More details on EVE FPS Dust 514
How CCP's online worlds fit together.
Although details were sparse on last week's announcement of the EVE Online console FPS spin-off, Dust 514, there's been a trickle of information since that does a little to clarify how CCP's two MMOs will interact.
The best summaries are to be found in a video interview with CCP head Hilmar Petursson by German site Gamona, and Massively's article on what we know and speculation on what it might mean.
Petursson explained that Dust 514 will be an online shooter, for consoles only, with elements of real-time strategy - deployment of installations by commanders throughout Dust 514's battlefields will change the flow of the fight - and persistent MMO character advancement. Player characters in Dust 514 will be able to own things, including customisable vehicles and weapons.
But the real juice is in Dust 514's connection to the EVE Online universe. The console players will act as mercenaries - with the potential to be contracted, funded and armed by the fleet pilots of the PC game - and fight for control of planets in the same universe. The battles in both EVE and Dust will contribute to the NPC faction warfare and player-driven territorial warfare in the EVE universe.
"The two worlds will affect each other in a meaningful way," said Petursson. "You can still have great fun without thinking about the strategic connections between these two games... but everything has this additional meaning or relevance... for thousands or tens of thousands of other players."
Petursson said that Dust 514's development was a result of a desire to satisfy gamers who took an interest in EVE's persistent universe, but weren't attracted to the dry and complex gameplay of the space MMO.
"We've seen a lot of people are excited by EVE Online," he said. "There are a lot of stories that come out of EVE, and there's a lot of interest in the social, political and economic things that go on in it. But the EVE experience is focused on a particular play style, and there are people that want to play different types of games. So we thought, OK, what is the most different type of game from what we have now? And a first-person shooter was our conclusion."
Petursson declined to give a release date for Dust 514, stressing that CCP would take as long as it needed to get the interaction between the two games right. "But we have been working on it for three years, so we're quite far along already," he added.
We'll hopefully have more information on Dust 514 come the CCP Fanfest, held on 1st to 3rd October.
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Comments (23) Latest comment 11 months ago
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See, while I appreciate that, I'm a little insulted by the fact that the solution is 'ZOMG FPS BANG BANG!' just because I find Eve hard going.
The Elite games managed complex systems without feeling overwhelmingly obtuse, and that was about 30 years ago.
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Yes, but Elite wasn't massively multiplayer.
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hey, sounds like i'm in the middle of the target audience for this one. excited to see how this game shapes up!
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I didn't have the time to devote to EVE, but I'm getting good vibes from this.
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In other news, orgasmz. I didn't enjoy visiting the EVE forum after this was announced. Waa-fest.
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It'll be interesting how it pans out and bringing in some new blood to the mmo is always appreciated,
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this sounds like a cool idea for synergy between gamers of different tastes
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it wouldn't have been very different if it was, though.
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"But its a console ONLY game, they link a console only game to a pc game and not give a PC client, it just sounds like a stupid thing to do."
I thought that, too, at first, but I've come to realise it makes quite a lot of sense - have the ridiculously complex, uber-geeky time-sink of a game on the PC and have the brasher, more visceral experience on consoles.
I suspect that this game is CCP's 'foot in the door' of the console market and releasing this game on PC as well will only serve to dilute that market, resulting in fewer console sales. I mean, the PC hardcore are forever evangelising about how FPS games are absolute gash on consoles and 'real' gamers would only dare to play them on PC - they already have a game that obviously appeals to quite a large segment of the PC gamers market, so why should they be going after the same people with this game? They might even steal sales away from EVE as people start to try it instead.
Have to say, this could be awesome - an underling at work is an EVE die-hard and he'd love it if he could contract me as a merc and boss me about! Always thought it would be a company like Novalogic that did this kind of integration first - I mean, they had all the Delta Force games and flight sims like MiG-29 and F22 all ready and waiting...
On the other hand, would love it if you could Starship Troopers it - log in, spawn into a space station, get your briefing and choose your load-out, load up into dropships with your squadmates, then one of the big ships transports you to the planet, whereupon you scream down to the surface in your little bullet magnets!
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