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MotorStorm: Pacific Rift Review

PlayStation 3 Review by Tom Bramwell

19 October, 2008

Page 2 of 2. <- Page 1

But these moments of inspiration are ultimately fleeting. The bumpy downhill rush of Caldera Ridge is unique, despite its obvious potential, and the majority of tickets attempt to perform too many of the game's many instruments in chorus, which comes across as noisy and indistinct. Equally, too many of the tracks force you into uphill struggles that emphasise a general lack of speed, while some of them layer on too many branching paths until you actually get lost; and although the bikes and buggies are almost always great, other vehicle classes are weaker or still too similar to one another: the big rigs are ponderous, rally cars have many of the buggies' weaknesses but few of their redeeming features, and the mudplugger's mundane handling is less flattering even than its name. Monster trucks are best in the hands of the AI, where they're used to smash and intimidate you, but they're too often lost for balance or grip when you get behind the wheel. The tickets force you to use all the vehicles at some point - a decision no doubt taken to show you around the game, but one that backfires occasionally when the choice is only between tedium and obsolescence.

In amongst the traditional 16-vehicle races there are also Eliminator and Speed events, which have to be unlocked by avoiding crashes or finishing within a certain time limit in the preceding race. Eliminator, where the last-placed car is blown up every 15 seconds, is good but inessential, and Speed, where you manoeuvre between checkpoint gates marked by flares, is ultimately frustrating because the game only shows you the next checkpoint, rather than the next two. With grip at such a premium and speed obviously a necessity, you almost always need several attempts to memorise the route before you can orientate yourself correctly each time and get on with the business of trying to get to the end with time left on the clock.

Visually, Pacific Rift has turned out better than we had been led to expect by preview builds and trailers, as the lighting conditions, which change depending on the time of day, and draw distance and horizon graphics restore a reputation blemished by a few ugly near and middle-distance textures. The first game's troubling glitches have been all but eliminated, too: we only blew up at a terrain transition once in the whole game, whereas the original was often guilty of letting you down in that regard. Negligible load times for the simplified vehicle selector and a near-instant restart from the pause menu are much-needed additions as well, even if tracks do initially take a while to load, and online there's a ranking system, better matchmaking and very little noticeable lag to record, while the promised split-screen racing sacrifices less detail than you would expect, even with four players. The frame-rate rarely tumbles from 30fps in the ten hours it takes to reach the latter stages of the Festival.

'MotorStorm: Pacific Rift' Screenshot 2

There are 50 Trophies to unlock, and while many are predictable there are a couple of good ones, including one for executing barrel rolls.

However, the inconsistent quality of Pacific Rift's tracks and vehicles ultimately gets the better of it, and there are other problems to compound these drawbacks. It's all too easy to dominate for half the Festival's duration, and when the difficulty does ascend as you graduate to ranks 5 and 6 you're allowed almost no mistakes in the quest for a top-three position. As a result you start to feel worse about being taken out when you can hardly anticipate it - rejoining a thoroughfare on a bike just as a monster truck surges through at improbable speed, for example. You have to let go of the urge to only move on when you achieve gold medals in order to stave off crippling frustration, and despite an experience system that unlocks more events even without the shiniest medals, the challenge of levelling up is only really relevant just as the Festival tightens toward its conclusion, by which time the contrasting sensations of repetition and frustration have almost squeezed out the moments of real entertainment that are intermittently promised by the first few hours of easy progress.

Those moments, when MotorStorm: Pacific Rift is at its best, are the ones where it lives up to its name - dragging a flimsy bike or buggy around searching for grip in the path of the devastating storm of your opposition - and of its 16 circuits around half are clever, challenging and memorable, at least in spurts, and serve the enjoyable multiplayer better than the patchy campaign. There, too much of your time is spent grinding second-choice metal in search of elusive pace, or cursing imperious AI and unpredictable catastrophe, and in the battle between the game's infrequent but electrifying highs and its frustrating lows, the result is too close to stalemate to match the first game's understated achievement.

7/10

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Comments: 1-50 of 130 in total | next 50 »

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absolutezero
19/10/08 @ 23:00
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Embargo Embargo they drink it in the Marketing Dept.
yupyupno
19/10/08 @ 23:04
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second!
200k
19/10/08 @ 23:05
#3
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Excitetruck: Pacific Rift
SeesThroughAll
19/10/08 @ 23:09
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Not enough an improvement then?

Oh well. Might try it when I see it in the bargain bin.

This also reminded me of something regarding DLC. I bought the first MotorStorm along with the PS3 on launch, and some of its DLC too.

As a result, because I also bought DLC later on, I expected MotorStorm 2 to be a HUGE improvement in order to justify buying another (nearly identical) game that wouldn't use the same (bought separately) tracks that cost me money and space in the HDD.
Edited 1 times, most recently on 20/10/08 @ 00:11
Ryze
19/10/08 @ 23:10
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Oh well... nowt spesh
elephant_stone
19/10/08 @ 23:10
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Excite Truck was way more fun than Motorstorm...Motorstorm 2 look and plays very much the same as number 1...I dont think i'll bother (too many other games to get!)
gohda
19/10/08 @ 23:11
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i still want it
sirtacos
19/10/08 @ 23:11
#8
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7?
woodnotes
19/10/08 @ 23:12
#9
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No 'PS3lol' yet? Impressive!
N@
19/10/08 @ 23:13
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PS3lol
woodnotes
19/10/08 @ 23:15
#11
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'PS3lol'lol
BartonFink
19/10/08 @ 23:17
#12
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So no improvement over the original then? I think I will give this a miss, really didn't get on with the first one.
Syrok [mod]
19/10/08 @ 23:17
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It's too late for that. The kids are back tomorrow. :)
squarejawhero
19/10/08 @ 23:18
#14
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HA! I can better that -

Pissy3lol
tobsen
19/10/08 @ 23:18
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No word on the driving physics? Judging from the demo, they have changed quite a bit, and not for the better...
UKGN_Zoidberg
19/10/08 @ 23:30
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Didn't like the first one and the demo didn't improve things. Although it did have Jesus Built My Hotrod by Ministry which was nice.
Mudo
19/10/08 @ 23:35
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I saw the trailer for this in the cinema before Burn After Reading and was astonished by how shit the advert was. And how rubbish the game looked
I'm sure it's smashing fun though
JohnnyHeaven
19/10/08 @ 23:49
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enjoyed Motostorm 1

downloaded the Beta of Pacific Rift, enjoyed that too.

im gonna buy it, i love the graphical style to be honest, even in the beta build, its a welcome change to the usual bloomed filterness of other games, plus i just love the whole concept of monster truck vs motorbike.

i stopped paying attention to review scores ages ago, the actual content of the review holds up well. some uninspired trackd design a few naff textures and still paper thin single player..

i can live with that

dead space and MS:PC here i come
rowsdower
20/10/08 @ 00:21
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That was a pretty wordy, flowery, and tough to read review. Was the EG editor on a fag break for that one?
Stormflood
20/10/08 @ 00:25
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No surprises.
Tetragammatron
20/10/08 @ 00:30
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rowsdower, try the Rez HD review ;)
barnard666
20/10/08 @ 01:18
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I dont think the franchise has the depth of something like burnout, unless they give a major overhaul. There will be a third one I am sure, hopefully it will have a substantially widened feature set.
hy4000uk
20/10/08 @ 01:38
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lol Year of the PS3
Kenshin001
20/10/08 @ 01:42
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Seems Evolution fixed most or all of the crticisms of the first but with little payoff. More tracks, less loading times, reduced rubber band AI, splitscreen added = lower score! Anyway, loved the first one and will be getting this. Looking forward to some Monster Truck races online.
PrivateJoker
20/10/08 @ 02:01
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If a review on eurogamer is enough to make your mind up on whether to buy a game or not then I think you've probably missed tons of classic games over the years...
PrivateJoker
20/10/08 @ 02:03
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@hy400uk

There's a strong smell of cock round here. Have you belched?
hy4000uk
20/10/08 @ 02:29
#27
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I dont smell anything, although I don't have your cock sniffing experience so that's not really worth much
flyingsupernerds
20/10/08 @ 02:46
#28
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Oh, PrivateJoker. You made me laugh quite hard. Well done.
CunningLinguist
20/10/08 @ 02:59
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@Tetragammatron

I took your advice and read the Rez HD review. When I got to the "esoteric rollercoaster" part I had to stop. I never thought I would come across a description of a roller coaster (be it literal or figurative) that would include the word esoteric. If that's not trying to look smart with right-click > Synonyms then I don't know what is. Truth be told the word has been so overused in recent years that it has an opposite effect on the reader, thus becoming exoteric- its antonym. Now that is comedy!
davisorle
20/10/08 @ 03:38
#30
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So this is more like a big expansion since its the same game more or less with no major graphic or gameplay improvements. Or Im getting it wrong? And why the 7 rate
t8yman
20/10/08 @ 04:41
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Pure FTW.

ps3lol etc....
3william56
20/10/08 @ 04:57
#32
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Remember children, 7 does not equal bad, it just means a good game, but not massively outstanding. And for a sequel, not that much of a improvement over the original. If you're unsure, have a pop at the demo. Which I intend to do tonight, with some hope as I loved MS1 (up until I got horribly stuck on a dumb ass headlamp-free night race level :/ ).

Though I hate the sound of the required perfection on the later stages. As long as you can qualify with a reasonably clean run, I don't mind that a gold medal is the preserve of perfectionists. But when progress, new challenges and unlocking new tracks comes to a screaming halt with the slightest imperfection in a run, it sucks.

Yes WipEout HD, I'm looking at you.
ozallez
20/10/08 @ 05:04
#33
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"and online there's a ranking system, better matchmaking and very little noticeable lag to record"

nice to know, i found the majority of the time with MS i was online. So the criticism of the tickets and such won't really bother me so much. Was more a means to unlock vehicles in the first one.
Provided the online is as well populated as the first one i'll be happy.
Kryon
20/10/08 @ 05:41
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MotorStorm: Pacific Rofl
Digital~Orgasm
20/10/08 @ 06:18
#35
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I'll still be getting it, loved Motorstom so will love this too.

Digital~Orgasm
20/10/08 @ 06:20
#36
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By the way, howcome people are commenting on this at ungodly hours??!!


Do you guys not sleep or have jobs??! Just curious that's all.
Gradius
20/10/08 @ 06:23
#37
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Not everyone who comments here is from europe
Edited 1 times, most recently on 20/10/08 @ 07:23
drumbaby
20/10/08 @ 06:27
#38
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But this is Eurogamer...
Banksy
20/10/08 @ 06:31
#39
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[Quote]But this is Eurogamer...[/quote]

Then why is it run by (and read by) Brits?
muscleblade
20/10/08 @ 06:47
#40
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Yet another mediocre PS3 exclusive.

Now where is the Fable 2 review.
Edited 1 times, most recently on 20/10/08 @ 07:51
Jimpanse
20/10/08 @ 07:34
#41
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ps3lol ^^
Beano
20/10/08 @ 07:35
#42
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"Now where is the Fable 2 review. "

I bet that Fable 2 will be a 9... now that Edge gave it a 9.
I noticed that EG tends to get their scores from Edge if they can. Otherwise the scores are all over the place.
Darren
20/10/08 @ 07:37
#43
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So a good but not essential game then? And not as good as Pure (kind of expected that from the demo to be honest)? I'm a bit disappointed to hear the rubberbanding effect is still very much in the game though and makes the latter parts of the main mode frustrating. I really do not know why developers use it personally, shouldn't a racing game be about skill not luck? :?

I wasn't that impressed with the demo at first but repeated plays grew on me so I think I'm still buying the game. The question is do I pick it up on the 7th November or wait until after Christmas seeing as there's so much other stuff out and it doesn't seem to be a must-have.
Kryon
20/10/08 @ 07:38
#44
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Fable 2 will get a 10 from EG because of 'teh MS bias' innit...PS3lol
bad09
20/10/08 @ 07:41
#45
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seems about right, MS is alright but not great. Still liked the demo of two so might give it a go on the cheap, maybe.

Kryon
20/10/08 @ 07:42
#46
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Proof of PS3lol
Darren
20/10/08 @ 07:43
#47
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And apparently the game still has no replays except for the post-race camera angles.

Why?

Can't the PS3 with its standard HDD record data during a race so you can watch it afterwards from different angles and with all those spectacular crashes in slo-mo? Or are the developers afraid that everyone will notice the rather cheap (cheating!) A.I. if you could? :O
squarejawhero
20/10/08 @ 07:43
#48
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Just a reminder to peeps - the new Rockstar racer Midnight Club is out on Friday to little or no fanfare. Could potentially be the better game...
lennon
20/10/08 @ 07:44
#49
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I felt the demo was forgettable. Guess the score isnt a surprise. Shame really as I quite enjoyed the first game.
Scimarad
20/10/08 @ 07:45
#50
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What options are there on split-screen mode? Is it just single race or can you do a whole tournament?

I wish people would mention stuff like this:-)

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