Lionhead loves BioShock and Portal
Shining examples of storytelling.
Seminal shooters BioShock and Portal are shining examples of great videogame storytelling and character design, Lionhead audio producer Georg Backer told an audience at the Develop Conference in Brighton this afternoon.
"The big thing that good story experiencing does is it's coherent,” Backer, who's currently putting the final touches to upcoming Xbox 360 and PC RPG Fable III, said.
"One of the games I love with that is BioShock. BioShock is completely coherent, in the art style, the audio, the setting. It's even so coherent that the game mechanics are part of the core story.
"The whole idea about Adam, and the powers you level up, all that is not just plugged in as a meta thing on the game. It is part of the whole story, part of the whole coherent experience, which was just brilliant.
"A scene in BioShock was, you walk into a toilet and you see a dead woman and a guy who had clearly shot himself with the words written 'I'm sorry' on the wall. Stuff like this doesn't add anything to the gameplay or the mechanics as such, but makes for a huge dramatic experience."
Backer isn't alone in his admiration of 2K's BioShock, of course. It's considered one of the most atmospheric games of all time, topped many game of 2007 lists, and scored 10/10 in Eurogamer's review.
Backer also mentioned Valve puzzler Portal, which Eurogamer gave 9/10 to back in 2007, as another shining example of videogame storytelling.
"Portal is one of my favourite games as well. The cool thing about it is it's a strategy game. It wouldn't need a story. You wouldn't need a story experience, as you would call it. It would work completely without one. But it makes it so much better with it. And they did it in two ways. They had one voice and a little bit of clever level design."
Portal's famous Companion Cube was, Backer said, evidence of brilliant character design.
"It's basically just a box with a heart in it. It created such an emotional connection with players by only using about four or five lines. He doesn't even speak. It's just GLaDOS, this weird computer voice.
"The interesting thing is the Companion Cube doesn't do anything. You walk through a level and you use it to solve a couple of the puzzles. There are other cubes in Portal, but they just don't have the heart, and the introduction from GLaDOS didn't happen. Suddenly you feel really attached to that.
"Portal is really evil because you have to incinerate the Companion Cube after you've been through the level. On YouTube there are clips of people showing you how to break the game in order to save the Companion Cube. This is just an example of a different kind of character design."
You may also like...
-
Who Killed Rare?
-
Mobile Controller Group Test
-
The Darkness 2 Review
-
Kingdoms of Amalur: Reckoning Review
-
Official Mass Effect 3 Xbox 360 and PS3 console mods revealed
-
Valve makes Portal 2 Space Core mod for Skyrim
-
App of the Day: Armed!
-
Killzone 1 for PlayStation 3 "delayed indefinitely"
-
Mutant Mudds Review
-
Vodafone 3G Vita offers free WipEout and 4GB memory
-
Massive Square Enix sale hits Xbox Live
-
Mass Effect 3 gets From Dust day-one DLC
-
Ubisoft apologises after online server switch snafu
-
Sony improves PlayStation 3 web browser with system update v4.10
-
Square Enix makes Sleeping Dogs official
-
Japan chart: SoulCalibur 5 struggles, Dragon Age 2 makes top 10
-
Skyrim gets high-res PC texture pack
-
Full SSX soundtrack track list revealed
-
The Simpsons Arcade on EU PlayStation Store today
-
Batman: Arkham City ships 6m copies
-
Square Enix announces Sleeping Dogs at retailer event
-
Yakuza: Dead Souls release date announced
-
PSP UMD discs not transferable to Vita
-
Epic secures rights to Fighting Fantasy iOS games
-
Ex-Blizzard leader Bill Roper becomes Disney's games boss









Comments (24) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Portal is hardly a "shooter" by any stretch of the imagination, Wesley.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Agreed. It was obvious what was happening with those segments and in turn, it didn't add much to the story. I'd much a rather the story bother to unfold in front of you instead of all this flashback/hallucination bollocks.
Comment below viewing threshold Show
I think actually that is not only the reason the article was written, but also why Eurogamer was set up in the first place...... no, not really.
"Get your foils hats here, going cheap"
Comment below viewing threshold Show
Those moments like the one mentioned really brought the place to life. You could almost imagine what Rapture was like to live in, with people bustling about in those tunnels. The audio diaries were so consistently well written (and well placed) that the game completely sucked me in. No game has done that to me before, or since.
Which is why Bioshock 2 missing the point entirely hurt so bad :'(
Comment below viewing threshold Show
I enjoyed both games a lot. Overall I guess I enjoyed BS1 more, because it felt fresher (always a risk with a sequel). On the other hand, I thought BS2 improved pretty much all of the mechanics of BS1, and the ending was better on the whole (the actual ending I mean, not the "ahhhh, now that is clever" ending of BS1, which of course happened before the end of the game), especially the little sister stuff (can't be arsed faffing about with spoiler tags, so that skant description will have to do - I'm sure it makes sense to those who have played through it).
So some gains and some losses all round. Still both very good games in my book.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I said this in a comments thread on this very web site and was attacked for it :/
Comment below viewing threshold Show
Portal, I feel is somewhat overrated. It's a good game don't get me wrong, but it was hardly a game-changer.
Comment below viewing threshold Show
Unlike that entire sentence, Backer.
Comment below viewing threshold Show
Comment below viewing threshold Show
Simple: Subtlety. Portal lets you fill in the blanks through messages left on walls and whiteboards. It makes you decide whether GladOS is lying to you or not. It seamlessly mixes humour into what would have otherwise been an incredibly bleak universe and premise.
And I don't remember the Joker or Drake offering me cake.
Comment below viewing threshold Show
I can't think of a Lionhead game that's had genuinely good characters. In what can only be an attempt to provoke an extreme response (so as to play into the 'morality' PM is obsessed with), NPCs are almost uniformly obnoxious and hateful. If the children shrieking the same lines and the women following you around to say "doesn't my finger look sad without a ring on it" in Fable 2 didn't drive you insane, the singing sailors in Black & White certainly would.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Please shop here and provide us with your credit card details!
[link url=http://www. foolandhismoneysoonparted.com
]http://www. foolandhismoneysoonparted.com
[/link]
- Picture of Jordan's puppy noses. Only £100
- Working 3DPSP2 prototype with games preloaded. Only £999
- Blu Ray of Mandy, Brown and Blair night of love. £1.99
- Uncharted 3 and GT6 Double Bill Special. £699.99
Hurry before stock goes!!
Comment below viewing threshold Show
Surely anybody who has played SS2 would agree?
Comment below viewing threshold Show
Exactly. Andrew Ryan is no match for Shodan and The Many.
Bioshock basically copied SS2 (including all storytelling devices mentioned by Lionhead), left out some of the good stuff and put it underwater instead of space, but SS2 was so much more creepy and compelling as a whole.
The artwork of BS might be pretty, but to me the whole premise and setting is just so not believable, so the story kind of doesn't really work for me. Still I enjoyed BS, but not nearly as much as SS2.