Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Ninja Gaiden Review

Xbox ntsc-us Import Review by Tom Bramwell

16 March, 2004

Page 2 of 2. <- Page 1

Cliffhanger

'Ninja Gaiden' Screenshot 4

You could however quite reasonably argue that the difficulty curves upwards a bit beyond the reach of the average gamer, and that there are too many instances particularly towards the end when you simply don't have enough health elixirs to continue making progress, and falling back to a previous save game becomes necessary. Backtracking is generally possible, but it's not ideal because enemies tend to respawn along the way, meaning that if you can't go forward you probably stand just as little chance of being able to going back - with ninjas, dinosaur-like fiends and floating zombie-conjuring variants, not to mention all manner of undead adversaries more than happy to take some time out from lurking and standing around to pummel your shrouded face into the cobblestones of Tairon or wherever.

But while Ninja Gaiden is hard, it generally manages to avoid slaughtering you unless it's expressly your own fault. Generally. If you were to slip into bottomless pits because you held the wrong directional button or something, it wouldn't be too hard to complain, but thankfully something like this only happened to me once, even if it was directly after a boss encounter (grr). Fail to decapitate a skeletal zombie, though, and you haven't much cause for complaint if it manages to grab hold of you and chew your throat away before you can administer an elixir. In my view, while it's fair to say that some gamers will find this too intimidating an undertaking, it's worth rehashing the same argument that applied to Viewtiful Joe - those in search of a challenge will appreciate the need to practice and learn how to play it in lieu of easy success. A lot of games with really deep and enjoyable combat systems often fail in this regard, and Tecmo's deserves praise, not criticism, for tailoring Ninja Gaiden in this manner.

And, besides the difficulty, the column in my notebook marked 'problems' is rather on the short side, and most of the items on it are fairly minor. Let's see what I've got. Ah - I morally object to 'find the key' puzzles, for example, but - oh - these ones are neither hard nor the real focus of your activities. Aha! I also sometimes yearned for an on-screen mini-map! But, well, I don't think it would have made that much difference in the long run. Dammit. I can at least state with some conviction that I was "mildly irritated" (it says 'ere) when I encountered lengthy and unskippable cut-scenes on the path between pre-boss save spots and boss-fights themselves. I can also complain that certain sections outstay their welcome, but at least there aren't too many occasions when you find yourself completely lost. And, really, there aren't too many nasty things I can bring myself to say about Ninja Gaiden...

You've (Not) Been Framed

'Ninja Gaiden' Screenshot 5

Except, that is, in one case - a simple and recurring problem in third-person games that I'd be a fool to ignore here: the camera system. Now, I'm always the first with daggers in my eyes when a reviewer lets a game off the hook for failing to implement a proper third-person camera system - God knows developers have had long enough to figure the bloody things out by now - and I find it depressing that some reviewers are already claiming they had no problem at all with the camera in Ninja Gaiden. They lie! However, in all honesty, I did feel - presumably like them - that in the case of this game it was something I was prepared to put up with, however effing annoying it becomes at times.

Oh all right. [Mouths to site operator: "Disengage fanboy protocol."] Looking at it objectively, with a lack of right-stick mapping (the right stick is used for looking around in first-person while stationary), the "centre camera behind Ryu" command simply isn't enough to make up for the game's sometimes woeful inability to figure out what it might be useful to see, not to mention its failure to adopt the right angles for ease of movement.

It's bad enough trying to leap back and forward between walls when the camera angle and your stick movements prove slightly incongruous; or trying and failing to leap between walls in a narrow alley and then having to wrestle the camera back into a good position to try it again. But battle sequences here are frenetic affairs, and if you die it probably isn't simply a case of picking up from five seconds earlier, as the game can be quite stingy with its save points. So there's a very real prospect, on those occasions when the camera fails to frame the whole scene and the screen fades to Game Over, that you'll slam the pad down in frustration and subsequently bruise your knuckles when you try and punch a sofa cushion and wind up hitting a wooden armrest. (Not that I did that, mind. Cough.) And of course, if you're not getting paid to play it, you'll probably give up for the evening and walk away fuming. Not good.

Star of the Show

'Ninja Gaiden' Screenshot 6

Ultimately though it's a question of tolerance, and if you can tolerate the game's most niggling shortcoming then you're going to wind up loving Ninja Gaiden just as much as I do. And, to return to the game's most obvious asset, at least part of that love stems from the fact that almost no other game on any console system looks as beautiful as this one - with the possible exception of ICO [which I promise you doesn�t look quite as beautiful as you remember it when you stretch it out on a giant widescreen telly -Ed]. Almost every aspect is worthy of praise. Ryu is exquisitely detailed in his figure-hugging ninja suit, with flapping sash and dauntingly well-animated routines in every circumstance - whether he's swinging between poles, running across the surface of a glistening and playfully reflective lake, racing along walls or performing any of a thousand different combat moves. His sword is particularly remarkable, warping the air around it with every slash and thrust, and acting with precision to visibly parry multiple blows during close quarters confrontations.

Ryu's enemies are also impressive from the lowliest foot soldiers up to the consistently dazzling boss creatures. There are some weak links - the green hourglass-shaped zombie warriors are pretty passé, as is the tentacle fiend boss - but these barely linger when you're also up against lumbering skeletal zombies, who swing ridiculously heavy weapons around with immense difficulty, and keep fighting even after their heads and arms have been severed completely (without a trace of Python-esque absurdity, either!).

Moreover, it's the sheer cohesiveness and almost flawless composition of the graphics engine that gives it the edge over everything else on the system. The Vigorian environmental design, which drags the game out of familiar looking oriental environments and through a rich tapestry of quaint Prague-like city streets and waterfronts, then on through underground caverns and into more industrial and militaristic playgrounds, at times has you hammering the floor rhythmically with your jaw in appreciation. Every angle has been sanded down to a barely detectable edge, whether it's Ryu's rippling muscles or the intricately detailed marble columns lining the interior of a church hall, with reflections, shadows and lighting effects in general that are consistently on a par if not superior to Dead or Alive 3 or DOA XBV - chopping down with a well-aimed Windmill Shuriken the concerns of those who thought the Xbox couldn't handle that level of detail in a 'proper' game.

The Spirits Within

'Ninja Gaiden' Screenshot 7

It's also hard to talk about the visual side of Ninja Gaiden without mentioning the ocean of blood that Ryu will spill on his mission to Vigor, although despite worries that it will catch the attention of censors in Europe, it's not actually that wanton by comparison to something like Kill Bill Vol.1 or, in gaming terms, the last Mortal Kombat title. Indeed, you'd almost feel a bit jipped by the lack of bloodstained battlegrounds and the rarity of limb loss, were it not for the uplifting sight of a well-measured decapitation every now and then, and the frame rate, which only stoops from its position of inscrutable consistency on a couple of very rare occasions.

Then there are the cut sequences. Tecmo is of course renowned for its mastery of CG, and you could happily argue that here it rivals Square Enix's videogame related efforts - though perhaps not FF The Spirits Within or FFVII: Advent Children. It takes what you do in the game and makes it look even better, framing cinematic moments with grit and fire - with blood gushing out of broken bodies and pyrotechnics the likes of which would prevent James Cameron standing up for a few minutes.

Indeed, technically speaking it's easy to see where all the development resources went, and why Tecmo's Tomonobu Itagaki hasn't shied away from making seemingly outrageous claims in the press. Ninja Gaiden extracts every last drop of power from the Xbox and ticks all the right boxes, including widescreen and 5.1 surround sound naturally. It even has the option of subtitled Japanese language voice-overs for those who think American videogame voice actors are overpaid under-performers. Listening to it in Japanese also helps mask the passable narrative from that much criticism - fortunately though it never dominates proceedings to the detriment of the gameplay, so it's not worth laying into it.

A Ninja In Every Way

Honestly, if you can get past the failings of the camera system and the few other trifling problems I've mentioned, this ought to take its rightful place alongside Halo and Knights of the Old Republic as part of a key troika of influential fantasy titles on Xbox. And even though Microsoft UK has yet to definitively confirm that European gamers will be able to take part in the Master Ninja Tournament, the lack of a Live aspect from day one doesn't even weigh on our minds. We know you'll get more enjoyment out of this than virtually every game due this side of Christmas. Those of you with American or (cough) the correctly equipped Xbox consoles would be well advised to pick this up right now instead of waiting for the PAL conversion, because you've never played a game that's simultaneously as gorgeous, entertaining, inviting and downright hardcore as Ninja Gaiden. No other game manages to deliver on the potential of controlling a ninja with this much flair and authority - it is one of the finest action games ever made. Sever my spinal cord if I'm lying [snip -Ed].

9/10

Read our Scoring Policy

Advertisement

Are you excited about Ninja Gaiden on Xbox?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 67 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
ssuellid
16/03/04 @ 09:05
#1
0
You buried this comment
Comment below viewing threshold
Show
Added to preorder list.
Thamuhacha
16/03/04 @ 09:07
#2
0
You buried this comment
Comment below viewing threshold
Show
ah ... that precious few seconds between seeing the "0 comments" and clicking to post ....

Will buy an Xbox now ....
templar wizard
16/03/04 @ 09:09
#3
0
You buried this comment
Comment below viewing threshold
Show
great game.
good review.
bad Cameron ref.
Mugwum [staff]
16/03/04 @ 09:15
#4
0
You buried this comment
Comment below viewing threshold
Show
"bad Cameron ref"

I will resign immediately!
aabyssx
16/03/04 @ 09:17
#5
0
You buried this comment
Comment below viewing threshold
Show
A ninja should kill by stealth! >:)
BradlayLaw
16/03/04 @ 09:26
#6
0
You buried this comment
Comment below viewing threshold
Show
You also get red essence stuff from killing the enemies that regenerates one of your Ninpo slots along with the yellow and blue.

I'm just finishing Level 12 now. I beat the boss but decided I used too many Exilirs for what was a pretty easy encounter once I'd figured out the correct way, so I'll be doing it again tonight. I have no money left so I need to keep what I can and I really can't be arsed with money farming again. I'm in about 15 1/2 hours plus countless hours of retries. Definatly good value for money.

The only time I find the camera to be a pain is on the jumping puzzles. I can normally handle the combat fine with the view obscured.
Edited 1 times, most recently on 16/03/04 @ 09:28
Mugwum [staff]
16/03/04 @ 09:27
#7
0
You buried this comment
Comment below viewing threshold
Show
"You also get red essence stuff from killing the bad guys that regenerates one of your Ninpo slots"

Yep. I believe Boots offer it too - "Eau de zombie".
itamae
16/03/04 @ 09:40
#8
0
You buried this comment
Comment below viewing threshold
Show
Mmh... whenever I read about respawning enemies my interest in a game drops from whatever it was before to zero faster than that Hayabusa guy can chop someone's head off. And I guess it doesn't help that I stopped playing Viewtiful Joe halfway through because Kids mode was too hard for me.

Oh well, might pick it up as some sort of graphics demo when it hits the bargain bin.
kdsh7
16/03/04 @ 09:46
#9
0
You buried this comment
Comment below viewing threshold
Show
"Mmh... whenever I read about respawning enemies my interest in a game drops from whatever it was before to zero faster than that Hayabusa guy can chop someone's head off. And I guess it doesn't help that I stopped playing Viewtiful Joe halfway through because Kids mode was too hard for me."

Except in this game I think you'd be glad they're there. Not all enemies respawn but I find myself looking for them in a futile attempt to get enough money and life for the next boss :P

Best thing about this game: It's bloody hard at the beginning, but the enemies you encountered then actually get easier - not because your character is getting more powerful (like countless other games) - but because the game is slowly making you a better player.

Tip: Find a quiet corner somewhere and practice those moves!
Tiger_Walts
16/03/04 @ 09:57
#10
0
You buried this comment
Comment below viewing threshold
Show
Mugs, you missed out on the obvious Monty Python caption for the first image.
Mugwum [staff]
16/03/04 @ 10:01
#11
0
You buried this comment
Comment below viewing threshold
Show
I miss everything. I'm rubbish.
Tiger_Walts
16/03/04 @ 10:08
#12
0
You buried this comment
Comment below viewing threshold
Show
/Makes note not to use the loo after Mugs
itamae
16/03/04 @ 10:16
#13
0
You buried this comment
Comment below viewing threshold
Show
Except in this game I think you'd be glad they're there. Not all enemies respawn but I find myself looking for them in a futile attempt to get enough money and life for the next boss :P

Best thing about this game: It's bloody hard at the beginning, but the enemies you encountered then actually get easier - not because your character is getting more powerful (like countless other games) - but because the game is slowly making you a better player.



Sounds intriguing, but sadly not like the type of game I want to play. You see, I prefer it when my character does get more powerful by slaying monsters (think Castlevania SotN). Guess I'm too much of an RPGamer at heart :p
BradlayLaw
16/03/04 @ 10:30
#14
0
You buried this comment
Comment below viewing threshold
Show
Sounds intriguing, but sadly not like the type of game I want to play. You see, I prefer it when my character does get more powerful by slaying monsters (think Castlevania SotN). Guess I'm too much of an RPGamer at heart :p

Well, it's a combination of the two really. Playing the game does make you better (I started a new game round at a friends house and just steamed through the first level like a pro) but you do get more powerful with new moves, weapons and the ever helpful (and cool looking) counter attacks.

Yes the game is hard, but after a few tries you'll make it past the bit you are stuck at. And the respawning enemies are great for making cash or getting some of your life back.

Did you know that if you hit the white button you get a display of your kills in that room and your karma and such. Very handy when doing the 60 fiend challenges.
Tricky
16/03/04 @ 10:32
#15
0
You buried this comment
Comment below viewing threshold
Show
"you'll slam the pad down in frustration and subsequently bruise your knuckles when you try and punch a sofa cushion and wind up hitting a wooden armrest. (Not that I did that, mind. Cough.)"

God, I remember doing that once - my knuckles swelled up like a balloon and it hurt for abso-bloody-lutely weeks afterwards. Now I tend to find that I pause in the middle of my game-induced rage to make sure that what I'm punching is soft :-s
Edited 1 times, most recently on 16/03/04 @ 10:37
Tiger_Walts
16/03/04 @ 10:34
#16
0
You buried this comment
Comment below viewing threshold
Show
Lies! The catharsis is in the pain!
Killerbee
16/03/04 @ 10:35
#17
0
You buried this comment
Comment below viewing threshold
Show
Respawning enemies are not a problem as far as I'm concerned. They worked perfectly in Metroid Prime – tbh, all the backtracking would’ve been boring without something to shoot.

You know, I think this might be the first game that makes me really, really want an Xbox.

Great review Mugs. :)
Nemesis
16/03/04 @ 10:39
#18
0
You buried this comment
Comment below viewing threshold
Show
So did he like it then?

/steps in tissue

Gah.
binky
16/03/04 @ 10:53
#19
0
You buried this comment
Comment below viewing threshold
Show
i think the review should have been longer ;)

Good stuff Mugs, you've just sold it to me.

It sounded a little like Metroid Prime with Swords, from your review? would that be a fair assesment ?
Mugwum [staff]
16/03/04 @ 11:04
#20
0
You buried this comment
Comment below viewing threshold
Show
The exploration element isn't as pronounced as it was in MP. Less Metroid Prime, more swords. I really do think it's one of the best combat systems I've ever played with though and it filled me with fresh geeky excitement just contemplating it. Hurrah for Tecmo :-)
binky
16/03/04 @ 11:07
#21
0
You buried this comment
Comment below viewing threshold
Show
sounds class, looks lovely, presented in Wide Screen and surround (5.1?) mmmmm cant wait!
Nemesis
16/03/04 @ 11:15
#22
0
You buried this comment
Comment below viewing threshold
Show
Shame we've got 2 months to wait eh.

/taps foot, drums fingers
Zero Beat
16/03/04 @ 11:20
#23
0
You buried this comment
Comment below viewing threshold
Show
Do not import from GoblinDirect.com

NG's been out for two weeks now and they STILL haven't sent the game out, by the looks of their website I don't think they even have the game in yet.

Try to contact their customer services by phone and you get no answer between 2:30 and 4:00pm (probably all day) email them using the websites email form, including your order number in the correct field and they'll email back asking for your order number. ARGGH, poor, poor service.

I'll take my business elsewhere next time.
Nemesis
16/03/04 @ 11:30
#24
0
You buried this comment
Comment below viewing threshold
Show
Philip, see here for some further details on this.
BradlayLaw
16/03/04 @ 12:08
#25
0
You buried this comment
Comment below viewing threshold
Show
Do not import from GoblinDirect.com

NG's been out for two weeks now and they STILL haven't sent the game out, by the looks of their website I don't think they even have the game in yet.


Tronix sent me my copy on the day of American release (a Wednesday) and it was with me on the Saturday. Use tronix as they are ace.
Mugwum [staff]
16/03/04 @ 12:15
#26
0
You buried this comment
Comment below viewing threshold
Show
As I said last week (linked a couple of posts above), they're submitting it as is and chances are the German authorities and maybe a couple of others will demand a couple of changes, but - to paraphrase myself - it's no more or less severe with Ninja Gaiden than it is in any other case. And if games like MK Deadly Alliance got through the BBFC in the UK then this certainly will.
Mugwum [staff]
16/03/04 @ 12:16
#27
0
You buried this comment
Comment below viewing threshold
Show
Oh, I think someone deleted their post :-)
Mugwum [staff]
16/03/04 @ 12:17
#28
0
You buried this comment
Comment below viewing threshold
Show
Yes, TRONIX rock the fucking house. Stuff gets here really quickly and they're really friendly folks too. MUGWUM ENDORSED. Buy from them. Go on.
elevenses
16/03/04 @ 12:27
#29
0
You buried this comment
Comment below viewing threshold
Show
great review - another copy on pre-order. Sadly I'll have to import the bleedin UK version as i don't fancy my chances of getting an uncensored german edition..mutter..mutter...grumble
Zero Beat
16/03/04 @ 12:29
#30
0
You buried this comment
Comment below viewing threshold
Show
I've imported directly from the US using DVDBoxOffice but DHL deliver this side of the Atlantic and expect £20 import tax/administration on top of the £30+ I pay DVDBO.

Apparently NCSX use UPS who don't charge you any extra, what about TRONIX?
BradlayLaw
16/03/04 @ 12:32
#31
0
You buried this comment
Comment below viewing threshold
Show
With Tronix you can ask them to mark it as Promotional Software with a low value so you don't get stung with charges (using Global Priority flat letter). I haven't been yet anyway.
Edited 1 times, most recently on 16/03/04 @ 12:33
kincaide
16/03/04 @ 12:32
#32
0
You buried this comment
Comment below viewing threshold
Show
Come on dudes - stop (ahem) knocking DOAX
Zero Beat
16/03/04 @ 12:44
#33
0
You buried this comment
Comment below viewing threshold
Show
Cheers for the info Bradlay.
ruttyboy
16/03/04 @ 12:54
#34
0
You buried this comment
Comment below viewing threshold
Show
"It even has the option of subtitled Japanese language voice-overs for those who think American videogame voice actors are overpaid under-performers. "

Every Jap. game should have this option (esp. RPGs). In fact, even Western game studio should hire proper Jap. voice actors and then subtitle their releases.
SIDEARM
16/03/04 @ 14:03
#35
0
You buried this comment
Comment below viewing threshold
Show
Bloody Goblin Direct. I too have this game on order and I too cannot contact them. What the hell is going on?
pjmaybe
16/03/04 @ 14:32
#36
0
You buried this comment
Comment below viewing threshold
Show
Much as I hate buying games that the Penny Arcade bozos like, I guess this goes on the list...

Peej
BradlayLaw
16/03/04 @ 14:50
#37
0
You buried this comment
Comment below viewing threshold
Show
Graphics-wise, the game also has tearing

Have you set your Xbox to NTSC using the video switching tool? I used to switch to NTSC when playing it and I noticed the tearing so I now just leave it on PAL and it seems okay.
robo_1
16/03/04 @ 15:17
#38
0
You buried this comment
Comment below viewing threshold
Show
"One of the best reviews i've ever read.

Mad applause"

I agree. Every point was well backed up, and I genuinely feel the enthusiasm Tom obviously had for the game, was conveyed in a honest and balanced way. Top stuff : )

Will there be a follow up piece to assess any pal differences?
Mugwum [staff]
16/03/04 @ 15:35
#39
0
You buried this comment
Comment below viewing threshold
Show
"Will there be a follow up piece to assess any pal differences?"

Definitely. That's the plan with these import reviews - we'll follow things up when it's necessary.

Thanks for the praise by the way chaps, it makes me feel all warm and fuzzy.

Right, that ought to prompt a torrent of abuse...
Mr Mullet
16/03/04 @ 16:11
#40
0
You buried this comment
Comment below viewing threshold
Show
Those of you with American or (cough) the correctly equipped Xbox consoles

good review bar this idiotic comment about piracy..
totally lost my respect


How does that have anything to do with piracy?

Guilty conscience, mayhap?
Edited 1 times, most recently on 16/03/04 @ 16:11
pjmaybe
16/03/04 @ 16:38
#41
0
You buried this comment
Comment below viewing threshold
Show
Yeah, there's a Kawasaki Ninja in there...

(just kill me now)

Peej
Mugwum [staff]
16/03/04 @ 16:46
#42
0
You buried this comment
Comment below viewing threshold
Show
He's probably the sort of chap who believes UK mags currently writing about this actually imported boxed copies...
eviltobz 
16/03/04 @ 17:23
#43
0
You buried this comment
Comment below viewing threshold
Show
don't forget the suzuki hayabusa

/commits harikari and falls on peej's carcass.
Edited 1 times, most recently on 16/03/04 @ 17:26
inpHilltr8r
16/03/04 @ 19:13
#44
0
You buried this comment
Comment below viewing threshold
Show
The respawning enemies are essential for potion farming, and levelling your equipment.

Oh, and yeah, it tears occasionally, and the mirrors don't reflect anything other than the static backgrounds, and the environments can be a little flat, and it's got a steep learning curve... but other than that, it's firkin amazing.
bungalooBunny
16/03/04 @ 22:07
#45
0
You buried this comment
Comment below viewing threshold
Show
Great review and I totally agree with the score. I'd rate it 10/10 if it weren't for the lousy camera and the harsh difficulty level.

As to respawning I really hate that in games like Quake and the sort, but in this game it makes complete sense. The gameplay is so enjoyable you will understand and it stops you from going back to a save spot after anihilating all enemies and going back to fight a boss.
Rankin
16/03/04 @ 22:41
#46
0
You buried this comment
Comment below viewing threshold
Show
You can only switch between NTSC/PAL if you have a chipped xbox my friend.
Trowel
16/03/04 @ 23:42
#47
0
You buried this comment
Comment below viewing threshold
Show
Sounds like Tronix are good, but my problem is I don't have a credit card at moment, so need a reliable importer who'll take Switch - any tips?

Used Goblin Direct once when the Freeloader came out, but wouldn't again; as others point out, VERY difficult to contact. Also had problems importing direct from US retailers via eBay.
crashVoodoo
17/03/04 @ 07:59
#48
0
You buried this comment
Comment below viewing threshold
Show
I have to admit, it is gorgeous when in motiion, and using 'Y' to suck up the 'yellow esscence balls' and then going ballistic on screen just looks amazing.

[rant]
However, I cant get out of the habit of trying to use the right stick to adjust the view. Stupid thing just keeps going 1st person on me :(

Also, the damned idiots on horseback with the spears/poleaxes are just fucking annoying. I cant seem to take them on without ultimately ending up staring at the floor ... and they aren't even the end of chapter boss.

hard. Hard. HARD!!!
[/rant]

/goes back to splinter cell ...

Edited 2 times, most recently on 17/03/04 @ 08:03
BradlayLaw
17/03/04 @ 10:31
#49
0
You buried this comment
Comment below viewing threshold
Show
You can only switch between NTSC/PAL if you have a chipped xbox my friend.

Are you Rankin from the SA forums?
Mugwum [staff]
17/03/04 @ 12:00
#50
0
You buried this comment
Comment below viewing threshold
Show
A boss mode. Now that WOULD kill me.

Comments: 1-50 of 67 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery