MotorStorm: Pacific Rift Review
Cloudy.
Version tested: PlayStation 3
Released alongside PlayStation 3 in March last year, MotorStorm was a raw, single-minded distortion of the successful WRC series that gave Evolution Studios the opportunity to make it in the first place, introducing multiple vehicle classes to the same track and playing host to the seemingly cunning technical innovation of persistent surface deformation. But while the rutted surfaces left in the wake of each lap's storm of thundering metal - and the implications for those that followed - made for easy headlines, given that they planted a flag for things that the then-four-hundred-quid console did over and above its predecessor, they never defined the first game. Instead we eulogised sensations dormant since the heyday of EA's SSX, which are now enjoying a renaissance best exemplified by the critical success of Black Rock Studios' excellent Pure a few weeks ago.
For MotorStorm: Pacific Rift, the sequel of only 18 months' construction, Evolution has left surface deformation alone to the extent that it's completely anonymous, preferring to spend its time delivering a measured response to criticisms of the first game. That means more definition for each each vehicle class, a tweaked boost system, and alternative routes designed to emphasise these changes across more numerous circuits. Impressively, the developer also finds time to repatriate split-screen racing after the former genre staple's spell in the downloadable wilderness.
This is always-on racing, another 16 tracks of constantly fighting for grip, dodging obstacles, searching out the optimal route, and straining for speed across grass, mud, rock and water, where you can never resort to autopilot because smashing your vehicle up inevitably follows, and having to rebuild speed is a price too high to pay often and still succeed. Making the most of your vehicle's turbo boost is still vital, and fiery lava levels and pooled water elsewhere play into the way you approach each track. Water has implications that taper from the biggest to the smallest vehicle classes, uncorking relentless top speed for big rigs ploughing the pacific surf and easing but not eliminating the heat build-up in other, faster classes like bikes and racing trucks, while nearby lava accelerates overheating considerably.

Bigger vehicles are occasionally able to reshape the track by crashing through a wall or loosening some perilous scenery, but these are less important factors than vehicle and route selection.
Individual circuit design is more elaborate than before, and each track now resides within a distinctive overarching label. Earth tracks are predictably dense and muddy affairs, while Air magnifies the first game's occasional rock-hopping and multiplies the number of big jumps to accentuate frantic last-minute adjustments before each ramp, often teasing you with several options. Fire tracks are a battle to avoid the grim, scorching embrace of molten rock gathered around unpredictable plateaus, inclines and tunnels hewn by the volcanic activity shown off in the background, and Water circuits are similar to Earth, but with more emphasis on plotting a route to either match your vehicle to or divide it from the streams and pools that will embolden or drown it. All are full of interlinked pathways that add or subtract from your momentum depending on what you're driving.
Some of these tracks are brilliant. The Edge takes Rain God Mesa's sliding-off-a-cliff bit and drags it out for most of its rocky duration, pocked with subtlety, and Caldera Ridge begins with a brilliant downhill rush trailed by a brief tweak to the camera angle, which also dares you to cut the corner with a jump that has to be inch-perfect. Sugar Rush is another highlight: a fantastic dash through a Swiss-cheese warren of rusted metal buildings, dividing its routes across several floors with patchwork ramps and gangways before sending you through a plantation thick with threat.
The rows of sugar cane pulverise bike-riders and overturn buggies and even heavier vehicles, but a monster truck can beat a path through them that weaker classes can follow, and while these little inter-vehicle harmonies are more occasional than perhaps expected, the different vehicle classes are individually refined too, most notably with the excellent bikes, for which steering is now responsive enough to justify their fragility. Buggies can boast of the same considered balance, but the tracks make different demands of them, and the new monster trucks are towering, top-heavy bullies. The main Festival mode, where players tackle around a hundred events gradually unlocked by an experience-based ranking system, plays on these distinctions to compensate for its inevitable repetition, and there are some great individual battles among its many race 'tickets', peaking with a lone bike fighting through a 15-strong pack of monster trucks and big rigs.
But these moments of inspiration are ultimately fleeting. The bumpy downhill rush of Caldera Ridge is unique, despite its obvious potential, and the majority of tickets attempt to perform too many of the game's many instruments in chorus, which comes across as noisy and indistinct. Equally, too many of the tracks force you into uphill struggles that emphasise a general lack of speed, while some of them layer on too many branching paths until you actually get lost; and although the bikes and buggies are almost always great, other vehicle classes are weaker or still too similar to one another: the big rigs are ponderous, rally cars have many of the buggies' weaknesses but few of their redeeming features, and the mudplugger's mundane handling is less flattering even than its name. Monster trucks are best in the hands of the AI, where they're used to smash and intimidate you, but they're too often lost for balance or grip when you get behind the wheel. The tickets force you to use all the vehicles at some point - a decision no doubt taken to show you around the game, but one that backfires occasionally when the choice is only between tedium and obsolescence.
In amongst the traditional 16-vehicle races there are also Eliminator and Speed events, which have to be unlocked by avoiding crashes or finishing within a certain time limit in the preceding race. Eliminator, where the last-placed car is blown up every 15 seconds, is good but inessential, and Speed, where you manoeuvre between checkpoint gates marked by flares, is ultimately frustrating because the game only shows you the next checkpoint, rather than the next two. With grip at such a premium and speed obviously a necessity, you almost always need several attempts to memorise the route before you can orientate yourself correctly each time and get on with the business of trying to get to the end with time left on the clock.
Visually, Pacific Rift has turned out better than we had been led to expect by preview builds and trailers, as the lighting conditions, which change depending on the time of day, and draw distance and horizon graphics restore a reputation blemished by a few ugly near and middle-distance textures. The first game's troubling glitches have been all but eliminated, too: we only blew up at a terrain transition once in the whole game, whereas the original was often guilty of letting you down in that regard. Negligible load times for the simplified vehicle selector and a near-instant restart from the pause menu are much-needed additions as well, even if tracks do initially take a while to load, and online there's a ranking system, better matchmaking and very little noticeable lag to record, while the promised split-screen racing sacrifices less detail than you would expect, even with four players. The frame-rate rarely tumbles from 30fps in the ten hours it takes to reach the latter stages of the Festival.

There are 50 Trophies to unlock, and while many are predictable there are a couple of good ones, including one for executing barrel rolls.
However, the inconsistent quality of Pacific Rift's tracks and vehicles ultimately gets the better of it, and there are other problems to compound these drawbacks. It's all too easy to dominate for half the Festival's duration, and when the difficulty does ascend as you graduate to ranks 5 and 6 you're allowed almost no mistakes in the quest for a top-three position. As a result you start to feel worse about being taken out when you can hardly anticipate it - rejoining a thoroughfare on a bike just as a monster truck surges through at improbable speed, for example. You have to let go of the urge to only move on when you achieve gold medals in order to stave off crippling frustration, and despite an experience system that unlocks more events even without the shiniest medals, the challenge of levelling up is only really relevant just as the Festival tightens toward its conclusion, by which time the contrasting sensations of repetition and frustration have almost squeezed out the moments of real entertainment that are intermittently promised by the first few hours of easy progress.
Those moments, when MotorStorm: Pacific Rift is at its best, are the ones where it lives up to its name - dragging a flimsy bike or buggy around searching for grip in the path of the devastating storm of your opposition - and of its 16 circuits around half are clever, challenging and memorable, at least in spurts, and serve the enjoyable multiplayer better than the patchy campaign. There, too much of your time is spent grinding second-choice metal in search of elusive pace, or cursing imperious AI and unpredictable catastrophe, and in the battle between the game's infrequent but electrifying highs and its frustrating lows, the result is too close to stalemate to match the first game's understated achievement.
7 / 10
You may also like...
-
Happy Action Theater Review
-
Motorola Xoom 2 Tablet Reviews
-
ModNation Racers: Road Trip Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Why Devs Owe You Nothing
-
Sony confirms PS Vita 1st Party digital only game prices
-
Sony explains PlayStation Vita game price strategy
-
Rockstar mulling LA Noire 2 development
-
Halo 4 Master Chief action figure flaunts new suit design
-
Face-Off: Final Fantasy 13-2
-
Mojang: no plans for Minecraft on Vita
-
3DS Ambassador Super Mario Bros. game updated
-
DICE working on multiple Battlefield 3 fixes
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Who Killed Rare?
-
Mass Effect 3 Demo: The First 20 Minutes
-
Kingdoms of Amalur: Reckoning Review
-
EGTV: Eurogamer playtests PlayStation Vita
-
Tim Schafer: publishers aren't evil
-
App of the Day: Monkey Bump
-
Apple begins Foxconn factories inspections
-
Gotham City Impostors Review
-
Ridge Racer Unbounded delayed by four weeks
-
Retrospective: Star Wars Episode I Racer









Comments (121) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh well. Might try it when I see it in the bargain bin.
This also reminded me of something regarding DLC. I bought the first MotorStorm along with the PS3 on launch, and some of its DLC too.
As a result, because I also bought DLC later on, I expected MotorStorm 2 to be a HUGE improvement in order to justify buying another (nearly identical) game that wouldn't use the same (bought separately) tracks that cost me money and space in the HDD.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm sure it's smashing fun though
Comment below viewing threshold Show
downloaded the Beta of Pacific Rift, enjoyed that too.
im gonna buy it, i love the graphical style to be honest, even in the beta build, its a welcome change to the usual bloomed filterness of other games, plus i just love the whole concept of monster truck vs motorbike.
i stopped paying attention to review scores ages ago, the actual content of the review holds up well. some uninspired trackd design a few naff textures and still paper thin single player..
i can live with that
dead space and MS
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
There's a strong smell of cock round here. Have you belched?
Comment below viewing threshold Show
Comment below viewing threshold Show
I took your advice and read the Rez HD review. When I got to the "esoteric rollercoaster" part I had to stop. I never thought I would come across a description of a roller coaster (be it literal or figurative) that would include the word esoteric. If that's not trying to look smart with right-click > Synonyms then I don't know what is. Truth be told the word has been so overused in recent years that it has an opposite effect on the reader, thus becoming exoteric- its antonym. Now that is comedy!
Comment below viewing threshold Show
Comment below viewing threshold Show
ps3lol etc....
Comment below viewing threshold Show
Though I hate the sound of the required perfection on the later stages. As long as you can qualify with a reasonably clean run, I don't mind that a gold medal is the preserve of perfectionists. But when progress, new challenges and unlocking new tracks comes to a screaming halt with the slightest imperfection in a run, it sucks.
Yes WipEout HD, I'm looking at you.
Comment below viewing threshold Show
nice to know, i found the majority of the time with MS i was online. So the criticism of the tickets and such won't really bother me so much. Was more a means to unlock vehicles in the first one.
Provided the online is as well populated as the first one i'll be happy.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Do you guys not sleep or have jobs??! Just curious that's all.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Now where is the Fable 2 review.
Comment below viewing threshold Show
Comment below viewing threshold Show
I bet that Fable 2 will be a 9... now that Edge gave it a 9.
I noticed that EG tends to get their scores from Edge if they can. Otherwise the scores are all over the place.
Comment below viewing threshold Show
I wasn't that impressed with the demo at first but repeated plays grew on me so I think I'm still buying the game. The question is do I pick it up on the 7th November or wait until after Christmas seeing as there's so much other stuff out and it doesn't seem to be a must-have.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Why?
Can't the PS3 with its standard HDD record data during a race so you can watch it afterwards from different angles and with all those spectacular crashes in slo-mo? Or are the developers afraid that everyone will notice the rather cheap (cheating!) A.I. if you could?
Comment below viewing threshold Show
Comment below viewing threshold Show
I wish people would mention stuff like this
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
7/10 is a fair score because there´s dozens of games like this !
And LBP should have had 7/10 too
.
Comment below viewing threshold Show
The PSN demo is at least 1½ months old (=beta) and the final game is much better looking (According to 1UP).
I didn't notice any slow daown or tearing... but it lacked polish and AA.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'll check that out then. I'm going to miss on this until some £age comes off the price. My current pre-order list is way too massive and any excuse to chop it down, credit crunch stylee is welcome at the moment!
Comment below viewing threshold Show
Comment below viewing threshold Show
I've seen better. Try dropping a comment about MGS4 in there with it.
Comment below viewing threshold Show
Comment below viewing threshold Show
The first was a graphical showcase but lacked depth and options and I cant help feeling the same with the sequel even if they have addressed issues that should have been fixed in the first.
Comment below viewing threshold Show
No need but cant wait to post "better than Resistance 2 then" on the comments for Gears 2 10/10 review.
Comment below viewing threshold Show
They then compund this nonsense by using rubber banding to get all the cars to catch you up no matter how fast you are going. Burnout realised this wasn't fun and at least tweaked theirs so that you don't see a car crash and then somehow overtake you five seconds later.
Epic fail.
Comment below viewing threshold Show
Have you played it?
The final game... not the beta/demo...
Comment below viewing threshold Show
Next year... is *da* year!
Comment below viewing threshold Show
Comment below viewing threshold Show
The Demo of this rocks, worth a DL for anyone who is 50/50 about the full title.
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm not complaining, just wondering...
Comment below viewing threshold Show
Comment below viewing threshold Show
Why such a prick?
You obviously CONTINUE to be a troll and only have hate towards the PS3. Just stay out of PS3 related threads instead of trolling.
Comment below viewing threshold Show
You don't need to make it look like average videogames on a console you don't own give you any kind of satisfaction. That would be ridiculous indeed.
Comment below viewing threshold Show
Edit: I notice also that in the demo, they give you a choice of 2 light vehicles and the track is the one I've seen mentioned as being a standout in most reviews (and it is a great track, and fun on the motorbike I picked). Sounds like the demo is giving a somewhat better impression of the game - Fair play to them. But if you liked the demo, its no guarantee you wont get bogged down in the main game, as you tended to in the first game.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Question: isn't the review a bit early?... thought the game was due for release mid november?
I'm not complaining, just wondering...
Actually you tend to complain about anyone who doesn't say a PS3 game is brilliant or dismisses a game based on the demo (you know the thing games companies release to show you how the end product plays). I notice that anytime you don't like a demo, you say it's from beta code and surely can't be used to form an opinion of a game. Reality cheque here! Demos are released precisely to allow people to form an opinion of a product and boost sales. They most certainly are not cut from buggy beta code either.
Comment below viewing threshold Show
Comment below viewing threshold Show
Cockpit view, and sixaxis controls worked perfectly for Big Rigs. It was great fun, unlike most vehicle classes I tried the tilt controls on.
Comment below viewing threshold Show
Later.
Comment below viewing threshold Show
You are mixing things up a bit and drawing wrong conclusions.
1) I mentioned that the PSN demo (which is bad IMO) is 1½ months old beta/demo - this is a FACT and not my speculation or "hope".
100% same demo as on Qore (over a month ago) which was allready a few weeks old and 1UP talked about it in their podcast and about how much better later builds were. Of course they are also making stuff up?
Reason for mentioning this is that people should not judge the game on the demo and panic reg. graphics. See IGN video review which is much nice looking. Of course no need to look at that either...
Sony should not have released a old and dull demo of the game - they are not selling the game well.
2) I ask about the early post of the review - was hoping that the game might have been pushed forward a bit since reviews
are allready popping up more than a month before release.
3) I'm not complaing about the MS
Comment below viewing threshold Show
[link url=http://ps3.ign.com/do r/objects/965107/motorstorm-2/videos/motorstorm2_vidreview_1 01708.html
]http://ps 3.ign.com/dor/objects/965107/mo...[/link]
Shows of some of the different environments and gameplay elements which is not in the dull demo
Comment below viewing threshold Show
This is precisely why I didn't like MotorStorm, and why I deleted the Pacific Rift demo after 5 minutes when it was clear it was just more of the same. Having to driving perfect laps in such unpredictables races isn't fun at all imo. And compound that with the elastic band AI; even if you drive a series of great laps, if you then crash you'll see half the field whizz by.
I'm usually a sucker for driving games, but this series seems to intentionally wallow in everything I dislike about arcade racers.
Comment below viewing threshold Show
You'll have to wait for it to become available on budget - too much other stuff to play this side of Christmas
RE: Frame rate on the demo
They included a new "juddery" effect when you activated boost for this version - I thought it was frame rate issues at first but it was an effect. Might explain your experience.
Comment below viewing threshold Show
The demo seems that the game has taken some major steps backwards.
Poor graphics in places. The ground (at the start of the race featured in the demo) is a single flat polygon with texture applied. No bump mapping at all.
The physics and handling seem "off". Hard to explain what's wrong, but it just doesn't work for me.
And the camera seemed to sit slightly off horizontal, which was tiring to watch.
MS1 was the first game I played on my launch day PAL PS3 and was miles ahead of anything I'd played on PS2 in terms of Gfx,SFx etc, but MS2 just doesn't feel special at all. In fact, I only played it 3 times before getting annoyed and switching it off.
Comment below viewing threshold Show
Comment below viewing threshold Show
This is underrated here, but PS3 exclusive so makes sense.
Comment below viewing threshold Show
Comment below viewing threshold Show
For all of you PS3 fans who think Eurogamer has some sort of 360 bias. Well if they do there must be a reason right? Maybe the 360 actually is a better console with better games. Live with it.
Comment below viewing threshold Show
BAD and STUPID marketing on Sony's part. I can only recommend people to check out IGN video review for real footage.
Comment below viewing threshold Show
Comment below viewing threshold Show
To all the clinically depressed xbot trolls in the wrong comments page, can you gargle some mouthwash or something cus' there really is a strong smell of cock round here.
I do hope PS3 owners rise above this kind of B.S and don't pathetically hang round Xbox review comment pages fanning the flames that personally I wouldn't piss on. We're better than that. You only have to listen to the bile that's spewed from their ignorant vapid mouths on xbox live in Halo 3 or COD4 to understand they're a disgrace to the human race.
Comment below viewing threshold Show
Actually re-reading that paragraph is making me think twice about whether I do actually want this game or not. I may wait and pick it up for £20 sometime next year. I absolutely loved Pure and although MotorStorm PR will be more varied, I cannot see it being more fun (the demo certainly wasn't). I think I may cancel my pre-order after all... isn't the game out the same day as LittleBigPlanet now?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Yeah 7/10 seems very low for Dead Space. That they also gave Alone in the dark 7 makes me take Eurogamers reviews with a huge pinch of salt.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
/Joey
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Brilliant!
Well done for not trolling comments section that you have no interest in, that's called being an adult. But believe me your fellow PS3 owners are no better than those pesky 'xbots'.
Shame about the 7/10, this was one of the games I thought I'd get with my PS3 around chrimbo time, but rubber banding AI is a massive no no for me. Let's see how Resistance turns out huh?
Comment below viewing threshold Show
And you know that because you played it?! Furthermore, the greatly over-hyped first part scored a gigantic full point higher...
Comment below viewing threshold Show
I got the original at release and stopped playing it a couple of hours and then gave up on acccount of the sameyness of it all. Never understood why it was nearly universally lauded.
Comment below viewing threshold Show
Same. I just can't understand all the hype over Pure. It's more of an extreme sports game than it is a racer.
MS, on the other hand, is about as close to an off-road Burnout as we're going to get without Criterion doing it themselves. It certainly captured the same kind of 'almost losing control' thrill that series did at its best.
Comment below viewing threshold Show
Totally agree. It's more 'Burnout' than Burnout Paradise IMO.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Damn, by the demo, this doesn't deserve a 7 and if you didn't even try the game online, shame on you.
Comment below viewing threshold Show
Comment below viewing threshold Show
Bollocks to that, should've been in there to start with and if it had to be patched in later, should've been free
Comment below viewing threshold Show
Comment below viewing threshold Show
Result: Eurogamer.net is XboxFanGame
Comment below viewing threshold Show
Once you've played The Rift you've played some of the best this gen has to offer in terms of racing, period. It's just awesome. And then being able to pick any server (i.e. EU, US, etc.) and all the other stuff, wow ...
Game is a 9/10 for me. I wanted it purely for the split-screen motion control, as the latter is such a big hit with the non-gamer crowd that visits our place.
Oh, and track deformation is definitely still in and look much better than ever before.
I feel this game has been greatly underrepresented by the gaming press, just as Pure has been totally overhyped, especially when you put the two next to each other.
[link url=http://www. niwra.nl/tmp/MSPR_niwrA_12.jpg
]http://www. niwra.nl/tmp/MSPR_niwrA_12.jpg
[/link]
[link url=http://www. niwra.nl/tmp/MSPR_niwrA_18.jpg
]http://www. niwra.nl/tmp/MSPR_niwrA_18.jpg
[/link]
http://www. niwra.nl/tmp/MSPR_niwrA_20.jpg
And how wonderfully the track changes with the different lighting:
[link url=http://www. niwra.nl/tmp/MSPR_niwrA_24.jpg
]http://www. niwra.nl/tmp/MSPR_niwrA_24.jpg
[/link]
And another great shot or two:
[link url=http://www.n iwra.nl/tmp/MSPR_niwrA_4.jpg
]http://www.n iwra.nl/tmp/MSPR_niwrA_4.jpg
[/link]
[link url=http://www. niwra.nl/tmp/MSPR_niwrA_11.jpg
]http://www. niwra.nl/tmp/MSPR_niwrA_11.jpg
[/link]
All just quick photo-mode stuff! And yes, the game really does look like this when playing. It's amazing. And then with the awesome physics (think Burnout style crashes but slightly better)
Comment below viewing threshold Show
It's probably the best looking racer I've ever played. I've had it since Friday(imported). I've taken about 100 pics in the photo mode(which is great fun, btw).
Here's some of my favourites...
<a href="http://i38.tinypic .com/2ahuzc9.jpg
">http://i38.tinypic .com/2ahuzc9.jpg
</a>
<a href="http://i38.tinypic .com/24w63id.jpg
">http://i38.tinypic .com/24w63id.jpg
</a>
<a href="http://i36.tinypic. com/r2jfwl.jpg
">http://i36.tinypic. com/r2jfwl.jpg
</a>
<a href="http://i35.tinypic .com/35k72o6.jpg
">http://i35.tinypic .com/35k72o6.jpg
</a>
<a href="http://i36.tinypic .com/2zsoa9x.jpg
">http://i36.tinypic .com/2zsoa9x.jpg
</a>
It really does look stunning.
Track design is also incredible. Best of any racer I've ever played.
Comment below viewing threshold Show
Motorstorm 2 is an absolute corker, if you like the first prequel, you'd definitely love this even more! The graphics are vastly superior and much more detailed. The loading times have been reduced alot, overall it's just amazing; more tracks more terrains, more challenges AND splitscreen, what more could you ask? (replays?)
By the way, it also has Photo Mode, so you can now pause the game and really go to town and scrutinise all the details to your hearts content and save them too! (As shown by the previous posters above^)
9/10
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm upgrading my score from 9/10 to 10/10 for this game. It keeps surprising me how good this is, and how much better than anything else, never mind the original. I don't think I've found myself disagree with Tom a lot on reviews, but on this one it's a big disagreement.
Comment below viewing threshold Show
I know you shouldn't take Reviews for granted.
But personally this game delivers a stunning experience, I hope Evolution studios continue there ambition to create a sweet off road racing game as they clearly have some very unique ambitions that you don't see in the Industry. I love how they took the Burnout concept and took it too Off road racing but with twists that make it unique all together.
The way Motorstorm is thought out and realised must have taken lot of work to predict how Each different track on the same level should be. The feeling of the racing is intense brutal and beautiful all together i am really just astonished by this.
For me this game is best arcade and most unique arcade racer i have played its fun brutal hectic and chaotic.
Ohh yeah i have played Sega Rally - Outrun - Burnout and all those other arcade racers yeah Even Wipeout HD but motorstorm is my choice for fun in 2008 and probably 2009.
From playing this game its been one hell of a ride with amazements all together (broken factories, stunning waterfalls, caves with river, hot lava, blinding sun and nasty trees, huge jumps, hidden tracks that looks amazing)
Example Driving in a small tunnel very fast and when you see the light you are presented to a great jungle like environment This is the "The Rift"
Again i am really astonished by this game and how it all are put together. If motorstorm isn't innovation i have a hard time believing what innovation then is.
Comment below viewing threshold Show
Best driving game I've played for years, and so very beautiful... 9/10
A mile better than the particularly vanilla Pure too.
Comment below viewing threshold Show
7/10 is a bad scrore. The review infact was a complete nightmare to read, sort it out.