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House of the Dead: Overkill Hands On

Wii Hands On by Oli Welsh

6 November, 2008

Page 2 of 2. <- Page 1

It's details like this that will be essential if Headstrong is going to make a success of the first House of the Dead custom-designed for the home. A couple of runs through the demo - level two of the game proper - show that the arcade-game design is strong enough: highlighted civilian rescue scenarios for extra points, a "slow-mofo" pickup for extravagant, bullet-time explosions of dismemberment and gore, and a smart and easy-to-follow combo system. Combos are built up simply through successive hits, tracked on a six-shooter cylinder graphic, and each cylinder gains you a rank with scoring and performance bonsues, up to the heady Goregasm. We also loved the bold, cartoony ammo readout on the left side of the screen.

Length is one thing, but it's really a combination of densely-packed opportunities for score-attack improvement in the level design, and a broad range of unlocks and options, that will make Overkill a worthwhile investment for the home. The signs are good; the level we played was very busy, and layering combo multipliers over judicious use of pickups over timely weapon-switching over pattern-learning over simple reflexes gives plenty of headroom for score improvement.

'House of the Dead: Overkill' Screenshot 2

Sunglasses indoors penalty: one gun.

As far as options and unlocks are concerned, Overkill is naturally still an unknown quantity. Headstrong is promising a weapon reward and customisation system that will allow you to expand and improve your arsenal considerably as you replay the game - and, theoretically at least, push that score-ceiling even higher.

All the customisation in the world would be worthless if Overkill's guns didn't have the right feel; there is nothing to do in House of the Dead but shoot, and shooting, more so even than in an FPS, needs to be a deep, visceral, addictive thrill in itself. On this score we have no concerns at all. Even pistols fire with meaty, explosive force and a kick of rumble in your hand. There's also a quick buzz from the remote whenever your crosshairs successfully target an enemy, a lovely touch that provides both helpful information and an extra jolt of tactile satisfaction, another accelerator to the feedback-loop of adrenaline.

Combined with the amusingly shameless presentation and some superb graphical effects - Headstrong has taken advantage of the game's linearity to add the kind of depth-of-field and motion-blur effects developers usually reserve for more powerful hardware - House of the Dead: Overkill is already a remarkably confident blaster. Whether it provide any deeper involvement and satisfaction than a funny, throwaway parody of a B-movie trailer is something it - and for that matter, the Machete movie itself - will have to prove next year.

House of the Dead: Overkill is due out exclusively for Wii in Q1 2009.

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step
06/11/08 @ 14:26
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But does it have Ghost Squad style proper aim calibration, or the rubbish non-calibrated cursor pointing of RE:UC?
kincaide
06/11/08 @ 14:34
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SOLD!
Eraysor
06/11/08 @ 14:36
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THIS IS A TRIUMPH
madgerald
06/11/08 @ 14:36
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Coming February 2009 guys :)
rock27gr
06/11/08 @ 15:03
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The camera issues could easoly be resolved with the use of the Nunchuck; that's how RE:UC does it and it works great.
farticusmaximus
06/11/08 @ 15:04
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I think zombie fever may have got to me. Splatter me interested!
oef!
06/11/08 @ 15:13
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Symptoms include TERROR, FEVER and a TASTE for FLESH
diagnosis: SLAUGHTER, the treatment: SHOTGUNS

Trailer of the year!
DFawkes
06/11/08 @ 15:18
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I just hope it's better than RE:UC. In fact, to be better the only thing it needs is no QTEs. Why anyone would put QTEs in a lightgun game I have no idea, and why these would need 2 people to do them, at the same time, without an obvious way to show which is for who, is worse than what Hitler did. Well, maybe not that bad, but still bad.
Razz
06/11/08 @ 15:28
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Sounds like the ticket! Can't wait. :))
Oh-Bollox
06/11/08 @ 15:51
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GOREGASM
pervertron
06/11/08 @ 17:09
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Yey WiiView for the win! ;P
RedSparrows
06/11/08 @ 18:34
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Symptoms include TERROR, FEVER and a TASTE for FLESH
diagnosis: SLAUGHTER, the treatment: SHOTGUNS

Trailer of the year!


Idd, that is awesome.
illusiondance
06/11/08 @ 18:44
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i have been proper looking forward to this.
(still trying to figure out why VC 3 and HotD 4 never made it to Wii...)
and on arcade shooters, where is Time Crisis? i still love 2 and 3 enough to get them for the white bookend.
cerebralbored
06/11/08 @ 20:42
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Namco have released the Time Crisis games solely on the PlayStation consoles, so it's very unlikely that those games will see the light of day on the Wii. However, Namco have already confirmed that Tekken 6 will be released on the Xbox 360, so as far as the Time Crisis games are concerned, anything is possible.
3william56
07/11/08 @ 04:09
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Isn't the Wii only for kiddie games? The Daily Mail is gonna sh*t! :P
bionutz
07/11/08 @ 09:30
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never played house of the dead. is it possible to use a sword there?
neonemesis
07/11/08 @ 11:48
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Definitely getting this though nothing beats the HotD 3 arcade machine with those massive shotguns.
andromeda
07/11/08 @ 12:41
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nice box art for this, but...

..wiilol


Oh-Bollox
07/11/08 @ 13:47
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Wonder if that Venom is any good. Anyone got one? How does it match up to Nyko's Perfect Shot, etc?
illusiondance
07/11/08 @ 15:43
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wows, i've never even seen those peripherals in the shops, cheers for dropping the names.
It would be utterly superb for Konami to shift it with the Police 24/7 or Shibuya Cops as its almost like the wii was designed for it. loved it!
(i have to say - Segas British projects are really pretty cool all round, just wish they would let the studios finish games....)

Comments: 1-20 of 20 in total

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