LOTRO to get DLC expansion this year
Level cap raised in Siege of Mirkwood.
Turbine has announced that Lord of the Rings Online will expand by one zone and five levels with a paid "digital expansion", Siege of Mirkwood, this autumn.
More than a free Book update, less than a full expansion pack, Siege of Mirkwood is billed as the "epic conclusion" to Volume II: Mines of Moria, which was kicked off with last year's boxed expansion of the same name. The price of the update has yet to be revealed.
Siege of Mirkwood increases the level cap to 65 - with the associated new traits, skills, class quests and so on - and opens up the spooky forest of Mirkwood, culminating in the fortress of Dol Goldur, home of the Ringwraiths. Dol Guldur will contain dungeons for three and six players, and a 12-man raid.
You'll also get the new Skirmishes system. Skirmishes are repeatable, randomised instances in which you'll be able to create, command and train up a customisable team of soldiers. Combat and the Legendary Items system will also get an overhaul.
Paid DLC is an interesting new business model for the Tolkien MMO, which has previously followed the time-honoured path of subscriptions plus substantial, boxed expansions. Will LOTRO players be prepared to start paying for content updates as well?
We'll bring you more info on Siege of Mirkwood when we have it.
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Comments (9) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Although the chore of radiance armour is...a chore.
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(Excluding of course, those who actually work in the gaming industry.)
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]http://co mmunity.codemasters.com/forum/s...[/link]
More detail on it.
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Saved me some time to go to the forums myself.
Looking forward to the changes, and finally, being able to interact and do things while mounted, Woohoo!
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I really need to find some friends to keep my interest in it, i think thats one of the reasons i keep leaving (that and now i have a daughter, my erratic playtimes, i suspect)
I think DLC for MMOs is a pretty cool idea tbh (as long as thy pitch the pricing just right, im all for paying for new cool stuff in my mmos, i quite like this method in Free Realms, my currunt on again, off again MMO. I know thats a micro-transaction model, but why can't it extend to something similar for new areas and content? I really hope it pays off for codemasters and turbine.
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So, in conclusion, if Turbine want to charge I trust them to make it worthwhile! As long as they don't release Lord of the Rings Online 2 next November...
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