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Miyamoto explains NSMB Wii design News

Wii News by Oli Welsh

19 November, 2009

Shigeru Miyamoto has given an interesting interview to Famitsu - translated and summarised by 1UP - about the design processes behind New Super Mario Bros. Wii.

It's the most closely he's been involved with day-to-day game design in a while, he said. "It's been a nostalgic time for me. I've been getting into the game and making the sort of fine-tuning adjustments that I made with Super Mario World and Mario 3."

Miyamoto says that the decision to go with "a very orthodox Mario" in the modern day and age was "courageous", but motivated by the decision to focus on multiplayer.

"I figured that as long as multi-play was fun, then simpler would be better for everything else, both to players and to us creators. To put it bluntly, I would've been just fine with basically making a multiplayer Super Mario World. That's not too terribly interesting, though..."

The multiplayer served Nintendo's goal of making the game more accessible to everyone without making it easier or creating multiple difficulty modes, since a talented player can carry others through it. "Even if they can't beat the game themselves, it's fun for them to experience the entirety of the game. That's why what you could call the 'story mode' is completely playable in multiplayer."

Miyamoto agrees with us that it's a tougher game than the DS New Super Mario Bros. "I do think the game has a lot more oomph to it than the first New SMB," he said. "World 1 and 2 are pretty forgiving, things ramp up starting with World 3, and it gets even harder at World 6... You could say this game is a challenge to gamers, to see if they have the perseverance it takes."

More from Miyamoto, including his thoughts on the Super Guide and how it was prefigured in Super Mario Bros. 3, over at 1UP. New Super Mario Bros. Wii is out today and it's lovely.

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Comments: 1-25 of 25 in total

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kincaide
19/11/09 @ 09:18
#2
+1
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I thought it was out tomorrow.....
Les
19/11/09 @ 09:30
#3
+5
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Really, really looking forward to play this. :)
swissorc
19/11/09 @ 09:40
#4
+5
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"Lovely" sums mario up perfectly :-) Rock on Nintendo.
electrolite
19/11/09 @ 10:26
#5
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In a thread where Miyamoto discusses his latest game, out tomorrow, someone posts something about "the time (he) actually made games".

You just couldn't make it up
gimo80
19/11/09 @ 10:26
#6
+4
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I'm actually so excited for this! 2d gaming ftw :)
schnide
19/11/09 @ 10:38
#7
-8
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7/10 in Edge, wasn't this?
Eraser
19/11/09 @ 10:47
#8
+1
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Yes the official street date is 20th of November, which is tomorrow not today, but I wouldn't be surprised if stores offered it today already.
carrotcake
19/11/09 @ 11:29
#9
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where is it out today? i want
nuanimal
19/11/09 @ 12:04
#10
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Already got a hold of it. Wow. Just wow. It's a brilliant side-scrolling proper Mario platformer!

Plays beautifully, and it was genius with my little sister younger brother and me playing through. And yep, it does remind me of Super Mario World on SNES - but that's not a bad things.
JayScott
19/11/09 @ 12:09
#11
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He's right about it being tough.
DaDon123456
19/11/09 @ 12:10
#12
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Dammit..... I really want this game..... But I forbade myself from buying any more until Ive finished the many games I already have!
beckyh
19/11/09 @ 12:18
#13
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Can you play it single player? If I played it on my own would I have AI multi's hanging around?
Les
19/11/09 @ 13:21
#14
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"7/10 in Edge, wasn't this?"

Scores are meaningless. Do you agree with their argumentation or not?
mega7ech
19/11/09 @ 17:04
#15
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Miyamoto has lost his touch. Discuss..
modo_komodo
19/11/09 @ 17:26
#16
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Miyamoto is not losing his touch.

He created the damn touch! It's what people reach out to try and touch...that's his! he invented it!

I respect the man for trying stuff that doesnt always work (Wii Music). He is a cheeky faced pioneer!

Imagine getting complaints that there are too many Marios and Zeldas for years, doing something different (Wii Music) and then getting blasted by everyone. No wonder he made 2D Mario after that!!
Edited 1 times, most recently on 19/11/09 @ 17:26
smelly
19/11/09 @ 19:34
#17
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Played it last night.. F-ME it's hard! (in a good way!)

Took me 3 and a half hours to beat the first world!
smelly
19/11/09 @ 19:35
#18
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>Can you play it single player?

yes

>If I played it on my own would I have AI multi's hanging around?

No, it's played like a standard 2d mario game in single player... Except for missions where you have to carry toad to the end of the level for power-ups - those are kinda different.
smelly
19/11/09 @ 19:37
#19
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"Imagine getting complaints that there are too many Marios and Zeldas for years, doing something different"

.. Pikmin?
green_nifta
19/11/09 @ 20:21
#20
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Oh p*ss off andywilkie35. Wii Music was genius. It was just idiots that tried to compare it with Guitar Hero that utterly utterly missed the point of it. Completely different genre.
SG
19/11/09 @ 23:02
#21
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electrolite
19/11/09 @ 10:26

In a thread where Miyamoto discusses his latest game, out tomorrow, someone posts something about "the time (he) actually made games".

You just couldn't make it up


NSMBWii might well be a great game, but in the last few years how many good games has he made vs shite ones? There was also unnecessary waggle - even for picking up items FFS! Why I ask you? WHY?!

However...

schnide
19/11/09 @ 10:38

7/10 in Edge, wasn't this?


Yes, and it's pretty much universally agreed that they're a bunch of pretentious cunts. Everywhere else gave it rave reviews. I know who I'd trust over Edge or EG...
Edited 2 times, most recently on 19/11/09 @ 23:06
smelly
20/11/09 @ 00:00
#22
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Edge only cares about graphical advancements and shit like that. They rarely care about gameplay. Wasnt it them who gave Vice City a low score?

Who cares anyhows.. it's a REALLY GOOD game...

And so far the first 2 worlds have lasted me longer than Modern Warfare 2 did for most people...
smelly
20/11/09 @ 00:01
#23
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@green_nifta : +1

Wii music was a good entertainment product aimed at the younger audiences. "Hard core" gamers didnt "get it" .. doesnt mean it was bad - the opposite in fact.
smelly
20/11/09 @ 02:13
#24
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>The last game he 'made' was Ocarina of Time.

strictly speaking he's never MADE a game.. he's led the design of some games, but its the programmers and artists who are actually making them.. Right back to mario 1, he didnt do the coding.. :-)
Stompy
20/11/09 @ 07:34
#25
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"Reminds you of the time when you actually made games rather than shit shovelware parp like Wii Music."

I thought you parped on a trumpet, not on a shovel.

Comments: 1-25 of 25 in total

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