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FIFA 07 Interview

PC PlayStation 2 GameCube Xbox PSP DS Xbox 360 PlayStation 3
Interview by Ellie Gibson

4 August, 2006

Our Liverpool-supporting dep-ed reckons FIFA's a bit like Gerard Houllier - so busy turning corners that it's no longer sure which direction it's facing. Even the recent World Cup edition - a definite improvement on the incredibly shabby Road to World Cup - had significant problems. It's been a fourth-in-the-Premiership sort of game for so long that it's difficult to figure out where it really needs updating. What it needs, you might argue, is new blood. A Rafa.

Producer Joe Booth knows this, and his arrival at EA last September and the development team's rejuvenation means new tactics, and new horizons (and helpfully sits well with the intro, innit). His job is to make sure that FIFA - probably EA's most recognisable brand in several areas of the world - continues to justify itself. We sat down with him at EA's recent showcase event to talk about how he's doing this, and what sort of thing fans can expect from FIFA 07.

Eurogamer: So let's start with the obvious question. What's different about FIFA '07 compared to FIFA '06, FIFA '05, FIFA '04...

Joe Booth: There's a ton of differences. First of all there's me, I'm different. We're investing a lot in next-generation, and that's creating a lot of opportunities for new people to come in to EA. I joined EA in September to work on FIFA; before that I was at Ubisoft in Paris, doing shooters like Ghost Recon and stuff, and as I was looking around, the last place I expected to end up was doing sports games at EA.

But the methods I was learning at Ubisoft and the approach I was developing, I thought that would work for sports and I started to get excited and interested about it.

'FIFA 07' Screenshot 1

FIFA 07 shots have now been released, and you can find a sprinkling from the PS2 and Xbox versions up and down the page.

Eurogamer: So what was that approach?

Joe Booth: Well, I was starting to think, as a director, what is the experience you want the audience to have? What's that emotional range, what are your means of expressing that and giving it back to a gamer? So in shooters it was things like, if you've got a glass table, that would give you panic; if you've got a steel table, that would make you feel powerful. So it was trying to apply those kind of techniques for sport. I was using the archetype of glory-shame, really focusing on competition and highs and lows. I'm a Leeds United fan, so I know a lot about shame and a little bit about glory!

I really began to have a vision about how it could work and how I could do something new. So that's my background, and then when I joined EA, I built my team around people that were young and hungry and had something to prove within EA, had an attitude, a passion for football and a passion for videogames. I wanted to take risks, and I wanted to innovate.

Eurogamer: Would you say it's unfair, then, that EA is often criticised for failing to innovate, and for churning out what some would say are the same products with different boxes? Has that been your experience?

Joe Booth: I've been in videogames for almost 20 years, I started when I was 15, and I used to be a huge fan of EA games in the eighties - they were very progressive, it was all about Electronic Artists. I was a big fan of things like Seven Cities of Gold and Mule and stuff, and there was something magical about EA. As a consumer, I felt that they lost that towards the end of the eighties and the early nineties.

What I've found is that over the last few years, more and more people that I knew and respected were coming to EA, and were happy, and were doing creative things, and were innovating. They were saying, try it, you can do some good stuff here, and I was surprised at how open it is.

I think EA wants to change - I think it slowly is changing. If we'd had this conversation five years ago, I probably wouldn't have been from Europe, and I probably wouldn't have grown up watching football and playing football and most of my team maybe wouldn't have done.

'FIFA 07' Screenshot 2

EA's changing, says Booth.

Eurogamer: Are your team members mainly from Europe, then?

Joe Booth: We've got a big chunk of Europeans, an Argentinean, two dudes from Japan, a guy from South Korea; I think there's 19 different countries that people were born in, 18 different languages that they speak. We do have the odd Canadian and the odd American.

Eurogamer: What are the key features of this iteration of FIFA, then?

Joe Booth: The key things are the gameplay and interactive leagues, which is the new online feature. With the gameplay, we're trying to add that realism and that depth, so it's still unpredictable, it's still organic after 50 or 100 hours.

To do that, we're fixing things like the ball physics so the top spin and back spin, we've now implemented that properly this year. The ball's now more realistic and less predictable. The physics of the players, the acceleration curve, are much more realistic, and there's a lot more variety and realism in the physical interaction of the players. You really have to fight for position and to keep your position.

The shooting system - you can't just turn and shoot. Well, you can, but you're less likely to be on target, so it's all about having composure on the ball and on the button. It's about taking all those micro-challenges and situations and just going bang-bang-bang all the way through, adding detail.

I think we've done a great job; I think we've made the biggest improvement to FIFA gameplay ever. But, you know, I think we could still keep improving it, at least with a couple of iterations, just with this current-gen technology.

'FIFA 07' Screenshot 3

07 will be 'the biggest improvement to FIFA gameplay ever,' Booth reckons.

Eurogamer: Aside from the enhancements, were there any things from previous games you wanted to get rid of?

Joe Booth: At a high level, the predictability. When you're playing a sports game, and you can learn a pattern of how you can score or how you can get an advantage, you stop being immersed in the sports simulation, and you're playing a videogame. You're playing those strengths and weaknesses. So that's really what we're trying to take away. And it's hard!

Eurogamer: Have there been many changes to the multiplayer?

Joe Booth: Yeah, the biggest thing is the interactive leagues. This is an online game mode, where we're building interactive versions of the Premiership, the French league, Bundesliga and the Mexican league.

What this means is that if you're, say, a Man City fan, and they're playing Everton at the weekend, then the fixture will open up online on Thursday night. You'll be matched against Everton fans, and you'll play many fixtures over that window. At the end of Saturday night, the fixture will close, and the team that gets the most across all platforms gets the three points in the league.

'FIFA 07' Screenshot 4

Online player-matching will help the appropriate groups of fans find each other ahead of a real-life game.

Eurogamer: Is that feature just going to be in the current-gen games, or is it something that'll also appear in the 360 version?

Joe Booth: We're waiting to see about how far we take it for next-gen. It's a complex feature, and it's something that we want to build with our community; it's not something we want to rush. So we're not doing the Italian leagues or the Spanish leagues, because the online penetration isn't there. We may not - we're just deciding now whether to take it to next-gen, or keep it on current gen, and then build it over this year. We want to take our time with it and learn from it.

Eurogamer: How long after the current gen versions can we expect the next-gen versions of the game to arrive?

Joe Booth: I don't know that we've announced the dates yet.

Eurogamer: Can you talk about the differences between the current and next-gen versions?

Joe Booth: We're not here to talk about next-gen today. The big thing they're working on is a new engine for the gameplay.

'FIFA 07' Screenshot 5

EA's still not talking about next-gen versions.

Eurogamer: Do you play Pro Evo? What lessons have you learned from that?

Joe Booth: Yeah. When you talk to Pro Evo fans, I think they get engrossed in that simulation, and that's why it's got such a hardcore following. We're big fans of Pro Evo; it's great for the genre that you've got two strong products there. We're years ahead of some of these other titles. But at the end of the day, consumers win, it just makes the genre stronger. They learn from us, we learn from them, but I didn't go into this thinking, right, I'm setting out to beat Pro Evo, or to copy Pro Evo, or to be different from Pro Evo. I went out to create the best simulation I could with the technology base I've got and the team that I've got.

Eurogamer: Do you think online is the future for the series?

Joe Booth: Yes, but not necessarily in terms of virtual athletes, those dudes that want to be a virtual centre forward or whatever. I think that will happen, but online is also about being connected, being closer to the sport; interactive leagues is an example of the way we can take it.

'FIFA 07' Screenshot 6

Booth isn't 'setting out to beat Pro Evo'; he just wants to make 'the best simulation' possible.

Eurogamer: Can you tell us about how the PS2 version of this year's FIFA is going to work with the PSP?

Joe Booth: We've been working with the PSP group, so they've taken the manager mode for this year. We've done that in a way to make it 100 per cent compatible, so we've got a link between the PSP and the PS2, and you can start your manager mode on your PS2, transfer it onto your PSP, go on holiday for three weeks, play five seasons or whatever, come back and take that on the PS2. It works with all the little mini-games on the PSP as well, so you can use that to train your players.

Eurogamer: Can you see the FIFA series going on and on and on for years yet?

Joe Booth: Yes. A billion people watched the last World Cup final. There's just a huge appetite for football, and what we offer now is very narrow - it only appeals to people that want a twitch experience, that have a console or a PC or a handheld. I think there's a lot of sports fans out there who want an interactive experience.

FIFA 07 is due out on PS2, Xbox, Cube, PC, DS, GBA, PSP and mobile from September 22nd.

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Comments: 1-39 of 39 in total

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Stickman
04/08/06 @ 11:32
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"I'm a Leeds United fan..."

/stops reading.

tobi
04/08/06 @ 11:34
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IMO he is lying through his teeth, its so obvious that EA are jealous of Konami.
Ecanem
04/08/06 @ 11:48
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I just want to know who's going on the cover this year! =P
Stickman
04/08/06 @ 11:50
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Ade Akinbiyi.
Furbs
04/08/06 @ 11:53
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Based on the opening paragraph, I really hope Krudster doesnt review FIFA this year. Or Tom following the RTWC fiasco. Is there a non-blinkered EG reviewer when it comes to footy games?

This guy didnt really say much though did he? And if EA dont sort out the pathetic online mode from the 360 version I will not be a happy bunny.
Edited 1 times, most recently on 04/08/06 @ 12:57
Stickman
04/08/06 @ 12:05
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"This guy didnt really say much though did he?"

He said his own name an awful lot.
Talha
04/08/06 @ 12:06
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Well, I guess I give up against my regular rants against yearly updates. Why? A while ago some EA guy said, 'When REAL football doesn't take a year off, why should we?' Well, load of sense.

Instead, I would just settle on my insistence on yearly updates being half priced (being half assed).
Talha
04/08/06 @ 12:10
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By the way, if they don't include the head-butting option this year, Pro Evo will and the cycle will repeat itself. ;-)
ilmaestro
04/08/06 @ 12:29
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The interactive league almost sounds interesting, but it's too much dependent on relatively equal numbers of players per club. Being able to set up squads a la Chromehounds and play fixtures against members of another squad for a certain period, with the winners of how ever many leagues there end up being going into a cup competition, sounds better to me.
Nige
04/08/06 @ 12:40
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Joe is a good bloke, the future is safe in his hands.

Although he did own an MG Metro once.
Tweakmonkey
04/08/06 @ 12:41
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Roll on PES 2007.
SteveB
04/08/06 @ 12:51
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"They learn from us, we learn from them, but I didn't go into this thinking, right, I'm setting out to beat Pro Evo.."

Why not ? Why not strive to make a better game than Pro Evo. Why not look at what it does well and try and better it ? No, as usual it seems EA are prepared to be remain in 2nd place in terms of gameplay and rely on their licenses to sell games.

Feanor
04/08/06 @ 12:52
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If only Konami would copy the good parts of FIFA the way EA incorporate stuff from PES in their games. Hopefully the crowd won't be missing from PES 6, and someone who speaks English fixes the commentary.
Bill Door
04/08/06 @ 13:03
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Theres still no point in reading any EG article on Fifa games. Fifa is always slated because it isn't PES :(
WooHoo!!!
04/08/06 @ 13:12
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It just all, we are doing it right this time. Why the fuck did'nt you do it right the first time. Lazy gits.
binky
04/08/06 @ 13:12
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/sits back
krudster [mod]
04/08/06 @ 13:14
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Furbs, what the Jeff are you on about, I'm the FIFA defender around here :)
nickthegun
04/08/06 @ 13:33
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Theres still no point in reading any EG article on Fifa games. Fifa is always slated because it isn't PES

Im still failing to see the problem.........

FIFA is counter intuative shite. Thats not to say PES is perfect. It has become overly fussy in the last few incarnations, but RTTWC on the 360 was terrible. It. Just. Made. Me. ANGRY!!!!!!
fawe3
04/08/06 @ 14:03
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"There's a ton of differences. First of all there's me, I'm different. I joined EA in September to work on FIFA; before that I was at Ubisoft in Paris, doing shooters like Ghost Recon."

Next smart EA thing is hiring couple of monkeys to do the physics of the goalposts and net.

Azazel
04/08/06 @ 14:08
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Is anyone else disturbed by that pic on the front page? It kind of looks like Ronny and Rooney are getting in more than just a bit of footy action.
Bill Door
04/08/06 @ 14:12
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FIFA is counter intuative shite. Thats not to say PES is perfect. It has become overly fussy in the last few incarnations, but RTTWC on the 360 was terrible. It. Just. Made. Me. ANGRY!!!!!!

It's presumably counter intuitive as you play PES and are used to the way PES does things. I haven't played much PES and find it all perfectly intuitive thankyouverymuch :D
Flabio
04/08/06 @ 14:34
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Quite looking forward to the Joe Boothager mode, and the Joe Boothy game modes.

Search and replace disaster anyone?
d0bbo
04/08/06 @ 14:44
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just buy pro evo instead, it's bound to piss on fifa from a great height.
Eighthours
04/08/06 @ 14:52
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I swear that EA do exactly the same interviews every year!
alimokrane
04/08/06 @ 14:52
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Those screens look hugely photoshoped WTF ? and they are supposed to be current gen screenies ??????
Tweakmonkey
04/08/06 @ 16:38
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It's presumably counter intuitive as you play PES and are used to the way PES does things. I haven't played much PES and find it all perfectly intuitive thankyouverymuch :D

FIFA is ok, but it just doesn't have the depth or precision of PES.
Furbs
04/08/06 @ 16:56
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krudster: my apologies, I was mixing you guys up and forgetting your roles :)

Still, FIFA Street doesnt count!

So um, is it really you that makes those "(Ed:)" comments? :)
Dire
04/08/06 @ 17:27
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after Road To The World Cup and the world cup game I'm surprised anyone is left to defend fifa.

Steroyd
04/08/06 @ 18:16
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Theres still no point in reading any EG article on Fifa games. Fifa is always slated because it isn't PES :(

I'm afraid to point out, that that's the case in every gaming mag, online gaming website and any other gaming media that likes games.

If only Konami would copy the good parts of FIFA the way EA incorporate stuff from PES in their games.

What good parts?

The only thing that Fifa has one up on PES is the commentary and liscenses... and that's about it, it's not going to make me play the game any differently though.

Fifa always adds an extra gimmick every year i remember playing last years one and the fact i was forced to use the Analogue stick pissed me off.
04/08/06 @ 20:28
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I would've loved to buy PES6, but they're not bringing it to the original Xbox, and I'm not upgrading yet. I've got my PES4, which I love dearly, but truth be told I've never been so wildly offended by FIFA as many gamers are. When I had my Cube, FIFA06 was what I played and I played it to death. It's a very good footie sim, and though I have some reservations about how similar '07 looks in static shots to '06, when watching the gameplay vid it looks like they are moving on the game somewhat.

Minus 10000+ hardcore hit points for me then, but I'm in a position where I appreciate both approaches to the game, and consider them both worthwhile purchases.
Darren
04/08/06 @ 23:04
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On reflection, FIFA 06: RtFWC wasn't all that good (yes, I bought it!) but it didn't deserve 2/10 in my view, 5/10 maybe. The World Cup game was much better though, 7/10 stuff but the graphics, although smoother, didn't look as impressive. Still it played well and that's what counts.

As a huge fan of the FIFA games since the appalling (but it didn't seem like it at the time!) FIFA 1996 on the Saturn, I'm looking forward to FIFA 07 on the Xbox 360. With the exception of the first FIFA game on the 360, the series has always shown a steady improvement with each version so I'm optimistic that FIFA 07 will be a return to form for the game on the 360. I love the career mode and at least we'll get club sides this time round. I enjoy being able to play as a team like Hull City, something which Pro Evo Soccer cannot match unless you want to spend hours tediously editing the data.

Pro Evo Soccer plays a better game of football admittedly, great for multiplayer, but I find FIFA a better all-round package for single player.
TS2610
05/08/06 @ 03:18
#32
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WE ALL HATE LEEDS SCUM
WE ALL HATE LEEDS SCUM
WE ALL HATE LEEDS SCUM
WE ALL HATE LEEDS SCUM

x100
secombe
05/08/06 @ 06:47
#33
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Who the hell is Joe Boothager?
indotoonster
05/08/06 @ 09:43
#34
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"when I joined EA, I built my team around people that were young and hungry"

Yet more exploitative labor practice of the poor games programmer! BAN THIS SICK FILTH!!
weaselrat
05/08/06 @ 12:02
#35
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Pro evo pro evo pro evo,
pro evo pro evo pro eeevvoooo,
pro evo pro evo pro eevvoo,
pro eevvooo prrroo eevvoooo
r1c4rd0
05/08/06 @ 16:10
#36
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about next gen on pc ??, i real would like to play fifa 07 with real good graphics on my pc, if pc graphics will be curent gen i will play pes 6...
i was very disapointed with fifa world cup 06, just because xbox 360 version is better than pc version, nowdays every body have good pc´s...
i hope good graphics on pc version, easports could do some opcion on pc version, wich were player can turn on/off next gen graphics like tombraider legends graphics opcion, or make 1 next gen version and another with curent version and people buy wich version wold like to play.
i would like to know if pc will be able to play with next-gen graphics ????
thanks
sorry i´m portugues, my english is very baaad
Edited 1 times, most recently on 05/08/06 @ 17:29
green_nifta
05/08/06 @ 16:30
#37
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EA have already said on their forum that the PC version is based around the last-gen engine.

I think they're holding back the 360 version for some time. No release date mentioned. Rumours are they're skipping a year on next-gen to catch up on Pro-Evo.
Isonic
09/08/06 @ 20:05
#38
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Why has evryones comments about fifa have to be soo negative.I buy the game every year.I think fifa is a relatively decent game.The licenses,the management...its all realistic.Maybe theres a few things that fifa needs to sort out.But overal its worthy of a good 8/10.Dont get me sytarted with PES.Ive tried to adapt to its gameplay,but it all feels sooo wrong.The animation,the gameplay,feels tooo much like japanese.Fifa will get it right this year.They have fixed everything that needs to be fixed(so they claim).Soo watch out PES,you may now have yourself tough competition.
bunnymc
16/08/06 @ 12:17
#39
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Hey Isonic, i agree with you, PES just aint realistic
1. Too many fouls
2. Every time ref lets advantage and your player gets the ball its foul.. WTF?
3.Game seems dificult just because goalkeepers are very good
4.When running fast players just stop or turn so fast it aint realistic
5.Licences, its been few years, c'mon Konami pay the FIFA for oficilal licences

Comments: 1-39 of 39 in total

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