of Pacific Rift, you suspect the devs felt the same. With the reduced focus on terrain deformation, the grip thing now has a new and more important playmate: potent secondary routes. More than just a winning high road and losing mud-slick below, the alternatives here benefit from increased boost-cooldown from water pools and other options to test and then reward accomplished players. It's no longer about whether you're good enough to hold the high road; it's whether you're good enough to make the most of the road you're on.

'MotorStorm: Pacific Rift' Screenshot 1

AI racers are still violent and competitive, and you can still take a whack at them if you're outside a cab.

You still use boost constantly, waiting impatiently for it to cool off or timing peak usage to coincide with huge jumps, so that you can let go as you soar through the air, or to end just before a section you can't help but slow for, but the introduction of water pools to cool your vehicle is impactful and when done right, as Oli pointed out last month, it's an object lesson in track design. Tracks also do well juggling MotorStorm's many vehicle types, with thoughtful ramps and jumps, each of which has differing implications for the cast of bikes, trucks, buggies, ATVs, and now of course monster trucks.

Cascade Falls, which we've played in every build so far, also improves on every lap. Its deep-water ponds with marked out shallows, barricaded shortcuts with mouse-hole entry points and layers of foliage present new challenges, backed up by more traditional obstacles: narrow high and low bridges and ramps to potentially switch low to high, tightening corners on mushy surfaces to punish overzealous boosters, and a final wide, banking half-pipe corner to reward those who've kept a bit in the tank. There are also hot-air balloons in the background, of which we approve, obviously.

'MotorStorm: Pacific Rift' Screenshot 2

Water makes a big difference, although the splash effects are a bit, er, wet.

Cascade Falls is one of the Water tracks, but there are also Air and Earth alternatives and of course Fire, which we hadn't seen before. When we do, the Wildfire circuit immediately threatens to disrupt the game balance with semi-molten magma piles strewn across its smoky, volcanic terrain, which prove fatal on contact, but in practice they're only damaging when you short a jump and end up going for a boiling swim, sinking (rather unconvincingly) into the surface texture and, more importantly, having to reset to track and losing vital seconds.

The other implication of all this heat is boost that heats up faster, and to offset this Wildfire is host to several large misting tunnels for drive-through hosing. As ever, you learn the hard way which are on the best path; it might seem obvious to swing wide at the last corner to cool off for the final lap, but if you put the boost into the red at the brow of the previous hill, and then hold off as you fall to earth and navigate a tight, boost-free corner to the start/finish line, you're better off anyway.

Finally we get to tackle Rain God Spires again in split-screen two-player, which is equal in frame-rate terms to single-player although perhaps a bit toned down in texture quality, with a vertical split dividing the two players' viewpoints. Bashing the other guy around is fun (especially when the other guy is Eurogamer's Rob Purchese), but coming-togethers are inevitably infrequent because of the way MotorStorm packs tend to stretch out, despite more forgiving AI. We fancy the split-screen feature more for four-player, which we've yet to see but are assured will be included. Rain God Spires is also likely to be the track released as part of the Pacific Rift demo this week, so you might get to make your own mind up soon.

Throughout the latest build, we're also able to put the monster truck to the test, and it's worth revisiting because our initial assumption - that it would lack in grip but compensate with strength - appears to have been back to front. The monster holds the track surprisingly well, and is certainly resilient, surviving barrel rolls and on-track collisions that cripple others in the field.

'MotorStorm: Pacific Rift' Screenshot 3

The game is prettiest close to the coast and deep in the jungle.

But it's also easy to push into a lateral roll, and while it stomps ATVs and bikes and happily surfs across everything else bar the big rig, riding gratuitously over a racing truck is more likely to slow you down than anything. There are tweaks to the other vehicles, too, including the oft-mentioned bunny hop and duck manoeuvres for bikers and quad-riders (both accessed with d-pad combos), but we haven't been able to play the whole lot yet so we'll leave it at that for now.

Probably the biggest surprise in the latest build though is, well, how drab it looks. There are times when there's cohesion between the beautiful, mountainous horizons and less exotic foreground visuals, but it still looks better in replays than it does on the go, as miles of monotonous volcanic rock and dust and mud rush beneath your tyres anonymously and the magma piles at the track edge look like lumps of mouldy jelly, although the embers on the breeze and juxtaposition of heat haze and water mist compensates to some extent. Rain God Spires and sections of Cascade Falls are much prettier, but The Island still has some way to go before it matches the best Monument Valley offered two years ago.

'MotorStorm: Pacific Rift' Screenshot 4

We've only done it one-on-one, but the four-player shots look promising. Unless they're cheating again!

That said, at this point we've seen most of the environments in MotorStorm: Pacific Rift (and over a quarter of the game's 16 tracks), and played with most of the vehicles. Leaving the four-player split-screen (which, we agree with Evolution, could be an excellent addition) and hopefully extensive online multiplayer aside, what we've seen suggests the same game with different tracks - but also better tracks, with more thought in layout and how to reward wily players and measured boosters, and less on how to package and broadcast technological advances to the press. Not a bad road to be on; let's hope they make the most of it.

MotorStorm: Pacific Rift is due out exclusively for PS3 in November.

Comments (46) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • caligari #1 3 years ago

    Still not as good as Buggy Boy.
  • woodyrulesok #2 3 years ago

    Did he just say demo out this week?
  • oreillymj #3 3 years ago

    So 2 months left for polish. I'll be ready reviews before deciding whether to buy.

    Has the vehicle selection been sped up?

    That, the cheating AI and the annoyingly loud bang whenever your vehicle landed after a jump were the only real gripes I had with Motorstorm.

    Oh yeah what the online game like. How easy is it to race with buddies? The first game wasn't bad after a couple of patches.
  • Skooch #4 3 years ago

    This is the only game that I am a little bit jealous of, I only own a 360 and I gotta say this looks fun.
  • menage #5 3 years ago

    Mmm, I wanted this, but half of these types of games is looking really good. Let's hope it does in the end.
  • charliemouse #6 3 years ago

    So they've kind of turned it into Excite Truck then?
  • Stuz359 #7 3 years ago

    If it's at least as good as the first one I am buying this first day no question. Best arcade racer since Super Mario Kart in my opinion and with split screen it has to be a must buy.
  • RustyBullet #8 3 years ago

    @caligari Buggy Boy now there is a blast from the past i used to love that game (cant remember if i had it on C64 or the Amiga though)
  • Widge #9 3 years ago

    Whereas I've gone for MS because I prefer the straight up racing.
    We'll see what the demo brings!
  • bodypopper #10 3 years ago

    Yawn. Motorstorm just feels like Micro Machines with damageable vehicles and tracks to me.
    Think I'll wait for the Burnout Paradise update instead. Or Pure.
  • BadBoyBonner #11 3 years ago

    It will be PURE all the way for me.
  • shotgun44 #12 3 years ago

    A new SSX would be awesome!
  • Lexx87 #13 3 years ago

    I'd LOVE a new SSX, what happened to that?
  • sillak #14 3 years ago

    Stealth fanboyism?

    +1 to evilfoxhound for discovering new phenomenon...
  • bodypopper #15 3 years ago

    evilFoxhound, I have a PS3 and a 360, therefore I pooh pooh your flimsy fanboy argument. People are entitled to their opinions because that's what they are.
    Still think Motorstorm is a dull franchise though.
    Edited by 1 at 10/09/08 @ 14:08
  • sillak #16 3 years ago

    /stealthily creeps into thread

    *whispers* ps3 rocks

    /slithers off into shrubbery
  • Kenshin001 #17 3 years ago

    As expected some dickhead who does not own a PS3 brings up Pure. Both are available on the PS3, so the point is moot. If you don't like Pacific Rift don't whine about it, buy Pure. If you don't like Pure get Pacific Rift. Or get both. Really enjoyed the first Motorstorm but could see its flaws, lack of splitscreen being a huge one. Glad they have fixed it and added some variation with the landscapes in the second and will definitely be buying this.
  • Krelle #18 3 years ago

    "Did I made it a fanboy issue? No, I was responding to the stealth fanboyism."

    Give me a fukkin break. I see your stealth fanboyism with "Ignore fanboy who tries to shout down other fanboys to look smart".
  • bodypopper #19 3 years ago

    "Still think Motorstorm is a dull franchise though"

    So dull that you read an article about it, read a thread about it and made a comment about it. ;) See what I mean?"

    Yes, Foxy, because I like to have an informed opinion about the games I choose to rubbish ;-).
  • menage #20 3 years ago

    @evilfoxhound

    I kinda agree on that one. This game sucks comments are pretty useless. Like "first". Especially since no one played the damn thing yet.

    Just ignore crap like that. It always results in my machine is better than yours shit.

    Edited by 1 at 10/09/08 @ 15:27
  • kopykatt #21 3 years ago

    Pure or MS? Well I can't really afford but I'll properly get both (Xmas is coming)

    After playing the Pure demo I think it plays a very diffrent game to MS so why bother comparing the two? and at the end of the day more good games (fingers and other bits crossed) are definatly a good thing for everybody.
  • mjhoward #22 3 years ago

    Earth, Air, Fire and Water levels? Sounds a little Mario Kart.

    The Wildfire level sounds a bit naff to me, otherwise it sounds quite fun.
  • andromeda #23 3 years ago

  • smelly #24 3 years ago

    It's very.. Brown.. isnt it?
  • delboy83uk #25 3 years ago

    Have they improved the god awful handling of the first game?
  • Rash' #26 3 years ago

    evilfoxhound wrote: "I'm looking for a fight?

    Something happens in these forums that has puzzled me for years. People comment on articles for games that they don't even like.

    Does anyone else find that strange? I would never go to a thread about, say, Gears of War just to type "This game is crap".

    See what I mean? If I don't like a game I don't go to a thread about it and post that I don't like it. It's totally pointless.

    To me THAT is looking for a fight."

    +1
  • JediMasterMalik #27 3 years ago

    I do think the graphics are a little disappointing after expecting a lot more after the gorgeous first game, sounds more fun gameplay wise though.
  • bad09 #28 3 years ago

    I'm open minded and I'll try a demo of the sequel but TBH I found Motorstorm 1 an utterly boring throwaway arcade racer which (I feel) only got the attention it did because game starved early PS3 owners had nothing else.

  • richardiox #29 3 years ago

    Watched some recent gameplay footage of this and was amazed at how much it resembled Excite Truck gameplay mechanics wise. Even the crash sequence looks to be taken directly from Excite Truck with the "Hammer X to retain boost" system.
  • Stagga #30 3 years ago

    "So 2 months left for polish. I'll be ready reviews before deciding whether to buy.' "

    No, the game will be finished now. Those 2 months will be spent correcting any minor bugs that show up and getting the discs printed and distributed. The best thing that I noticed from those screenshots is that they're still using the bike I modelled for the first game so without lifting a finger I can add Motorstorm 2 to my CV :p
  • JediMasterMalik #31 3 years ago

    @Richardiox - MS came out before Excite Truck.
  • TheNinkyNonk #32 3 years ago

    Motorstorm never grabbed me but the Pure demo did.

    Wierd, non?
  • Stepharneo #33 3 years ago

    As my mum always says "If you ain't got anything nice to say fuck off you stupid cunt"
    I think that all of the main and obvious flaws have been fixed such as splitscreen etc, but more importantly any word on whether they fixed that thing where cars just fly out of control when you drive over a change in terrain....It rarely happened, but it was always annoying. I suppose mentioning that it was fixed, would only be admitting that there was a problem. Still a definate buy for me.
    My friend was saying that it should have a co-op mode, but I don't see what that would add, though maybe it would form more of a pack mentality which would be an interesting addition....hmmm....
  • chris_ace #34 3 years ago

    Post deleted at 11:55:13 13-12-2011
  • mcbi4kh2 #35 3 years ago

  • dominalien #36 3 years ago

    @Stepharneo

    Yes, the crashing over terrain change was driving me nuts, but IIRC they actually fixed it in a patch for MS1 - at least I have a strong impression it was gone as I was finishing the game last year. 'Twould be a shame if it were to make a comeback in the sequel.
  • db3 #37 3 years ago

    Looking sweet, even saw a bit of Sega blue sky :)

    NB) Pure demo is rubbish compared to original Motostorm.
  • Les #38 3 years ago

    "I'm open minded and I'll try a demo of the sequel but TBH I found Motorstorm 1 an utterly boring throwaway arcade racer which (I feel) only got the attention it did because game starved early PS3 owners had nothing else."

    Motorstorm 1 boring?! It's more the spiritual successor of Burnout 3 (best arcade racer ever) than Burnout Paradise. The game isn't perfect (not many tracks, long loading, etc.) but as far as exhilarating racing goes you can't do much better than MS. The air time and the constant feel of being close to losing control of your vehicle are excellent.
  • bad09 #39 3 years ago

    @ Les

    I see where you're coming from with "the spiritual successor of Burnout 3" angle, but I dunno, maybe it was the setting but I found MS1 a complete snooze fest to play.

    Oh, and (as much as I like Burnout 3) Sega Rally 2 is the best arcade racer ever ;)
  • Greebo #40 3 years ago


    Ohh - just got an invite and the code to download the demo

    Pub or games? Pub or games?

    Answer: Kick off download, then pub, then games!
  • wayneh #41 3 years ago

    Played the demo before I came to work tonight. Looks pretty much the same so far but handles better. Only played the first track with a racing truck though haven't tried the monster truck yet. I hate 12hr night shifts really eats into my gaming time!
  • captain-future #42 3 years ago

    I'm hugely disappointed with the MS2 demo. Nothing has really changed or even evolved at lot.

    What made me cancel my pre-order of the game was that there's NO MORE SIXAXIS controls (as in vehicle driving controls) in MotorStorm 2.

    I loved it in the first game, everybody I know loved Sixaxis controls... and I don't say this light heartedly because on your average PS3 title Sixaxis = SuxAss - harsh but that's how I feel about it. And now the developers stripped the Sixaxis controls from the only game that I really actually hugely enjoyed with motion controls?? NO SALE.
  • bad09 #43 3 years ago

    \o/

    checked my email today and found an email from Sony, downloading now I could do with some silly arcade racing TBH, Only got the great but serious Ferrari Challenge at the mo in terms of racers (poor PGR4 lay down it's life for new gaming!)
  • bad09 #44 3 years ago

    I have to say MS2 'ain't bad. The gameplay is the same but I'm liking the new setting a bit more and the monster truck is fun, still not sure if I will pick it up but it's definitely on my impulse "oh go on then" list.

    Thanks for the peek Sony, you may have pushed a sale. See there are better ways than talking endlessly about your games......
  • menage #45 3 years ago

    Demo was okay. The setting is better (if greyish), but I don't see a really big step up from 1. Mabe Baja will be better, but both Pure and MS2 won't be a first day sale.
  • ISmoke #46 3 years ago

    captain-future what are you on about ? you can still use the SixAxis you fool ? in the loading bit it even tells you the SixAxis controls. I think your just nit picking buddy.

    All in all i think that MS:pR is allready looking beter than the first MS, it seems alot faster and you can do bunny hops on the bikes even though it looks weird. they've changed the selection menu so now (i'm geussing from the demo) just slide left or right, and to change the bike you go up and down, I think. it's just a 2D thing now rather than that long ass way of having them sitting 3D and pretty.
    there's a bit in the demo that you do a huge jump in, and if you do it on a bike and max out your boost your in the air for a good few seconds, when you hit the bottom it gets rid of a loud bang and changes it with a high pitch ringing for a few seconds.

    day one purchase for me, and as its on my pre-order list i'm all for it.