Left 4 Dead Survival Pack dated
Gears 2 and Halo 3 packs dated/priced.
Microsoft has officially confirmed release dates for the Xbox 360 Left 4 Dead Survival Pack (21st April), Halo 3 Mythic Map Pack (9th April) and Gears of War 2 Snowblind Map Pack (31st March), even though we knew at least one of those already. The L4D pack is also due out for PC, presumably around the same time.
The Snowblind Map Pack follows a patch that introduces new Achievements and a new experience system and should be out today according to statements last week. The pack itself consists of four winter-themed maps. Check out the original announcement for more details. It will cost 800 Microsoft Points (GBP 6.80 / EUR 9.60) as predicted.
That's also how much you will pay for the Mythic Map Pack, which consists of three new maps - Assembly, Orbital and the Forge-heavy Sandbox - and which is already available to people who bought Halo Wars as part of Microsoft's attempts to get people to shift genre late last month.
The Left 4 Dead Survival Pack, meanwhile, will be free, and introduces a new game moe called Survival, whilst also enabling Versus mode for the Dead Air and Death Toll campaigns. Survival involves trying to survive for as long as possible against a horde of zombies - a bit like, er, Horde, or other siege games.
We'll have reviews of at least one of the above around the time of release.
You may also like...
-
Happy Action Theater Review
-
Motorola Xoom 2 Tablet Reviews
-
ModNation Racers: Road Trip Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony confirms PS Vita 1st Party digital only game prices
-
Sony explains PlayStation Vita game price strategy
-
Why Devs Owe You Nothing
-
Rockstar mulling LA Noire 2 development
-
Halo 4 Master Chief action figure flaunts new suit design
-
Mojang: no plans for Minecraft on Vita
-
3DS Ambassador Super Mario Bros. game updated
-
DICE working on multiple Battlefield 3 fixes
-
Mass Effect 3 Demo: The First 20 Minutes
-
Face-Off: Final Fantasy 13-2
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
EGTV: Eurogamer playtests PlayStation Vita
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Who Killed Rare?
-
Tim Schafer: publishers aren't evil
-
Apple begins Foxconn factories inspections
-
Kingdoms of Amalur: Reckoning Review
-
App of the Day: Monkey Bump
-
Retrospective: Star Wars Episode I Racer
-
Gotham City Impostors Review
-
Metal Gear Solid 5 expected between April 2013 and May 2014









Comments (11) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Might look at Halo, I picked it up again cheap a while back but not touched it since.
Broken Resident of War 2 (sorry I'm getting confused!) went back to 2nd hand land....
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I think they are going to do a couple more class updates and then release a huge patch with all the new weapons, maps and achievments. Dunno when though.
Comment below viewing threshold Show
Comment below viewing threshold Show
Orbital > Sandbox > Assembly
But Sandbox has soooo much potential...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
If Valve can release L4D DLC for free on the 360 where the hell are my TF2 updates??
I think they are going to do a couple more class updates and then release a huge patch with all the new weapons, maps and achievments. Dunno when though.
When they're done.
The memory shortage seems to be the biggest problem.
[link url=http://www.teamfortress. com/
]http://www.teamfortress. com/
[/link]
The XBox 360 update is still being worked on. If you're wondering what's taking so long, since the content is "done" on the PC already, it's mostly been around fitting it all onto the XBox. The original version of TF2 in the Orange Box was very close to the XBox's memory limit, and all the additional TF2 content we've produced has pushed well beyond it. We've found a couple of nifty ways to get back a bunch of that memory, but it's turned out to be a lot of work, and that's what most of our time is being spent on. In the meantime, we're going to get a code update out to address the server cheating that's going on.