Mass Effect PC requires net connection
Online authentication every 10 days.
BioWare has said you will not be able to play the PC version of Mass Effect without an Internet connection.
This is due to SecuROM copy protection features that try to revalidate your CD key online every 10 days after installation. Miss it and you will not be able to play the game until a successful check is made.
SecuROM, you may remember, was at the heart of authentication problems in the PC version of BioShock.
However, BioWare assures us that EA is "ready and confident there will be no server problems". And if there is, then all the necessary customer support is in place to answer your calls.
Priestly was also keen to point out that previous PC titles Neverwinter Nights, Knights of the Old Republic and Jade Empire all used SecuROM in one form or another, and that this wasn't a product of the recent acquisition by EA.
Pop over to the official Mass Effect PC forum for a full FAQ and the recently released system requirements.
For those wondering, Mass Effect PC will be a conversion rather than a rushed port, featuring improvements such as plenty of hot-key slots, individual squad commands, faster loading times, less texture pop-ups, speedier elevators, and free Bring Down the Sky content.
Head to our Mass Effect PC interview for plenty more on that game and others BioWare is working on, or digest our Mass Effect Xbox 360 review for an idea of what to expect.
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Comments (121) Latest comment 4 years ago
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*Cancels Play.com order*
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Oh wait, Internet is incredibly cheap and ubiquitous. I'll stay here!
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At least steam doesn’t require you to keep logging in all the time and once registered you can play the game offline forever (as long as you only play it on a single pc).
I did that when HL2 came out as I only had a 56k modem at the time.
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O'RLLY?
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Chicken and Egg?
/Daydreaming of playing Chuckie Egg on BBC Micro at school
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Like DVDs that have unskippable ads against piracy that the nefarious pirates edit out when copying the DVDs...
I completed ME on Xbox last week and seriously wanna go back. It ain't perfect but I love it to bits.
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Madness? THIS IS SPARTA
/laughs
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I hope that people are informed enough not to buy this game and I really hope it falls flat on its face.
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The thing publishers need to realise is that the people who pirate a game were never going to pay for it anyway. They'd either copy it, or just not own it. A pirate copy doesn't represent a lost sale, and you're certainly not going to increase sales by adding draconian security measures.
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Of course, as I have zero experience with pirated material I probably won't be able to find a pirated copy or if I do I'll be unable to figure out how to get it to work.
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I agree this sort of behaviour makes people who would never nomally pirate a game very very tempted.
I really dont see what it solves as pirate copies remove it anyway so it does nothing to stop pirating, infact boosts it.
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The company doesn't even need to go out of business. Look at Microsoft: they're switching off their servers for their old "plays for sure" music DRM. Come August you won't be able to re-activate your music if you re-install Windows or buy a new PC.
My immediate reaction is they can go fuck themselves.
Onerous DRM will lead to lower sales and more pirating. They'll then say that the PC is dead for games because of this. Doh!
Do these businesses not see the irony in the pirate version offering a better experience to the consumer than the purchased one?
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1) Not everyone has internet at home
2) Many people still have non-continuous connection where they have to pay for the time they are logged on (like dial up or pay as you go connections)
3) Even people with broadband experience problems and the internet can go down - why should I be unable to play my single player game just because my router is having a fit?
I got more. This is the dumbest idea ever. At least with steam, you download the game and then activate it ONCE immedietely. If you donwloaded it from steam, your internet is obviously working and activating it at the end of the download is not annoying at all.
Very, very, very unwise move...
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It doesn't really matter how good a game is, I just don't like this kind of crap.
The orange box, for example, is the kind of game I don't think twice about buying, great games, great value. But I skipped it due to steam.
EA sucks
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and stream isnt that bad u can play games whiles not online :S just run steam in offline mode
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1 lost sale.
When will people realise that fucking over your paying customers isn't the way to combat piracy?
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Memories...
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Now I've got flat and nonetheless I'm glad I have this on my 360
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Also there are practical issues. As someone who is sent to other places now and then for a time with no guaranteed internet connection I need two things:
1. My laptop with the games I want to play on it. It's that or madness (and having to talk to the sweaty guy from projects as he eyes up women he can never have in the hotel bar. I know my limits, learn yours big boy!).
2. Preferably games that don't require me to lug all my CDs round with me but DEFINITELY don't require the internet to run.
This is why Steam works for me and this game, which I was considering, and sadly Spore will not be bought.
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I'm assuming that there are plenty of people who would of installed this game onto a laptop and played while on the move. So authentication every 10 days prevents this.
Another stupid EA idea and another lost sale!!
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This cannot go on. I was going to buy the game but now I'm not so sure. In fact I'd rather get an illegal copy now as at least it saves me the hassle of having spyware on my PC. See what you did there EA? You made me consider getting a pirated copy of the game because youb are morons. Good job.
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This is retarded for multiple reasons. Firstly: It wont stop piracy. Steam uses virtually the same method. Did it stop piracy? Nah.
Secondly: The whole time that companies like this treat their customers like shit, their customers just wont care about pirating their software. If these software companies released decent games at a reasonable price and didn't arbitrarily mess about with your computer in the name of copyright protection, it'd be a lot harder to justify ripping them off through piracy.
As it stands, they treat their customers like crap, so you know - why should anyone care if they're costing them money by downloading copied games?
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I'm laughing right now!
Think of all the money and effort that goes into this for really no benefit for EA.
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Dumbest copy protection decision ever. And I'm probably gonna get a huge virus from my pirated version
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yeah, but you have to be online first before you can activate offline mode... so what happens if your internet goes down? I love steam, but this did happen to me recently and you can't play anything...
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Make that two. Can you imagine someone coming round to your house every ten days checking the tags to see if your Levi Jeans/Diesel Trainers were still 'legit'. Madness.
Guess I'll spend the cash down the pub instead.
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I was quite looking forward to this, but I decided to boycott SecuROM, Starforce, et al long ago :/
Apart from the hassle and the shear disgust at being treated as a criminal-in-waiting, I lost more than one optical drive to dodgy copy protection methods (and numerous boot-sectors).
I haven't pirated a game since I left school and earned my own money, but I might consider it for this.
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Utter truth.
I seriously don't understand who makes these decisions. I could almost suspect backhanders being paid, its so damn stupid.
Here is my take on things, and I tell it to anyone I work with if the subject comes up.
Stringent piracy protection only really affects (i.e. inconveniences) legitimate users. Pirates DON'T BUY THEIR GAMES IN SHOPS!! It seems bloody obvious, but pirates use pirated versions, which by their very nature have this sort of crap disabled.
All you need to stop the casual purchaser from burning copies for their friends is a reasonably basic level of disc copy protection. Local piracy where people physically exchange discs barely exists any more. Its all about downloading ripped copies from the internet these days, which as I've said have this sort of bollox removed as a matter of course (often by far more skilled coders than those who wrote the tech in the first place).
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Idiots, idiots, idiots.
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When a pirated copy is more convenient than the retail version, the competency of the publisher must be called into question.
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I know it's supposed to stop piracy, but this only encourages it.
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They shouldn't be focusing on pirates...
They should be focusing on the paying customer. Rewarding them.
Stardock are the only people left that have sense in the world.
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07-May-08 12:01:45 And what about people who don't have a Internet connection? There will be people like that out there.
Get an xbox or an internet connection I guess. Your point?
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There might be people where pirating is a character trait, but to assume that none of the people who can conveniently download pirated games is just as black and white as to assume they are all lost sales. The truth will be somewhere in the middle.
edit:
Spelled your name wrong, how impolite!
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So I'll just give this thread a huge +1
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07-May-08 12:07:22 It's about time that software companies woke up to the fact that adding these kind of security checks does essentially nothing to deter piracy but does really annoy their paying customers.
Apart from the fact that HL2 suffered virtually no piracy you mean? Now I agree that SecuRom is rubbish it always has been but really I have no problem with games needing online authentication. The only people who seem to moan about it are the people who intend to copy it anyway.
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sorry thats wrong, I have a friend who will not buy PC games, but he buys all his console games, I know he would CERTAINLY pay for PC games if there were not available for download.
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"Potential sales" is a nonsense issue in the realm of piracy. My grandmother is a "potential sale" too. I blame piracy!
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You only have to activate a steam game the very first time you play it. After that you are able to launch it without the internet. I know this 100% because I have to borrow a wireless connector at home to be online, and I have played the entire sam & max season 1 offline (I only activated them straight after I downloaded them - haven't been on stream since).
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This is true, and I didn't really consider that pre-release period. The madness of his particular solution just made my mind fill with red mist.
I think the issue is summed up well by "Copy protection systems that manage two last for the crucial period before a game's release and the next few weeks seem to have a positive influence on sales." written above. This kind of approach is all stick and no carrot.
If I had a solution myself I'm sure I'd be rich, but we can all see the flaws in this approach and I think krudster's initial post makes the point we are all repeating. This method of protection is giving a legitimate user with a heart of gold a reason to just pirate the game and just donate the cost to a charity of their choice.
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some lost sales, maybe... but it's definitely not a 1:1 relationship. of course, it's impossible to know what the ratio is... could be easily be more like 1000:1 IMO
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If someone is ideologically against this, he should have the balls to not play the game. Or admit that he's a cheapskate. But using it as an excuse to justify downloading it is the coward's way out, in my opinion.
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Wow. Just wow. Arn't you the fucking genius. Lets see, the game gets pirated more, therefore, the companies think they need stronger protection, and we get even more draconion protection. See I don't agree with DRM, but with complete and fucking numpties like you around, I can see why its still in place. Same goes for anyone who reckons pirating the game is the same as giving a massive fuck you to DRM. Its not, it just makes it more fucking convoluted.
If you really hate the DRM THAT much that you possibly couldn't play the game on PC, you got 2 choices. Either a) Buy the game on 360 b) Don't buy the game at all
Either buying games or not buying them will show developers they don't need as stringent DRM, or that they're going to lose sales through it. Pirating the game just proves them right.
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""Potential sales" is a nonsense issue in the realm of piracy"
I think the truth actually lies somewhere in the middle. It is nonsense to assume that ALL pirated copies are lost sales, but it is also nonsense to assume that NONE of them are.
When iTunes started selling tunes individually for a cheap price, some people pirated anyway as they were always going to, some people never pirated music and so started simply buying online instead of in a shop, and some people who were on the line stopped pirating and started buying tunes again.
Accessibility and price are key factors. If all games cost 1p piracy would almost disappear. If all games were £100 piracy would be the primary method of obtaining titles. A balance point is needed, and perhaps we are not currently at it. Maybe PC game development can't easily support the high devs costs that can be more easily secured on console platforms?
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Right, so the only way to prove to these people that the completely idiotic and needlessly restrictive measures they're using don't prevent piracy, and aren't acceptable, is to not pirate it and accept them? Hmm...
Also, if I'm not going to buy it out of principle, and then i pirate it instead, how the hell are they even gonna know? Are they sitting there staring at my computer from a hidden CCTV camera going "Look! See! He's pirating our games again! Quick, add even more restrictive copy protection!"
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They can predict sales, but if they fall short of their predictions how do they know the difference between piracy and simple bad predictions?
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With this simple "anti-piracy" bullshit, you have managed to make me lose my interest in the PC version of Mass Effect.
If do the same shit to Dragon Age, you can **** ** ****.
Thank you
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]http://ww w.bioware.com/bioware_info/cont...[/link]
I suggest people get in contact and let them know what you think.
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cry me a river
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Buy it, keep it in the shrinkwrap for possible added value down the line, download a pirate copy and play that!
But part of me says:
Download a pirate copy and play that!
And another part of me says:
Although this runs fine on an XBox, I'm sure they'll have carefully made it run like a dead dog on my ageing PC, and it's bound to not actually be that great anyway, and it's not like I'm fabulously wealthy, so I'll just ignore it, and that'll send them the best message.
Option 3 is currently winning.
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I have no doubt that somebody will have cracked this within a week or so...
Meanwhile their paying customers have to put up with this intrusive shit, and also their game failing to work completely in future if the company involved happen to go out of business.
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Eh, you're not accepting them if you don't buy the game. You boycot the product. Send them a mail, let them know. Just don't try to take some idiotic "moral" highground by downloading it to "stick it to the man".
I'd seriously rather have an honest pirate who admits he just can't be arsed to pay than this pseudo-ideloogical bullshit about downloading it out of spite. That's ok if you're 8 years old or younger, if I am generous. Some common sense is all it takes.
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I do think, however, that anti-piracy methods need to focus less on having the disk, and more on verifying an online ID, like a MMORPG would. Sure it requires an internet connection, but seriously, how many PC gamers are playing without an internet connection these days? 1 - 2%?
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I buy my games both on console and PC. It was a pain for me to start playing Half-Life 2 back in the day, when Steam required internet connection at all times at a time I didn't have it at home. Once it became possible to activate my copy once without having to log anything since, only then I started getting the fun I had paid for.
I'm not going to have EXECUTIVES impose INTRUSIVE copy protection measures on LOYAL COSTUMERS such as myself. By only seeing hampered goods available, I will vote with my wallet and not buy a game that I wouldn't even to able to use without an internet connection. By doing this, developers are losing money, not saving any.
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Hooray, finally someone sympathetic to the problems of legitimate consumers. Presumably you'd advise shopkeepers to require all customers to wear strait jackets on their premises to guard against shoplifting too?
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I've already played Mass Effect, but was quite interested in Spore. Now I'll just give it a miss - I won't put up with them treating me like a criminal after paying for their game, nor will I allow shitty DRM programs to dirty up my PC they can't be trusted.
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And they can't tell that you individually are downloading the game, but you think they're retarded enough that they don't look at sites like Pirate Bay and Mininova and see just how many peers/seeds there are? Then they DO go "Oh shit, 100,000 people are torrenting our game. We'll need stronger anti-piracy for our next title".
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Cancelled both preorders.
And as long as they mantain this scheme, I'm not buying anything else from them.
Ok, now... Twilight of the Arnor.
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What difference has this made to the world i wonder?
absolutely bugger all.
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Everyone who says that its spying on users is damn straight. And go look at TPB or Mininova and the amount of people downloading PC games. Once you consider those numbers, they have every right to try and protect there product at all cost.
But, on the flipside, its useless trying to code in something like this, since, as has been said before, someone will be able to code it out of it. Steam works as its not coded into the game, its something separate that the game won't work without. I still can't understand why more publishers haven't taken to using Steam, since they can still retail and insist on using it. The only reason I can think is they have there own online service to compete against Steam (EA, I'm looking at you), and don't want to give money to their competitors, which is, frankly, retarded.
I think what I'm trying to say is don't pirate games and then piss and moan when games become more console-based, are delayed by six months or aren't released on PC at all.
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The only question that remains is whether we'll see Mass Effect not being cracked (before release) because of this. I think they should be going after the crackers, the "leaks", torrentsites and newsgroups.
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Surely fact you are reading this means, you are ONLINE, and that your connection works. Therefore whats the problem in the game just confirming things. Would be nice if it also updated your client with new version if it released etc (oh wait how much does that sound like steam hehe)
Altho i will admit if it was 100% in the background then fine, but the wording doesnt give me that confidence that its not . Oh and no explanation about what if you are with Tiscali therefore without the internet on a regular basis (spot the tiscali user here)
As i've said on other comment areas. What's the problem if you are legit.
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and they hacked that one ...
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If I were to buy PC Mass Effect - God knows why, since I already own the xbox version - I'd either a) not buy it, making this whole hypothetical scenario redundant, or b) pirate it.
Either way, BioWare loses, and I, the paying customer, am annoyed and feel intruded upon. Congratulations.
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A lot of people are reading this at work, and may have no internet at home, limited internet access at home, or just have a gaming PC or laptop that isn't always connected to the internet.
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I bought the Collector's Edition of Bioshock.. What a joke.
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Well hope this means that you do not have to insert the DVD to play the game. That would be fair.
Anyway the pirated version will be hassle free. It should be the other way around.
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These 'restrictions', we must ensure they stop.
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I've just cancelled my pre-order. Hopefully by the time Dragon Age comes out they will have changed there mind. Its a really sad day
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"If we don't change our attitudes towards piracy now....we may not have PC games in the future.....seriously!!"
PC gaming is not dying. We have more games than we possible will be able to play in a lifetime.
Look at the fps market. Its overcrowded. There are so many good games, even the older ones (like 4 years old) looks good and play well.
anyone remember the day where you could play quake or duke nukeém and that was about it.
Your were stuck with C&C until TA came. The konsole market is getting larger YES, but does that mean that the pc market will shrimp until we only have WOW and flash bejewelled left. I really don´t think so. I could be wrong...
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But enough about old cows... here's a spanking new one to char! At least EA had the decency to tell us about it before the game release, unlike 2K. Therefore, we can vote with our wallets and simply not buy idiocy like this - without the hassle of going back to the shops to demand a refund. I mean, how long will those "check" servers last? What kind of data will they extract? What kind of things will EA do with this data? Will we get another EULA like Hellgate: London's which basically says, "Yo, we're extracting whatever data we want and spreading it to whatever companies we want to deal with"? I'm not dying to find out, though - the game doesn't interest me as much as Bioshock did back in the day.
"Priestly was also keen to point out that previous PC titles Neverwinter Nights, Knights of the Old Republic and Jade Empire all used SecuROM in one form or another, and that this wasn't a product of the recent acquisition by EA."
I would like to be also keen and point out that those previous PC titles didn't feature this particular, "utter bollocks" incarnation of SecuRom. It was bad enough that those things prevented you from running the games they were attached to from certain DVD-writer drive models (my newly bought AOpen DVD-RW drive keeps me from playing my legitimate copy of F.E.A.R. because the SecuRom version haunting it now hates me, for example =), at least we could install them on any machine as much as we liked and not rely on a virtually constant, working internet connection to play them.
But hey, SecuRom team, keep going at it, you just might find the perfect DRM scheme one day. A scheme which works, reliably, not too intrusive - every software company will want it and we could live with it. I don't think this version's it, though =).
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Apparently all future EA PC games will have this 'feature' as well. Starting with Mass Effect and Spore.
EA deserves all the hate they get, and then some.
Oh, and yes. It's really irony at its' best that the very pirates this is intended to combat will actually have less of an hassle with the game than those that bought it. Logic fails.
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You can be pretty sure that he wasn't talking about DRM, because that's what will keep EA's games - and thus EA's profit margin - "safe". Or so the consensus among software houses goes =).
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I would imagine that prior to the server shutdown they would release a simple patch to change to a CD check or even better none at all. Revenue would be dried up by then anyway.
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I'm not so sure DRM is what'll keep their margins safe though. This DRM will be hacked and cracked as everyone before it has been - it presents no problems for pirates in the long run, only customers. As such, it just about threatens their margins as much as it protects them. Word of mouth is rather negative after this announcement and people are canceling pre-orders - all in all not a very optimal position. Depending on how persistent and wide-spread the negativism we're seeing towards this issue at the moment is, it may very well turn out something that EA will have to regret.
Indeed, minor DRM is probably a must, this is going too far though.
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Bioshock's 'proctection' was flawed and buggy thats the reason why it was an issue as long as Mass Effect works i'm still intending on buying it, may hold off a few days to see if it does in fact work, but i'm still buying it.
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Oh, and pirates have no problems with it: http://ww w.gameburnworld.com/protections...
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"oh you kiddies and your 'idealogical opposition' to DRM, who do you think you're fooling. I applaud any method a publisher wishes to take to protect the pc gaming industry, which is currently on life support thanks in no small measure to piracy"
By all means sir! Will that be the right hand, or the forehead? We do have to authenticate our game you know!
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I was gonna buy mass effect, but that ain't happening after seeing this shit, i'll download the cracked (read: fixed) version instead. have fun with your considerably reduced sales thanks to the retard who thought this would be a good idea, EA.
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An obvious insult to legit customers and something that the people who usually pirate games will have no problem with. Making legit copies less convenient to use than pirated ones ONT TOP of being more expensive is hardly going to win more people to the cause.
A point to be considered is obviously that most/ all copy protection/ DRM schemes are there to stop/ prevent/ decrease casual piracy. Hardcore pirates always find ways to circumvent any copy protection - it's simple math: more people with more time working on cracking the code in comparison with less people who had less time to develop the code. I should know, I have four hacked consoles at home who all run non-legit software.
So copy protection schemes are there to stop a 13 year old kid from just burning the copy of his new game for his friend next door, not to stop a person who gets their warez off usenext/ piratebay/ rapidshare/ whatever. This means that the very simple copy protection that prevents the DVD to be copied into a working copy without meddling with the code is enough to stop 99% casual pirates. Hardcore ones will always find their way to the website that hosts cracked executables for the games, regardless of the complexity of the copy protection. There is NO way (empirically speaking) to create working copy protection that will stop hardcore piracy. I was playing Bioshock on my PC for seven days before I was able to buy it in a shop (which I did). I was playing uncensored version of Manhunt 2 on my PS2 weeks before it hit shops (it never hit shops in my country, incidentally).
And, this also means that the critical period of time immediately during and after the release in which the existance or absence of pirated copies might mean a difference between make or brake is a nice thing in theory. In practice, the only game I remember having any of the sort in the last 3-4 years was Chaos Theory with its StarForce protection. Since starforce was dropped, there has not been the game that was not pirated on the day of release and frequenty several days before. Not just PC games, let's dispell a few myths here, all platforms have pirated software. Sure, it's cumbersome to mod your Xbox 360 and PS3 might still be a tough nut to crack due to the media it uses, but it's out, check out the torrent sites. Xbox 360 titles are pirated on the day of release just like PC games, the difference of course being that there are probably less modded Xbox 360s out there than PC owners ready to play pirated games, but that's just a difference in quantity, not in principle. GTA IV was VERY heavily pirated on the 360 (still is) - I was playing it four days prior to the release and in fact I am still waiting for my preordered legit copy to arrive to the local shop.
So, the consoles also suffer from piracy and it would be worth investing into a survey determinign how much piracy actually hurts platforms according to their vulnerability (PC being most vulnerale, 360, Wii or PS3 being less vulnerable) and the convenience of use (PC being the least convenient, consoles being more, but this gap is now obviously decreasing). I think we might come to some surprising discoveries. I mean, GTA Vice City sold millions of copies on consoles and significantly less than a million on a PC. Is this only due to piracy?
And, another myth that definitely needs deconstruction: Steam does NOT prevent piracy. Who told you that? There are tons of Steam games on burned DVDs you can buy from street vendors in appropriate countries and certainly there are steam games regularly cracked on all the usual warez spots on the Interwebz.
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This thing with having to re-validate my game every 10 (or whatever number) days is to much to accept though. The likelihood of me getting locked out of the game before I've completed it isn't all that big, but the very concept of publishers treating paying customers like pirates by default in this way isn't something I'm willing to support with any amount of money.
And no, I'm not going to pirate it either. Completely ignoring this game and all other games from the same publisher, on any platform, is the way I'm choosing to respond. After all, there's no lack of other companies that will accept my money without treating me like a thief.
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That's why everybody that finds this unacceptable should contact BioWare and let them know.
I did, although they haven't even bothered to reply.
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The suits at EA may have other ideas, however, so you're right.
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[link url=http://masseffect.bioware.com/forums/v iewtopic.html?topic=629059&forum=125
]http://ma sseffect.bioware.com/forums/vie...[/link]
Mass Effect PC is back on the menue.
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I placed on pre-order Spore Creature Creator, Spore, and the Spore guide on Amazon some time ago. I am subscribed to the Spore news letter too. Why isn't any of this on the product information or on their website? If I didn't read gaming news often I would not have known about this and would have been in for a big surprise. I am sure by not disclosing this fact on their product information pages they are breaking the law somewhere.
I do not have consistent internet access. This is why I did not and will not buy Windows Vista. The only people who would be capable of changing this information this DRM checks for would be able to get around that too, so basically, I sort of feel like I am being accused of being a thief by products that do this.
I also feel ripped off. Because if I cannot get on-line with the computer I would use to play, or if their servers have any problems, I will not be allowed to play. Meaning I will not get what I paid for.
I double checked the product information pages on Amazon.com and none of this is on there. I am considering filing a report about this with the Federal Trade Commission for deceptive marketing practices.
It goes without saying that I also intend to cancel all my pre-orders too. Maybe I will buy it in the future when someone releases a crack to fix this problem. But I won't touch this game now with a 10 foot pole. And it's a real shame too, because I have been looking forward to it for at least 3 years now. But no matter how good of a game it might be, it's not worth it to go through this.
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LOLL! Wow. I'm definatley gonna buy it just for this!
"Hi. Pay us money for a game that may not work consistently and may causeyou to need to ring our customer supportline.....0870....."
Lol