Mass Effect 2 DLC Roundup

Spoiler-free views on The Price of Revenge and the other one.

Everyone is safe! If you've played Mass Effect 2 for more than a quarter of an hour (behaviour we recommend), nothing you read below will spoil anything. If you still haven't started playing, you might want to get that out of the way before you read page two, but you're quite safe until then.

If you bought Mass Effect 2 new, then you already have free access to The Cerberus Network - the vessel through which downloadable content for BioWare's latest universe-spanning RPG will apparently be conveyed.

Anyone who buys the game second-hand, however, is unlikely to find the redeemable code needed to unlock the Cerberus Network still inside (unless the original owner was a prize idiot, obviously), and will need to hand over 1200 Microsoft Points (£10.20!) for the privilege, or the equivalent in BioWare Points.

You could be outraged by the price of the content, but that would rather miss the point. This isn't another example of a publisher hopelessly out of touch with the public perception of DLC value. In fact it's quite the opposite.

Yes, The Cerberus Network is meant to be off-puttingly expensive. The tenner it costs is probably more than the difference in price between new and second-hand copies of Mass Effect 2, and - EA and BioWare hope - punters who realise this will choose to buy a new copy of the game as a result.

That's the theory anyway, and it's a good theory - good enough that it would be slightly irrelevant to review the first two chunks of downloadable content that came out last week and whack scores on the end.

Furthermore, it's not entirely clear whether future downloadable content (including the Hammerhead hover tank) will be sold separately or provided free as another Cerberus Network bonus, so until that's cleared up it would be even sillier to review the content in the context of its misleading 1200 MSP price-tag.

With all that said, however, there's nothing to stop us telling you whether it's worth your time and valuable hard disk space to download the first two bundles of downloadable content for Mass Effect 2, so let's get on with it.

Zaeed - The Price of Revenge

'Mass Effect 2 DLC Roundup' Screenshot 1

Despite the implication, Zaeed is sadly not a romantic target.

Perhaps having learned the lessons of Bring Down The Sky - the first of two chunks of downloadable content for the original Mass Effect - once installed both The Price of Revenge and its fellow day-one DLC add-on for the sequel can be accessed at pretty much any point in the story after the initial scene-setting.

Should you reach the endgame and wish to continue rumbling around the universe, you can even see to them then, although it's better to deal with them sooner.

By far the more substantial of the two launch DLC packs, The Price of Revenge introduces a new companion with his own special ability, a new heavy weapon, a heavy weapon ammo boost and even some paladium and credits. Oh, and 15 more gamerpoints for Xbox 360 owners. Not that we care about that or anything.

With the pack downloaded, your outrageously flirtatious PA alerts you to a new message at your private terminal. It's another one of the Illusive Man's charmingly sinister emails, explaining that he has negotiated for a fearless human bounty hunter to join your party, and that you can recruit him by visiting Omega.

There you find Zaeed Massani, and discuss his terms while he busies himself subduing a batarian bounty. Unlike the other recruitment missions, which are quite elaborate (consider the length of Thane's intro, for example), this is straightforward stuff. To paraphrase: "Would you like to join my crew?" "Yes." "Do you promise to be more interesting than Jacob?" "Yes. Also, despite my facial scarring, I will attempt to look less like I have a dislocated jaw."

Without ruining anything for you, it does at least turn out that President Bartlett's deal with Zaeed involved more than monetary compensation: you've also been roped into helping him solve a bit of unfinished business with one of the game's big mercenary organisations, the Blue Suns.

Along the way toward resolving this and gaining his loyalty you learn a bit about why Zaeed looks so weird, and discover that he really isn't a hooker with a heart of gold, he's a cold-blooded killer who will kill anyone who gets between him and his prize.

Of course, there are a few moments in the main game (particularly in these circumstances of trying to gain the loyalty of your crewmates) that BioWare pushes the Mass Effect dichotomy of Paragons and Renegades further than at any point in any of its other RPGs, and implies greater ramifications - something it has the luxury of doing with a third game still to come.

But Zaeed still represents something different: whether you choose to accept his behaviour or question his methods, it feels like a test of your moral leadership as well as a risk to his loyalty. And when you finally resolve his problem, for better or worse, his code of honour is laid bare for scrutiny.

Combat in The Price of Revenge, meanwhile, is much as you will have come to expect, although it does benefit from a couple of interesting layouts and environmental hazards that you won't see elsewhere in the game.

The real bonus though is Zaeed's recruitment itself, conferring as it does another powerful ally, who apart from fairly standard disruptor ammo and concussive shot abilities also has his own tactical advantages. And, perhaps more importantly, along the way you pick up a fancy flamethrower, which has surprising range and impressive stopping power.

'Mass Effect 2 DLC Roundup' Screenshot 2

I originally thought Zaeed's face was an LOD error, but it turns out he's had a troubled past.

Once he's on the crew, you can also visit Zaeed down on the maintenance level, where his quarters are piled up with the spoils of battle, and he's happy to ramble through the odd war story. BioWare may be running out of space on the ship for new crew members, but Zaeed arguably deserves his bunk, and represents a worthy download.

Normandy Crash Site

It's a bit of a shame that anyone who gleefully unwrapped their copy of Mass Effect 2, redeemed the Cerberus Network code and set about downloading the free add-ons before they began the game had to read the three words above in the process, as it does rather spoil the opening.

Oh well, hopefully you were spared that fate. Either way, once installed you receive an email from the Alliance encouraging you to visit the last resting place of the Normandy SR1 and find out what happened to the people who perished in the crash, and perhaps honour them while you're there.

It's a sombre occasion, despite my original hope that Navigator Pressly would have survived, tattooed leopard spots over 90 per cent of his body and gone feral, feeding off the scraps left behind and establishing a colony of elite wild men who you would have to bravely and compassionately loose the mortal coil with your particle beam and repeated use of Heavy Slam.

Unfortunately they haven't even turned into husks. All that remains is the broken, bony remains of the shattered Normandy and a lot of memories.

The ship has been split into pieces, half-buried in the snow, and visiting each one triggers a particular memory - the sight of Pressly grimly considering some calculations, for instance - and perhaps reveals a half-working data-pad, still home to touching snippets of entries reflecting on the shifting multicultural views of the former crew who, as mentioned, are sadly not around to go all Lord of the Flies.

In fact, there's no combat at all - just a bit of wandering around, placing a memorial, and then collecting 20 dogtags. In a sense, then, it's a dull fetch-quest with a few haunting images. But another way to look at it is this: what better way to salute the memory of the original Mass Effect, than by roaming around a lifeless plateau searching for a large number of meaningless items?

Turian Insignia. Never forget.

Plus, you can finally say a loving goodbye to the Mako, and that's surely enough to merit a few bytes of your disk.

Mass Effect 2's Cerberus Network comes free with the game and is also sold separately for people who bought ME2 second hand.

Comments (62) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Grom #1 2 years ago

    But I loved my Mako! I put my memorial next to it, just to comfort its icy grave.
  • geeza2020 #2 2 years ago

    agreed, stop the mako bashing! It seems like I'm one of the few who quite liked the little bugger.
  • Baranga #3 2 years ago

    I liked Zaeed a lot, he seemed like a guy you can trust for anything. Fantastic voice actor too. And he had some damn good comments during missions.

    Too bad he won't be around for MY third game :/ Because due to poor choices I managed to get him killed, which is NOT a spoiler since Bioware said anyone can die. Jeez.
    Edited by 1 at 02/02/10 @ 14:35
  • andywilkie35 #4 2 years ago

    Was great finding the Mako, reminded me that I wouldn't be driving that hunk of shit!
  • muscleblade #5 2 years ago

    I only have the suicide mission left now. Hope some more DLC is on the way.
  • President_Weasel #6 2 years ago

    I found the crash site was actually quite affecting. The datapad entries were perhaps a little trite, but effective nonetheless.
  • Zephro #7 2 years ago

    I loved my Mako as well. Though I put the flag next to Navigator Pressly's log as it seemed fitting. Then I went and laughed at Kaiden's bit of the ship. Take that deadboy!
  • Psychotext #8 2 years ago

    Some of Zaeed's stories are fantastic. Well worth popping by his cabin from time to time. :D
  • Byblos1 #9 2 years ago

    Spoiler-free views but seemingly not spoiler-free comments.

    Some people just can't help themselves, can they?
  • PlugMonkey #10 2 years ago

    I thought Zaeed was a cock. He hasn't stepped foot off the Normandy since we met him.

    Hopefully his mission will be interesting, because the Normandy crash site was a total waste of 30 minutes of my life.

    Nice idea, EA, but my advice to anyone worried about losing this additional content would be: don't.
  • BabyJesus #11 2 years ago

    I like Zaeed but it's abit annoying you can't go into real conversations with him.
  • Katsumoto #12 2 years ago

    I thought the crash site was brilliant myself - really haunting and did what it set out to do nicely. The soundtrack at that point is perfect - shame it isn't included on the OST.
  • BastoJ #13 2 years ago

    I loved the Mako :( Anyway please can people include spoiler tags please :(
  • kinky_mong #14 2 years ago

    Wish I was warned that you can miss out on the loyalty achievement for Zaeed if you don't select the right conversation choices during the mission!
  • glaeken #15 2 years ago

    I am quite liking Zaeed so far. It seems he is far more of a challenge to like than most of the other characters as he really seems to have no redeemable features. I kind of like that as its a bit different. He really is a total git.
    Edited by 1 at 02/02/10 @ 13:55
  • Darren #16 2 years ago

    All the characters in the game so far (I've got seven) are all terrific with their own excellent side quest to do but Zaeed comes across as the weakest because he's DLC and therefore doesn't get the same lengthy dialogue scenes as the others. Still his mission is excellent fun and he's proved his worth in the missions I've done with him. Despite his scary looks, his facial close ups are uncannily realistic too... enough to give me nightmares!!!

    The Nomandy Crash Site mission was a bit dull in comparison since you just collected 20 dog tags and the blurry, low-res images that were meant to be memories looked a bit poor. Still it was free and the scenery was pretty-ish.

    As for the Mako, I don't see why BioWare couldn't keep it in the game and offer players two types of missions when discovering missions from scanning planets. We could have had the odd exploratory one in the Mako with most being shuttle ones. The only thing wrong with the Mako in the last game wasn't the Mako itself anyway, it was the fact that the planets themselves were so blatantly cut-and-paste with repetitive base layouts that all looked the same. ME2 has certainly fixed the lack of variety but it could have also been applied to the Mako missions too.

    ME2's DLC on the basis of the Zaeed mission looks very promising and if BioWare can keep them coming in the form of decent sized quests then I'll certainly buy them.
  • ERG1008 #17 2 years ago

    Did both of these last night & enjoyed them.
    Zaeed reminds me of a cross between Sean Pertwee & the blonde motorcycle cop from Mad Max. He's come in quite handy so far.
  • CaptainTrips #18 2 years ago

    The highlight of the DLC for me was seeing the Mako all busted up and stuck on a rock - seemed to me to be an obvious in-joke from the developers, and fair play to them for being able to laugh at themselves.

    There are a few candidates for game of the year coming in 2010 off the top of my head (GoW3, Starcraft 2), but they are going to have to be pretty damn special to topple Mass Effect 2 - finally they have toppled their own sublime KotOR. :)
  • Freek #19 2 years ago

    They could have called that DLC anything they wanted, "A farewell to arms" or something else slightly more cryptic, but no they had to go and spoil a bitt of their own game.
    Not a deal breaker at all, but it was a bitt "oh okay, so that's what's going to happen when I start to play...damn".
  • andywilkie35 #20 2 years ago

    Zaeed's alright, much better than that fucking Mako anyway!
  • Moribundman #21 2 years ago

    Supposedly - or from what I've seen of debug mode on YouTube, and many other sources online, DEFINITELY - there's a 12th and final character coming up for download (well what did you think the Port observation Deck and space to the right of the selection screen were for? ;-) Character's name is Kasumi although nobody seems to know much more than that and what she looks like. Presumably they've done all the voice recording etc and are just figuring out how to integrate her.

    As for Baranga's point up there, technically it's not a spoiler, it's just his poor character choice in the endgame. It's quite possible for him to be alive and kicking after the main game (in fact I assume you can wait until the main plot is over before even looking for him).
  • Inquisitor #22 2 years ago

    I put the memorial next to the Mako too, between there and the ship. Seemed like a fitting tribute.
  • irve77 #23 2 years ago

    ok , does anyone know if you have to be a gold subscriber to use the cerberus network like you have to be for halo waypoint ?

    cos i'm waiting for the classic re-release if you do.


  • Moribundman #24 2 years ago

    Oh, and without any spoilers, having just got there last night, the endgame is a fucking MINEFIELD of opportunities to lose any or all of your allies. They weren't mucking about.

    For anyone out there who wants to plan ahead - and this is essentially common sense anyway - make sure you have ALL upgrades you possibly can before the loyalty mission for your last ally, and don't hang about or pursue any side missions after you complete that loyalty mission or you start losing people (offscreen) even BEFORE you hit the Omega 4 relay.
  • gonzax #25 2 years ago

    I loved the Mako. I really hate that it's no longer in the game.
  • Nanocrystal #26 2 years ago

    Zaeed isn't bad combat-wise. Good with grenades. But yeah, probably the weakest character in terms of personality.
  • TheSnotGoblin #27 2 years ago

    I think I'm slightly in love with Yeoman Kelly Chambers.
  • UncleLou #28 2 years ago

    I think I'm slightly in love with Yeoman Kelly Chambers.

    Heh. Yeah. I want a mod that swaps Miranda's and Kelly's models around. :p
  • figgis #29 2 years ago

    The DLC is shit. Nice one Bioware for spoiling the game opening too.
  • TheSnotGoblin #30 2 years ago

    @Uncle Lou
    Mild Kelly spoilers; after you finish the game...
    <a href="http://www .youtube.com/watch?v=1Ja3EjKOqTU">Jumpt to 1:20
  • Markitron #31 2 years ago

    You dont need a gold accout for the cerberus network, im silver and it worked fine for me.
  • RexRunti #32 2 years ago

    @kinky_mong You mean the conversation option which says Screw loyalty, we need to help those people or words to that effect?
  • muscleblade #33 2 years ago

    I loved that they got rid of Mako. The crash site DLC was a nice way to say goodbye too. Zaed mission was pretty good and all of this was free. I thnk EA made a very good business decision here. Im afraid this is going to be a trend that makes it a must to buy all games new. You cant trade in/buy preowned or borrow from a friend or rent the game if you want to play the whole thing unless you pay extra for it. Games are so cheap these days anyway so it doesnt really bother me.
  • telboy007 #34 2 years ago

    It made my day when Archangel turned out to be Garrus, as soon as he< /span> took his helmet off and the camera didn't let you see his face I knew it was him .
    Edited by 1 at 03/02/10 @ 11:34
  • dudefella #35 2 years ago

    I wish there was the option

    Press A to piss on the burned out husk of the Mako
  • Sunyavadin #36 2 years ago

    I'm really hoping that their plan is for the £10 price tag on Cerberus access to fund making all their DLC available for "free" to Cerberus users. I'd imagine far less people are willing to part with £4 per addon (Often in the case of preowned copies the same price you paid for THE FULL GAME) for bitesize expansions than are willing to pay a flat tenner for a bunch of expansions.

    It's the same logic behind the popularity of 12-month XBox Live subscriptions vs 1 month ones. Better value for money means more people spend money, meaning your profits go up.
    Edited by 2 at 02/02/10 @ 15:23
  • GundamJehutyKai #37 2 years ago

    @sunyavadin: If they don't, then they will pretty much piss off the new copy owners as well. That's not to say all the DLC will be via the cerberus network but I do think they will continue to add stuff thru there. Supposedly, there's going to be a new character announced soon named Kasumi...

    As for me, I thought Zaeed was a prick and gleefully told him to shove it at every decision-making event during his mission.

    As for the Memorial, I put mine by the star map, where pressley died. I would have rather taken my rocket launcher and blown the mako up for good measure.
  • Darren #38 2 years ago

    @irve77 - Thankfully, no you don't have to be a Gold subscriber to use the Cerberus Network on the 360. I'm a Silver subbie and I managed to log in and download all the free content. Once I'd registered the game on BioWare's Social Network then I also got the free Terminus armour too. :)
  • keme #39 2 years ago

    Wait, who's President Bartlett and what does he have to do with... Oh lord, did the first page just give me the Illusive Man's identity? First quarter-hour of the game my rear end, thanks for nothing mister Bramwell. I'll be in a huff about this for a solid 2 minutes at the very least.
  • glaeken #40 2 years ago

    President Bartlett is I believe Martin Sheen’s characters name in the West Wing so its maybe a West Wing spoiler but not so much for Mass Effect 2.
  • GamesConnoisseur #41 2 years ago

    Flamethrower rocks! Its really is darned useful for taking down boss, barrier and armour in as a short time as possible! Only need to get up close enough though.

    So that Zaeed DLC is well worth it for the flamethrower and got some fun comments from him, but pity re not getting real conversation with him as DLC.

    SO that would mean any future NPC via DLC would be just as limited? Kasumi NPC rumour? But I m sure I heard that name somewhere before and likely a character from other game/film/book?
  • Wolverfrog #42 2 years ago

    The Mako was great!

    Better than planet scanning.
  • MaxHughes #43 2 years ago

    When you finish the suicide mission, you have a choice to continue the game finishing off the assignment missions or to start again (takes you back the the main menu), that way Bioware can keep putting in DLC... :o
  • Moribundman #44 2 years ago

    Re. Kasumi...

    [link url=http://www .youtube.com/watch?v=84qk-XfS5OA
    ]http://www .youtube.com/watch?v=84qk-XfS5OA
    [/link]

    Lookee lookee 2:08.

    Looks pretty damn certain from this. Also Christina Norman closed down a thread on the ME forums effectively saying "discussing this character is a spoiler whether this turns out to be true or not". In my book that looks pretty true, as you can't exactly call idle speculation a spoiler ;-)

    Re Kelly Chambers, make damn sure you keep advancing to the next mission immediately AS SOON as you've completed the last loyalty mission. This would definitely be in your best interests.

    Just ask myself and anyone else who took the opportunity to polish off a few side quests before the endgame...
  • Moribundman #45 2 years ago

    And to all those mourning the Mako; quit yer whinin' and get a load of THIS (http://ma sseffect.wikia.com/wiki/Hammerh... (Not really a spoiler unless you consider seeing the picture of Zaeed on the cerberus network signup leaflet to be a spoiler!)

    I presume that the introduction of the Hammerhead will ensure a whole bunch of new side missions combining the best of the Mako missions and the tailored, rich N7 missions from ME2.
  • LHH #46 2 years ago

    *reads article*

    Hey! I liked the Mako, better than bloody planet scanning, shit's giving me rsi lol
  • glaeken #47 2 years ago

    It is tricky to see how the Hammerhead fits into ME2 given the lack of any levels you could really use it on at the moment. I would guess its going to have to come with levels made for it to be used on which is going to make it feel like a pretty clunky additon.
    Edited by 1 at 02/02/10 @ 17:22
  • kendoji #48 2 years ago

    Argh how did I miss the flamethrower... :-/
  • busboy33 #49 2 years ago

    Dear Bioware:

    Since you apparently listen to fan feedback, a quick suggestion . . .

    Next DLC? Two words: Mako Racing. Just let that slosh about in your cranium for a bit, and you're welcome.
  • darkmorgado #50 2 years ago

    Not far into the game - I have Zaeed, done the Normandy crash, got Garrus, the Professor and Jack - but I just have to say that this is a MASSIVE improvement on ME1, which I loved and hate in equal measure.
    Looks like they still haven't sorted out all the graphics issues as there is still some texture popin (though nowhere near as extreme), but graphics overall are improved (texture resolution on character models remains an issue too). Not sure about planet scanning, and I agree that the RPG elements have been more stripped down making it lean more towards a 3rd person shooter than a true RPG, but so far I am loving it. Not missing the Mako - one of the things I hated about the first game - but, oddly, I actually DO miss the elevator rides and it's nice to see how all my decisions in the first game have had effects on the second (even the minor ones - Ambassador, council, wrex, etc).
    Personally, I think they are well within their rights to charge for the Cerberus network for second hand players - from a dev point of view, second hand sales are no better than piracy in that people are playing their game and they are getting no compensation for it, so I am all in favour of any measure they come up with to try and chip away at the largely self-regulated second-hand industry that is often used just to rip off the consumer for the retailer's gain. And as long as DLC is up to the standard of what I have experienced so far, I have no problem paying for it.
  • Mugwum Verified Operations Director, Eurogamer Network #51 2 years ago

    I'm afraid my Mako meaning was somewhat misinterpreted - I love the little fella too! I was saying that we have the chance to say our goodbyes in a good way.

    Mako Mountain Climbing Team forever.
  • GamesConnoisseur #52 2 years ago

    Who would not want for dlc where planet scanning and mineral hoovering is made automatic using 'Crewman Wesley' or some clever automation stuff?

    Preferred Mako over scanning but hated the mountain climbings and time expedited for next to nothing at end of each trip!!

    Calling all ME fans, the graphic novel of ME is out today and FREE only for today on 3rd Feb on iPhone/iTouch Store. Search Dark Horse Comics.
  • penhalion #53 2 years ago

    @Moribundman

    Without any spoilers I have to ask what you're talking about. I did all the loyalty missions, then mopped up any stray side quests and didn't loose anyone at any point. The end game can easily be done with a full crew without loosing anyone too. I'm not going to tell you how but, you really need to do every mission you can and stick with the resource mining.

    The omega 4 relay mission can be delayed indefinitely so don't listen to Moribundman's strange misleading comment.

    Edit: My character was a paragon so maybe if you are renegade some crap happens (did in the first one as in crew members killing each other). I'm assuming some muppets hit the renegade option when crew members were fighting or some such nonsense[/spolier]
    Edited by 1 at 03/02/10 @ 10:19
  • Fuser #54 2 years ago

    OK - am I confused? I met up with Zaeed on Omega before I sent him back to the ship. So all that Blue Sun stuff was DLC? - I thought it was part of the mission as I made my way to Mordin Solus.
    Doh! And I missed the flamethrower - where was that?
  • Toadie48 #55 2 years ago

    That guy from the picture looks like the villain Blofeld in 007 you only live twice
  • Sar #56 2 years ago

    Am I wrong in thinking the Cerberus Network code only comes with the CE edition of the 360 game?

    I don't remember seeing it mentioned in the blurb for the bog standard copies, just the CE (which I luckily got).
  • busboy33 #57 2 years ago

    @penhalion:

    You CAN delay the actual breginning of the Omega 4 mission, but once your crew is abducted by the Collectors the longer you delay the mission the more of them die.
    If you immediately attack the Collector base after your crew is abducted, when you get to their "human melrting" pods you watch a random colonist get melted down. However, if you piss about for a bit between the crew abductions and the attack, you'll watch Yeoman Kelly get melted down.
    When you spring the crew from the pods, Dr. Chakwas comments about they had to watch the colonists get melted and she doesn't want to think what would have happened next. If you delay, she berates you bitterly for her having been forced to watch some/most/all of your crew melter before her eyes . . . and then she starts naming them.
    I suppose its possible if you delayed long enough, they would all be dead. Never tried. But if you feel for your imaginary crew once they've been abducted you gotta go right after them or some of them aren't coming back, and then you'd miss out on Yeoman Kelly dressed like an Asari stripper shaking her moneymaker in your cabin. And that would be a shame.
  • JensonJet #58 2 years ago

    "what better way to salute the memory of the original Mass Effect, than by roaming around a lifeless plateau searching for a large number of meaningless items?"

    Hmmm... because watching a target spin around a globe is far more exciting!!! No offense Tom, but you're an idiot! Believe it or not the driving was far more interesting and not as mind-numbingly boring as the new planet spinning radar mini-game.
  • ShiroBen #59 2 years ago

    Through great effort I managed to avoid pretty much every single bit of even remotely spoiler-y Mass Effect 2 information prior to playing it. I had no idea what happened during the game (apart from some small, vague details like 'suicide mission' and so forth). And then I find out that the GAME ITSELF spoils a major plot point EVEN BEFORE I START PLAYING.

    I still love the game but really now, is this any kind of way to behave?
  • Velios #60 2 years ago

    I think EG are taking the piss out of all the SPOILER whingers :) and I love it!
  • maschinentraum #61 2 years ago

    bad thing about DLC is: it's just not working everywhere and somehow broken and/or bad coded. Can't install any DLC because otherwise I can't even start a new game or load a savegame (PC).
  • BlitzwingHaz #62 2 years ago

    To the folk who are saying that you have to immediately get on with the main mission after the loyalty ones are all done, does that include Legion, who I don't have in my party yet? Cos I want to do all the side missions and stuff before I continue the main storyline
    Also, I love this game, they created a great galaxy of colourful characters.
    Edited by 1 at 04/03/10 @ 13:48