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Mirror's Edge Preview

PC Xbox 360 PlayStation 3
Preview by Tom Bramwell

29 February, 2008

Page 2 of 2. <- Page 1

"Basically, when you move through this game very fast, we wanted the player to be able to understand very quickly when or where they could go or should go," says O'Brien. "The way I often describe it is that Jason Bourne sees the world differently to everyone else - he sees weapons where you see a pen - so in this case [the game] shows us a route...and this happens dynamically throughout."

In practice what you see is an object glowing bright red against the game's largely white and cool-blue palette (one of the first screenshots illustrates the concept). If there's a door you're meant to go through, it will turn red as you approach it, and then you can adjust your sprint or flight through the air to land and smash through it smoothly. It also highlights things like cranes and pipes suspended between buildings. Elsewhere, the other big problem with free-running is snagging, and although O'Brien didn't address it he didn't really need to - we saw no evidence of problems, although it will take a hands-on session to render any kind of judgement on that front.

Runner Vision - "TM!" jokes O'Brien - will need to be employed as guidance rather than a crutch for dumb players, but DICE seems to get this. The one puzzle we're shown is a simple movement puzzle in a cramped hallway, where Faith has to try and reach a highlighted vent near the ceiling, and the challenge is working out how to combine the various ledges and footholds around the room to get to the top rather than trying to work out where to go. O'Brien says to expect more complex puzzles later on, suggesting that for all the movement and momentum chatter the developer has worked to vary the pace.

'Mirror's Edge' Screenshot 3

Scaffolding should come in handy as you thread yourself across levels. Assuming it's level-based.

As if to ram the point home, as soon as Faith drops out of the vent she's set upon by cops, who start chasing her. At this point the music goes a bit Half-Life 2, reminding us of Gordon Freeman's own flight across rooftops, and the player has to combine various manoeuvres quickly and effectively - using Runner Vision to guide Faith - to outpace her pursuers. As she takes the odd bullet, the colour starts to de-saturate to illustrate the loss of health. "We wanted to keep a very clean-looking game," says O'Brien, as we notice there's sod-all else on the screen. At the end of the chase, Faith has no choice but to tackle a pair of cops head on, doing something clever with her hands to disarm them and profiting to the tune of a gun. So guns do exist, but they're "kind of a temporary power-up", says O'Brien, lasting for as long as there are bullets in the clip, but slowing you down. You wouldn't be much good at parkour if you had an assault rifle on your back, after all.

Getting away from the rest of the cops involves breaking line of sight, says O'Brien, but in the meantime Faith has a bigger problem, which is that she's running out of rooftop. Fortunately there's a news helicopter swooping past. This gives our minders a chance to show off Reaction Time - "basically our version of Bullet Time" - which is accumulated by stringing together slick moves. It's used to slow down time and fine-tune big jumps, of which this is one, leaping Faith from roof edge to helicopter skid at the end of a sequence of ducks, dips and dives.

It's just one level of a game we probably won't get to play for some months, but it's bright and interesting, even if you do have a radio dispatcher talking into your earpiece called "Merc". The chaps at Electronic Arts hope that Mirror's Edge will be able to play the Assassin's Creed part in this year's hype parade, so look out for more carefully crafted reveals in the months ahead before they, and DICE, will finally let you have Faith.

Mirror's Edge is due out on PC, PS3 and 360 but its release date is currently TBA.

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Comments: 1-28 of 28 in total

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sharpfish
29/02/08 @ 13:04
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Had my eye on this one for a while, hope it lives up to the promise.
aldo_14
29/02/08 @ 13:12
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It sounds like it could be either superb or horribly horribly unweildy.
Nylkran
29/02/08 @ 13:17
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I always liked the plataformer genre, if this game "works", it could usher a new era of plataformers, they better get it right.
the_dudefather
29/02/08 @ 13:29
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looking forward to this one (love the not inside floaty head concept)

espadachin
29/02/08 @ 13:30
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looks lovely and a great concept, lets hope the gameplay lives up to it.
Nillsens
29/02/08 @ 13:33
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Crossing my fingers that this will be awesome.
Pike
29/02/08 @ 13:36
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Sounds really promising. I sure hope DICE will deliver with this game.

Are the screenshots we've seen a fair view of how the game looks in motion?
Fab4
29/02/08 @ 13:43
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I'm seeing Jessica Alba in the movie.
andromeda
29/02/08 @ 13:44
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"This must be what Bruce Lee sees. Saw"

BEST CAPTION EVER EVER EVER
asphaltcowboy
29/02/08 @ 14:40
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Remember the feature they did on this ages ago in EDGE - looks and sounds brilliant!

"...doing something clever with her hands to disarm them..."

Sounds hot! ;)
smoothpete
29/02/08 @ 14:40
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Ah good stuff, was hoping to see more of this after the Edge preview. Buy buy buy
DUFFKING
29/02/08 @ 15:10
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What? Are we sure this is next gen game? The shots aren't nearly grey enough.

;)
space ace
29/02/08 @ 15:28
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neither brown, for shame!
Segnit
29/02/08 @ 15:36
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32x FSAA?
Edited 1 times, most recently on 29/02/08 @ 15:36
Super_Zee
29/02/08 @ 16:14
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This has been one of my most anticipated games since the Edge preview. Can't wait.
tinderbox
29/02/08 @ 16:15
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Oi, EG. When are you going to cover this?

http://www.quartertothree.com/game-talk/...
symbiote
29/02/08 @ 16:16
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Looks like Breakdown. Cool.
ruckus
29/02/08 @ 16:44
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"Oi, EG. When are you going to cover this?"

What's to cover? Some devs rant, where he only ends up looking stupid... I wouldn't bother.
Batfink
29/02/08 @ 17:17
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I have to see this move.
Dusk777
29/02/08 @ 17:24
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gaselite
29/02/08 @ 19:38
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Looks like it could be something special. It could turn out to be this year's portal rather than this year's assassin's creed. A fresh yet well refined concept that moves at a great pace rather than a mish mash of ideas and poorly executed exercises in banal gameplay to undermine its more triumphant moments.
Pulsar_t
29/02/08 @ 19:41
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Could this be the new Jumping Flash?
J.C
29/02/08 @ 22:58
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Breakdown. the fucking thing reminds me of breakdown.

6/10
ardamillo
29/02/08 @ 23:24
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Sounds interesting, but couldn't they come up with something better than colouring things in red? Some kind of focus effect maybe?
samadriel
01/03/08 @ 17:17
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Could this be the new Donkey Kong?!?!?!
abcd
03/03/08 @ 10:22
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I think this might bring on my motion sickness.
dominalien
03/04/08 @ 22:39
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This character is clearly based on YT from Neal Stephenson's Snow Crash. Good book, that.
Widge
14/05/08 @ 11:30
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RE: what it may have been running on, from an email someone sent to the devs re the soundtrack and lead platform:

Hi,

Great to hear that you like it - we like it too! The music is a part of
the soundtrack for the game specifically commissioned by DICE, and
produced by well-known music industry producers, that's all we can say
about it now.

It will be available closer to the launch of the game.

PS3 will be the lead platform.

Kind regards,

DICE

Comments: 1-28 of 28 in total

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