Insomniac signs multiformat EA deal
Resistance dev eyes up 360 for first time.
Resistance and Ratchet & Clank maker Insomniac Games has signed a publishing deal with EA Partners.
This covers the studio's "upcoming, all-new franchise" that will be developed for PS3 and, for very first time, Xbox 360. Insomniac will own the IP.
This will be the first multiplatform release in Insomniac's 16-year history; the developer has preferred to snuggle up to Sony.
Ted Price told GamesIndustry.biz that Insomniac and EA Partners have been chatting for "a while". Xbox 360 development tools are being created now, but Price wouldn't reveal how long the studio has been working with the console.
Sony has apparently been "incredibly supportive" and will continue to work with Insomniac, presumably on more Resistance or Ratchet & Clank games.
Insomniac's new project is unnamed and has no ship date. All we know is that the PS3 and Xbox 360 game will be set in "a brand new universe".
Resistance 2 commanded a dizzying 9/10 from Eurogamer in late 2008. Ratchet & Clank, meanwhile, has continued to be a visual benchmark for what can be achieved on PS3, although the latest instalment, A Crack in Time, fell a little short of essential.
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Comments (51) Latest comment 2 years ago
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But I think this kind of news is not that surprising anymore...
in this generation we are living the multiplatform era, going multiplatform simply increases a lot the sales of a video game (FF13) sometimes doubling the sales (GTA4, Call of Duty)
Publishers and developers can no longer ignore this fact : going multiplatform = more profit
Bungie understood this, and now Insomniac.
I think that prior to this next gen era (ps2/xbox1/GC era and before) exclusive games were a viable option for a very economic simple reason : creating video games wasnt that expensive (e.g GTA3 cost 2 million $) so buying exclusives wasnt that expensive too (I suppose buying GTA3 exclusivity at that time didnt exceed a couple hundred of thousand $ if sony ever bought its exclusivity). In contrast GTA 4 cost maybe more than 100 million $ to produce, having the game on 360 (non exclusive title) cost microsoft 60 million $, if Sony wanted the exclusivity of GTA4 it must pay more than that...and for sure sony prefer for 100 million $ founding a new studio, buying a new studio, or simply funding its own games than simply taking the risk of buying an exclusive game for a prohibitive cost.
I think the only way to secure exclusive games today is simply to publish them ! because buying exclusives is commercially a non viable option today.
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@designersheadache
+1
R&C was awesome, especially compared to the lame prequel. R2 not so much.
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A crack in time was excellent, 60 fps large enviroments and great animations and graphics, and played wonderfully as a shooter / brawler. Make Ratchet a marine, give him a tough look, M4 and sword and some badass and it would be the next coming of c...st...
I think it got marked down by Ellie saying it was too similar to last one. No one says that about COD 8.
Good developer, will probably get allot out of 360 than many of the lazier multiplat devs.
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Insomniac have made some great games over the years, so let's hope they can keep the magic going without having to compromise to cover two platforms instead of one.
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Ratchet & Clank is quite good, though.
Insomniac are alright, but they're no Naughty Dog. That's for sure...
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Good technically thoiugh.
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Yeah, but those enemies had absolutley no AI whatsoever. None. Nada. Zero. Zilch.
Pointless game! One that got a higher profile than it ever should have due to being an exclusive. If it were multiplatform from the get-go it would be about as fondly remembered as Timeshift or Section 8....
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All other games will still be exclusive so Sony lose what exactly? Gamers win here
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ACiT was brilliant and just what any Ratchet fan could want...more of the same done pretty well perfectly, the only reason I recall from the review on here it got marked down.
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I'll look forward to seeing what their talent can bring to 360.
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As for Resistance series being shit, fully disagreed as the first one was a good start to the franchise but the follow up was very disappointing IMO. Unkilllable man-fish and other questionable game designs decisions made it felt a backward step.
Rachet and Clank, that always been fun and continues to enjoy them but would be keen to see what new franchise we ll be playing?
Hints?!
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Unexplainable isn't spelled like that.
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Now you are free of your PS3 shackles you can actually make some money on your projects.
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Resistance 1 and the PSP version were great, but they just didn't leave that much of a lasting impression.
great that they get to spread their wings and provide more fun, polished games for 360 and PS3 though!
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Please stfu with your 360 fanboy comments and read the article, Resistance 3 will not be going to the 360.
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I love the guy, such a flamebait. But most of the time he makes sense. Not that he's right most of the time...
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Heh, that was my first thought too.
Its win-win for everyone I suppose. 360 owners get to sample some Insomniac gameplay, and PS3 owners won't be denied it either, and are guaranteed not to be landed with a shitty port.
(Will be super-interesting to read the DF article when it comes out).
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I am surprised Sony didnt buy them, but i dont see this as bad news, they have a chance of growing their market, selling more titles and making more money, while still developing exclusives for Sony... to me this sounds good.
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5 year old girl- "Don't cry, I believe Resistance 3 will remain an exclusive to the PS3."
SONY Fanboy (1)- "RESISTANCE PWNS, and NOT POSSIBLE on 360!"
Disturbed onlooker- "Dude, give the little girl back her lollipop"
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Did they train Insomniacs with cross-studio help too? Well EA would reap benefits from that.
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