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Halo Wars sells over 1 million copies News

Xbox 360 News by Robert Purchese

19 March, 2009

Microsoft says Halo Wars has sold over 1 million copies worldwide, making it the most successful console RTS this generation.

The Ensemble-developed Xbox 360 exclusive launched at the end of February and received solid critical applause.

Since then, more than 2.6 million multiplayer matches have taken place, totalling more than 118 years in playtime. On average, 200,000 people face off in Halo Wars multiplayer every day.

Developer Ensemble Studios was closed following the release of Halo Wars. Veterans from the team went on to form Robot Entertainment, which will continue to work with Microsoft in the future, developing and supporting Halo Wars.

These figures put Halo Wars ahead of numerous console RTS outings - most, notably, by EA: Command & Conquer: Red Alert 3 being the most recent.

Perhaps the search for a console RTS trend-setter has finally ended.

Head over to our Halo Wars review to see what all the fuss is about.

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uglygamer
19/03/09 @ 15:54
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Halo: Is it me you're looking for.

Its okay. In america I assume its doing real well. In UK its on around 115,000 according to chart-track.co.uk
Edited 1 times, most recently on 19/03/09 @ 16:11
GamesProgrammer
19/03/09 @ 16:01
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I personally think its sales are alot to do with the fact its the Halo Brand over the quality of a console RTS.
menage
19/03/09 @ 16:06
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@Gamesprog

Probably, but for a console RTS it's pretty decent.
Vanmunt
19/03/09 @ 16:12
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I wonder where you are...... and I wonder what your doing'
Thunderbolt!
19/03/09 @ 16:14
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Halo War, ugh what is good for!

(Just to get that Lionel Ritchie song out of my head)
onyxbox
19/03/09 @ 16:14
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Halo: Is it me you're looking for.

:-)
Eraysor
19/03/09 @ 16:16
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It deserved it, the multiplayer is especially fun.
uglygamer
19/03/09 @ 16:23
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No halo games has ever got below 80 percent on average. On metacritic or gamerankings
kangarootoo
19/03/09 @ 16:27
#9
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I don't really play RTS games, but this has got my interest. I should play the demo I suppose.

My only concern is that I can't play online without getting utterly owned by everybody I encounter :)
stevetuck
19/03/09 @ 16:43
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i bet Mario Wars on the wii would sell 10x that
miiiguel
19/03/09 @ 16:45
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"My only concern is that I can't play online without getting utterly owned by everybody I encounter :) "

No way man..., anyone can win in Halo Wars. I win, quite often even, and this was my 1st RTS in many years.
The campaign is briliant - it doesn't get boring as each mission is completly diferent from each other - and there are sub-objectives very funny and clever.
wired009
19/03/09 @ 17:04
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If you're used to PC rts, this game won't change your opinion on console rts. However, it's about as good as it gets for the console. Ensemble really put together a solid game. I played throught the campaign on heroic and you can use the same strategy to beat most levels. That really diminshed the strategy part of the game for me. To the game's credit the cut scenes are good and watching your vultures rip apart the enemy with the missle barrage is fun. Haven't tried co-op or multiplayer, but I bet they'd keep your interest a while longer. This game actually makes me long for Starcraft II.
sneetch
19/03/09 @ 17:19
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@xXBrombeerXx

It's dull and chaotic? I find chaotic things to be far from dull, frustrating maybe but not dull. :)
miiiguel
19/03/09 @ 17:20
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I think it doesn't make much sense to compare Killzone to Halo Wars, no much in common, me thinks.

Well, they are both video-games, I guess...

"Just build enough Supply Depots and off you go. And it's 15 missions of (almost) the same: build base with 2 supply depots; turrets; barracks; armory; airport (i didn't even bother with vehicles; just get yourself some vultures and some of the other airships (forgot the name)); upgrade the lot and you are near invincible. It's all too easy. And boring. "

Huh? There are plenty of missions you don't have any bases... how come it is always the same ? Well, I have the UK version, maybe in your country it has a diferent campaign. You can't do par-times if you build Vultures... heck... forget it, to each its own I guess. You didn't like it, so everything goes to say it's not good.
Edited 2 times, most recently on 19/03/09 @ 17:23
AliRay
19/03/09 @ 17:23
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IT'S NOT "I COULD CARE LESS"

That's not a saying.

Sorry dude, nothing personal. I'm just being a grammar-Nazi today.
miiiguel
19/03/09 @ 17:25
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"Chaotic in the sense that you can't quickly get yourself on a map to where you want to be."
You can... just press down on the D-pad and it cycles through your troops. Press left and it cycles through your bases... and so on.
miiiguel
19/03/09 @ 17:32
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Missions without bases (and I'm only at mission 12):

Alpha Base (1st mission)
Relic Interior (the one you first controll 2 Scorpions)
Cleansing (1st inside Spirit of Fire)
Edited 1 times, most recently on 19/03/09 @ 17:33
sneetch
19/03/09 @ 17:32
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@xXBrombeerXx

Ah, I see what you mean about chaotic. I like clicking on the mini-map myself (which is kinda tricky without a mouse).

I'm not sure if they encourage splitting your forces in RTS games these days (apart from games like Supreme Commander), more and more they seem to want you to just zerg (DOW II is a prime example, I've seen a lot of say tac marine blobs vs tyranid blobs, the person who calls in a devastating orbital artillery strike first wins).

I downloaded the demo when it first came out but never got around to it, I'll have to give it a shot.
makeamazing
19/03/09 @ 17:37
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Good figures, shame MS go and spoil it by closing Essemble Studios :(

Wonder if there will ever be any more Age of Empires :(
miiiguel
19/03/09 @ 17:37
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"Which you then have to click 2-3 times to get there, but you find that your force has been near eliminated."
See, I need to be fair and agree with you in that point. It should be possible to go back when cycling through stuff, because sometimes I go one click too far. You're right about that one.
Edited 2 times, most recently on 19/03/09 @ 17:39
metalmike25
19/03/09 @ 17:37
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@Count Fapula

Just because he didn't like the game doesn't mean he's bad at it. I don't think halo wars is very good either, its too basic. Command and Conquer on the original playstation managed to include some depth and that was about 15 years ago. My biggest problem with halo wars is that you can't build a base the way you want to which is something that should be featured in all RTS games
miiiguel
19/03/09 @ 17:40
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Yet again I disagree. It's Halo, it has to be fast. It's focus is the huge combats not micro-management. Is that an handicap? I don't think so, it's just what it is.
Edited 1 times, most recently on 19/03/09 @ 17:40
des
19/03/09 @ 17:42
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Its a great game,in fact its the first game in ages that left me surprised,and i was like wtf?is this the end?joke?nooooo...

That said controls kinda suck,good for consoles,but mouse and keyboard rules for rts.
I adapted off course,but give me mouse controls!!!
Raajaa
19/03/09 @ 17:48
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lol, just traded mine in today - an unfortunate mistake it was buying that..
miiiguel
19/03/09 @ 18:03
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I played Civilization Revolution and I didn't notice any micro-management...

yeah... and I *really* played Civ Rev, please check Achievements ;)
Edited 1 times, most recently on 19/03/09 @ 18:03
Rodchenko
19/03/09 @ 18:03
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Killzone 2 was better. And that coming from my mouth...ouch...

+1 for self-deprecating humour.
metalmike25
19/03/09 @ 18:07
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Essentially Halo Wars isn't a bad attempt at a console RTS but its problem is that it leaves out all the things that make RTS games great. I want to be able to build a big kick ass base instead of using a template thats already there. It's also missing any kind of strategy. It looks good though and jumping a tiny little warthog over ramps never gets boring
miiiguel
19/03/09 @ 18:10
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"you shouted you had 1000Gamerpoints "
Did not... shout. It is socializing, man :) and I think it's kinda stupid to have ppl in the FL's and don't comunicate, like ever. Anyway I try not to be boring, I don't do that often.

And, if Civ has micro-management, well..., idk, very, very light, innit ?
Edited 1 times, most recently on 19/03/09 @ 18:10
miiiguel
19/03/09 @ 18:14
#29
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^ Dude... BS! Play it on Legenday, turn Rebel skulls on... you can make the game impossible to finish if you want. Try to save bloody Adam. I mean..., I don't understand ppl who say games are too easy and play them on... "very-ultra easy".
miiiguel
19/03/09 @ 18:25
#30
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@ Broom: I'm going way too of-topic here, but the no-socializing thing wasn't aimed at you, but I have ppl on my FL's who I forgot who they are (and then if I remove them they send msg like "why did you do that?"). You do say something once in a while, and we've played together... UT3, wasn't it? From start to finish in Insane (well... sort of...) ?
ronuds
19/03/09 @ 18:41
#31
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"Halo War, ugh what is good for!

(Just to get that Lionel Ritchie song out of my head)"

Huh?
TRUTH
19/03/09 @ 18:48
#32
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RTS always involve the same winning technique - just simply build a large amount of units, then attack with all units - you never lose!

Endwar is better - esp online.
RedSparrows
19/03/09 @ 18:52
#33
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Halo Wars is excellent. TRUTH, that is not necessarily true (hurr), given my experiences, although I take your point.

Yes, it's 'RTS-lite'. It doesn't make it bad. Snobbery about this game is retarded in light of its quality. I enjoy Total War and Halo Wars.
Yossarian
19/03/09 @ 19:11
#34
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Sales are deserved. This game is without a doubt the best console RTS I have ever played.
Xerx3s
19/03/09 @ 19:29
#35
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Absolutely deserved. Really loved the SP story (normally I completely shun the SP story in RTS games as they are usually tripe). Kudos to the company that did the story/CG films. The MP really shows it's strengths. It's clear that all that top-notch AoE quality has rubbed off on this.
Xerx3s
19/03/09 @ 19:31
#36
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"RTS always involve the same winning technique - just simply build a large amount of units, then attack with all units - you never lose! "

Clearly shows that you know fuck all as Ensemble has always used the Paper, Rock & Scissors formula, which is clearly in play in HW. Spam a large army of the heaviest units but not the right kind of unit mix and you will get your ass handed to you.
coolbritannia
19/03/09 @ 21:33
#37
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Halo wars FTW!
UncleLou
20/03/09 @ 00:29
#38
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RTS always involve the same winning technique - just simply build a large amount of units, then attack with all units - you never lose!

Er, what?

Please try that in Rise of Nations, or Company of Heroes, or any Total War game, or even Starcraft, and then report back.

I also offer to play against you in an online match where you do just that, and I don't.
Xerx3s
20/03/09 @ 08:11
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Lol, just lol.
Moonprince
20/03/09 @ 08:42
#40
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Playing through this now and fk me its sht
trebell
20/03/09 @ 08:51
#41
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It's a good game. well deserved.

trebell
20/03/09 @ 08:53
#42
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"Killzone 2 was better. And that coming from my mouth...ouch...
"

how can you compare an RTS and an FPS?

If it came down to story.. at least Halo wars has one, and characters, and a lack of hateful potty mouths.

But yes you can't compare the good gameplay elements in both at all.
Ryuken
20/03/09 @ 09:03
#43
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Most console gamers couldn't give a toss about PC games or whathaveyou.

I could care less about spending hours harvesting resources, that's incredibly tedious in games like CC. I think of all the rts I have played, this dealt with that the best.


I guess you just have to play some more recent PC RTSs because frankly the basebuilding mechanic has been shelved in most big strategy games.
maximusfarticus
20/03/09 @ 09:23
#44
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Fuck me, you Xbox 360 retards would buy a maggot ridden turd if it had Halo written on it wouldn't you?
RedSparrows
20/03/09 @ 09:44
#45
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The trolling about this is funny.

CONSOLE RTS MEANS NO SKILLZ LOLZ LOLZ
farticusmaximus
20/03/09 @ 10:19
#46
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@maximusfarticus

Imitation is the sincerest form of flattery. Your name does me a great honor!
maximusfarticus
20/03/09 @ 10:35
#47
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Think I've got your style of posting down to a tee as well.

Xbox loving fuckwit.
Rich72
20/03/09 @ 11:46
#48
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what the hell has the rather poor KillZone 2 got to do with Halo Wars? chalk and friggin cheese. and i didn't enjoy KillzZone more so horses for courses i guess.
matrim83
20/03/09 @ 11:47
#49
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"Halo Wars sells over 1 million copies"

Maybe you shouldnt have closed down Ensemble you fucking bastards.

Loving the game BTW.
Edited 1 times, most recently on 20/03/09 @ 11:48
halowarsstrategy
24/03/09 @ 05:15
#50
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Halowarsstrategy.com is looking for the best user submitted strategies. If you think you can beat this strategy, submit it to the site. Otherwise, try it in your next match!

The best leader for a Marine Rush is Captain Cutter. Check out my Halo Wars strategy.

Captain Cutter Elephant Turtle

To execute this Halo Wars strategy, your starting build order should be Supply Pad, Supply Pad, Reactor, Turret, Supply Pad, and Turret. While you are building the Supply Pads, a good Halo Wars strategy will require you to move your Warthog to collect supplies, where they can add to your much needed supplies to start your Turtle strategy. Once you have produced your second Turret, a good Halo Wars strategy will require you to build an Elephant for its’ defensive capabilities, and then a Field Armory to upgrade the Turrets. A good Halo Wars strategy will take advantage of Turrets and Elephant, their upgrades, and the infantry producing ability of the Elephant. The goal of this Halo Wars strategy is to sustain an early blow from your opponent, and quickly counter-attack while your opponent is vulnerable. Also, don’t forget to use your Disruption Bomb to fend off a Covenant Leader Rush strategy as part of your UNSC Halo Wars strategy. This Halo Wars strategy will fail if you waste too many of your resources expanding to a new base.

If you wanna see more stuff about Halo Wars strategy, then you should check out:

halowarsstrategy.com

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