Halo MMO had been green-lit
Was a prequel, and a "classic MMO".
Ensemble Studios has revealed that the Halo MMO it was developing for Microsoft wasn't just a prototype - it had been green-lit for production.
Speaking to Shacknews, Ensemble's technology chief Dave Pottinger said, "It had actually been green-lit, and then it got cancelled after that."
It was a project close to Ensemble's hearts, he revealed. "Ensemble has been wanting to make an MMO for a long time. Microsoft… hasn't had the best track record with those," he said, perhaps referring to the cancellations of titles like Level 5's True Fantasy Live Online and Cryptic's Marvel Universe Online.
"We worked on it for a long time - we had staffed up an almost 40-person team," Pottinger said. "And then there was some reorganization at Microsoft, and the new bosses thought it wasn't the best idea any more."
Pottinger implied that the game was set earlier in the timeline than the first Halo game, Bungie's classic Halo: Combat Evolved. "The Covenant weren't quite the Covenant yet," he said.
He also revealed that the game was based heavily on World of Warcraft - "it's a popular [model]" - and was a "classic" MMORPG with a "very action feel. Definitely more actiony than WOW."
Microsoft recently announced its intention to close down Ensemble after it completes the Halo Wars RTS - a decision Pottinger said "honestly doesn't make a lot of sense". For more on Halo Wars, read today's preview.
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Comments (23) Latest comment 3 years ago
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Fix plz!
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So much big writing, so little time...
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Beware the gibbering twelve, they see all beneath, beyond and between.
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I'll never understand why MS don't like MMOs. Then again, looking at FFXI, I do understand.
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What I meant was massive install times, massive amounts of space taken up, and even more fees on top of the Live subscription. I'm not saying it's a bad game, but it wasn't made for a console simple as that.
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Source, please.
(The screenshots leak doesn't count, because that was a different news).
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The early version of Resi 2 is a fascinating example too.
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i quite like the hallo franchise and would fancy playing the RTS, but an mMo is just sheer stupidity. why not just make it another 'universe' and avoid all the reasonably important story relayed headaches?
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What works in WoW doesn't work in sci-fi, for me, at least. A Planetside-a-like on the other hand would be awesome. Something where skill makes more of a difference and entering fights is more unpredictable (I mean, standard MMO fighting is normally very predicable, you know within a few seconds whether or not you'll win, after a few hours you can even predict how much health you'll have at the end).
Then you'd just have to release it on PC, no way I'm playing a MMO with a controller.
/aside God-damn! I hate those pop-up ads. I now add LOTRO: Mines of Moria to the list of games I'll never own.