Halo Wars sells over 1 million copies
Becomes best-selling console RTS.
Microsoft says Halo Wars has sold over 1 million copies worldwide, making it the most successful console RTS this generation.
The Ensemble-developed Xbox 360 exclusive launched at the end of February and received solid critical applause.
Since then, more than 2.6 million multiplayer matches have taken place, totalling more than 118 years in playtime. On average, 200,000 people face off in Halo Wars multiplayer every day.
Developer Ensemble Studios was closed following the release of Halo Wars. Veterans from the team went on to form Robot Entertainment, which will continue to work with Microsoft in the future, developing and supporting Halo Wars.
These figures put Halo Wars ahead of numerous console RTS outings - most, notably, by EA: Command & Conquer: Red Alert 3 being the most recent.
Perhaps the search for a console RTS trend-setter has finally ended.
Head over to our Halo Wars review to see what all the fuss is about.
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Comments (46) Latest comment 3 years ago
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Its okay. In america I assume its doing real well. In UK its on around 115,000 according to chart-track.co.uk
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Probably, but for a console RTS it's pretty decent.
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(Just to get that Lionel Ritchie song out of my head)
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My only concern is that I can't play online without getting utterly owned by everybody I encounter
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No way man..., anyone can win in Halo Wars. I win, quite often even, and this was my 1st RTS in many years.
The campaign is briliant - it doesn't get boring as each mission is completly diferent from each other - and there are sub-objectives very funny and clever.
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It's dull and chaotic? I find chaotic things to be far from dull, frustrating maybe but not dull.
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Well, they are both video-games, I guess...
"Just build enough Supply Depots and off you go. And it's 15 missions of (almost) the same: build base with 2 supply depots; turrets; barracks; armory; airport (i didn't even bother with vehicles; just get yourself some vultures and some of the other airships (forgot the name)); upgrade the lot and you are near invincible. It's all too easy. And boring. "
Huh? There are plenty of missions you don't have any bases... how come it is always the same ? Well, I have the UK version, maybe in your country it has a diferent campaign. You can't do par-times if you build Vultures... heck... forget it, to each its own I guess. You didn't like it, so everything goes to say it's not good.
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That's not a saying.
Sorry dude, nothing personal. I'm just being a grammar-Nazi today.
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You can... just press down on the D-pad and it cycles through your troops. Press left and it cycles through your bases... and so on.
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Alpha Base (1st mission)
Relic Interior (the one you first controll 2 Scorpions)
Cleansing (1st inside Spirit of Fire)
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Ah, I see what you mean about chaotic. I like clicking on the mini-map myself (which is kinda tricky without a mouse).
I'm not sure if they encourage splitting your forces in RTS games these days (apart from games like Supreme Commander), more and more they seem to want you to just zerg (DOW II is a prime example, I've seen a lot of say tac marine blobs vs tyranid blobs, the person who calls in a devastating orbital artillery strike first wins).
I downloaded the demo when it first came out but never got around to it, I'll have to give it a shot.
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Wonder if there will ever be any more Age of Empires
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See, I need to be fair and agree with you in that point. It should be possible to go back when cycling through stuff, because sometimes I go one click too far. You're right about that one.
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Just because he didn't like the game doesn't mean he's bad at it. I don't think halo wars is very good either, its too basic. Command and Conquer on the original playstation managed to include some depth and that was about 15 years ago. My biggest problem with halo wars is that you can't build a base the way you want to which is something that should be featured in all RTS games
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That said controls kinda suck,good for consoles,but mouse and keyboard rules for rts.
I adapted off course,but give me mouse controls!!!
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yeah... and I *really* played Civ Rev, please check Achievements
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+1 for self-deprecating humour.
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Did not... shout. It is socializing, man
And, if Civ has micro-management, well..., idk, very, very light, innit ?
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(Just to get that Lionel Ritchie song out of my head)"
Huh?
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Endwar is better - esp online.
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Yes, it's 'RTS-lite'. It doesn't make it bad. Snobbery about this game is retarded in light of its quality. I enjoy Total War and Halo Wars.
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Clearly shows that you know fuck all as Ensemble has always used the Paper, Rock & Scissors formula, which is clearly in play in HW. Spam a large army of the heaviest units but not the right kind of unit mix and you will get your ass handed to you.
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Er, what?
Please try that in Rise of Nations, or Company of Heroes, or any Total War game, or even Starcraft, and then report back.
I also offer to play against you in an online match where you do just that, and I don't.
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I could care less about spending hours harvesting resources, that's incredibly tedious in games like CC. I think of all the rts I have played, this dealt with that the best.
I guess you just have to play some more recent PC RTSs because frankly the basebuilding mechanic has been shelved in most big strategy games.
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CONSOLE RTS MEANS NO SKILLZ LOLZ LOLZ
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Xbox loving fuckwit.
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Maybe you shouldnt have closed down Ensemble you fucking bastards.
Loving the game BTW.
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The best leader for a Marine Rush is Captain Cutter. Check out my Halo Wars strategy.
Captain Cutter Elephant Turtle
To execute this Halo Wars strategy, your starting build order should be Supply Pad, Supply Pad, Reactor, Turret, Supply Pad, and Turret. While you are building the Supply Pads, a good Halo Wars strategy will require you to move your Warthog to collect supplies, where they can add to your much needed supplies to start your Turtle strategy. Once you have produced your second Turret, a good Halo Wars strategy will require you to build an Elephant for its’ defensive capabilities, and then a Field Armory to upgrade the Turrets. A good Halo Wars strategy will take advantage of Turrets and Elephant, their upgrades, and the infantry producing ability of the Elephant. The goal of this Halo Wars strategy is to sustain an early blow from your opponent, and quickly counter-attack while your opponent is vulnerable. Also, don’t forget to use your Disruption Bomb to fend off a Covenant Leader Rush strategy as part of your UNSC Halo Wars strategy. This Halo Wars strategy will fail if you waste too many of your resources expanding to a new base.
If you wanna see more stuff about Halo Wars strategy, then you should check out:
halowarsstrategy.com