Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Mirror's Edge Review

Xbox 360 PlayStation 3 Review by Christian Donlan

9 November, 2008

Page 2 of 2. <- Page 1

But a more serious stumble is the indoor bits. In the open air, with huge chunks of freshly scrubbed city stacked around you, Mirror's Edge recalls all the right memories of Jet Set Radio, but inside it struggles. The muddled layouts lack direction, with few useful indicators of where to go next and an unhelpful smattering of red herrings. Equally, the hint button, which works fine outside when you've got nothing but horizon, often directs you straight towards your target when you're indoors, rather than at the path you need to take to reach it. Sometimes it just points at the floor, for example, or at a blank wall, rather than explaining you need to pull off a string of handsprings and wall-runs in the opposite direction to get round it. The best linear videogame levels guide you without letting you know it; the ones in Mirror's Edge often blindfold you, spin you around a couple of times, and then let you wobble off down a nearby manhole.

Like everything else with the game, there's an element of acclimatisation to this: as you progress, you get better at working out where you're meant to be going indoors, even if the game doesn't get better at giving you clues. But the propensity for asset repetition can be disastrously confusing in claustrophobic interiors, and it's not helpful that it's at exactly these moments your Runner's Vision often takes a sabbatical. Throw some armed pursuers and nasty falls into the mix, as DICE often does, and you become conscious that you can only work out how to do something right by first doing it wrong and being sent back to the (very occasionally sadistic) last checkpoint.

These problems are inevitable given the kind of experience Mirror's Edge is trying to provide - a parkour game where you didn't end up as a puddle now and then would be like a driving game without crash barriers - but while it's a resounding victory that the first-person viewpoint is almost never responsible for your demise, the trial-and-error approach the game requires to challenge you can put fatal breaks in the sense of flow - and that flow is the very best thing about Mirror's Edge.

'Mirror's Edge' Screenshot 3

Choppers turn up every now and then to shoot you to pieces.

Even on the rooftops, in the game's safety zone, some may find this a very linear experience, with a scant handful of routes to uncover. It's not repetitive - despite the endless white skyscrapers, and iPod-colour interiors, the game finds time to take you from the top of the city to the bottom, from penthouses to storm drains, via subway tunnels, dockyards, shopping malls, and offices - but it is a funnel more than a sandbox. And while the world is filled with chic details, it's devoid of a human presence other your pursuers. There are no office workers, no pedestrians, not even a stray window-cleaner. Perhaps the people, like the promise of a looser, rangier environment, would simply get in the way: Mirror's Edge may be a platformer at heart, but it has a racing line that rivals Forza.

Linearity isn't the only thing that's going to frustrate. Mirror's Edge is sweet, but short - I got through it in two evenings, so while I didn't want to stop, after seven or so hours I had to, because I'd run out of game. There's speed-running and leaderboards, collectables and those secret paths, but if that isn't in your genetics you're going to feel slightly short-changed. And while the visuals are great, the performance isn't always up to task. There are some weak textures up-close (a problem in a game where you spend a lot of time looking at things while squashed against them), and, while the frame-rate is blessedly unwavering, there's a lot of screen-tearing. Playing on a PS3 and testing both standard and HDTVs, I couldn't improve the performance or locate a v-sync option.

Perhaps, then, Mirror's Edge is a game that's easier to love than like. After all, love is the most subjective emotion, and if you're being objective, it's full of little annoyances. It's not surprising that people are comparing it to Assassin's Creed, but in reality it's almost an opposite: it's dynamic, punishing and too short, rather than repetitive, forgiving, and drawn out, and each game's take on gameplay (and on parkour) couldn't be more different.

'Mirror's Edge' Screenshot 4

Blasting through red doors into a brand new space is one of the game's greatest pleasures.

What both share, however, is that ability to polarise. It's irritating that a game gets so much right while getting so much wrong at the same time. Previews promised something you hadn't seen before, but on closer inspection DICE has brought huge chunks of the tired and familiar along too, in the game's constant restarts, its railroading, and its fondness for making you crawl through air vents; the result is a postcard from the future, rather than a one-way trip.

There's something broken thematically, deep within Mirror's Edge: it tells you a rambling story about freedom even as it confines you to the tight squares of its own personal hopscotch court, and for many that will be one wrong-footing too many. But for those who can shrug off the contradictions and the limitations, ignore the tearing cityscape and lingering qualms about value for money, this will shove you so deeply into the experience of being in someone else's body, and taking it on a terrifying, breakneck joyride, that nothing else will matter.

If you're still undecided, I suggest a leap of faith: after all, you may be one of us who end up loving it.

8/10

Read our Scoring Policy

Advertisement

Are you excited about Mirror's Edge on PlayStation 3/Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 180 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Benno
09/11/08 @ 23:22
#1
0
You buried this comment
Comment below viewing threshold
Show
its okay
Oh-Bollox
09/11/08 @ 23:28
#2
0
You buried this comment
Comment below viewing threshold
Show
Great idea, poor execution. Reads like a 5.

I hate it when people say stuff like that so I thought I'd beat them to the punch.
FWB
09/11/08 @ 23:29
#3
0
You buried this comment
Comment below viewing threshold
Show
Sounds how I was starting expect it to be. Great, but short and perhaps a little linear. How little variation in routes are there? Is it totally one route or are there a few?
Gearskin
09/11/08 @ 23:32
#4
0
You buried this comment
Comment below viewing threshold
Show
That's a nice review. I like this Donlan chap. He writes good.
Tomo
09/11/08 @ 23:33
#5
0
You buried this comment
Comment below viewing threshold
Show
Sounds pretty much what I was expecting, including the sadly very short length of the game.

Whilst the criticisms are evidently there in the demo, I never really felt they detracted from the game for me though. Discovering the path in a level for the first time is fun, but it's even more fun knowing where to go and bombing it along as fast and effectively as possible.

I think I'm going to wait till this hits £20 or so though. For 7 hours or so, I can't afford to fork out full price at the moment.

Great review though Christian, nicely written!
gohda
09/11/08 @ 23:33
#6
0
You buried this comment
Comment below viewing threshold
Show
reads like a 7.
Tomo
09/11/08 @ 23:34
#7
0
You buried this comment
Comment below viewing threshold
Show
"That's a nice review. I like this Donlan chap. He writes good."

+ the one
Oh-Bollox
09/11/08 @ 23:38
#8
0
You buried this comment
Comment below viewing threshold
Show
GOD DAAAAAAAAAAAAAAAMMMNNN YOOOOOOOOOOOOOOOOOOOOUUUUUU, GOOOOOOOHHHHHHHHHHHDDDAAAAAAA!!!
TiredRiver
09/11/08 @ 23:39
#9
0
You buried this comment
Comment below viewing threshold
Show
Shallow game.
These developers only know how to develop novelty.
Hunam
09/11/08 @ 23:40
#10
0
You buried this comment
Comment below viewing threshold
Show
Good review. He didn't say great idea, poor execution at all. He says great idea, great execution most of the time.

I love the demo and have played it far too many times. I suspected the game would be short but I am very much wanting to time trial the levels which is a new thing for me as I've never felt like that before. The visuals and overall style have struck a chord with me.

Hopefully the troubles in doors wont be too bearing as this seems like a great little title.
TiredRiver
09/11/08 @ 23:40
#11
0
You buried this comment
Comment below viewing threshold
Show
The written reviews on Eurogamer are getting better all the time. Keep up the great language.
justanotherdave
09/11/08 @ 23:43
#12
0
You buried this comment
Comment below viewing threshold
Show
Reads like a 6 or 7.. wasn't expecting an 8 at the end. Will pick this up but at the moment, with so many other great games out I think i will wait untill the price goes down to around £25.
funkyd
09/11/08 @ 23:44
#13
0
You buried this comment
Comment below viewing threshold
Show
That's odd, as soon as I had played the tutorial I was flowing like I'd been playing the game for hours.
Gaol
09/11/08 @ 23:45
#14
0
You buried this comment
Comment below viewing threshold
Show
One to play over Christmas I reckon..

That banner ad blows btw :p
mjhoward
09/11/08 @ 23:50
#15
0
You buried this comment
Comment below viewing threshold
Show
The demo made me feel sick :(
el_pollo_diablo
09/11/08 @ 23:51
#16
0
You buried this comment
Comment below viewing threshold
Show
I sort of knew I'd have to buy this even before reading the review.
Poor old Bioshock. I get half way through, then Little Big Planet arrives and eats up all my spare time, and now this.
Am I ever going to find out the secret behind Rapture?
Syrok [mod]
09/11/08 @ 23:52
#17
0
You buried this comment
Comment below viewing threshold
Show
Very well written review.
IronGiant
09/11/08 @ 23:53
#18
0
You buried this comment
Comment below viewing threshold
Show
Oh dear you mentioned that word again, tearing :)
Xerx3s
09/11/08 @ 23:56
#19
0
You buried this comment
Comment below viewing threshold
Show
"Great idea, poor execution. Reads like a 5. "

If the demo is anything to go by, that assessment is spot on and it actually IS a 5. Up till the actual gameplay I thought that this actually would be any good but the game itself was a massive disappointment.
CunningLinguist
10/11/08 @ 00:03
#20
0
You buried this comment
Comment below viewing threshold
Show
What's the deal with all these sub 10 hour games? Do publishers/developers really think people are going to pay 60 euros for 7 hours of gameplay? And yes, it does read like a 7. I guess it got an 8 because of reasons.
shamblemonkee
10/11/08 @ 00:04
#21
0
You buried this comment
Comment below viewing threshold
Show
one to be gifted rather than purchase then i thinks
doriangray
10/11/08 @ 00:06
#22
0
You buried this comment
Comment below viewing threshold
Show
Well written review.

It was what I was expecting, playing the demo and things I'd read in other previews, it's obviously a great concept and when it's good it's good, but there's annoying problems that you'd hope they wouldn't have tripped over. Imagine Portal but without the subtle story and less charm.
jonarob
10/11/08 @ 00:11
#23
0
You buried this comment
Comment below viewing threshold
Show
Why is that folk think 8/10 is such a terrible score? It's almost as if Eurogamer only give out 7 - terrible, 8 - shit, 9 - alright and 10 - fucking great!

Oh, wait.
squarejawhero
10/11/08 @ 00:12
#24
0
You buried this comment
Comment below viewing threshold
Show
Tearing?

/awaits Darren

;)
dahsif
10/11/08 @ 00:17
#25
0
You buried this comment
Comment below viewing threshold
Show
Shit! I don't think I'll buy it after all :(
disussedgenius
10/11/08 @ 00:26
#26
0
You buried this comment
Comment below viewing threshold
Show
"Mirror's Edge recalls all the right memories of Jet Set Radio"

/ears prick up
squarejawhero
10/11/08 @ 00:28
#27
0
You buried this comment
Comment below viewing threshold
Show
Yarp, but then it dashes the memories of JSR straight after, apparently...
Vice.Destroyer
10/11/08 @ 00:37
#28
0
You buried this comment
Comment below viewing threshold
Show
JSR was shit, guys. Utter, utter shit.

But I liked the demo for Mirror's Edge. I shall play at some point in the future. Far too much for me to play at the moment.
philreeduk
10/11/08 @ 00:47
#29
0
You buried this comment
Comment below viewing threshold
Show
i think ill be buying left 4 dead over this wait until the price drops
Wildsleven
10/11/08 @ 00:55
#30
0
You buried this comment
Comment below viewing threshold
Show
dunno if i read this reveiw properly but it sounded less than a 8/10 score, so i was quite suprised lol
Kokapetl
10/11/08 @ 00:58
#31
0
You buried this comment
Comment below viewing threshold
Show
From playing both demos as well, the 360 version does indeed look better. So naturally that was to be my version of choice but as was pointed out on the forum the PS3 verson will be getting the exclusive content. So i'll be opting for that.
JHuxley
10/11/08 @ 00:59
#32
0
You buried this comment
Comment below viewing threshold
Show
As much as I like Dice, the demo didn't really do much to entice me. It was decent enough fun, but there's too much available at the moment to really consider it. This goes on my post-Christmas list for now, when it'll hopefully be a bit cheaper.
RedSparrows
10/11/08 @ 01:02
#33
0
You buried this comment
Comment below viewing threshold
Show
JSR was great, shut it.
morriss
10/11/08 @ 01:15
#34
0
You buried this comment
Comment below viewing threshold
Show
I don'y understand how Donlan can complete Fable II, Far Cry 2, Gears of war II, write a LBP article and now Mirror's Edge in side of about 3 weeks! The man's a machine!!!

:D
rowsdower
10/11/08 @ 01:22
#35
0
You buried this comment
Comment below viewing threshold
Show
Good review but I have to agree with previous posters, it reads like a 7.
absolutezero
10/11/08 @ 01:23
#36
0
You buried this comment
Comment below viewing threshold
Show
Its worth noting that the 360 version will have you using the bumpers constantly. Look forward to that while playing the marginally more attractive copy of the game.
doriangray
10/11/08 @ 01:58
#37
0
You buried this comment
Comment below viewing threshold
Show
People saying it reads like a 7. I think that's the importance of both the actual review and the score being looked at in combination. Obviously you picked out the more negative aspects from the review, but the 8 at the end implies that whilst the game has faults, its entertainment value is of an 8/10 game even if it isn't that good on a technical level.
littlehamster
10/11/08 @ 01:59
#38
0
You buried this comment
Comment below viewing threshold
Show
To be fair morriss, this one only took two evenings :)
TriggerHippie
10/11/08 @ 02:01
#39
0
You buried this comment
Comment below viewing threshold
Show
I've played the demo on the ps3 and the 360 and honestly I couldn't see any difference. I'm not saying theres no difference but there was nothing that made me think one was better than the other. I really didnt enjoy using the 360 pad though which means a PS3 buy for me.

MrDurandPierre
10/11/08 @ 02:13
#40
0
You buried this comment
Comment below viewing threshold
Show
Review read more like a 7 to me, but whatever. I still say that this games looks like first-person Sonic. Fun when you're going fast, but rubbish at everything else. I'd like to give it a rent though, if I have the time.
Pulsar_t
10/11/08 @ 02:56
#41
0
You buried this comment
Comment below viewing threshold
Show
Isn't this obsession with scores getting a bit out of hand? I guess it drove away many veteran posters from the site. You lot ought to become teachers. At least you'd give a bit thought when grading students. "Hmm this essay reads like a C- but I'll give it a B anyway". Hilarious!

As for the game I was hoping for more content but you can't have everything. Will wait for the PC version (cheaper and hopefully controls better)
Edited 1 times, most recently on 10/11/08 @ 03:36
hahayou
10/11/08 @ 03:05
#42
0
You buried this comment
Comment below viewing threshold
Show
So, to summarise: reads like a 7, plays like an 8, looks like a 9, lasts like a 4, sounds like a 10 and demos like a 6.
smelly
10/11/08 @ 03:21
#43
0
You buried this comment
Comment below viewing threshold
Show
With the number of ads on here for it, i was expecting a 10.

So - i'm guessing that said, an 8 is more likely a 6?

Just wondering :-)
smelly
10/11/08 @ 03:24
#44
0
You buried this comment
Comment below viewing threshold
Show
"Poor old Bioshock. I get half way through, then Little Big Planet arrives and eats up all my spare time, and now this.
Am I ever going to find out the secret behind Rapture? "

Yes.. as you can get there in no time at all once you realise the revitalising chambers dont penalise you for anything..

You could complete it twice and find both endings in not long at all.

Thus the reason i always recommend to people to rent the overly average game rather than waste money buying it... It's an average shooter, with a tacked on story which feels out of place, gets boring very quickly, despite being short.
Pulsar_t
10/11/08 @ 03:33
#45
0
You buried this comment
Comment below viewing threshold
Show
@hahayou
Funniest comment I read all day. Thank you :)
N@
10/11/08 @ 05:40
#46
0
You buried this comment
Comment below viewing threshold
Show
No screen tearing in the 360 demo. Seems like a fairly astonishing game IMO. Short but a genuinely new experience means this kills the majority of games I've played in the last five years stone dead.
N@
10/11/08 @ 05:42
#47
0
You buried this comment
Comment below viewing threshold
Show
Oh and a +1 to the reviewer for mentioning screen tearing at all. Some EG reviewers don't mention it no matter how chronic it is (Viva Pinata: TIP springs to mind).
makeamazing
10/11/08 @ 06:24
#48
0
You buried this comment
Comment below viewing threshold
Show
Wasnt on my list until i played the demo and the demo was fun, something alittle different.

Will be getting this now. On the list of all the other games I'm getting.... hope i get some time to play some of them sometime :(
JohnnyWashnGo
10/11/08 @ 06:38
#49
0
You buried this comment
Comment below viewing threshold
Show
Had a go, wasn't impressed.

I don't even like the idea behind the game, so it had to be something very special to capture my attention.
N@
10/11/08 @ 06:56
#50
0
You buried this comment
Comment below viewing threshold
Show
>:/

Comments: 1-50 of 180 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery