ModNation patch to improve load times
Due tomorrow.
Load times in PS3 game ModNation Racers will be reduced by an update set for release tomorrow.
The patch, due for release at 10am Wednesday, is designed to address "issues the community has been concerned about".
It'll also implement a new casual difficulty mode, fix a bug that allowed players to cut the track and post unbeatable times in Hot Lap, and improve server stability to improve disconnects.
"On behalf of UFG [United Front Games], we want to thank everyone for supporting ModNation and being patient as we've worked hard to make it the best experience possible," Sony San Diego community manager Ramone Russell wrote on the US PlayStation Blog.
Eurogamer reviewed ModNation Racers in May, and returned with a solid 7/10.
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Comments (17) Latest comment 2 years ago
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Good work United Front Games, this has been my top game of this generation
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Simply wasn't enough online wanting to race
Will see how this patch is received and might buy this again!
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It is a great game but it does have some flaws. There are many problems with the layout of the online sections. For example when you finish a race online rather than just having an overlay to select the next track the game takes you back to the Lobby to select the next track. You essentially have to look at loading screens twice as often as you really need to, I'm sure they have a reason for doing it this way but it does make the user experience very choppy, you probably spend as much time loading and waiting in the lobby as you do actually racing.
Secondly the game is build around creating, however if you play online on other peoples tracks you don't get XP which means there is no real incentive to play other peoples tracks. Due to this if you try to play online with other peoples tracks you spend a massive amount of time sitting in the lobby. I can see why they have set it up like this but it does make the track creation process feel a bit underused.
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Ask Rocksteady the difference it can make delaying a game untill it as polished as a new penny. Games like that grow and build a loyal tand trust worthy audience. MNR can never get that now, not in large numbers by any means. It's such a shame as it is a real tidy game in many respects.
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Online is all well and good, but a karting game's main mutiplayer is 4 player split screen; and the race again option (without loading does exist).
Since getting headsets, when me and multiple friends fire up an online game (to race each others tracks), we spend the loading times chatting which actually adds to the gaming.(but will be happy with them being shorter)
Though I'm not a fan of loading times, MK double dash on cube didn't have any loading times and our four player split gaming days included very little chat because of that.
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Exactly. The long load times are a community interaction feature and more devs should go that route in future.
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Isn't that the whole point of the review scoring system? That said the current scoring system of almost every video game review is flawed as the scores just range from 7-10 anyway. I hope eurogamer have the balls to follow through on one of the questions in the questionnaire from a few months back and just get rid of Scores all together, they mean absolutely nothing. Just score the game as Rubbish, Ok or Excellent. Any other detail will be in the text of the review.
Oh and Valkyria Chronicles is awesome.
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Exactly. We need Eurogamer to completely get rid of scores, and at the same time change the scoring system from the current x/10 to x/3. That will be much better.
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What made me order it was watching a YouTube video walkthrough of the excellent customisation options which extend to almost every aspect of the game including tracks, cars and characters. There were copies of characters from other games, the A-Team van, Mario, Iron Man, Shadow (from the Sonic games)... it really impressed me. This game looks as much fun off the track as on and a step beyond what the likes of Sonic & SEGA All-Stars Racing and Mario Kart Wii offer.
Looking forward to playing the game within the next couple of days... and with quicker loading times!
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Modnation Racers PS3 £26
http://sa vygamer.co.uk/2010/08/03/modnat...
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There is more feedback of smaller percentage changes when the tracks are loading instead of being stuck on say 75% for ages.
It still seems to take as long to load a track though.
The online wasn't working so I couldn't test that. I am hoping you can start another online race without loading screen - back to ModSpot - choose to race again - loading screen.