Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Mirror's Edge Review

Xbox 360 PlayStation 3 Review by Christian Donlan

9 November, 2008

Page 1 of 2. Page 2 ->

Well then, this is going to divide audiences down the middle. It's an ambitious game, but it manages to match its achievements with irritations at every turn; it's bold and forward-thinking, yet stilted and old-fashioned. Some will be able to overlook the gaping flaws, but others will never appreciate its moments of brilliance, and both positions are justifiable. Ultimately there's no right answer, but there are at least two things that prolonged exposure reveal: there are a handful of the crucial parts of a masterpiece here, and the end result still feels like a work in progress.

To start on a high point, you won't be mistaking Mirror's Edge for any other games until the inevitable clones emerge. Its world - huge blue skies, and massive bleached concrete vistas shot through with perfectly placed flashes of lurid colour - is beautiful, distinctive and inviting. Given the Swedish developer, we're already seeing Ikea jokes, but it's more of a city designed by Habitat: classy, solid, and perhaps gently self-involved. It's probably only a dystopia because the bed linen costs a fortune.

And the location is a powerful enough presence to make up for the story. Mirror's Edge tells of a gleaming CCTV hell where the only freedom lies with the Runners - sportswear renegades who dash about on rooftops screwing around with their clients' parcels, like Fed Ex run by Jason Bourne - and it's an intriguing idea, but the game is too breathless to explore it properly. Before you know it, someone's been framed for murder, someone else is upset about it, and you have damp shreds of a limp conspiracy to stitch together. The characters are forgettable, the plot points are so mindless you rarely notice what you're being sent off to do, and the voice acting is patchy. Faith, the strikingly designed lead, sounds like she's seconds away from offering you a timeshare with her anodyne Californian accent, and at least one other cast-member has been parachuted in from Top Cat.

'Mirror's Edge' Screenshot 1

The game's protagonist is called Faith - Patience might have been a better name.

Portal demonstrated what a decent narrative can add to an idiosyncratic game, so it's a shame, but it's a missed opportunity rather than a deal-breaker. What's important is all the opportunities to dash about on rooftops, because this is the true gem at the core of Mirror's Edge: its in-body perspective and quirky control scheme proves that first-person platforming is far from heretical; it can actually be exhilarating, inventive and stylish. Like the very best of its genre, movement itself is fun, and when it works and you're dashing across the skyline, sometimes in control, sometimes barely winging it, Mirror's Edge is brilliant.

The control scheme initially seems lopsided, with the dominant context-sensitive up and down movements on the left triggers, but as soon as you start to trust the connection between controls and environment (the up button really will work out, whether you want to wall-run or just grab a ledge, and down will slide or roll judiciously), the tucks and swings and lunges fall into place. To aid you in stringing moves together, Runner's Vision paints useful bits of scenery bright red, pulling you along the best path without upsetting the game's palette.

'Mirror's Edge' Screenshot 2

Like almost every element of the game, you'll either love or hate the Flash-style cut-scenes. It's much easier to judge the story: not great.

When it's all going well, you move like an urban ballerina. When it gets fiddly, however, you feel like the Elephant Man trying rollerblades for the first time, and for the first half-hour at least, the learning curve is a straight line that plummets over the edge of a rooftop into swift oblivion. This early confusion is mainly because Mirror's Edge can feel like it's built from two conflicting impulses: the magic up/down triggers suggest that, as with Assassin's Creed, all the hard work will be done for you, but at the same time automatic course-correction for jumps and runs is absent. Unlike Tomb Raider or old-days Banjo-Kazooie, DICE rarely cheats on your behalf by nudging you that extra millimetre to the left to grab a drainpipe, or pulling you up short before you accidentally step into empty space. Even as you master the controls and learn the game's peculiarities, you're still going to spend a lot of time in Mirror's Edge falling off things and waiting through the (mercifully brief) reload.

While movement really just takes a bit of practice, combat is more of a mix-up. Hand-to-hand fighting's fun, with a pleasant timing element to disarming enemy coppers. Yet, oddly given DICE's Battlefield lineage, the shooting is drab, with sluggish aiming and a forgettable arsenal. Even though gunplay isn't the point - every weapon is an encumbrance that limits your movement, built to be used and quickly discarded - there's no reason to drive that home with half-hearted shooting.

To Page 2 ->

Advertisement

Are you excited about Mirror's Edge on PlayStation 3/Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 177 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Benno
09/11/08 @ 23:22
#1
0
You buried this comment
Comment below viewing threshold
Show
its okay
Oh-Bollox
09/11/08 @ 23:28
#2
0
You buried this comment
Comment below viewing threshold
Show
Great idea, poor execution. Reads like a 5.

I hate it when people say stuff like that so I thought I'd beat them to the punch.
FWB
09/11/08 @ 23:29
#3
0
You buried this comment
Comment below viewing threshold
Show
Sounds how I was starting expect it to be. Great, but short and perhaps a little linear. How little variation in routes are there? Is it totally one route or are there a few?
Gearskin
09/11/08 @ 23:32
#4
0
You buried this comment
Comment below viewing threshold
Show
That's a nice review. I like this Donlan chap. He writes good.
Tomo
09/11/08 @ 23:33
#5
0
You buried this comment
Comment below viewing threshold
Show
Sounds pretty much what I was expecting, including the sadly very short length of the game.

Whilst the criticisms are evidently there in the demo, I never really felt they detracted from the game for me though. Discovering the path in a level for the first time is fun, but it's even more fun knowing where to go and bombing it along as fast and effectively as possible.

I think I'm going to wait till this hits £20 or so though. For 7 hours or so, I can't afford to fork out full price at the moment.

Great review though Christian, nicely written!
gohda
09/11/08 @ 23:33
#6
0
You buried this comment
Comment below viewing threshold
Show
reads like a 7.
Tomo
09/11/08 @ 23:34
#7
0
You buried this comment
Comment below viewing threshold
Show
"That's a nice review. I like this Donlan chap. He writes good."

+ the one
Oh-Bollox
09/11/08 @ 23:38
#8
0
You buried this comment
Comment below viewing threshold
Show
GOD DAAAAAAAAAAAAAAAMMMNNN YOOOOOOOOOOOOOOOOOOOOUUUUUU, GOOOOOOOHHHHHHHHHHHDDDAAAAAAA!!!
TiredRiver
09/11/08 @ 23:39
#9
0
You buried this comment
Comment below viewing threshold
Show
Shallow game.
These developers only know how to develop novelty.
Hunam
09/11/08 @ 23:40
#10
0
You buried this comment
Comment below viewing threshold
Show
Good review. He didn't say great idea, poor execution at all. He says great idea, great execution most of the time.

I love the demo and have played it far too many times. I suspected the game would be short but I am very much wanting to time trial the levels which is a new thing for me as I've never felt like that before. The visuals and overall style have struck a chord with me.

Hopefully the troubles in doors wont be too bearing as this seems like a great little title.
TiredRiver
09/11/08 @ 23:40
#11
0
You buried this comment
Comment below viewing threshold
Show
The written reviews on Eurogamer are getting better all the time. Keep up the great language.
funkyd
09/11/08 @ 23:44
#12
0
You buried this comment
Comment below viewing threshold
Show
That's odd, as soon as I had played the tutorial I was flowing like I'd been playing the game for hours.
Gaol
09/11/08 @ 23:45
#13
0
You buried this comment
Comment below viewing threshold
Show
One to play over Christmas I reckon..

That banner ad blows btw :p
mjhoward
09/11/08 @ 23:50
#14
0
You buried this comment
Comment below viewing threshold
Show
The demo made me feel sick :(
el_pollo_diablo
09/11/08 @ 23:51
#15
0
You buried this comment
Comment below viewing threshold
Show
I sort of knew I'd have to buy this even before reading the review.
Poor old Bioshock. I get half way through, then Little Big Planet arrives and eats up all my spare time, and now this.
Am I ever going to find out the secret behind Rapture?
Syrok [mod]
09/11/08 @ 23:52
#16
0
You buried this comment
Comment below viewing threshold
Show
Very well written review.
IronGiant
09/11/08 @ 23:53
#17
0
You buried this comment
Comment below viewing threshold
Show
Oh dear you mentioned that word again, tearing :)
Xerx3s
09/11/08 @ 23:56
#18
0
You buried this comment
Comment below viewing threshold
Show
"Great idea, poor execution. Reads like a 5. "

If the demo is anything to go by, that assessment is spot on and it actually IS a 5. Up till the actual gameplay I thought that this actually would be any good but the game itself was a massive disappointment.
CunningLinguist
10/11/08 @ 00:03
#19
0
You buried this comment
Comment below viewing threshold
Show
What's the deal with all these sub 10 hour games? Do publishers/developers really think people are going to pay 60 euros for 7 hours of gameplay? And yes, it does read like a 7. I guess it got an 8 because of reasons.
shamblemonkee
10/11/08 @ 00:04
#20
0
You buried this comment
Comment below viewing threshold
Show
one to be gifted rather than purchase then i thinks
doriangray
10/11/08 @ 00:06
#21
0
You buried this comment
Comment below viewing threshold
Show
Well written review.

It was what I was expecting, playing the demo and things I'd read in other previews, it's obviously a great concept and when it's good it's good, but there's annoying problems that you'd hope they wouldn't have tripped over. Imagine Portal but without the subtle story and less charm.
jonarob
10/11/08 @ 00:11
#22
0
You buried this comment
Comment below viewing threshold
Show
Why is that folk think 8/10 is such a terrible score? It's almost as if Eurogamer only give out 7 - terrible, 8 - shit, 9 - alright and 10 - fucking great!

Oh, wait.
squarejawhero
10/11/08 @ 00:12
#23
0
You buried this comment
Comment below viewing threshold
Show
Tearing?

/awaits Darren

;)
dahsif
10/11/08 @ 00:17
#24
0
You buried this comment
Comment below viewing threshold
Show
Shit! I don't think I'll buy it after all :(
disussedgenius
10/11/08 @ 00:26
#25
0
You buried this comment
Comment below viewing threshold
Show
"Mirror's Edge recalls all the right memories of Jet Set Radio"

/ears prick up
squarejawhero
10/11/08 @ 00:28
#26
0
You buried this comment
Comment below viewing threshold
Show
Yarp, but then it dashes the memories of JSR straight after, apparently...
Vice.Destroyer
10/11/08 @ 00:37
#27
0
You buried this comment
Comment below viewing threshold
Show
JSR was shit, guys. Utter, utter shit.

But I liked the demo for Mirror's Edge. I shall play at some point in the future. Far too much for me to play at the moment.
philreeduk
10/11/08 @ 00:47
#28
0
You buried this comment
Comment below viewing threshold
Show
i think ill be buying left 4 dead over this wait until the price drops
Wildsleven
10/11/08 @ 00:55
#29
0
You buried this comment
Comment below viewing threshold
Show
dunno if i read this reveiw properly but it sounded less than a 8/10 score, so i was quite suprised lol
Kokapetl
10/11/08 @ 00:58
#30
0
You buried this comment
Comment below viewing threshold
Show
From playing both demos as well, the 360 version does indeed look better. So naturally that was to be my version of choice but as was pointed out on the forum the PS3 verson will be getting the exclusive content. So i'll be opting for that.
JHuxley
10/11/08 @ 00:59
#31
0
You buried this comment
Comment below viewing threshold
Show
As much as I like Dice, the demo didn't really do much to entice me. It was decent enough fun, but there's too much available at the moment to really consider it. This goes on my post-Christmas list for now, when it'll hopefully be a bit cheaper.
RedSparrows
10/11/08 @ 01:02
#32
0
You buried this comment
Comment below viewing threshold
Show
JSR was great, shut it.
morriss
10/11/08 @ 01:15
#33
0
You buried this comment
Comment below viewing threshold
Show
I don'y understand how Donlan can complete Fable II, Far Cry 2, Gears of war II, write a LBP article and now Mirror's Edge in side of about 3 weeks! The man's a machine!!!

:D
rowsdower
10/11/08 @ 01:22
#34
0
You buried this comment
Comment below viewing threshold
Show
Good review but I have to agree with previous posters, it reads like a 7.
absolutezero
10/11/08 @ 01:23
#35
0
You buried this comment
Comment below viewing threshold
Show
Its worth noting that the 360 version will have you using the bumpers constantly. Look forward to that while playing the marginally more attractive copy of the game.
doriangray
10/11/08 @ 01:58
#36
0
You buried this comment
Comment below viewing threshold
Show
People saying it reads like a 7. I think that's the importance of both the actual review and the score being looked at in combination. Obviously you picked out the more negative aspects from the review, but the 8 at the end implies that whilst the game has faults, its entertainment value is of an 8/10 game even if it isn't that good on a technical level.
littlehamster
10/11/08 @ 01:59
#37
0
You buried this comment
Comment below viewing threshold
Show
To be fair morriss, this one only took two evenings :)
TriggerHippie
10/11/08 @ 02:01
#38
0
You buried this comment
Comment below viewing threshold
Show
I've played the demo on the ps3 and the 360 and honestly I couldn't see any difference. I'm not saying theres no difference but there was nothing that made me think one was better than the other. I really didnt enjoy using the 360 pad though which means a PS3 buy for me.

MrDurandPierre
10/11/08 @ 02:13
#39
0
You buried this comment
Comment below viewing threshold
Show
Review read more like a 7 to me, but whatever. I still say that this games looks like first-person Sonic. Fun when you're going fast, but rubbish at everything else. I'd like to give it a rent though, if I have the time.
Pulsar_t
10/11/08 @ 02:56
#40
0
You buried this comment
Comment below viewing threshold
Show
Isn't this obsession with scores getting a bit out of hand? I guess it drove away many veteran posters from the site. You lot ought to become teachers. At least you'd give a bit thought when grading students. "Hmm this essay reads like a C- but I'll give it a B anyway". Hilarious!

As for the game I was hoping for more content but you can't have everything. Will wait for the PC version (cheaper and hopefully controls better)
Edited 1 times, most recently on 10/11/08 @ 03:36
hahayou
10/11/08 @ 03:05
#41
0
You buried this comment
Comment below viewing threshold
Show
So, to summarise: reads like a 7, plays like an 8, looks like a 9, lasts like a 4, sounds like a 10 and demos like a 6.
smelly
10/11/08 @ 03:21
#42
0
You buried this comment
Comment below viewing threshold
Show
With the number of ads on here for it, i was expecting a 10.

So - i'm guessing that said, an 8 is more likely a 6?

Just wondering :-)
smelly
10/11/08 @ 03:24
#43
0
You buried this comment
Comment below viewing threshold
Show
"Poor old Bioshock. I get half way through, then Little Big Planet arrives and eats up all my spare time, and now this.
Am I ever going to find out the secret behind Rapture? "

Yes.. as you can get there in no time at all once you realise the revitalising chambers dont penalise you for anything..

You could complete it twice and find both endings in not long at all.

Thus the reason i always recommend to people to rent the overly average game rather than waste money buying it... It's an average shooter, with a tacked on story which feels out of place, gets boring very quickly, despite being short.
Pulsar_t
10/11/08 @ 03:33
#44
0
You buried this comment
Comment below viewing threshold
Show
@hahayou
Funniest comment I read all day. Thank you :)
N@
10/11/08 @ 05:40
#45
0
You buried this comment
Comment below viewing threshold
Show
No screen tearing in the 360 demo. Seems like a fairly astonishing game IMO. Short but a genuinely new experience means this kills the majority of games I've played in the last five years stone dead.
N@
10/11/08 @ 05:42
#46
0
You buried this comment
Comment below viewing threshold
Show
Oh and a +1 to the reviewer for mentioning screen tearing at all. Some EG reviewers don't mention it no matter how chronic it is (Viva Pinata: TIP springs to mind).
makeamazing
10/11/08 @ 06:24
#47
0
You buried this comment
Comment below viewing threshold
Show
Wasnt on my list until i played the demo and the demo was fun, something alittle different.

Will be getting this now. On the list of all the other games I'm getting.... hope i get some time to play some of them sometime :(
JohnnyWashnGo
10/11/08 @ 06:38
#48
0
You buried this comment
Comment below viewing threshold
Show
Had a go, wasn't impressed.

I don't even like the idea behind the game, so it had to be something very special to capture my attention.
N@
10/11/08 @ 06:56
#49
0
You buried this comment
Comment below viewing threshold
Show
>:/
Agent_Llama
10/11/08 @ 07:02
#50
0
You buried this comment
Comment below viewing threshold
Show
Exactly as we'd figured at the Expo - it would be too short and the inside bits wouldn't be as good.

Am now torn as to whether or not to get this, especially with WotLK this week. Gah.

Comments: 1-50 of 177 in total | next 50 »

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery