Konami/marines making Iraq War game
Just Fallouja think you are?
Konami has decided to turn the Iraq conflict of 2004 into a videogame, inspired and directed by real US Marines.
They will retell, in gritty fashion, the November battle of the town of Fallouja (sometimes written Fallujah), which left 38 US troops and 1200 insurgents dead.
"The soldiers wanted to tell their stories through a game because that's what they grew up playing," Konami's John Choon told the LA Times.
Mike Ergo, a former-Marine that served in Fallouja, added: "Videogames can communicate the intensity and the gravity of war to an audience who wouldn't necessarily be watching the History Channel or reading about this in the classroom.
"In an age when everyone's always online or playing games, people's imaginations aren't what they were, sadly. For this group, books may not convey the same level of intensity and chaos of war that a game can."
Six Days in Fallouja will be a third-person, tactical, squad-based affair and launch sometime next year. There's no intel on platforms, but PC, Xbox 360 and PS3 look likely - judging by the LA Times likening the visuals and gameplay to Call of Duty and Medal of Honour.
The aim of the game will be to boss a team of four around Fallouja and wipe out the insurgents within.
"For us, the challenge was how do you present the horrors of war in a game that is also entertaining, but also gives people insight into a historical situation in a way that only a videogame can provide?" explained Peter Tamte president of developer Atomic Games.
"Our goal is to give people that insight, of what it's like to be a Marine during that event, what it's like to be a civilian in the city and what it's like to be an insurgent.
Juan Benito, creative spark at Atomic Games, added: "You can have entertainment that's not just about violence, or just about Care Bears and rainbows. It's about having a challenge, then formulating a plan to overcome that challenge. Overcoming that difficulty is a big part of the fun."
Whether Konami will look to release the game outside of the US in unknown. But both publisher and developer are keen to present gamers with the tough choices and experiences facing a soldier during combat.
"Our opportunity for giving people insight goes up dramatically when we can present the dilemmas and the choices that faced these soldiers. It's a chance to really give them a better understanding and empathy," added Peter Tamte.
"What interested us were the soldiers' stories. Some of these soldiers came right out of high school. They went from boys to men in the span of two weeks," concluded Konami marketeer Anthoy Crouts.
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Comments (19) Latest comment 3 years ago
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It's also satisfying to note that "It's a chance to really give them [the players] a better understanding and empathy [for the soldiers]". Because really, I've had enough of all this vilification of the noble US soldiers fighting for Europe's freedom in the middle-east, against musky, bearded, terrorists (they're muslim to boot!) who hate our freedom and peaceful democracies.
Also, I can't wait to shoot white-phosphor in the face of some dirt-poor hillbilly Iraqi!
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I bet there would still be an outcry even today if an "official" FPS recreation of the Falklands came out, Bluff Cove, Goose Green, Tumbledown and all.
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Although I shouldn't be surprised that the US military would like us to believe otherwise, a manufactured recreation of something is not the same as reporting it.
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Would I admit to my elderly relatives that I play WW2 FPS/RTS games? Nope, not at all. That in itself tells me something about my perception of what the game involves. Obviously I am distancing myself from the reality in order to happily shoot Nazis. Even if I am being hypocritical, it's certainly not something that certainly should be happening with an on-going conflict.
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Generation Kill is a brilliant piece of fiction based on what happened in Iraq, this is a bleeding game! I still think there is a HUGE difference between the two and they should stay, at least for now, where they belong.
I can't even think of making a game out of the tragedy that the US invasion has been!
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Sure, but you're missing the bigger picture here. Don't you think a woman who's seen her son's face melt off will turn into a terrorist sooner or later? Probably sooner, that is why you must kill her too, even if bleedin' hearts claim she's a civilian, whatever that's supposed to mean. I think there is something in the bible or something about this; that when you kill a man you must kill his entire family also. Makes sense really.
This is the kind of moral choice I'm looking forward to in this title.
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/Leaving now
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