LOTRO to relaunch as free-to-play
Worldwide this autumn, DDO-style.
Warner Bros. has announced that Turbine's The Lord of the Rings Online MMO will relaunch worldwide this autumn as a free-to-play game.
The move will follow the model established by Turbine's successful relaunch of Dungeons & Dragons Online in the US last year, with a large chunk of the game available for free and extra content, items, features and services on sale via an in-game store.
Alternatively, you'll be able to pay a VIP subscription for unlimited access to premium content.
European LOTRO operator Codemasters Online is on board with the change and the new service will launch in autumn across North America and Europe. (Codemasters still operates DDO as a traditional subscription game in Europe.)
Beta testing for free LOTRO begins on 16th June and you can sign up at the LOTRO website.
The press release calls the relaunch a "major update" and refers to the game "extending its award-winning story", but there is no explicit promise of new content alongside the relaunch just yet.
You'll be able to play up to level 50 - the level cap of the original version of the game, Shadows of Angmar - for free. In the LOTRO Store, you will be able to purchase "convenience items", expansion packs, premium content, additional character slots, potions and character customisation options.
We imagine that the content available to buy in the Store will include that currently sold in the Mines of Moria and Siege of Mirkwood expansions, which between them have raised the level cap to 65.
The VIP offering will grant unlimited access to all premium content, priority server access, five character slots, a shared bank slot and a monthly stipend of points to spend in the LOTRO store "for one low price". The price is yet to be revealed.
Warner Bros. acquired Turbine back in April, thus completing its collection of all videogame rights to The Lord of the Rings.
Since its free-to-play relaunch in September 2009, Dungeons & Dragons Online has attracted one million players, boosted revenues by 500 per cent, and even doubled the number of traditional subscribers to the game. A recent survey put it as the third most-played MMO in the US after World of Warcraft and RuneScape.
The Lord of the Rings Online: Shadows of Angmar, Mines of Moria and Siege of Mirkwood scored 9/10, 9/10 and 8/10 respectively on Eurogamer.
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Comments (51) Latest comment 2 years ago
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I tried out the DDO f2p a while back but didn't get that far with it - nothing wrong with it, I just had other stuff to play.
I do remember hearing from people though that there were some missions throughout the game as 'premium' missions that you had to pay for. Does anyone know the full details? D'you think it'll be the same scenario here?
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LOTRO is a bloody awesome game that nowhere near enough people played. Thats probably partly why the community is so utterly brilliant, too.
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Am a lifetime subscriber on Snowbourn and can never find groups for quests rather than raids or instances
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]http://ww w.lotro-europe.com/freetoplay/f...[/link]
Extensive FAQ provides full details, for the Codemasters Euro version.
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edit: more important thourgh is that more people playing is better for everyone in a mmo. So bollocks to me better we have a good player base
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wow. I fully expected to read it was staying sub based in europe like D&DO...
wondering how many subscribe in europe rather than register with the yank servers.
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me too.
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I'll defo be giving LOTRO a whirl now, when i wont feel compelled to play it to get my moneys worth out of it
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EDIT: Why DDO EU is not in this model, I assume, is the lawsuit.
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Guess Guild Wars 1 & 2 is really influencing.
From FAQ:
"As a LOTRO Founder, you automatically become a VIP and will keep all of your membership privileges as long as you pay your monthly fee"
So we do end up having a monthly fee?
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"You will receive 500 Free Points every month like the other VIPs, but you do not have to pay a monthly fee since you are a lifetime member."
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Hurrah!
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I'm a lifetime subscriber and am very excited about this...it will hopefully mean good things for Lotro's future, especially for content updates/size of community etc
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I just hope the game's community isn't destroyed by a bunch of NELFHUNTARLOLs and DILDOSHAGENDSLOL.
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Some of the more expert classes are locked which to be honest isn't going to bother most folks but what you pay for it new quest hubs in new locations which really is worth the money. You pay for extra game, not a shiny sword.
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It's nice to see the lifetime subscribers being philosophical about it as it no doubt dilutes their purchase - but busy servers are better for everyone in the long run.
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They will need to make sure however that you are getting some reasonable value and choice from your 500 points a month. I've not checked in detail, but I would also expect them to place quite a few restrictions on free accounts a la Anarchy Online etc.
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But hey, internet. Prove me wrong.
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- My biggest problem is THE FUTURE. Yes, we keep our toon slots. Yes, we don't need to buy quest packs to get to areas we've been playing in for three years. But what about the NEXT content?
I can see it now in Kin chat:
"Let's go explore the WONDERFUL new content, O-Fellow Kinmates! Let us rid the pass of orcs and spread the glory of the kinship throughout the land!"
"Er, sorry, we just spent our monthly 500 allocation on the pretty new dresses."
"All mine went on a new toon slot. Because I love my RK so much I wanted two."
"I spent all mine on the extended shared storage slots. I'm stuffed til next month. And the 500 point limit isn't enough anyway. Er, maybe I can just max out the credit card some more...."
I don't care as much as I should about this F2P malarky. What I care about is giving us meaningful UPDATES as frequently as they USED to appear. Ideally that us saps who have a subscription/lifetime won't have to reach for the credit card to enjoy, whilst still being able to buy the storage space and a couple of pretty dresses.
I don't think it's going to happen.
And why the hell are we left with running SG/BG until the bloody AUTUMN? Come on Turbine!
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No! No... nrrgghh... must.... resist!
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Brilliant.
Looking forward to seeing some of you on EVERNIGHT
Zaddoc.
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i think this is a good move for the genre/industry, too, fixed price p/m models will be a thing of the past in 5 years
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Free to play with optional subs and microtransactions is the only way forward for MMOs now. The MMO genre is quite possibly the most competitive in the industry and with so many free to play options the games that carry mandatory subs are going to have to up their game if they want to compete.
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Between playing games, I suggest everyone read 'Predicatibly Irrational' to learn more about that special price called FREE!
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Though I have to say it looks like it needs an update of the graphics engine - the lighting on the terrain and the characters is pretty dire if you compare it to more recent PC games, eg Fallout 3 or Aion, and better HDR would help as well.
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The one thing I have noticed though, is that since coming back from playing Champions Online that the character models DO need some work. I'd never noticed it before but the animations are a little wooden.
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So true, I've done that a lot of times during the years. The game is beautiful! Doesn't hurt that the next update will give the game DirectX 11 support as well!
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They probably want to make more money. That's the common motivation behind most business decisions.
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http://ww w.massively.com/2010/06/07/kate...
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@ Shikasama
Aside from a few cynics (of which I was when I first heard it) people are generally looking forward to the new players and fresh blood boosting the game. The updates have been a bit slow this year so I think it's quite welcome.
From what we can all gather those who are subscribers now wont notice any real difference except that the lower level areas will be more populated.