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Mirror's Edge Preview

PC Xbox 360 PlayStation 3
Preview by Tom Bramwell

29 February, 2008

Page 1 of 2. Page 2 ->

Forget blue-skies-in-games, how about press-events-not-in-dungeons? The one we're in - some sort of trendy nightspot off Union Square in San Francisco - has comfy seats and plenty of Corona, but it's still a bit out of place, and particularly as it's host to Digital Illusions' new first-person action game, Mirror's Edge, whose gameplay is sprinkled delicately across a gleaming range of mountainous rooftops and endless glass under an azure sky.

It looks a bit like an openworld game, but the focus of the sections we see is restricted to rooftops packed with vents, pipes, wire-mesh fences, substations and radio masts, and the path you take is specific. You, in this case, being a young lady called Faith (as in "leap of", given her antics), whose job it is to deliver important messages and data through the city's maze of skyscrapers while Big Brother snaps at her ankles. "To understand Faith, you need to understand the city, because she's a product of the city," says senior producer Owen O'Brien, addressing the underground gloom. "It's a city of tall, gleaming skyscrapers and clean, crime-free streets, but this comfortable life has come at a price. Gradually, over the years, people have been giving up more and more of their personal freedoms."

'Mirror's Edge' Screenshot 1

You're able to see things like your legs and hands, and hear yourself breathing, rather than feeling like a floating head in an FPS game.

In the game's back-story, Faith's parents were killed in violently suppressed protests, and she grew up on the street, taught not to trust modern forms of communication, eventually becoming a "runner". Runners are "not strictly speaking criminals", says O'Brien, "but the people they work for have been criminalised, rightly or wrongly." Events in the game inevitably conspire to give Faith more to do than just deliver parcels, moulding her into more of a heroine than a Postman Patricia. "She's a heroine in the way Ellen Ripley is in Alien, or John McClane in Die Hard is a hero; they're an ordinary person put into extraordinary situations and it's what they do in those situations that makes them a hero," says O'Brien.

We quickly tune out of what he's saying though, because Mirror's Edge is very absorbing to watch. First-person games are almost always about the gun rather than the person holding it, and DICE designed Mirror's Edge as a counterpoint to that. "The first thing we wanted to look at was just getting the feeling of movement and momentum, so walking, jogging and running," says O'Brien, winning our attention again. "Very simple things, but things that haven't really been done well in first-person shooters." You don't even have a gun - instead you're told to concentrate on moving quickly, maintaining momentum through tricky environments, much as we did during the freer-flowing parts of Ubisoft's Assassin's Creed. Controls are deliberately simple: movement and view-adjustment on the analogue sticks, and then context-sensitive "up" and "down" functions on a pair of buttons (presumably the triggers - did we mention it was dark?). "Up" can be jumping, climbing, wall-running, vaulting, or grabbing hold of something above you, like a zip-line, while "down" can be used to perform a power-slide under a low object, or to break your fall with a parachute roll. The only other control mentioned is Sixaxis tilting for balancing on beams on the PS3.

'Mirror's Edge' Screenshot 2

This must be what Bruce Lee sees. Saw.

Fail to string these things together properly and you will lose momentum, and may fall off things or get shot if someone's chasing you. If our demo was anything to go by though, the main penalty is not enjoying yourself as much: it looked very good, especially as our DICE handlers navigated a busy rooftop in a fluid sequence of stylish manoeuvres clearly inspired by the best bits of the Bourne film series, the building site bit at the start of Casino Royale, and other recent examples of cinema's sudden fascination with parkour. One big problem when applying this sort of thing to games, though, is making it obvious where to go without simplifying or regimenting your options too much and without confusing you. DICE's answer to this is something called Runner Vision.

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Comments: 1-27 of 27 in total

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sharpfish
29/02/08 @ 13:04
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Had my eye on this one for a while, hope it lives up to the promise.
aldo_14
29/02/08 @ 13:12
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It sounds like it could be either superb or horribly horribly unweildy.
Nylkran
29/02/08 @ 13:17
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I always liked the plataformer genre, if this game "works", it could usher a new era of plataformers, they better get it right.
the_dudefather
29/02/08 @ 13:29
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looking forward to this one (love the not inside floaty head concept)

espadachin
29/02/08 @ 13:30
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looks lovely and a great concept, lets hope the gameplay lives up to it.
Nillsens
29/02/08 @ 13:33
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Crossing my fingers that this will be awesome.
Pike
29/02/08 @ 13:36
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Sounds really promising. I sure hope DICE will deliver with this game.

Are the screenshots we've seen a fair view of how the game looks in motion?
Fab4
29/02/08 @ 13:43
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I'm seeing Jessica Alba in the movie.
andromeda
29/02/08 @ 13:44
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"This must be what Bruce Lee sees. Saw"

BEST CAPTION EVER EVER EVER
asphaltcowboy
29/02/08 @ 14:40
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Remember the feature they did on this ages ago in EDGE - looks and sounds brilliant!

"...doing something clever with her hands to disarm them..."

Sounds hot! ;)
smoothpete
29/02/08 @ 14:40
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Ah good stuff, was hoping to see more of this after the Edge preview. Buy buy buy
DUFFKING
29/02/08 @ 15:10
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What? Are we sure this is next gen game? The shots aren't nearly grey enough.

;)
space ace
29/02/08 @ 15:28
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neither brown, for shame!
Segnit
29/02/08 @ 15:36
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32x FSAA?
Edited 1 times, most recently on 29/02/08 @ 15:36
Super_Zee
29/02/08 @ 16:14
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This has been one of my most anticipated games since the Edge preview. Can't wait.
symbiote
29/02/08 @ 16:16
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Looks like Breakdown. Cool.
ruckus
29/02/08 @ 16:44
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"Oi, EG. When are you going to cover this?"

What's to cover? Some devs rant, where he only ends up looking stupid... I wouldn't bother.
Batfink
29/02/08 @ 17:17
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I have to see this move.
Dusk777
29/02/08 @ 17:24
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gaselite
29/02/08 @ 19:38
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Looks like it could be something special. It could turn out to be this year's portal rather than this year's assassin's creed. A fresh yet well refined concept that moves at a great pace rather than a mish mash of ideas and poorly executed exercises in banal gameplay to undermine its more triumphant moments.
Pulsar_t
29/02/08 @ 19:41
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Could this be the new Jumping Flash?
J.C
29/02/08 @ 22:58
#22
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Breakdown. the fucking thing reminds me of breakdown.

6/10
ardamillo
29/02/08 @ 23:24
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Sounds interesting, but couldn't they come up with something better than colouring things in red? Some kind of focus effect maybe?
samadriel
01/03/08 @ 17:17
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Could this be the new Donkey Kong?!?!?!
abcd
03/03/08 @ 10:22
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I think this might bring on my motion sickness.
dominalien
03/04/08 @ 22:39
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This character is clearly based on YT from Neal Stephenson's Snow Crash. Good book, that.
Widge
14/05/08 @ 11:30
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RE: what it may have been running on, from an email someone sent to the devs re the soundtrack and lead platform:

Hi,

Great to hear that you like it - we like it too! The music is a part of
the soundtrack for the game specifically commissioned by DICE, and
produced by well-known music industry producers, that's all we can say
about it now.

It will be available closer to the launch of the game.

PS3 will be the lead platform.

Kind regards,

DICE

Comments: 1-27 of 27 in total

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