Mirror's Edge Review
Runner up?
Version tested: Xbox 360
Well then, this is going to divide audiences down the middle. It's an ambitious game, but it manages to match its achievements with irritations at every turn; it's bold and forward-thinking, yet stilted and old-fashioned. Some will be able to overlook the gaping flaws, but others will never appreciate its moments of brilliance, and both positions are justifiable. Ultimately there's no right answer, but there are at least two things that prolonged exposure reveal: there are a handful of the crucial parts of a masterpiece here, and the end result still feels like a work in progress.
To start on a high point, you won't be mistaking Mirror's Edge for any other games until the inevitable clones emerge. Its world - huge blue skies, and massive bleached concrete vistas shot through with perfectly placed flashes of lurid colour - is beautiful, distinctive and inviting. Given the Swedish developer, we're already seeing Ikea jokes, but it's more of a city designed by Habitat: classy, solid, and perhaps gently self-involved. It's probably only a dystopia because the bed linen costs a fortune.
And the location is a powerful enough presence to make up for the story. Mirror's Edge tells of a gleaming CCTV hell where the only freedom lies with the Runners - sportswear renegades who dash about on rooftops screwing around with their clients' parcels, like Fed Ex run by Jason Bourne - and it's an intriguing idea, but the game is too breathless to explore it properly. Before you know it, someone's been framed for murder, someone else is upset about it, and you have damp shreds of a limp conspiracy to stitch together. The characters are forgettable, the plot points are so mindless you rarely notice what you're being sent off to do, and the voice acting is patchy. Faith, the strikingly designed lead, sounds like she's seconds away from offering you a timeshare with her anodyne Californian accent, and at least one other cast-member has been parachuted in from Top Cat.

The game's protagonist is called Faith - Patience might have been a better name.
Portal demonstrated what a decent narrative can add to an idiosyncratic game, so it's a shame, but it's a missed opportunity rather than a deal-breaker. What's important is all the opportunities to dash about on rooftops, because this is the true gem at the core of Mirror's Edge: its in-body perspective and quirky control scheme proves that first-person platforming is far from heretical; it can actually be exhilarating, inventive and stylish. Like the very best of its genre, movement itself is fun, and when it works and you're dashing across the skyline, sometimes in control, sometimes barely winging it, Mirror's Edge is brilliant.
The control scheme initially seems lopsided, with the dominant context-sensitive up and down movements on the left triggers, but as soon as you start to trust the connection between controls and environment (the up button really will work out, whether you want to wall-run or just grab a ledge, and down will slide or roll judiciously), the tucks and swings and lunges fall into place. To aid you in stringing moves together, Runner's Vision paints useful bits of scenery bright red, pulling you along the best path without upsetting the game's palette.

Like almost every element of the game, you'll either love or hate the Flash-style cut-scenes. It's much easier to judge the story: not great.
When it's all going well, you move like an urban ballerina. When it gets fiddly, however, you feel like the Elephant Man trying rollerblades for the first time, and for the first half-hour at least, the learning curve is a straight line that plummets over the edge of a rooftop into swift oblivion. This early confusion is mainly because Mirror's Edge can feel like it's built from two conflicting impulses: the magic up/down triggers suggest that, as with Assassin's Creed, all the hard work will be done for you, but at the same time automatic course-correction for jumps and runs is absent. Unlike Tomb Raider or old-days Banjo-Kazooie, DICE rarely cheats on your behalf by nudging you that extra millimetre to the left to grab a drainpipe, or pulling you up short before you accidentally step into empty space. Even as you master the controls and learn the game's peculiarities, you're still going to spend a lot of time in Mirror's Edge falling off things and waiting through the (mercifully brief) reload.
While movement really just takes a bit of practice, combat is more of a mix-up. Hand-to-hand fighting's fun, with a pleasant timing element to disarming enemy coppers. Yet, oddly given DICE's Battlefield lineage, the shooting is drab, with sluggish aiming and a forgettable arsenal. Even though gunplay isn't the point - every weapon is an encumbrance that limits your movement, built to be used and quickly discarded - there's no reason to drive that home with half-hearted shooting.
But a more serious stumble is the indoor bits. In the open air, with huge chunks of freshly scrubbed city stacked around you, Mirror's Edge recalls all the right memories of Jet Set Radio, but inside it struggles. The muddled layouts lack direction, with few useful indicators of where to go next and an unhelpful smattering of red herrings. Equally, the hint button, which works fine outside when you've got nothing but horizon, often directs you straight towards your target when you're indoors, rather than at the path you need to take to reach it. Sometimes it just points at the floor, for example, or at a blank wall, rather than explaining you need to pull off a string of handsprings and wall-runs in the opposite direction to get round it. The best linear videogame levels guide you without letting you know it; the ones in Mirror's Edge often blindfold you, spin you around a couple of times, and then let you wobble off down a nearby manhole.
Like everything else with the game, there's an element of acclimatisation to this: as you progress, you get better at working out where you're meant to be going indoors, even if the game doesn't get better at giving you clues. But the propensity for asset repetition can be disastrously confusing in claustrophobic interiors, and it's not helpful that it's at exactly these moments your Runner's Vision often takes a sabbatical. Throw some armed pursuers and nasty falls into the mix, as DICE often does, and you become conscious that you can only work out how to do something right by first doing it wrong and being sent back to the (very occasionally sadistic) last checkpoint.
These problems are inevitable given the kind of experience Mirror's Edge is trying to provide - a parkour game where you didn't end up as a puddle now and then would be like a driving game without crash barriers - but while it's a resounding victory that the first-person viewpoint is almost never responsible for your demise, the trial-and-error approach the game requires to challenge you can put fatal breaks in the sense of flow - and that flow is the very best thing about Mirror's Edge.

Choppers turn up every now and then to shoot you to pieces.
Even on the rooftops, in the game's safety zone, some may find this a very linear experience, with a scant handful of routes to uncover. It's not repetitive - despite the endless white skyscrapers, and iPod-colour interiors, the game finds time to take you from the top of the city to the bottom, from penthouses to storm drains, via subway tunnels, dockyards, shopping malls, and offices - but it is a funnel more than a sandbox. And while the world is filled with chic details, it's devoid of a human presence other your pursuers. There are no office workers, no pedestrians, not even a stray window-cleaner. Perhaps the people, like the promise of a looser, rangier environment, would simply get in the way: Mirror's Edge may be a platformer at heart, but it has a racing line that rivals Forza.
Linearity isn't the only thing that's going to frustrate. Mirror's Edge is sweet, but short - I got through it in two evenings, so while I didn't want to stop, after seven or so hours I had to, because I'd run out of game. There's speed-running and leaderboards, collectables and those secret paths, but if that isn't in your genetics you're going to feel slightly short-changed. And while the visuals are great, the performance isn't always up to task. There are some weak textures up-close (a problem in a game where you spend a lot of time looking at things while squashed against them), and, while the frame-rate is blessedly unwavering, there's a lot of screen-tearing. Playing on a PS3 and testing both standard and HDTVs, I couldn't improve the performance or locate a v-sync option.
Perhaps, then, Mirror's Edge is a game that's easier to love than like. After all, love is the most subjective emotion, and if you're being objective, it's full of little annoyances. It's not surprising that people are comparing it to Assassin's Creed, but in reality it's almost an opposite: it's dynamic, punishing and too short, rather than repetitive, forgiving, and drawn out, and each game's take on gameplay (and on parkour) couldn't be more different.

Blasting through red doors into a brand new space is one of the game's greatest pleasures.
What both share, however, is that ability to polarise. It's irritating that a game gets so much right while getting so much wrong at the same time. Previews promised something you hadn't seen before, but on closer inspection DICE has brought huge chunks of the tired and familiar along too, in the game's constant restarts, its railroading, and its fondness for making you crawl through air vents; the result is a postcard from the future, rather than a one-way trip.
There's something broken thematically, deep within Mirror's Edge: it tells you a rambling story about freedom even as it confines you to the tight squares of its own personal hopscotch court, and for many that will be one wrong-footing too many. But for those who can shrug off the contradictions and the limitations, ignore the tearing cityscape and lingering qualms about value for money, this will shove you so deeply into the experience of being in someone else's body, and taking it on a terrifying, breakneck joyride, that nothing else will matter.
If you're still undecided, I suggest a leap of faith: after all, you may be one of us who end up loving it.
8 / 10
You may also like...
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Sony admits "dropping the ball" with Demon's Souls
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Who Killed Rare?
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
One Piece: Unlimited Cruise SP Review
-
Grand Slam Tennis 2 Review
-
Kingdoms of Amalur: Reckoning Review
-
Gotham City Impostors Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
The Darkness 2 Review
-
Mass Effect 3 FemShep trailer debuts
-
Skyrim patch 1.4 now live for Xbox 360
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Valve admits hackers accessed Steam transaction log
-
Double Fine Adventure passes Day of the Tentacle budget
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Sony: The Last Guardian is making "slow progress"
-
App of the Day: Superman
-
King Arthur 2 Review
-
Metal Gear Solid: The "Lost" HD Remasters
-
EA announces starry Syndicate voice cast









Comments (167) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
I hate it when people say stuff like that so I thought I'd beat them to the punch.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Whilst the criticisms are evidently there in the demo, I never really felt they detracted from the game for me though. Discovering the path in a level for the first time is fun, but it's even more fun knowing where to go and bombing it along as fast and effectively as possible.
I think I'm going to wait till this hits £20 or so though. For 7 hours or so, I can't afford to fork out full price at the moment.
Great review though Christian, nicely written!
Comment below viewing threshold Show
Comment below viewing threshold Show
+ the one
Comment below viewing threshold Show
Comment below viewing threshold Show
These developers only know how to develop novelty.
Comment below viewing threshold Show
I love the demo and have played it far too many times. I suspected the game would be short but I am very much wanting to time trial the levels which is a new thing for me as I've never felt like that before. The visuals and overall style have struck a chord with me.
Hopefully the troubles in doors wont be too bearing as this seems like a great little title.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
That banner ad blows btw
Comment below viewing threshold Show
Comment below viewing threshold Show
Poor old Bioshock. I get half way through, then Little Big Planet arrives and eats up all my spare time, and now this.
Am I ever going to find out the secret behind Rapture?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
If the demo is anything to go by, that assessment is spot on and it actually IS a 5. Up till the actual gameplay I thought that this actually would be any good but the game itself was a massive disappointment.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It was what I was expecting, playing the demo and things I'd read in other previews, it's obviously a great concept and when it's good it's good, but there's annoying problems that you'd hope they wouldn't have tripped over. Imagine Portal but without the subtle story and less charm.
Comment below viewing threshold Show
Comment below viewing threshold Show
/ears prick up
Comment below viewing threshold Show
But I liked the demo for Mirror's Edge. I shall play at some point in the future. Far too much for me to play at the moment.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
As for the game I was hoping for more content but you can't have everything. Will wait for the PC version (cheaper and hopefully controls better)
Comment below viewing threshold Show
Comment below viewing threshold Show
So - i'm guessing that said, an 8 is more likely a 6?
Just wondering
Comment below viewing threshold Show
Am I ever going to find out the secret behind Rapture? "
Yes.. as you can get there in no time at all once you realise the revitalising chambers dont penalise you for anything..
You could complete it twice and find both endings in not long at all.
Thus the reason i always recommend to people to rent the overly average game rather than waste money buying it... It's an average shooter, with a tacked on story which feels out of place, gets boring very quickly, despite being short.
Comment below viewing threshold Show
Funniest comment I read all day. Thank you
Comment below viewing threshold Show
Will be getting this now. On the list of all the other games I'm getting.... hope i get some time to play some of them sometime
Comment below viewing threshold Show
I don't even like the idea behind the game, so it had to be something very special to capture my attention.
Comment below viewing threshold Show
Am now torn as to whether or not to get this, especially with WotLK this week. Gah.
Comment below viewing threshold Show
That said I am completely willing to overlook the criticisms you've levelled at it. I don't mind 'short' games (I prefer punchy games that I know I'll finish to sprawling epics that I'll play for a few weeks and never come back to, a finished game feels like better value to me than an incomplete 20+ hour game that I have no desire to finish), linearity (should never be a criticism of a game), problem solving leading to trial and error (although I can see how this would be disruptive and a bit of a let down in a game like this) etc etc.
I played the demo and really enjoyed it. My only problem is deciding whether to hold out for the PC version or just get it on PS3.
Incidentally I thought it was interesting how you invoked Portal and Assassin's Creed in this review because for the past year or so I've been saying that this game would turn out to be like one of the two (I enjoyed both). A runaway success or ambitious but flawed. Looks like the reality is somewhere in between. That's good.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I have to admit I went from excited, to REALLY excited after seeing it at the expo, then after some proper time with the demo I'm not so sure. Might give my wallet some time off with this one - Besides, my girlfriend really wants MR so I'll just nick her copy!
Oh, and my god did they set PS3 version in jaggie world or what?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Eh???
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
My mates used to say that about Resident Evil (the bastards!).
I think you're right though Darren, that's pretty much the way I see at the moment. I'm not saying it's a bad game though, it's not really. It's just that I'm not "feeling" it now I've got my hands on it.
I'm sure many will love it though and EA/DICE have a hit on their hands, hell my missus can't get enough of the demo, she's clocked it quite a few times!
Comment below viewing threshold Show
Comment below viewing threshold Show
I loved the demo and am able to ignore the flaws as I love the style of the game.
Picking this up on friday
BTW, it might of been worth a mention that there's a 100 point achievement for not killing anybody in the game. So it doesn't matter that the shooting is dull or whatever theres more creative ways to defeat the enemies.
Comment below viewing threshold Show
In the meantime I've got the new Motorstorm and Gears 2 to be getting on with, whilst I toy with ordering LBP and Fallout 3.
Comment below viewing threshold Show
Comment below viewing threshold Show
I got stuck on that bit as well, thought you had to run on the wall or something, but all you need to do is jump up on the crates, then jump onto the ledge (its highlighted red) turn the camera to face the vent and press jump.
Comment below viewing threshold Show
Comment below viewing threshold Show
However, it's pretty a pretty trivial difference. A 5 it does not read like however 0_o
Comment below viewing threshold Show
I really wanted to like this, I really wanted it to be awesome, but that demo just killed it for me.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
First thing I did in the demo was swap the shouler controls. Did that before even playing the game, as I oculd tell from the control setup screen that the setup was wrong (don't ask a player to consistently and simultaneously use triggers and stick on the same side). So that shouldn't present an issue for anyone.
Comment below viewing threshold Show
Comment below viewing threshold Show
Also leaderboards etc are a nice addition, although multiplayer would of been better!
Comment below viewing threshold Show
I'm certainly buying Mirror's Edge, but then I like to get the most out of my games and not just play the story mode and none of the extras.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
This is an OCD thing not a fanboy thing
Comment below viewing threshold Show
Style wise its still fresh.
Comment below viewing threshold Show
Comment below viewing threshold Show
probably wait though as too much to play right now.
Comment below viewing threshold Show
the music is awesome as well. truly unique game.
If u have the means, a projector makes this this x1000 times more awesome
Comment below viewing threshold Show
How are time trials and other bonus stuff? does it boost game time to at least 15h? full price for 8-9h (with hunting trophies) game is a bit to much, as I can have Valkyria Chronicles for way less and it will last me for a long time....
If not, than Ill wait till it hits bargain price ~_~ .....
Comment below viewing threshold Show
Comment below viewing threshold Show
I just want a demo, nothing more than that.
EG, have you heard anything on that front, however vague ?
Comment below viewing threshold Show
Comment below viewing threshold Show
I enjoyed the demo a lot and have played it quite a few times - the best thing about this is the sense of flow and the way if you do something just right you build momentum... it's a nice feeling. I think if you like parkour or free running or like the idea of it then you will enjoy this.
I guess it's one of those scores where you +1 if you like the idea, -1 (or 2) if you don't. As much as I like it though I won't be buying because there's too much other stuff out at the mo - note to publishers, release some games in summer. I'll probably buy this next summer by which time it'll be £19.99 and you'll get less money.
Lastly sort your site out EG - that Shaun White ad is really annoying. Also in Opera I couldn't get to page two of the review and kept getting forwarded to Mirror's Edge on GAME. Have noticed this happening a lot lately.
Comment below viewing threshold Show
the sound is incredible,from the dreamy menu screen to the impact sound of landing on those crash mats.
And yeah how people can be be spunking their cash on Generics Of War 2 when this brilliant title is out there, staggers me.
every game has its niggles, but you concentrate on the positives and this has them in droves.
and i hate Parkour too. XD
Comment below viewing threshold Show
Comment below viewing threshold Show
No Shaun White thank god!
Comment below viewing threshold Show
As for Mirror's Edge, this review has done nothing to put me off getting the game. It's breath of fresh air in a stagnant room of shooters and racers, I'm looking at you GoW2 etc.
Comment below viewing threshold Show
It being short is more of a positive for me (strange I know!) because I don't have a hell of a lot of time to play games, I'd prefer to play it from start to finish rather than leave it unfinished.
I actually prefer that it's not very long too, especially when there are so many other games due out this month.
Comment below viewing threshold Show
So he's right then, it IS too short. Anyone who couldn't care less about time trials and perfect run throughs (which I imagine is the vast majority) will only play through it once.
Comment below viewing threshold Show
It's called preference and strangely different people have different preferences. Honest, no kidding different people like different things!
TBH tho, I love MP gears (never cared for the SP much) and only played MP gears2. Still it's pretty slick (well, except for that REALLY cheesy stupid missile weapon) and, even tho I've not touched SP yet, I know which game I'm happier with. Is that wrong or something.....
Comment below viewing threshold Show
On the plus side this version will probably be cheaper when it comes out than the console versions especially if it doesn't sell that much. So PC gamers like me win in the long run.
I had the same impression than the reviewer based on the footage I saw. I would compare it to "The Club" which also is a game to love or hate without much middle ground. Time trials sound like the ones in "The Club".
Since I'm a sucker for story it will mean 7 hours and I don't pay full price for that.
The review reads like a 7 indeed but the reviewer clearly states that he liked the game besides its shortcomings so the +1 is ok.
Comment below viewing threshold Show
Comment below viewing threshold Show
I've been hearing a lot of negative feedback driven by the view that a game is linear. Well alot of the best games are linear. They all start the same, end the same and are filled out with the same middle and yet are brillant. Gears, Halo, LittleBigPlanet and Resistance: They're all linear experiences. So how can Mirror's Edge be critised for being linear? From what I've read, the whole experience of ME is to pull of a succession of tricks to traverse the level (with the ultimate goal being to do it without a fail). It's about the exhilration of overcoming one obstacle after other. It's about that dymanic. Games can be linear without criticism. A linear experience isn't necessarily a bad thing. I think it's about understanding linearity as a design choice and whether it's a successful decision in context to the devs aims.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Though I'll still probably end up getting it once its dropped in price a bit.
Comment below viewing threshold Show
Comment below viewing threshold Show
On game length - I personally prefer a game I can "complete" (i.e. reach the end of the story) in 12 hours or so (and being crap at games, that translates to 7 hours for most gamers). I'd prefer a small bowl of delicious food, to a huge bowl of average food I stop enjoying half way through.
If I can then squeeze out more value through replays, then so much the better.
Comment below viewing threshold Show
review reads more like a 4/10. I liked the demo tho...
Comment below viewing threshold Show
Comment below viewing threshold Show
As for the game itself, I fell in love with the demo. I suspect this will be one of the games I get early on when I finally get around to buying a 360...
Comment below viewing threshold Show
Comment below viewing threshold Show
My mates used to say that about Resident Evil (the bastards!)."
that's so true i used to love watching my bro play resident evil even though i was the on who bought it. this game looks like it would frustrate me too much and its way too short. i hate games that use a time trial mode or something equally as frustrating and repetetive to beef out their games. no dice!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Basically you die ALOT and end up wishing you could just FPS your way thru the game as it feels tacked on when you eventually get a gun. Also they mention that theres no multi player, and if you think about it, even tho you can save your ghost on the best runs you can play against a real person in real time running across a level which would ahve been super fun.
The story is apparently extremely predictable, the cut scenes are like flash movies and they said you never get to attach to the main protagonist. They ended saying it was a gloried tech demo for the inevitable sequel where they will probably fix said problems.
Comment below viewing threshold Show
Comment below viewing threshold Show
As I practiced my line got better (though I couldn't for the life of me manage to pull off the much needed short cut I watched a downloaded ghost file take) and the feeling of flow and fluidity multiplied, and that feeling does indeed seem to be where this game shines - and it sounds like the time trials are where you'll really reach that.
I generally have a very low tolerance for trial and error gameplay, but I do however love racing games, and it feels like this could be a rather unique addition to that genre - even if you're the only runner on the track.
Comment below viewing threshold Show
Comment below viewing threshold Show
Where did you pre-order from?
I've pre-ordered from GAME. Haven't got a code though.
I just searched, I spose you get code when you pre-order from EA store only?
Comment below viewing threshold Show
A Danish online store. I did have to send them an email to remind them though, as they didn't send me the code on the day they had claimed on their site they would.
Comment below viewing threshold Show
I swear "screen tearing" is the new in thing. Who really cares?
"Oh no, look..."
/sobs
"What?"
"..the..the wall!"
"What?!"
"It doesn't ALIGN!" /cryface
Comment below viewing threshold Show
I hope the esteemed teacher-wannabes here would answer that question too! It's amazing what their minds can come up with for criteria to rate things. Almost psychic.
Comment below viewing threshold Show
It also made me feel very very ill.
Would it be cheeky to suggest that the score may correlate with all the advertising on this site for Mirror's Edge?
Comment below viewing threshold Show
To me this is prob the most original game out for Christmas so I look forward to picking it up and especially trying the time trials.
Comment below viewing threshold Show
I miss chainsaws and lasers too.
Comment below viewing threshold Show
I suppose its because the review seemed to mention a lot more negatives than positives which would usually indicate the game gets a low score.
Comment below viewing threshold Show
An 8 in my non-inflated view of scores I take to be a very good title.
He does add that it's a love it or hate it kind of game, and if he hates it, I think he should say that, it should be allowed. He's spot on about the "anodyne Californian" voice-over of Faith though, that wasn't quite right.
Anyhow, I loved the demo to bits. This game is the first TRULY next-gen feeling game - whatever that is, I guess I feel it's next-gen cos it made me believe I was actually leaping off buildings. And I would love to do stuff like that, but you can't because then you'll die. The vertigo I was feeling, like never before, told me DICE achieved something next-generational here, I guess.. The visual design feels really new. To me, that's important. But it does not alone a good game make, of course. What did make it good, was the relative difficulty in getting the jumping and leaping right - fuck casual gaming, i want some challenges. When I got past the learning curve, it slid into this really nice flow. I felt a sense of mastery. Also, the story works for me, that the view of a nasty future for once is squeaky clean and white, and not some drab-grayish brown hell-hole, is a refreshing change. I also love the "pacifism" of the runners, grab the gun, chuck it out of reach. Guns kill people, and are the tools of the oppressors, away with them.
I can't say whether it's too short yet.
Comment below viewing threshold Show
'But a more serious stumble is the indoor bits'
Oh dear...
Anyway, apart from that I enjoyed the review and really looking fwd to playing this. Something a bit different, bold and new.
Bring it on...
Comment below viewing threshold Show
Oops. Missed that one.
Mostly well-written review then. Heh. ^^
Comment below viewing threshold Show
Except the PC version is a few months away. Tits.
Comment below viewing threshold Show
Comment below viewing threshold Show
btw... is it just me or is the comments threads now littered with idiots that have nothing better to do than criticise reviews of games that they havn't played whilst holding some bizzare personal grudge against E.G./the reviewer ?
Please - if opinion offends you so greatly then can I suggest you go somewhere else your delicate sensibilities won't be so easily offended... North Korea maybe ?
Comment below viewing threshold Show
Comment below viewing threshold Show
I feel like buying Mirror's Edge to support the creativity, but I don't think I can afford it for two evenings or less. And I know the foibles (which are more than present in the demo) will annoy the hell out of me.
In the end, I don't think the idea is a strong enough factor to support a game without a solid story, and with unforgivable game mechanics, as Christian points out - the trial and error aspects, the railroading, and the brevity.
mingster wrote: So, to summarise: reads like a 7, plays like an 8, looks like a 9, lasts like a 4, sounds like a 10 and demos like a 6.
+1. Apparently 'reads like' is the hip new way to point out lack of reading comprehension.
Comment below viewing threshold Show
LOL!
I was hoping this would rise to a 9, at least. Never saw a 10 out of it as it's a bit limited in scope by design, sort of a unique specialty item (Shadow of the Colossus comes to mind... except that was a plain 10.)
I'll probably buy it once it's selling for a bit less than retail. That'll take the sting off the short length. It seems like the kind of game you'd want in your library for the long haul, if you like the gameplay. Not like you'd finish the story and never want to see it again, more like you'd enjoy the mechanics and want to take it out for a spin from time to time. Again like a racing title.
However, it's definitely not a game to be playing while you're concurrently finishing up with Tomb Raider Anniversary and toying w/ the Tomb Raider Underworld demo. The control discrepancies were giving me fits!
Comment below viewing threshold Show
Don't bother. If you think Bioshock has gotten boring, that's because it has. It was never a great game, and a good movie will more than make up for whatever you miss.
"IMO it's one of those games that looks so much better when you watch someone else play it but it's a whole lot less fun when I have to play it"
That's true, now you mention it. Watching a friend made me a) want to grab the controller out of his hands so I could play it, and b) hurl.
"There should not have been any combat."
+1. And exactly what I've been saying about the Tomb Raider franchise for years now.
"First thing I did in the demo was swap the shouler controls. Did that before even playing the game, as I oculd tell from the control setup screen that the setup was wrong (don't ask a player to consistently and simultaneously use triggers and stick on the same side). So that shouldn't present an issue for anyone."
Good idea, thanks!
"because I have been playing it almost every night for the past couple of weeks and putting in some serious weekend quests and I'm still not at the end"
LOL seriously. How DO people finish these games in n hours per their complaints. I have "6 hour games" I've been playing for months!
"This game is the first TRULY next-gen feeling game - whatever that is, I guess I feel it's next-gen cos it made me believe I was actually leaping off buildings."
I'd say it's tied in first w/ Tomb Raider Underworld. There's nothing as revolutionary in the POV in the new TR, but it's hands down the prettiest 360 title I've seen yet.
"I hate the first-person viewpoint and look forward to it becoming a thing of the past in all games..."
I'm all about 1st person. It's the closest approximation of real experience. But I have come to realize that a 3rd person perspective is necessary in some games to give you a sense of your body relative to your environment. That's why this game is so interesting to me: the combination of a 1st person view point with well-executed body awareness.
Comment below viewing threshold Show
Comment below viewing threshold Show
I read many comments saying "it read like a 7" or something along the lines, or "its too short, i won't buy it", who cares, maybe I am too old a gamer and too financially independent to care about such things, but I still believe you can't sum up parts of things to try and make a whole sometimes you just know something is right for you even if there is every indication to the opposite.
I know this is a great review even if I don't agree to most of it but I agree with one crucial part of it, just as I know this will be a great game for me even if I become aware of its shortcomings.
Sorry for the long post and feel free to boo me of the stage.
Comment below viewing threshold Show
"OMG a none 10/10 review for a over-hyped game!
Eurogamer is now 0.01% towards redeeming itself after some of the worst reviews seen in the history of gaming (and yes, I'm including Official Magazines in that)."
It seem that the game needs to be:
a) over hyped
b) have pretty graphics
c) have lots of shooting
This game is missing out on c...
Comment below viewing threshold Show
"So, to summarise: reads like a 7, plays like an 8, looks like a 9, lasts like a 4, sounds like a 10 and demos like a 6. "
Heheh very funny
Well written review (I say so because it seemed thoughtful).
The game looks great but how much better if it was a true free running "sim" - with a proper sandbox working with the running jumping, integrated with perhaps a GTA influenced mission structure/delivery/killing people among a living breathing city kind of deal. Still it sounds fun though. Hopefully others will pick up and run with the whole "in body" perspective for other FPS's. And hopefully we will see some more free roaming FPSs to go a bit off topic.
Comment below viewing threshold Show
Personally, I loved the demo - it really convinced me to give the full game a go, whereas before I was a bit uncertain. I definitely agree that the fun comes from maintaining momentum and speeding through levels you've learned - much the same as WipEout or... well, any racing game really.
Thing is, I still find corners in WipEout that catch me out and frustrate, yet it only took me one playthrough of Mirror's Edge before I felt able to start experimenting with the layout of the level; finding different routes and moving quickly from one rooftop to the next, chaining moves together to keep my speed up. It was all very enjoyable - and I'm someone who usually can't be bothered to race tracks again and again and again just to shave a few hundredths of a second off my lap time.
The biggest tragedy as far as I can see is that the story didn't live up to expectations. I already feared that the characters and voices would end up a bit rubbish from the demo, but I had hoped they'd save the best for the full game. Ah well.
Still a "buy" for me, I think.
Comment below viewing threshold Show
I think the reviewer wanted to make it clear why he was marking the game down, but didn't put in enough of why he loved it all the same. Although I agree it is well written.
Slightly in two minds now. I wanted to buy this, but it might well be worth waiting for it to come down in price - which I suspect may not take that long. Assassin's Creed was available for £25 not long after its release. I don't mind if it's a bit short - I have a pretty tight schedule most of the time and don't complete anything like as many games as I would like. And although I never played the demo, I really like the idea behind the game (I'm probably one of the +1 crowd in that regard). It's also very nice to see something genuinely original.
I'll leave it for a little while. Either that or I'll ask someone to buy it for me for Christmas.
Comment below viewing threshold Show
@Vice.Destroyer:
But, but, you've been playing Ratatouille lately...
Comment below viewing threshold Show
Comment below viewing threshold Show
Imean, it's almost 10 Euro per hour!!
if it was longer it would be a definite buy, but as it stands, its a rental, so no money for EA
Comment below viewing threshold Show
Scratches this off the list of getters. That's 40 quid saved then
Comment below viewing threshold Show
Comment below viewing threshold Show
"Oh no, look..."
/sobs
"What?"
"..the..the wall!"
"What?!"
"It doesn't ALIGN!" /cryface"
Hehehe. +1
Comment below viewing threshold Show
Comment below viewing threshold Show
Dont think this shouldve scored an 8. As good as some of it is, i dont think its everyones cup of tea. Especially as its very short.
Comment below viewing threshold Show
You guys give good games bad scores, and bad games good scores.
Comment below viewing threshold Show
which is still cheaper than the cinema or buying the latest film on dvd
Comment below viewing threshold Show
Comment below viewing threshold Show
It is really funny how that's changed. I remember as recently as a year ago, I would scour the reviews archive, and anything that scored an 8 I'd rush right out to buy, even if I'd never heard of it or it was in a genre I didn't much care for. A 7 would still be in my sights if it was a genre I tend to enjoy. Suddenly, if a hyped AAA title gets anything less than a 9, it's a let down.
Comment below viewing threshold Show
People treat reviewers as if they are handing down the letter of the law. They're not. They're sharing their experiences of a game, and then sticking an arbitrary number on the end to keep the chatterers happy, sometimes it even roughly corresponds to the sentiment of the piece (I know, shock horror).
Hence an 8 here, as befitting a game trying new things, which accomplishes a lot of them, has short falls, but will be enjoyable to those who are interested in it. Cue a lot of people throwing numbers around like sweet wrappers.
If you want to know what Christian's 8/10 looks like, read the bloody words, don't carp on about whether you'd have given it a 7.
Comment below viewing threshold Show
...and in the age of cheap rentals and free demos, based on our own impressions. That's the really funny part - that some people will get so upset when they disagree w/ a review's score, rather than being thankful that they have the opportunity to form their own opinion without spending a thing.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I imagine the DualShock 3 would be much better for this game than the 360's controller.
Comment below viewing threshold Show
Comment below viewing threshold Show
"Reads like a 7." +1
Lol 7 + 1 = 8 (:
(I'm a genius!)
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
graphics are to bright, simple and over-coloured ,not my style.
simply no satisfaction at all.
Comment below viewing threshold Show
Writes like a 5.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
FPSs will never be the same. Put in Half-Life 2 afterwards and if felt extremely floaty (but otherwise it's still a great game of course). Luckily for most FPS developers few people have actually played this gem, otherwise they'd have to deal with seriously raised expectations.