Mortal Online to launch next month
Hardcore MMO ready to go live.
Swedish developer StarVault has announced a launch date for its MMO Mortal Online. The game will go live on 9th June.
That's according to the latest newsletter (via Massively), which notes that the technical problems of the beta - notably a "desync" issue - have now been resolved. Mortal Online was delayed from a planned March launch to address these problems.
Mortal Online is a sandbox fantasy MMO focusing on player interaction, with totally unrestricted player-versus-player combat and full looting. You can read more about it in our hands on report from early this year.
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Comments (23) Latest comment 2 years ago
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Others will see it for the online fantasy-revenge simulator that it probably is.
I wonder if they do a 10-day trial?
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Poo....what a lovely word.
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This game has been pushed back and back constantly because the open beta remains completely unplayable for a variety of reasons they seem unable to fix. I was really looking forward to this game, but after these constant catastrophes I have to pass. Sad =(
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Unlike Darkfall, Mortal is not a "online game with full loot". The thing about Mortal is its total simulation philosophy, that is, every profession is based on scientific mechanisms taken from reality. Mortal's approach to crafting and every other action is scientific details.
And obviously it's not just WoW with grind and without babysitting quests, because there's NO linear map progression, the whole world is open and spread with different-levelled critters.
What you have in mind is DAOC. You have to learn the meaning of sandbox.
This game has no real grind because it has no levels, what grows is the ability itself, and the more you train the better you become at it. And the thing about sandbox games is that you are supposed to have MANY skills to train, each in a different way and connected to several activities and jobs. You simply have to forget what WoW and its clones taught you because it's misleading, it squares your brain up.
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The game was very very very broken when I played it, mobs were not displaying correctly and I kept getting killed by ghosts basically lol.
There was a book overkill, everything was learnt by books and it just became a book hunt followed by semi afk grinding. Watch TV while hitting a button over and over.
Think it had eve like potential but was nowhere near ready for release. Guess publishers are giving them the push to release and it'll last a few months before the death throws kick in. Which is a shame I think this could have been an mmo I'd like to play. I don't like the linear mmo's with level grind to time sink end game. Open world and community guild forming development I always found more entertaining.
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I think you are way too loose with the term 'scientific' here. Just because something has a more realistic crafting system than WoW doesn't make it scientific.
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Wow, never underestimate the power of the fanbois.
Also, I still have enough with my fulltime REAL job. I don't want another one. This will be a game that only basement dwellers and/or jobless people sitting at home munching doughnuts and pushing benefits every month will progress in. The rest of us who actually HAVE a REAL life will get ganked as soon as we step our virtual toe in this so-called "sandbox".
No matter what you idiot fanbois think, that's how it is, and you can put minus on this all you want. You still need to crawl out of the basement and get a REAL job sooner or later.
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Now i wonder are they popular now because there easier or are they popular because they get more coverag.
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WoW requires WAY more playtime than any sandbox. But virtually any MMO requires a lot of time. You're blaming the whole genre.
I choose to play sandbox MMO's only because they're more engaging, because i can decide what to do, and there's more challenge in the PvP aspects. So lemme get this straight, you are against EVERY game that requires too much thinking? Because if a person thinks too much or "give s" too much into a game, it means he has no life. Is that correct? So even tho im a professor and i own a pub/library, the fact that ii like "mature" games in which i can commit my intellectual energies, games i consider engaging like novels and essays, that means i have no life?
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Yes..?
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are you now and that other gay moron above here saying that if a person commits his mind into something that's not just office life and buying cars is a person with no life?
I wanna see you now having the balls to say ...yeess?...
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...
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Wether you have a life or not is now irrelevant. Because you are a dick.
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MO is shite, that's the real issue.
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It's true, MO has a completely different approach to professions and skills from Darkfall, and even Ultima. Its approach is pseudo-scientific. Suffice to say that i was a slag hauler, for instance one mined a type of rock called Granum, he can extract 6 types of minerals out of the rocks he mined, each mineral "prefers" a certain type of machine, that is, if you use that one machine, you'll get more of that mineral... and it's based on scientific facts because to extract for instance COAL you need appliances that BAKE the rubble you have... or to get other types of stones you have to WASH 'em, or grind 'em... in addition to this each mineral prefers a catalyst...
As you can see this is not the average WoW recipe/collect/combine scheme, it clearly takes the total sim route, everything in MO is meant to give an extremely "realistic" feel, that's CLEARLY their goal! IT's not advertising, you silly boys.
Fighting skills are also employed in a scientific way, because every movement of the character needs to be learned and practiced.
The problem is the rest of the professions are terribly incomplete and shallow. Mages for example don't have much to do, same for thieves... but i haven't said that MO is complete, i just said that MO has a total-simulation approach to all the classes, and that's undeniable.
Plus, we NEVER get sandbox MMO's, there are like 3 overall(Dawntide), we should support 'em just because they're so rare. Do you really wanna play themepark shit for the rest of your lives? Games that babysit you from lvl 1 to lvl cap?
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