Ninja Gaiden Review

Tecmo bounces back with the force of a T-Rex on a trampoline.

Version tested: Xbox

If you were to clone John Holmes one hundred times, and then park your creations at the business end of some of the porn industry's finest, you'd still fail to recreate the ferocity of genital eruption that greeted the first promo trailer for Dead Or Alive Xtreme Beach Volleyball in May 2002.

A little under a year later though, the resultant game proved to be less of a custard geyser [enough of the man milk imagery -Ed] and more of a damp squib, with opinion divided between those who felt it was a meaningless waste of Tecmo's development talent, those who thought it was reasonably unconventional and enjoyable, and a minority of folks who frankly sounded like they were on the take. However we all certainly agreed on one key point: that nobody else on the planet was doing a better job marketing the Xbox' technological superiority. With or without realistic breast physics.

Fast-forward to March 2004, and once again we're floored by the graphical magnificence of a Tecmo game. Only, this time, it's much more than tits and arse - although fans of the DOA ladies will no doubt welcome the arrival of Fiend-hunter Rachel. This time, it's bound to a game befitting the developer's artistic ambition. This time, it's worth ruining some underwear to express our excitement. This time, we're playing Ninja Gaiden.

Project Hero

'Ninja Gaiden' Screenshot 1

Ninja Gaiden is the sort of thing we've always wanted Tecmo to make - a dazzlingly gorgeous action game that marries a slow-burning combat system to accepted ninja design theory - running on walls, inexplicable brutality, lightning pace - and justifies its extreme difficulty level with cinematic rewards that belittle the efforts of any other developer tackling the subject matter. Anybody involved in Sega's Shinobi, for example, ought to be hanging their heads in shame by the time severed noggins start rolling a few minutes beyond the title sequence. This is how it's meant to be done, guys. Take note.

In fact, you can scratch that comment about "cinematic rewards". Even if you stripped out the cut sequences, which at times left us crawling around battered and bruised groping for superlatives on the living room floor, Ninja Gaiden would still be more than worthy of your time, because it does what every modern game really ought to aspire to do: it makes you look and feel incredibly cool a hell of a lot of the time. Within an hour of picking up the pad you'll be running around on walls, leaping from the shoulders of your enemies and tossing handfuls of shuriken at advancing reinforcements while your blade cauterises anything it touches.

An hour later you'll be getting to grips with the subtleties of the combat system, and refining your approach in the face of superior adversaries, so that you can uppercut them into the sky and then juggle them on wave after wave of fearsome blows, before pile-driving them headfirst into the ground and watching them explode in a shower of gore. It captures the essence of what every gamer wants from the word "ninja" - graceful, exhilarating, impossible violence that up until now only the big screen has been able to convey - and all without sacrificing any of the variety, challenge, longevity or addictiveness we've come to demand from the very best games. It's a gamer's game, and it looks stunning to boot.

Granted, it would be wrong to claim it's not without its flaws, and your mileage may vary where some of them are concerned, but, if you ask me (and by clicking the link you basically did), allowing them to spoil the experience would be like crying over a stolen car the day after you win the National Lottery. In the grand scheme of things, a few quid lost to joyriding hoodlums shouldn't bog you down while there's a life-altering slip of paper tucked in your wallet. Or, in this case, throbbing inside your Xbox. I'm sure you understand what I'm saying: to fall back on standard discussion thread parlance, it's "better than Halo".

The Path of the Ninja

'Ninja Gaiden' Screenshot 2

Anyway, by now you've probably grasped that I rather like this Ninja Gaiden lark, so I probably ought to get on with explaining why it's so good. Ignoring the graphics (oh we'll get back to them, don't you worry), in gameplay terms it all starts off unassumingly enough, as you steer young ninja Ryu Hayabusa through the confines of a rocky valley in third-person, learning how to run up and along walls and use the environment to your advantage as you go. It isn't long though before you're getting your first taste of the game's combat system, fashioning crude X-button-mashing sword combos out of fairly basic sword fodder enemies, and tearing around a Ninja Fortress gawping at the ease and speed with which you can spin through the air and whip your sword about like a true warrior. But these faltering swipes and thrusts are merely the tip of the iceberg in combat terms, and it isn't long before greater numbers of foes force you to cast your frenzied wall-running and ninja play-set fantasies aside and work on blocking and picking the ideal moment to strike. Only then can you start to develop and deploy truly acrobatic ninja tactics.

After a ferocious start though, in structure at least Ninja Gaiden subsequently reveals itself as a fairly conventional third-person action slash-'em-up, albeit fashioned with an adventuring mentality and level design that stands stronger than most, and obviously took its lead from the combat. You work your way through a series of 16 levels (or chapters), gradually gathering combat proficiency and learning advanced techniques, buying supplies, upgrading your arsenal and advancing the plot, which sets Ryu on a collision course with the master of the Vigor empire, who seems to have lain waste to his sacred village home in pursuit of an evil dragon sword.

The levels are much less linear than those in some other, similar titles, and you'll have to worry about maps and finding your way around just as much as the (sadly respawning) bands of enemies who await you, but on the whole the non-linearity seems to be worth the hassle of juggling a sometimes awkward map system. The chapter six boss for instance - an enormous skeletal dragon literally 20 times the size of Ryu - wouldn't be quite so effective if you didn't wander past his slumbering frame early on, and spend the rest of the level toiling around with the spectre of an impending showdown weighing heavily on your mind. That's barely a spoiler by the way - in over 20 hours of gameplay he's actually one of the weaker enemies you'll face.

Non-linearity aside, there are plenty of other elements the average action-adventure fan will be able to relate to immediately. There are secret bits scattered hither and thither, some more obvious than others; fallen enemies leave floating blobs of yellow soul juice behind - the game's currency - or life-replenishing blue orbs to unwittingly aid your progress; the game often points you in the right direction, periodically teaches you new things and offers you incentive to explore via a system of hint scrolls, which crop up here and there or whistle past your head wrapped round a throwing dart; and most levels culminate in a boss encounter that forces you to look for patterns and exploit weaknesses to avoid exotic and heavily damaging attacks. Like being shaken violently and then shot in the face at close range by a frothing handheld plasma coil.

Spiritual

'Ninja Gaiden' Screenshot 3

As the glowing praise at the top of the piece implies though, there are plenty of things that set Ninja Gaiden apart from the average actiony slasher. It's all miraculously accessible and responsive, for a start, even if it is harder than a concrete elephant from time to time. Your basic concerns are movement (left stick), centring the camera (right trigger), jumping (A), slashing (X), blocking (left trigger), and using your more powerful attack (Y) and projectile weapons (B).

Extensions of the basic principles of ninjadom are fairly logical - if you opt for a bow and arrow instead of shuriken, pressing B brings up a first-person aiming view, allowing you to unleash an accurate volley as quickly as your Halo-honed thumbs allow. If you want to attack the nearest enemy directly, you can call on a special jump that heads directly for them. If you want to run on the walls or leap between them, you just jump towards them and hold that direction, then spring off at an angle by jumping again and directing Ryu's flight - and not necessarily at a right angle like a certain popular Persian Prince, either. If you want to call upon 'Ninpo' magical powers and attacks, you can unleash them by pressing Y and B together. If you want to develop your combat technique, special attacks and combinations are just strings of face buttons and directions lashed together according to the secrets of the ninja (secreted rather invitingly on the pause menu). And if you find time in battle, you can also call upon Ultimate Techniques, sucking in the rising souls of enemies by holding the Y button and then letting go to have Ryu disembowel adversaries at lightning speed. Or whatever his current weapon does.

Ninja followers might be expecting a spot of stealth to offset the carnage, but Tecmo seems content to let the blood flow and leave the creeping around to the likes of Tenchu. And who can blame them? Especially when you consider how varied the combat system is. Over the 20 [Tom] hours [that's about 30 odd of mine from experience -Ed] or so of gameplay (and we can't really emphasise that bit enough; this is a long game compared to what you usually get from this genre), you'll never experience two battles that pan out in precisely the same way. To be honest, it's surprising more beat-'em-up developers don't apply their craft to the third-person genre with this level of success. The AI of your enemies grows in complexity and dynamism from chapter to chapter, and you can't simply advance by remembering how to attack individual types as you might expect - instead you'll have to improvise and react on the fly; you'll actually have to learn how to block and fight effectively; and the game will give you greater rewards for skilful combat and especially the use of Ultimate Techniques, which act as a multiplier for the soul power rising out of the remains of fallen enemies.

Even the boss fights, which ought to be more rigid and predictable than roaming enemies, often surprise you by changing in pace or ferocity from bout to bout - I only encountered the aforementioned skeleton dragon boss's bite attack on my fifth attempt to topple him, for example. In fact, the only real complaint about Ninja Gaiden's combat system - which is basically 90 per cent of the game - is that there's almost too much at your disposal by the end, with weapons like the Vigor Flail or nunchakus that you could just as well leave to rot in your inventory. Hrm. Then again, as a reviewer you know you're being forced to nitpick when you're fashioning diversity and replayability into some form of criticism...

Cliffhanger

'Ninja Gaiden' Screenshot 4

You could however quite reasonably argue that the difficulty curves upwards a bit beyond the reach of the average gamer, and that there are too many instances particularly towards the end when you simply don't have enough health elixirs to continue making progress, and falling back to a previous save game becomes necessary. Backtracking is generally possible, but it's not ideal because enemies tend to respawn along the way, meaning that if you can't go forward you probably stand just as little chance of being able to going back - with ninjas, dinosaur-like fiends and floating zombie-conjuring variants, not to mention all manner of undead adversaries more than happy to take some time out from lurking and standing around to pummel your shrouded face into the cobblestones of Tairon or wherever.

But while Ninja Gaiden is hard, it generally manages to avoid slaughtering you unless it's expressly your own fault. Generally. If you were to slip into bottomless pits because you held the wrong directional button or something, it wouldn't be too hard to complain, but thankfully something like this only happened to me once, even if it was directly after a boss encounter (grr). Fail to decapitate a skeletal zombie, though, and you haven't much cause for complaint if it manages to grab hold of you and chew your throat away before you can administer an elixir. In my view, while it's fair to say that some gamers will find this too intimidating an undertaking, it's worth rehashing the same argument that applied to Viewtiful Joe - those in search of a challenge will appreciate the need to practice and learn how to play it in lieu of easy success. A lot of games with really deep and enjoyable combat systems often fail in this regard, and Tecmo's deserves praise, not criticism, for tailoring Ninja Gaiden in this manner.

And, besides the difficulty, the column in my notebook marked 'problems' is rather on the short side, and most of the items on it are fairly minor. Let's see what I've got. Ah - I morally object to 'find the key' puzzles, for example, but - oh - these ones are neither hard nor the real focus of your activities. Aha! I also sometimes yearned for an on-screen mini-map! But, well, I don't think it would have made that much difference in the long run. Dammit. I can at least state with some conviction that I was "mildly irritated" (it says 'ere) when I encountered lengthy and unskippable cut-scenes on the path between pre-boss save spots and boss-fights themselves. I can also complain that certain sections outstay their welcome, but at least there aren't too many occasions when you find yourself completely lost. And, really, there aren't too many nasty things I can bring myself to say about Ninja Gaiden...

You've (Not) Been Framed

'Ninja Gaiden' Screenshot 5

Except, that is, in one case - a simple and recurring problem in third-person games that I'd be a fool to ignore here: the camera system. Now, I'm always the first with daggers in my eyes when a reviewer lets a game off the hook for failing to implement a proper third-person camera system - God knows developers have had long enough to figure the bloody things out by now - and I find it depressing that some reviewers are already claiming they had no problem at all with the camera in Ninja Gaiden. They lie! However, in all honesty, I did feel - presumably like them - that in the case of this game it was something I was prepared to put up with, however effing annoying it becomes at times.

Oh all right. [Mouths to site operator: "Disengage fanboy protocol."] Looking at it objectively, with a lack of right-stick mapping (the right stick is used for looking around in first-person while stationary), the "centre camera behind Ryu" command simply isn't enough to make up for the game's sometimes woeful inability to figure out what it might be useful to see, not to mention its failure to adopt the right angles for ease of movement.

It's bad enough trying to leap back and forward between walls when the camera angle and your stick movements prove slightly incongruous; or trying and failing to leap between walls in a narrow alley and then having to wrestle the camera back into a good position to try it again. But battle sequences here are frenetic affairs, and if you die it probably isn't simply a case of picking up from five seconds earlier, as the game can be quite stingy with its save points. So there's a very real prospect, on those occasions when the camera fails to frame the whole scene and the screen fades to Game Over, that you'll slam the pad down in frustration and subsequently bruise your knuckles when you try and punch a sofa cushion and wind up hitting a wooden armrest. (Not that I did that, mind. Cough.) And of course, if you're not getting paid to play it, you'll probably give up for the evening and walk away fuming. Not good.

Star of the Show

'Ninja Gaiden' Screenshot 6

Ultimately though it's a question of tolerance, and if you can tolerate the game's most niggling shortcoming then you're going to wind up loving Ninja Gaiden just as much as I do. And, to return to the game's most obvious asset, at least part of that love stems from the fact that almost no other game on any console system looks as beautiful as this one - with the possible exception of ICO [which I promise you doesn�t look quite as beautiful as you remember it when you stretch it out on a giant widescreen telly -Ed]. Almost every aspect is worthy of praise. Ryu is exquisitely detailed in his figure-hugging ninja suit, with flapping sash and dauntingly well-animated routines in every circumstance - whether he's swinging between poles, running across the surface of a glistening and playfully reflective lake, racing along walls or performing any of a thousand different combat moves. His sword is particularly remarkable, warping the air around it with every slash and thrust, and acting with precision to visibly parry multiple blows during close quarters confrontations.

Ryu's enemies are also impressive from the lowliest foot soldiers up to the consistently dazzling boss creatures. There are some weak links - the green hourglass-shaped zombie warriors are pretty passé, as is the tentacle fiend boss - but these barely linger when you're also up against lumbering skeletal zombies, who swing ridiculously heavy weapons around with immense difficulty, and keep fighting even after their heads and arms have been severed completely (without a trace of Python-esque absurdity, either!).

Moreover, it's the sheer cohesiveness and almost flawless composition of the graphics engine that gives it the edge over everything else on the system. The Vigorian environmental design, which drags the game out of familiar looking oriental environments and through a rich tapestry of quaint Prague-like city streets and waterfronts, then on through underground caverns and into more industrial and militaristic playgrounds, at times has you hammering the floor rhythmically with your jaw in appreciation. Every angle has been sanded down to a barely detectable edge, whether it's Ryu's rippling muscles or the intricately detailed marble columns lining the interior of a church hall, with reflections, shadows and lighting effects in general that are consistently on a par if not superior to Dead or Alive 3 or DOA XBV - chopping down with a well-aimed Windmill Shuriken the concerns of those who thought the Xbox couldn't handle that level of detail in a 'proper' game.

The Spirits Within

'Ninja Gaiden' Screenshot 7

It's also hard to talk about the visual side of Ninja Gaiden without mentioning the ocean of blood that Ryu will spill on his mission to Vigor, although despite worries that it will catch the attention of censors in Europe, it's not actually that wanton by comparison to something like Kill Bill Vol.1 or, in gaming terms, the last Mortal Kombat title. Indeed, you'd almost feel a bit jipped by the lack of bloodstained battlegrounds and the rarity of limb loss, were it not for the uplifting sight of a well-measured decapitation every now and then, and the frame rate, which only stoops from its position of inscrutable consistency on a couple of very rare occasions.

Then there are the cut sequences. Tecmo is of course renowned for its mastery of CG, and you could happily argue that here it rivals Square Enix's videogame related efforts - though perhaps not FF The Spirits Within or FFVII: Advent Children. It takes what you do in the game and makes it look even better, framing cinematic moments with grit and fire - with blood gushing out of broken bodies and pyrotechnics the likes of which would prevent James Cameron standing up for a few minutes.

Indeed, technically speaking it's easy to see where all the development resources went, and why Tecmo's Tomonobu Itagaki hasn't shied away from making seemingly outrageous claims in the press. Ninja Gaiden extracts every last drop of power from the Xbox and ticks all the right boxes, including widescreen and 5.1 surround sound naturally. It even has the option of subtitled Japanese language voice-overs for those who think American videogame voice actors are overpaid under-performers. Listening to it in Japanese also helps mask the passable narrative from that much criticism - fortunately though it never dominates proceedings to the detriment of the gameplay, so it's not worth laying into it.

A Ninja In Every Way

Honestly, if you can get past the failings of the camera system and the few other trifling problems I've mentioned, this ought to take its rightful place alongside Halo and Knights of the Old Republic as part of a key troika of influential fantasy titles on Xbox. And even though Microsoft UK has yet to definitively confirm that European gamers will be able to take part in the Master Ninja Tournament, the lack of a Live aspect from day one doesn't even weigh on our minds. We know you'll get more enjoyment out of this than virtually every game due this side of Christmas. Those of you with American or (cough) the correctly equipped Xbox consoles would be well advised to pick this up right now instead of waiting for the PAL conversion, because you've never played a game that's simultaneously as gorgeous, entertaining, inviting and downright hardcore as Ninja Gaiden. No other game manages to deliver on the potential of controlling a ninja with this much flair and authority - it is one of the finest action games ever made. Sever my spinal cord if I'm lying [snip -Ed].

9 / 10

Read the Eurogamer.net scoring policy

Comments (67) Latest comment 8 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • ssuellid #1 8 years ago

    Added to preorder list.
  • Thamuhacha #2 8 years ago

    ah ... that precious few seconds between seeing the "0 comments" and clicking to post ....

    Will buy an Xbox now ....
  • templar-wizard #3 8 years ago

    great game.
    good review.
    bad Cameron ref.
  • Mugwum Verified Operations Director, Eurogamer Network #4 8 years ago

    "bad Cameron ref"

    I will resign immediately!
  • aabyssx #5 8 years ago

    A ninja should kill by stealth! >:)
  • BradlayLaw #6 8 years ago

    You also get red essence stuff from killing the enemies that regenerates one of your Ninpo slots along with the yellow and blue.

    I'm just finishing Level 12 now. I beat the boss but decided I used too many Exilirs for what was a pretty easy encounter once I'd figured out the correct way, so I'll be doing it again tonight. I have no money left so I need to keep what I can and I really can't be arsed with money farming again. I'm in about 15 1/2 hours plus countless hours of retries. Definatly good value for money.

    The only time I find the camera to be a pain is on the jumping puzzles. I can normally handle the combat fine with the view obscured.
    Edited by 1 at 16/03/04 @ 09:28
  • Mugwum Verified Operations Director, Eurogamer Network #7 8 years ago

    "You also get red essence stuff from killing the bad guys that regenerates one of your Ninpo slots"

    Yep. I believe Boots offer it too - "Eau de zombie".
  • itamae #8 8 years ago

    Mmh... whenever I read about respawning enemies my interest in a game drops from whatever it was before to zero faster than that Hayabusa guy can chop someone's head off. And I guess it doesn't help that I stopped playing Viewtiful Joe halfway through because Kids mode was too hard for me.

    Oh well, might pick it up as some sort of graphics demo when it hits the bargain bin.
  • kdsh7 #9 8 years ago

    "Mmh... whenever I read about respawning enemies my interest in a game drops from whatever it was before to zero faster than that Hayabusa guy can chop someone's head off. And I guess it doesn't help that I stopped playing Viewtiful Joe halfway through because Kids mode was too hard for me."

    Except in this game I think you'd be glad they're there. Not all enemies respawn but I find myself looking for them in a futile attempt to get enough money and life for the next boss :p

    Best thing about this game: It's bloody hard at the beginning, but the enemies you encountered then actually get easier - not because your character is getting more powerful (like countless other games) - but because the game is slowly making you a better player.

    Tip: Find a quiet corner somewhere and practice those moves!
  • Tiger_Walts #10 8 years ago

    Mugs, you missed out on the obvious Monty Python caption for the first image.
  • Mugwum Verified Operations Director, Eurogamer Network #11 8 years ago

    I miss everything. I'm rubbish.
  • Tiger_Walts #12 8 years ago

    /Makes note not to use the loo after Mugs
  • itamae #13 8 years ago

    Except in this game I think you'd be glad they're there. Not all enemies respawn but I find myself looking for them in a futile attempt to get enough money and life for the next boss :p

    Best thing about this game: It's bloody hard at the beginning, but the enemies you encountered then actually get easier - not because your character is getting more powerful (like countless other games) - but because the game is slowly making you a better player.



    Sounds intriguing, but sadly not like the type of game I want to play. You see, I prefer it when my character does get more powerful by slaying monsters (think Castlevania SotN). Guess I'm too much of an RPGamer at heart :p
  • BradlayLaw #14 8 years ago

    Sounds intriguing, but sadly not like the type of game I want to play. You see, I prefer it when my character does get more powerful by slaying monsters (think Castlevania SotN). Guess I'm too much of an RPGamer at heart :p

    Well, it's a combination of the two really. Playing the game does make you better (I started a new game round at a friends house and just steamed through the first level like a pro) but you do get more powerful with new moves, weapons and the ever helpful (and cool looking) counter attacks.

    Yes the game is hard, but after a few tries you'll make it past the bit you are stuck at. And the respawning enemies are great for making cash or getting some of your life back.

    Did you know that if you hit the white button you get a display of your kills in that room and your karma and such. Very handy when doing the 60 fiend challenges.
  • Tricky #15 8 years ago

    "you'll slam the pad down in frustration and subsequently bruise your knuckles when you try and punch a sofa cushion and wind up hitting a wooden armrest. (Not that I did that, mind. Cough.)"

    God, I remember doing that once - my knuckles swelled up like a balloon and it hurt for abso-bloody-lutely weeks afterwards. Now I tend to find that I pause in the middle of my game-induced rage to make sure that what I'm punching is soft :-s
    Edited by 1 at 16/03/04 @ 10:37
  • Tiger_Walts #16 8 years ago

    Lies! The catharsis is in the pain!
  • Killerbee #17 8 years ago

    Respawning enemies are not a problem as far as I'm concerned. They worked perfectly in Metroid Prime – tbh, all the backtracking would’ve been boring without something to shoot.

    You know, I think this might be the first game that makes me really, really want an Xbox.

    Great review Mugs. :)
  • Nemesis #18 8 years ago

    So did he like it then?

    /steps in tissue

    Gah.
  • binky #19 8 years ago

    i think the review should have been longer ;)

    Good stuff Mugs, you've just sold it to me.

    It sounded a little like Metroid Prime with Swords, from your review? would that be a fair assesment ?
  • Mugwum Verified Operations Director, Eurogamer Network #20 8 years ago

    The exploration element isn't as pronounced as it was in MP. Less Metroid Prime, more swords. I really do think it's one of the best combat systems I've ever played with though and it filled me with fresh geeky excitement just contemplating it. Hurrah for Tecmo :-)
  • binky #21 8 years ago

    sounds class, looks lovely, presented in Wide Screen and surround (5.1?) mmmmm cant wait!
  • Nemesis #22 8 years ago

    Shame we've got 2 months to wait eh.

    /taps foot, drums fingers
  • Zero Beat #23 8 years ago

    Do not import from GoblinDirect.com

    NG's been out for two weeks now and they STILL haven't sent the game out, by the looks of their website I don't think they even have the game in yet.

    Try to contact their customer services by phone and you get no answer between 2:30 and 4:00pm (probably all day) email them using the websites email form, including your order number in the correct field and they'll email back asking for your order number. ARGGH, poor, poor service.

    I'll take my business elsewhere next time.
  • Nemesis #24 8 years ago

    Philip, see here for some further details on this.
  • BradlayLaw #25 8 years ago

    Do not import from GoblinDirect.com

    NG's been out for two weeks now and they STILL haven't sent the game out, by the looks of their website I don't think they even have the game in yet.


    Tronix sent me my copy on the day of American release (a Wednesday) and it was with me on the Saturday. Use tronix as they are ace.
  • Mugwum Verified Operations Director, Eurogamer Network #26 8 years ago

    As I said last week (linked a couple of posts above), they're submitting it as is and chances are the German authorities and maybe a couple of others will demand a couple of changes, but - to paraphrase myself - it's no more or less severe with Ninja Gaiden than it is in any other case. And if games like MK Deadly Alliance got through the BBFC in the UK then this certainly will.
  • Mugwum Verified Operations Director, Eurogamer Network #27 8 years ago

    Oh, I think someone deleted their post :-)
  • Mugwum Verified Operations Director, Eurogamer Network #28 8 years ago

    Yes, TRONIX rock the fucking house. Stuff gets here really quickly and they're really friendly folks too. MUGWUM ENDORSED. Buy from them. Go on.
  • elevenses #29 8 years ago

    great review - another copy on pre-order. Sadly I'll have to import the bleedin UK version as i don't fancy my chances of getting an uncensored german edition..mutter..mutter...grumble
  • Zero Beat #30 8 years ago

    I've imported directly from the US using DVDBoxOffice but DHL deliver this side of the Atlantic and expect £20 import tax/administration on top of the £30+ I pay DVDBO.

    Apparently NCSX use UPS who don't charge you any extra, what about TRONIX?
  • BradlayLaw #31 8 years ago

    With Tronix you can ask them to mark it as Promotional Software with a low value so you don't get stung with charges (using Global Priority flat letter). I haven't been yet anyway.
    Edited by 1 at 16/03/04 @ 12:33
  • kincaide #32 8 years ago

    Come on dudes - stop (ahem) knocking DOAX
  • Zero Beat #33 8 years ago

    Cheers for the info Bradlay.
  • ruttyboy #34 8 years ago

    "It even has the option of subtitled Japanese language voice-overs for those who think American videogame voice actors are overpaid under-performers. "

    Every Jap. game should have this option (esp. RPGs). In fact, even Western game studio should hire proper Jap. voice actors and then subtitle their releases.
  • SIDEARM #35 8 years ago

    Bloody Goblin Direct. I too have this game on order and I too cannot contact them. What the hell is going on?
  • pjmaybe #36 8 years ago

    Much as I hate buying games that the Penny Arcade bozos like, I guess this goes on the list...

    Peej
  • BradlayLaw #37 8 years ago

    Graphics-wise, the game also has tearing

    Have you set your Xbox to NTSC using the video switching tool? I used to switch to NTSC when playing it and I noticed the tearing so I now just leave it on PAL and it seems okay.
  • robo_1 #38 8 years ago

    "One of the best reviews i've ever read.

    Mad applause"

    I agree. Every point was well backed up, and I genuinely feel the enthusiasm Tom obviously had for the game, was conveyed in a honest and balanced way. Top stuff : )

    Will there be a follow up piece to assess any pal differences?
  • Mugwum Verified Operations Director, Eurogamer Network #39 8 years ago

    "Will there be a follow up piece to assess any pal differences?"

    Definitely. That's the plan with these import reviews - we'll follow things up when it's necessary.

    Thanks for the praise by the way chaps, it makes me feel all warm and fuzzy.

    Right, that ought to prompt a torrent of abuse...
  • Mr Mullet #40 8 years ago

    Those of you with American or (cough) the correctly equipped Xbox consoles

    good review bar this idiotic comment about piracy..
    totally lost my respect


    How does that have anything to do with piracy?

    Guilty conscience, mayhap?
    Edited by 1 at 16/03/04 @ 16:11
  • pjmaybe #41 8 years ago

    Yeah, there's a Kawasaki Ninja in there...

    (just kill me now)

    Peej
  • Mugwum Verified Operations Director, Eurogamer Network #42 8 years ago

    He's probably the sort of chap who believes UK mags currently writing about this actually imported boxed copies...
  • eviltobz  #43 8 years ago

    don't forget the suzuki hayabusa

    /commits harikari and falls on peej's carcass.
    Edited by 1 at 16/03/04 @ 17:26
  • inpHilltr8r #44 8 years ago

    The respawning enemies are essential for potion farming, and levelling your equipment.

    Oh, and yeah, it tears occasionally, and the mirrors don't reflect anything other than the static backgrounds, and the environments can be a little flat, and it's got a steep learning curve... but other than that, it's firkin amazing.
  • bungalooBunny #45 8 years ago

    Great review and I totally agree with the score. I'd rate it 10/10 if it weren't for the lousy camera and the harsh difficulty level.

    As to respawning I really hate that in games like Quake and the sort, but in this game it makes complete sense. The gameplay is so enjoyable you will understand and it stops you from going back to a save spot after anihilating all enemies and going back to fight a boss.
  • Rankin #46 8 years ago

    You can only switch between NTSC/PAL if you have a chipped xbox my friend.
  • Trowel #47 8 years ago

    Sounds like Tronix are good, but my problem is I don't have a credit card at moment, so need a reliable importer who'll take Switch - any tips?

    Used Goblin Direct once when the Freeloader came out, but wouldn't again; as others point out, VERY difficult to contact. Also had problems importing direct from US retailers via eBay.
  • crashVoodoo #48 8 years ago

    I have to admit, it is gorgeous when in motiion, and using 'Y' to suck up the 'yellow esscence balls' and then going ballistic on screen just looks amazing.

    [rant]
    However, I cant get out of the habit of trying to use the right stick to adjust the view. Stupid thing just keeps going 1st person on me :(

    Also, the damned idiots on horseback with the spears/poleaxes are just fucking annoying. I cant seem to take them on without ultimately ending up staring at the floor ... and they aren't even the end of chapter boss.

    hard. Hard. HARD!!!
    [/rant]

    /goes back to splinter cell ...

    Edited by 2 at 17/03/04 @ 08:03
  • BradlayLaw #49 8 years ago

    You can only switch between NTSC/PAL if you have a chipped xbox my friend.

    Are you Rankin from the SA forums?
  • Mugwum Verified Operations Director, Eurogamer Network #50 8 years ago

    A boss mode. Now that WOULD kill me.
  • Rankin #51 8 years ago

    Are you Rankin from the SA forums?

    Yup, that's me. I thought I recognized your name ;)
  • BradlayLaw #52 8 years ago

    Yup, that's me. I thought I recognized your name ;)

    This is the only place I'm not a monkey made of polygons.
  • inpHilltr8r #53 8 years ago

    There is one mirror in the game that reflects your character, inpHilltr8r :-)

    ...and there's a thousand mirrored floors where you can clearly see the environment, but nothing else. It's not even remotely serious, but it kinda breaks the illusion, for me anyway. Especially having just come from playing Onimusha 3, which does the floor reflection thing quite well.
  • inpHilltr8r #54 8 years ago

    Oh, and a quick tip for using arrows.

    If you tap the Y button, he auto-aims and shoots an arrow. If you hold Y down, and move the right stick, you go into 1st person shooting. The auto aim is all you need for level 2, if you're going into 1st person, you're just opening yourself up for a world of pain.
  • Rankin #55 8 years ago

    This is the only place I'm not a monkey made of polygons.

    ;)

    Back on the topic in hand. I'm going to wait a while for this, even though it looks so good. I've just purchased a live account along with Rainbow Six 3 so my gaming budget is shot for a couple of weeks :(
  • elchuppa #56 8 years ago

    10.

    Fantastic. Just picked it up yesterday. This thing grows on you. You go through the first couple of levels thinking - Yeah these graphics are decent (not quite doa3), and that the fighting is pretty cool but also a little shallow. - But very slowly you start suspecting that the fighting might be a little deeper than you thought, and that you're gonna have to start experimenting to make it through this adventure alive... and then 2 A.M. comes around and you just made it passed that bitch of a boss to get onto the airship.. and Holy shit man. This game is unfucking believable. The sharpness and detail of the cabin rooms and hallways, with pixel shaders reigning supreme, just makes me wonder in awe. How the fuck do these guys do this when everybody else is throwing out a polygonal pixelated mess (relative to NG)? It blows my mind. Even more than the original DOA3 did. I mean these are huge levels not small fighting arenas.
    This thing is the full package, if you like action video games and you have the spare cash, you would might as well be kicking yourself in the nuts if you didn't go pick this thing up as soon as possible.
    Word of advice - Play it with your friends. Pass the controller around. There's no better way to play it (or most other games really).

  • Sid-Nice #57 8 years ago

    This game has sent Xbox sales in Japan crazy 10,575 in one week and the game sold over 38,000 units on day one. If Microsoft want to break Japan with the Xbox2, then I suggest, give the console a Japanese name and only sell games developed by Japanese software house's in Japan. I'm singing the praises for the Xbox when the credit and congratulations should go to Team Ninja and Tecmo. I think DOA Girls Wet T-shirt Street Soccer, would move thousands of Xbox's in Japan, go for it Bill.
  • tiddles #58 8 years ago

    I think you've made your point.
  • Blerk #59 8 years ago

  • Rankin #60 8 years ago

    I'll wager he's a disgruntled Sony fan ;)
  • WoodenSpoon #61 8 years ago

    I don't think it has any actually.
    Not sure about the US version though.

    While I'm here

    Is it pronounced "Gay-den" or "Guy-den". Or neither?
  • oceanmotion #62 8 years ago

    It's Guy-den but I think Gay-den sounds better and everyone seems to use it anyway.
  • WoodenSpoon #63 8 years ago

    Yeah, I was asking around and I was told Gay-den.

    I'll stick with that I think.
  • timberwaterwolf #64 8 years ago

    Ninja Gaiden is short and easy. People that play Ninja Gaiden and say it is hard don't play games enough. Further more to call it hardcore is laughable.
    I completed this game in three days worth of gaming. That's not all day and all night. And not really trying.
    From what I've heard people just haven't yet realised it is a good idea to save health potions in a game like this for when thay have to fight a boss. Come on it's simple isn't it.
    Then I find that I have picked up every golden scarab. The game rewards me with what?!? A standard theatre mode, a harder difficulty level and other stuff hardly worth referancing.
    I started again on a continuation mode to find out I get none of the stuff I rightfully earned carried over except useless golden scarabs that I can trade for some equally usless armbands. EVEN DEVIL MAY CRY LET ME KEEP MY STUFF. On top of that the continue mode is only for the same difficulty.
    Why should I complete this game again? Which I could easily do. There is no payoff. WHAT THE HELL! NO LEVEL SELECT EITHER?!? And what happened to my karma stats on each level? What has this game got that Devil May Cry 2 doesn't? Just some graphics. I see no reason why games like Splinter Cell and Ninja Gaiden get a ton of praise for slight graphical flare when you get only 20 hours or so of play. It could take you months to get S rank on all the levels of DMC2. I could try to get a Ninja master on NG, but why when I have to start at the beginning of the game without weapons or moves. That isn't difficulty thats lazy, stupid or ignorant programmers.
    I think that Splinter Cell is cooler and more stylish than mgs2 though others would disagree, but it has MUCH more content. With susbstance added it is huge and deconstructs simple gameplay elements to test and challenge.

    Devil May Cry 2 has plenty of characters and mission select and a good continuation mode. It also has proper rankings for each difficulty and takes into account the weapons you earn after completing the game.

    I think that these days a gamer is just trying to get his rocks off as quick as possible to a short but cool game, rather than a long game that will stay on your shelf as long as you have an Xbox.

    To finish this long rant with something that will make you think.

    Halo is a good game. However it is not the greatest game of all time, people should realise that. Why isn't a game of Halo's undoubted quality coming out every month. We are just flooded with poor sequals. Unlike mgs2 that is undoubtably a leap from mgs1. And don't get me started on movie games. The fact that reviewers have the balls to say that some movie tie in games are good. It just warps my mind. This however does not count KOTOR as it is based on a whole fictional universe that started as a movie and not just a movie.

    If you've read this you've probably got a longer attention span than that of the casual gamer. Or 'Splinter Cell lover'.

    THE END.

  • Senor_Sanchez #65 8 years ago

    just started playing it in work and its great. Got a very steep learning curve but once you get used to the brutal combat and obtrusive health potion usage system, its a really enjoyable game.....in the' r-type frustrating/addictive' sort of mould

  • Mace #66 8 years ago

    "If you've read this you've probably got a longer attention span than that of the casual gamer."

    No doubt. ;)

    I liked NG, but started to find it a little bit tedious some 10 levels in...
  • shinobi-boy #67 8 years ago

    i just wanna tell you guys about the shitty things in this game.

    the combat system is truly the greatest ever made. it makes fighting enemies fun, unlike in any other game. they've made bad choises enemie-wise though. the enemies are mostly monsters, while fighting ninja's is much cooler gameplay-wise. the enemies often use long-range attacks, while with this combat-system it's much cooler to just beat the guys up from a short distance.

    it could have been the best game ever, if the action was implemented better, and if it focussed more on the action in stead of adventure elements. it makes the game much slower. i like adventure games, but they should have left it out in this one. or at least made it different.

    Also, the levels in this game don't look all that great. it's beautiful programming, but they just don't look very cool. when i'm playing this game, i often think: 'why did they put so much effort in making these objects or views look so good, when you hardly see them or look special. it's the same with the cut-scenes. they have the best graphics, better then those final fantasy cut-scenes, but half of the time what they're actually showing is boring stuff.

    this is a great game with some flaws. it's otogi turned around: so the fighting is just f**kin great with some flaws though, but the levels don't look very special.

    oh and the game is very long. it's real value for money