MotorStorm: Pacific Rift
Truckulent.
Given Evolution's strong and oft-overlooked history developing rally games, it was no surprise when MotorStorm skidded into view on a slick foundation of variable surfaces; specifically, surfaces that remembered your path through them, bearing the scars to those who followed. But it was a surprise that it wracked up so much debt to the likes of SSX.
The relationship between the two seemingly disparate series isn't so hard to fathom, though. Throughout the original game's half-dozen tracks, there was a feeling of carving your vehicle through mud-slicks and rubble like a snowboard digging into the powder, and desperately boosting and wrenching the analogue stick in hope of grinding enough of the world beneath your wheels to stay on course. Track position - most often the path of optimal grip - was a resource fiercely guarded and easily lost.
Much as we liked the effect though, leaving ruts in the mud was probably a bit inconsequential as you drove through boneyards at 90mph. Playing an 80 per cent-complete version of Pacific Rift, you suspect the devs felt the same. With the reduced focus on terrain deformation, the grip thing now has a new and more important playmate: potent secondary routes. More than just a winning high road and losing mud-slick below, the alternatives here benefit from increased boost-cooldown from water pools and other options to test and then reward accomplished players. It's no longer about whether you're good enough to hold the high road; it's whether you're good enough to make the most of the road you're on.

AI racers are still violent and competitive, and you can still take a whack at them if you're outside a cab.
You still use boost constantly, waiting impatiently for it to cool off or timing peak usage to coincide with huge jumps, so that you can let go as you soar through the air, or to end just before a section you can't help but slow for, but the introduction of water pools to cool your vehicle is impactful and when done right, as Oli pointed out last month, it's an object lesson in track design. Tracks also do well juggling MotorStorm's many vehicle types, with thoughtful ramps and jumps, each of which has differing implications for the cast of bikes, trucks, buggies, ATVs, and now of course monster trucks.
Cascade Falls, which we've played in every build so far, also improves on every lap. Its deep-water ponds with marked out shallows, barricaded shortcuts with mouse-hole entry points and layers of foliage present new challenges, backed up by more traditional obstacles: narrow high and low bridges and ramps to potentially switch low to high, tightening corners on mushy surfaces to punish overzealous boosters, and a final wide, banking half-pipe corner to reward those who've kept a bit in the tank. There are also hot-air balloons in the background, of which we approve, obviously.

Water makes a big difference, although the splash effects are a bit, er, wet.
Cascade Falls is one of the Water tracks, but there are also Air and Earth alternatives and of course Fire, which we hadn't seen before. When we do, the Wildfire circuit immediately threatens to disrupt the game balance with semi-molten magma piles strewn across its smoky, volcanic terrain, which prove fatal on contact, but in practice they're only damaging when you short a jump and end up going for a boiling swim, sinking (rather unconvincingly) into the surface texture and, more importantly, having to reset to track and losing vital seconds.
The other implication of all this heat is boost that heats up faster, and to offset this Wildfire is host to several large misting tunnels for drive-through hosing. As ever, you learn the hard way which are on the best path; it might seem obvious to swing wide at the last corner to cool off for the final lap, but if you put the boost into the red at the brow of the previous hill, and then hold off as you fall to earth and navigate a tight, boost-free corner to the start/finish line, you're better off anyway.
Finally we get to tackle Rain God Spires again in split-screen two-player, which is equal in frame-rate terms to single-player although perhaps a bit toned down in texture quality, with a vertical split dividing the two players' viewpoints. Bashing the other guy around is fun (especially when the other guy is Eurogamer's Rob Purchese), but coming-togethers are inevitably infrequent because of the way MotorStorm packs tend to stretch out, despite more forgiving AI. We fancy the split-screen feature more for four-player, which we've yet to see but are assured will be included. Rain God Spires is also likely to be the track released as part of the Pacific Rift demo this week, so you might get to make your own mind up soon.
Throughout the latest build, we're also able to put the monster truck to the test, and it's worth revisiting because our initial assumption - that it would lack in grip but compensate with strength - appears to have been back to front. The monster holds the track surprisingly well, and is certainly resilient, surviving barrel rolls and on-track collisions that cripple others in the field.

The game is prettiest close to the coast and deep in the jungle.
But it's also easy to push into a lateral roll, and while it stomps ATVs and bikes and happily surfs across everything else bar the big rig, riding gratuitously over a racing truck is more likely to slow you down than anything. There are tweaks to the other vehicles, too, including the oft-mentioned bunny hop and duck manoeuvres for bikers and quad-riders (both accessed with d-pad combos), but we haven't been able to play the whole lot yet so we'll leave it at that for now.
Probably the biggest surprise in the latest build though is, well, how drab it looks. There are times when there's cohesion between the beautiful, mountainous horizons and less exotic foreground visuals, but it still looks better in replays than it does on the go, as miles of monotonous volcanic rock and dust and mud rush beneath your tyres anonymously and the magma piles at the track edge look like lumps of mouldy jelly, although the embers on the breeze and juxtaposition of heat haze and water mist compensates to some extent. Rain God Spires and sections of Cascade Falls are much prettier, but The Island still has some way to go before it matches the best Monument Valley offered two years ago.

We've only done it one-on-one, but the four-player shots look promising. Unless they're cheating again!
That said, at this point we've seen most of the environments in MotorStorm: Pacific Rift (and over a quarter of the game's 16 tracks), and played with most of the vehicles. Leaving the four-player split-screen (which, we agree with Evolution, could be an excellent addition) and hopefully extensive online multiplayer aside, what we've seen suggests the same game with different tracks - but also better tracks, with more thought in layout and how to reward wily players and measured boosters, and less on how to package and broadcast technological advances to the press. Not a bad road to be on; let's hope they make the most of it.
MotorStorm: Pacific Rift is due out exclusively for PS3 in November.
You may also like...
-
Happy Action Theater Review
-
Motorola Xoom 2 Tablet Reviews
-
ModNation Racers: Road Trip Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony confirms PS Vita 1st Party digital only game prices
-
Sony explains PlayStation Vita game price strategy
-
Why Devs Owe You Nothing
-
Rockstar mulling LA Noire 2 development
-
3DS Ambassador Super Mario Bros. game updated
-
Mojang: no plans for Minecraft on Vita
-
Mass Effect 3 Demo: The First 20 Minutes
-
DICE working on multiple Battlefield 3 fixes
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Halo 4 Master Chief action figure flaunts new suit design
-
EGTV: Eurogamer playtests PlayStation Vita
-
Face-Off: Final Fantasy 13-2
-
Tim Schafer: publishers aren't evil
-
Who Killed Rare?
-
Apple begins Foxconn factories inspections
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Kingdoms of Amalur: Reckoning Review
-
App of the Day: Monkey Bump
-
Retrospective: Star Wars Episode I Racer
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Metal Gear Solid 5 expected between April 2013 and May 2014









Comments (46) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Has the vehicle selection been sped up?
That, the cheating AI and the annoyingly loud bang whenever your vehicle landed after a jump were the only real gripes I had with Motorstorm.
Oh yeah what the online game like. How easy is it to race with buddies? The first game wasn't bad after a couple of patches.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
We'll see what the demo brings!
Comment below viewing threshold Show
Think I'll wait for the Burnout Paradise update instead. Or Pure.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
+1 to evilfoxhound for discovering new phenomenon...
Comment below viewing threshold Show
Still think Motorstorm is a dull franchise though.
Comment below viewing threshold Show
*whispers* ps3 rocks
/slithers off into shrubbery
Comment below viewing threshold Show
Comment below viewing threshold Show
Give me a fukkin break. I see your stealth fanboyism with "Ignore fanboy who tries to shout down other fanboys to look smart".
Comment below viewing threshold Show
So dull that you read an article about it, read a thread about it and made a comment about it.
Yes, Foxy, because I like to have an informed opinion about the games I choose to rubbish
Comment below viewing threshold Show
I kinda agree on that one. This game sucks comments are pretty useless. Like "first". Especially since no one played the damn thing yet.
Just ignore crap like that. It always results in my machine is better than yours shit.
Comment below viewing threshold Show
After playing the Pure demo I think it plays a very diffrent game to MS so why bother comparing the two? and at the end of the day more good games (fingers and other bits crossed) are definatly a good thing for everybody.
Comment below viewing threshold Show
The Wildfire level sounds a bit naff to me, otherwise it sounds quite fun.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Something happens in these forums that has puzzled me for years. People comment on articles for games that they don't even like.
Does anyone else find that strange? I would never go to a thread about, say, Gears of War just to type "This game is crap".
See what I mean? If I don't like a game I don't go to a thread about it and post that I don't like it. It's totally pointless.
To me THAT is looking for a fight."
+1
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
No, the game will be finished now. Those 2 months will be spent correcting any minor bugs that show up and getting the discs printed and distributed. The best thing that I noticed from those screenshots is that they're still using the bike I modelled for the first game so without lifting a finger I can add Motorstorm 2 to my CV
Comment below viewing threshold Show
Comment below viewing threshold Show
Wierd, non?
Comment below viewing threshold Show
I think that all of the main and obvious flaws have been fixed such as splitscreen etc, but more importantly any word on whether they fixed that thing where cars just fly out of control when you drive over a change in terrain....It rarely happened, but it was always annoying. I suppose mentioning that it was fixed, would only be admitting that there was a problem. Still a definate buy for me.
My friend was saying that it should have a co-op mode, but I don't see what that would add, though maybe it would form more of a pack mentality which would be an interesting addition....hmmm....
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Yes, the crashing over terrain change was driving me nuts, but IIRC they actually fixed it in a patch for MS1 - at least I have a strong impression it was gone as I was finishing the game last year. 'Twould be a shame if it were to make a comeback in the sequel.
Comment below viewing threshold Show
NB) Pure demo is rubbish compared to original Motostorm.
Comment below viewing threshold Show
Motorstorm 1 boring?! It's more the spiritual successor of Burnout 3 (best arcade racer ever) than Burnout Paradise. The game isn't perfect (not many tracks, long loading, etc.) but as far as exhilarating racing goes you can't do much better than MS. The air time and the constant feel of being close to losing control of your vehicle are excellent.
Comment below viewing threshold Show
I see where you're coming from with "the spiritual successor of Burnout 3" angle, but I dunno, maybe it was the setting but I found MS1 a complete snooze fest to play.
Oh, and (as much as I like Burnout 3) Sega Rally 2 is the best arcade racer ever
Comment below viewing threshold Show
Ohh - just got an invite and the code to download the demo
Pub or games? Pub or games?
Answer: Kick off download, then pub, then games!
Comment below viewing threshold Show
Comment below viewing threshold Show
What made me cancel my pre-order of the game was that there's NO MORE SIXAXIS controls (as in vehicle driving controls) in MotorStorm 2.
I loved it in the first game, everybody I know loved Sixaxis controls... and I don't say this light heartedly because on your average PS3 title Sixaxis = SuxAss - harsh but that's how I feel about it. And now the developers stripped the Sixaxis controls from the only game that I really actually hugely enjoyed with motion controls?? NO SALE.
Comment below viewing threshold Show
checked my email today and found an email from Sony, downloading now I could do with some silly arcade racing TBH, Only got the great but serious Ferrari Challenge at the mo in terms of racers (poor PGR4 lay down it's life for new gaming!)
Comment below viewing threshold Show
Thanks for the peek Sony, you may have pushed a sale. See there are better ways than talking endlessly about your games......
Comment below viewing threshold Show
Comment below viewing threshold Show
All in all i think that MS
there's a bit in the demo that you do a huge jump in, and if you do it on a bike and max out your boost your in the air for a good few seconds, when you hit the bottom it gets rid of a loud bang and changes it with a high pitch ringing for a few seconds.
day one purchase for me, and as its on my pre-order list i'm all for it.