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Lost: The Video Game Review

Xbox 360 PC PlayStation 3 Review by Tom Bramwell

29 February, 2008

Page 2 of 2. <- Page 1

Among the more frequent challenges are electrical rewiring mini-games, which involve slotting and rotating three types of fuse into specific points on a network of circuits, the idea being to pump enough electricity into the dials at the end of each circuit that the voltage needle sits in the green zone - something that involves (gasp) a bit of maths as well as logic. The first and last of these are unexpected and complex respectively, while the others are quite straightforward, although satisfying enough. Less frequent but more powerful are the cave sections, where you have to use torches and lanterns to light your way and avoid plummeting into deep dark holes. It's here that the game borrows best from the TV show, conveying tension and peril very effectively through its use of music, pad vibration and subtle sound effects.

In order to get through them, and to survive some of the more rigorous challenges, you need to keep your eye out for food, water and other trinkets that can be traded with other survivors and, you know, others. Guns (very rarely fired), torches and additional fuses will be your main focus, and while the inventory - with a list of items, each with an associated dollar value - initially feels out of place, by the end of the game it's just part of the background.

'Lost: The Video Game' Screenshot 3

Yes, Jack's involved, ordering people around as usual. Can you kill him? The possibility alone is worth 30 quid.

You will notice by now that I'm trying to avoid linking these things to specific events. Obviously I don't want to spoil the story; it's what Lost does best, and it's what compels you through to the end of Lost: The Video Game. There are decent gameplay ideas, like chase sequences that involve vaulting logs and racing across narrow beams while being pursued, but on the whole the game is reliant on the sense of intrigue - not just in the story as it unfolds, but in being able to explore the Dharma Initiative's various stations, answering a few long-forgotten questions from the TV show's blink-and-you'll-miss-it past in the process - in order to maintain your interest. Puzzles are too straightforward, controls are a touch clunky, death - if you do succumb to it - kicks you back to the wrong side of unskippable cut-scenes, and nothing you do with your thumbs is complicated or especially taxing. There's very little hidden depth to the mechanics, which seems to fly in the face of the show somewhat, until you remember that you're not the only person who likes it; non-gamers do too.

It's for them, presumably, that the game has been made so short. The seven episodes are over in less than five hours, even if you take your time, and pretty much the only source of replay value is to go back and try and grab the rest of the memory items from flashback sequences, or snap photographs for each location - and this is probably only something you will need to do in one or two cases, since you quickly wise up to what the game wants by the time you've made it to episode three. Xbox 360 owners will see the end coming rather sharply thanks to the amazingly generous flow of gamerpoints - over 850 for all but the most cack-handed or inobservant first-timer - and it's thanks to the short run-time that Lost gets away with not developing its mechanics, where a longer game would depreciate more for their simplicity and repetition. A strictly single-player game, once it's over it goes back in the box.

'Lost: The Video Game' Screenshot 4

The jungle is spectacularly well done.

At which point you're left to ponder whether it was any good. I'd go with "yes", actually. It had the incredibly difficult job of creating a new character in the Lost world with an interesting enough side-story, able to exist without disrupting the timeline or feeling like an aberration, and able to expose fans to at least a handful of things with which they would be satisfied, even eager, to tinker. There's no question it achieves that, and that's what Lost fans will want. Even at its worst - a particular trek through the jungle to the Black Rock and its repeated abuse of one of the show's most perplexing elements springs to mind - it's never guilty of ruining the source material, and while the big question it leaves you with is akin to some of the TV show's goofier cliffhangers, it's still intriguing. I love Lost - it's stupid, brilliant, baffling, frustrating - and I'm really glad I played this. I think other Lost fans will be too. But we will all sit back afterwards and moan about the length, and so that's the thought I'll leave you on. Booouuum.

7/10

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Comments: 1-50 of 76 in total | next 50 »

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Tabasco
29/02/08 @ 07:19
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I'm assuming that this is a full price game, so I'll wait for a 2nd hand copy methinks...
Mugwum [staff]
29/02/08 @ 07:22
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Scouting around suggests PS3/360 cost £29.99 and PC costs £17.99 or thereabouts. I was talking to Kieron (who's reviewing it for someone else) and he gave me the impression that the PC one is a pretty rubbish port, though.
spookyzombie
29/02/08 @ 07:29
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7/10? Can't agree with that at all. I found it really boring, and I'm a Lost fan.
Emortal
29/02/08 @ 07:34
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Can a person who has never seen Lost appreciate the game?
Mugwum [staff]
29/02/08 @ 07:38
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"Can a person who has never seen Lost appreciate the game?"

No. It appears to have been designed to complement the series rather than help anyone into it.
Oceadge
29/02/08 @ 07:39
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Short? Great, this is for me then!
Beano
29/02/08 @ 08:04
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I bought this yesterday for PS3 since it was very cheap here and a I'm big fan of the show :)

Haven't played it much yet but so far it seems pretty decent for a licensed game - however the graphics are not impressive (a lot of tearing, bad textures and aliasing) and the original actors were not used in the game for voices which takes a lot away from the "Lost experience".
But still look forward to play it more tonight though :)
space ace
29/02/08 @ 08:10
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who lost the video game?
RobertFoster
29/02/08 @ 08:19
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I'm surprised it scored so highly. Maybe TV -> Game is better than Movie -> Game...

/Looks at Law&Order and CSI games
Err :D

Something to pick up cheap in 6 months then maybe.
DB2k
29/02/08 @ 08:26
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uh.. I watched a series and a half of a show with a great cnocept that bored the shit out of me. I think a game based on this could realyl work but I'm a bit dubious on if i'll know what the fuck is going on, and if I'll like it.
inomine
29/02/08 @ 08:29
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Seriously, how much effort would it have been to take some new screenshots rather than using the same ones that everyone else has? I know, I know, you probably only have a singly rig capable of taking HD captures, and that this rig is not necessarily in the same place as the reviewer. I still hate seeing the same publisher released screenshots on every single review on the internet.
Goodfella
29/02/08 @ 08:29
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7/10? Can't agree with that at all. I found it really boring, and I'm a Lost fan.

Same here. Love the show but got to the cave for the first time and that was it, dying 6 times in a row for no apparent reason wasn't my idea of fun and when I heard there are repeated trips to the cave that was enough to tell me to quit.

5/10 at best.
XdarXideX
29/02/08 @ 08:44
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I played it for a couple hours on wednesday and it gets more interesting the further you go into the game.

As for dying in the caves... try lighting a torch.. or not stepping into a hole.
Goodfella
29/02/08 @ 08:45
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I did light a torch.

The game is just a tedious affair with little to no gameplay.
Edited 1 times, most recently on 29/02/08 @ 08:47
Tzetrik
29/02/08 @ 08:54
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The numbers are good! 7/10 is pretty reassuring. Not like there was any doubt about a fanboy like me buying it anyway..
Wyrm
29/02/08 @ 09:16
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I got as far as the camera game. Balls to it.
espadachin
29/02/08 @ 09:18
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7 was the magic number for me
/orders
ZuluHero
29/02/08 @ 09:33
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My wife is a non-gamer and loves the show (i can't see the point of it really) and I think this will be right up her street. Plus she used to love adventure games in her youth, so i might pick this up for her as a present from our daughter for Mother's Day :)
Darren
29/02/08 @ 09:43
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The game sounds better than I thought and the gameplay footage I've seen from the start of the game on the beach looked great, it reminded me of an old-fashioned text adventure, only with a 3D face-lift. I'm very tempted to buy this for the PC, if only so I can avoid the screen tearing I've seen in the footage from the console versions plus it's only £18 so can anyone tell me how it performs? What engine does it use? Thanks.

P.S. How come EG never use their own screenshots in the reviews? It would give the review a more personalised look if they did instead of using publicity shots which we'll have seen many times on other sites.
Edited 1 times, most recently on 29/02/08 @ 09:55
sanctusmortis
29/02/08 @ 09:43
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This gets the same as Frontlines?

What a gyp.
killest
29/02/08 @ 09:45
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WAAAAAAAALLLLLLLLLLLLTTTTTTTTTTT!!!!!!!!!!!!!
MrED209
29/02/08 @ 09:51
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Good grief, OLD. That guy hasn't been in the show for a year.
DanWhitehead
29/02/08 @ 09:52
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Walt reappeared at the end of Season 3, though.
XdarXideX
29/02/08 @ 09:59
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Christ... it's not as if this is a "hardcore gamer" game. It's not a shoot-em-up either. Little to no gameplay? It's pretty much all gameplay... there's hardly anything in the game that doesn't involve you playing it. I don't know what you guys were expecting, but it never pretended to be anything more than it is.

It's an adventure game that has a lot in common with point and click adventures and the sort and an enjoyable one at that.
jonsaan
29/02/08 @ 10:06
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Lost fanboys. Lol.
Beano
29/02/08 @ 10:22
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"Good grief, OLD. That guy hasn't been in the show for a year."

Thank god for that!

And hopefully he won't be back ... ?
NewbieZilla
29/02/08 @ 10:24
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"Lost fanboys. Lol."

Yeah, what a place to find them. Last place I'd look would be a Lost review, mind you.
bivith
29/02/08 @ 10:32
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The show creators have said that it's not canon. Any "answers" provided in the game can be changed in the show.
Mentalist(air)
29/02/08 @ 10:35
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There's an exchange at the start of season 4 that goes along the lines of

"Who told you [about something]?"

"Walt."

"Walt?"

"Yes, but he was different... it was like he was older..."

Which made me laugh. They got rid of Walt because it was supposed to be only 90 days or so from the start to series 1 to the end of 3, and he'd ages 3 years, and been through most of puberty. I wonder how many Aaron's they've got through?


I might buy this for 25 or 30 quid, the wife will probably watch me play it, and short is a plus point in my book. The worrying thing is the list of 7/10 games from Ubisoft that I'm wanting to get around to, there's Assasin's Creed and Naruto and now this, too.
Daikon
29/02/08 @ 10:39
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Do we get to play the type-in-the-numbers-or-else minigame?
NOSAVIOUR
29/02/08 @ 10:40
#31
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5.5 on ign and 2/5 gamespy.
DanWhitehead
29/02/08 @ 10:43
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"I wonder how many Aaron's they've got through?"

Well, Hurley does have a big appetite...
Milbe
29/02/08 @ 10:47
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CUF:COD 5/10
Frontlines 7/10
Now this 7/10

Eurogamer I am losig faith in you...
mcmothercruncher
29/02/08 @ 10:57
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Kate. I would.
bitesize
29/02/08 @ 10:58
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The show creators have said that it's not canon. Any "answers" provided in the game can be changed in the show.

i think they said it's not canon because basically there aren't any answers to anything major in the game - they don't want people to have to play the game to get the full story. which is fair enough...

i'm trying not to buy this but i think i'm just gonna have to. will probably manage to hold out till it's reasonably cheap mind...

GordonCaladan
29/02/08 @ 11:05
#36
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Let's be honest, it's derivative shite.
GregorV
29/02/08 @ 11:06
#37
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As good as Assassin's Creed then?

/runs
NewbieZilla
29/02/08 @ 11:10
#38
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"CUF:COD 5/10
Frontlines 7/10
Now this 7/10

Eurogamer I am losig faith in you..."

Well, you've already lost letters. I guess something else had to go too.
Shabtai
29/02/08 @ 11:13
#39
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Avoid the game. Can't see any Lost fans having any fun with it. I also gave up on it in the cave part. Best thing about it is the installation window music.
Goodfella
29/02/08 @ 11:18
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Gamespy (2/5) summed it up for me...

Pros:- Kind of cool to explore some of the series' principle locales; flashback sequences are decently realized.

Cons:- All the other puzzles are pretty bad; stand-in voice actors do a spotty job; occupies an awkward place in the series' mythology.

viper_h
29/02/08 @ 12:08
#41
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I read that they have about 3-4 Aarons on the set at a time just in case...

And they go through about 25 a season
firefly
29/02/08 @ 12:32
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@wired_protocol

Sadly your suspicions are unfounded. After season three the show was commissioned for 48 more episodes spread over three years - initially 16 per season but due to the writers strike season four will drop three episodes and they will be added to season five and/or six. Then it ends. ABC couldn't axe it if they wanted to because they already have the contract in place for all the remaining episodes, and they wouldn't want to because it's still doing big business in the US (of course by now it's one of the few things still on so that helps). Plus to be fair season three did pretty well in answering a lot of the questions.

But then if the show's not your thing it's not your thing, there are certainly popular shows out there that I hate (although I don't see a Sex and the City videogame coming out in the near future).
urban
29/02/08 @ 13:19
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fair.
DanWhitehead
29/02/08 @ 13:23
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Anyone who says that Lost doesn't provide any answers probably hasn't watched many episodes. They've answered a ton of questions since Season One and provided loads more background information on pretty much every established plot element. We know about The Others, we know about the hatches, we know about Dharma - hell, after the phenomenal conclusion to Season 3, we even know who gets off the island and some of what happens to them afterwards.

What they haven't done is answer the big question regarding the purpose of the island and Dharma because that mystery is the whole point of the show, and its solution will come at the end - and they've already said when that will be. The whole show is a puzzle. If you don't like puzzles, if you don't enjoy the process of looking for each new piece and trying to put it all together, then you won't like the show but that doesn't mean that there's no forward momentum to the story.

It's like saying that The X-Files sucked because Mulder didn't just walk into a room at the end of Season 2 and say "Oh, it's my sister. I wondered where she'd gone".
Landmaster
29/02/08 @ 13:47
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It's shit.
CHAZBIGPOTATO
29/02/08 @ 14:16
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"It's like saying that The X-Files sucked because Mulder didn't just walk into a room at the end of Season 2 and say "Oh, it's my sister. I wondered where she'd gone".

Oh Yeah! Err..thats exactly what is was thinking!

Imagine that, eh?

Hmmm...
Mentalist(air)
29/02/08 @ 14:23
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It's like saying that The X-Files sucked because...

The X-Files sucked because they drew it on for far too long before answering anything, simply asking more and more questions. Most people had stopped watching before Mulder's sister even came into it. And the quality of episodes took a dip after Morgan & Wong (writers/producers) buggered off. I can't see myself going to see the movie next year.

Lost, though, to its credit has been a consistent series of revelations, all of which seem relevant to pushing the story along. Season 4 even has a guy doing physics experiments, seemingly as a framework for explaining some of the island's mysteries. I think where it lost a lot of faith with viewers was in leading them up a blind alley in Season 2, with the Tail Section characters. But that was because one by one the actors playing them got done for DUI and fired from the show.

Luckily, they had Desmond to fall back on though. I'm fairly sure that the Desmond/Charlie plotline toward the end of Season 3 was originally written as a Mr Eko/Charlie plotline.


Edit: I tell a lie, the episode of The X-Files that stopped me watching it (4x01, "Herrenvolk") was all about Mulder's sister. But it was the least satisfying cliffhanger conclusion I've ever seen.
Edited 1 times, most recently on 29/02/08 @ 14:30
DanWhitehead
29/02/08 @ 14:46
#48
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The problem with The X-Files was that it was never entirely clear what the mythology was about - what the Big Question was. Black oil? Alien bounty hunters? Alien embryos? Japanese WW2 Scientists curing cancer?

Lost has been up and down some blind alleys, and had some less than stellar episodes, but on the whole it's always been absolutely clear as to where our attention should be focused - the purpose of the island. There's no way they'll satisfactorily explain everything, but that's part of the fun.
MightyMouse
29/02/08 @ 14:53
#49
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Like a lot of people, I felt cheated by Lost. The answers provided were such huge anti-climaxes :(
welshben23
29/02/08 @ 15:38
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How in the name of all that is holy do you get through the god damn cave?! I've got torches from Michael, can't use them! See a torch by a dead polar bear, pick it up and can't use it then I GET KILLED! WTF do I do? Please.

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