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Halo 3 Multiplayer Beta First Impressions

Xbox 360 First Impressions by Dave McCarthy

12 May, 2007

First impressions? Familiarity. Well, that and the fact that at 900MB it takes a while to download. When it's finished downloading and you first pick up your pad to play the Halo 3 beta, your first thoughts will probably be that the game looks, and feels, like Halo 2 (and, come to that, the original Halo). The maps feature a visually similar mix of arctic wastes and red sandstone gulches. Your initial payload is the same assault rifle that served so well in the first game. The controls are only subtly different. And the range of play modes is pretty similar to Halo 2. Clearly then, this is another case of combat evolved. That's no bad thing, of course. Indeed it has one key advantage, which is that the first two Halo games were brilliant, especially in multiplayer, and if it ain't broke don't fix it. But it does mean that it takes a while before the various new additions begin to make themselves felt.

Initially, then, you'll probably start playing this like a conventional game of Halo multiplayer. I certainly did, and a load of other players on the beta test clearly did, and the game certainly supports that. If you were to run the game right next to Halo 2 you'd no doubt spot the differences pretty quickly, but your gut reaction will probably be that, in terms of the quality and style of the graphics, it looks the same. Even the HUD, though revised, isn't really meaningfully different. Various play modes make a return, from the ubiquitous Slayer through the likes of Oddball and Crazy King. And the Assault Rifle feels just like it ever has. Picking up the first new weapon - the Brute Spiker, it fires different bullets, but it's difficult to tell what they do. So yeah, familiarity then.

But Bungie has packed a bunch of new stuff in here. While they're only subtly different, the controls, for example, allow you to independently reload dual wielded weapons (by pressing either bumper), and after a bit more time with it, that Brute Spiker starts to feel pretty effective up close. The Brute Spike Grenade is a new type of grenade, that's almost like a cross between the Frag and Plasma: it sticks in your opponent, but it also has a pretty devastating blast radius. Or there's the Machinegun Turret, which you can literally rip from the ground (by pressing B - or you could just shoot it out of the ground and then pick it up). It takes a while to get going, but eventually proves very powerful. Similarly, the Missile Pod was originally designed to be mounted on a vehicle or in the ground so it too slows you down, but it also allows you to lock on to enemies. And while there's only one new vehicle, the two-man Mongoose is focused on fast transport so it proves pretty useful while playing capture the flag.

'Halo 3 Multiplayer Beta' Screenshot 1

There's a new way to recognise other players in the game: a three-digit 'Service Tag', that allows strangers to quickly shout at you more easily.

Of course the most obvious new addition is the new equipment items, accessed by pressing X: There's the Bubble Shield (which you'll have already seen), the Portable Grav Lift (which you can use to access high areas), the Trip Mine (which does what it says on the tin), and the Energy Drainer (which is a bit like a devastatingly lethal bomb).

At first, it doesn't feel like any of these new additions drastically alters the Halo formula. But after a while, you'll notice the more canny players starting to do things a bit differently. They start using these new tools that Bungie has given them in ways that aren't too obvious from the start. And that's when it starts to get a bit more interesting. Because these new tools have been very subtly designed and the effect they have on the game balance is very nuanced.

Take the Spartan Laser, for example. It's a huge weapon, and a hugely powerful variation on the classic railgun. But it takes a while to wind up. That's a pretty big disadvantage. Or take, as another example, the Bubble Shield. It's also pretty powerful. It stops any incoming fire. But it's also beset by the pretty significant disadvantage that enemies can just wander in and shoot you. It means you can't just use it like a shield. Or rather you can, but you have to use it at the right time, or in the right place. Which also means that it can be used in novel ways. Maybe you could use it to set up an ambush, waiting until your unwitting target wanders in before chucking loads of grenades and then retreating the small distance to safety. Or you could use it in combination with the Spartan Laser, waiting while it winds up before venturing out. Or whatever. I don't know. Maybe, even the people at Bungie don't even know. That's why they're beta testing the thing. To see what happens when people start using the Grav Lift as an offensive weapon, for example (it's especially useful if you let it off under an enemy vehicle). So even though some of the new stuff might feel a bit underwhelming (like the Spike Grenades, for example), who's to know what new and devious uses they'll be put to by creative players in coming weeks, or how they'll affect that delicate Halo balance in the long-term.

'Halo 3 Multiplayer Beta' Screenshot 2

The music sounds like it did in the first two games.

But the beta test isn't just to try out new weapons or vehicles. Halo 3 also makes a host of improvements in terms of online functionality. The most noticeable of these is Saved Films, a feature that allows you to save movies of your multiplayer bouts. It's cool enough in the beta, which allows you to relive memorable (and not so memorable) moments from your own perspective, but the finished game promises to let you view the action from any angle (and if you've got a rubbish telly you can even watch your replays with better playback quality on a friend's). You simply choose to save your movie after your game finishes by pressing X, and you can share it with others by saving it to a dedicated space on Bungie's servers. Which means all of my friends can watch me, and several other Spartans standing round a skull trying to work out how to pick it up during a game of oddball (no doubt a better writer than I might even compare it to the scene from 2001: A Space Odyssey where the apes are confronted by superior technology, and use that as some sort of apposite metaphor for the game. Me, I can't think of any way to do that).

The matchmaking process has also been tweaked: you just pick a playlist (which is basically a list of preferences) and then wait for a game - but you can Veto a game or map if you don't like it. You can also Party Up with players you enjoy playing with after a game finishes (although you can't Party Up with the opposition after ranked games). And there's better skill matching, apparently, because the game registers how much you've played a particular game mode, and also how good you are at that game mode (although this clearly isn't working, to judge by my own miserable performances).

So it's familiar but different. Of course, Microsoft is keen to stress that the singleplayer game will look and play very differently. There's only three maps in the beta, for example, and there will be more weapons, vehicles and game modes in the finished game. And no doubt the single-player environments will be much more richly detailed and more differentiated from the last two games than multiplayer maps. In any case, Eurogamer will be sending you more despatches from the beta frontline in a little while, because we're far from having exhausted the possibilities (partly because it's not possible to create your own games or play offline in the beta). If you're lucky enough to be in possession of a beta key you'll be able to check out the new features for yourself from next Wednesday (May 16), and it runs until June 6. In the meantime combat is evolving in new and interesting ways.

Head over to Eurogamers to see what people are saying in the Halo Appreciation Group.

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Comments: 1-50 of 178 in total | next 50 »

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DrunKao
12/05/07 @ 09:42
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The Missile Pod is going to be so fun. 3rd person view while using it looks really nice as well.
coojam
12/05/07 @ 09:43
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Fixed!
Edited 1 times, most recently on 12/05/07 @ 13:46
neosalad
12/05/07 @ 09:43
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cant wait for wed to try for myself!
JediMasterMalik
12/05/07 @ 09:47
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Sounds really good, wanna see more SP myself.
DUFFKING
12/05/07 @ 09:53
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"(it's especially useful if you let it off under an enemy vehicle)"

I can picture this now: Warthog happily driving along then flying miles up in the air :D
Yossarian
12/05/07 @ 10:03
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Fixed.
Edited 1 times, most recently on 12/05/07 @ 13:47
andya
12/05/07 @ 10:07
#7
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8/10?
SBfistfun
12/05/07 @ 10:07
#8
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Sounds like a chuffing great meh to me.
Bertie [staff]
12/05/07 @ 10:07
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You mean the one that wasn't in the second game?

Whoops. Fixed.
MaxiSleep
12/05/07 @ 10:11
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So just for clarity it feels like an expansion pack rather then a new game?

I have to rank halo 2 as probably the most disappointing game I have bought, since pvp is not really my thing. I am starting to think I might give this one a miss..
SBfistfun
12/05/07 @ 10:15
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@MaxiSleep

I thought Halo 2 was disappointing as well. Single Player was average, although the multiplayer was much better.

Halo 3 just sounds so meh (especially after reading this article).
Yossarian
12/05/07 @ 10:16
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yes, this beta (of three unfinished maps) which doesn't feature all the available equipment, weaponry, vehicles, game modes, matchmaking functionality, and saved films options of the finished game feels like an expansion pack.

but yes, if you don't like deathmatch first person games this probably isn't for you.


EG Halo threads = one long siiiiiiigh
Edited 1 times, most recently on 12/05/07 @ 11:16
Gremmi
12/05/07 @ 10:20
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I might even compare it to the scene from 2000AD where the apes are confronted by superior technology, and use that as some sort of apposite metaphor for the game.

/nitpick on

2001.

/nitpick off
Edited 1 times, most recently on 12/05/07 @ 11:20
Dizzy
12/05/07 @ 10:25
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Lucky guys!

Well I am sure next week we can shoot each other in the face :)
Fairlane
12/05/07 @ 10:25
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I feel this could backfire for Bungy. Already (there are 13 post as of this) jugement on the sinleplayer i being thrown out, based on beta multiplayer impression.

Lets see how i turns out.looking foreward to it anyway
Yossarian
12/05/07 @ 10:28
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we need a EG Forumers vs EG Staff game.
patlike
12/05/07 @ 10:31
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Yossarian: Good idea. I'm beyond rubbish at it, so you can shoot me first.
captainrentboy
12/05/07 @ 10:43
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I can't believe some people are juging the whole game already, and going from what? Another person's opinion on just three of the multiplayer maps and at a beta level stage.
Let's not talk poop here guys, the ones of you saying ''meehhh'' and ''sounds shit'' were never really going to buy the game in the first place were you?
Personally, yes I'm looking forward to playing the beta, but I'm certainly anticipating the single player aspect a whole lot more. (Of which we've all seen pretty much zilch) Yeah H2's single player was a dissapointment, but I'm going to have a little faith in that Bungie will rectify that with this one, and also have an ending with a little closure.
Dave_Taurus
12/05/07 @ 10:53
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Yeah, sorry about the typos folks. It was written at 4am in a hasty bid to get you my impressions as soon as I could. Evidently too hasty.
SBfistfun
12/05/07 @ 11:04
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"Well I am sure next week we can shoot each other in the face :)"

Dirty get
12/05/07 @ 11:07
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"your gut reaction will probably be that, in terms of the quality and style of the graphics, it looks the same. (as Halo 2)"

This probably means that the Xbox 360 has allready maxed out graphics wise. ;)

ilmaestro
12/05/07 @ 11:23
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Basts.
morriss
12/05/07 @ 11:36
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Before I read it, I just want say, BASTARDS!!!!!!

/reads
morriss
12/05/07 @ 11:41
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Read it.

I want it. I've got a key. So I'm getting it.

More of the same but different sounds like exactly what I expected it to be.
silentbob
12/05/07 @ 11:41
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Yawnzilla.
LeD
12/05/07 @ 11:52
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That all sounds great and mouth-watering tbh. Can't wait to play the beta, though I'm going to be away for a while so that'll only a week worth of fun for me.
Carrybagma
12/05/07 @ 12:03
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Combat: Tweaked
Azazel
12/05/07 @ 12:04
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Halo invented the FPS genre.
SBfistfun
12/05/07 @ 12:21
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"Halo invented the FPS genre."

Super ROFLMAO adventure!
Pablo2k5
12/05/07 @ 12:24
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@ Azazel "Halo invented the FPS genre"

You are joking right? How old are you? 12? Remember Doom? Half Life? LOL!
Edited 1 times, most recently on 12/05/07 @ 13:24
Yossarian
12/05/07 @ 12:25
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if anyone wants to play some poor man's Halo 3 (i.e. Halo 2) today lemme know
Restart
12/05/07 @ 12:30
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The biggest question is... Do you actually get to see your friggin health bar this time around? I absolutely hated Halo 2 for removing that, and removing the health packs that you had in the original Halo.
Yossarian
12/05/07 @ 12:36
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the answer is no, thank god
joeking
12/05/07 @ 12:44
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Trolls Out
Sid Nice
12/05/07 @ 12:49
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I just can't help thinking that this game could have been done on the Wii; Miyamoto you bitch why didn't you make Halo? I don’t want to play games with a smile on my face.
Owen-B
12/05/07 @ 13:13
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LOL - 'lucky enough to have a beta key'?? They couldn't give them away fast enough, and there's still copies of Crackdown floating around with the key.

Also, can't believe it doesn't look any better than that. Shocking really, what the heck have they been doing?
MaxiSleep
12/05/07 @ 13:14
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captainrentboy -
"I can't believe some people are juging the whole game already, and going from what? Another person's opinion on just three of the multiplayer maps and at a beta level stage. "

The overall engine will be similar between the single and multi play, with a few more tweaks and graphical effects. Therefore if the multiplay looks like Halo 2 then by simple logic so will the single play experience.

It then pretty much follows that Bungie are (like with halo 2) doing a by the numbers port (but this time to the 360.) I would also guess that their code is a bit hard to update since it has taken geological eras for (gearhead?) to convert a direct x game from xbox to PC (1 and the super soar away vista version 2. Which looks complete pants)

So I am quite happy to form an opinion at this stage. Hope i am wrong but I have seen nothing to restore my faith in bungie.
Walshicus
12/05/07 @ 13:15
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The 900MB took you long to download? I literally got it in around seven minutes. I was really quite surprised by it too.

Oh, and everyone else is going to have so much fun on the 16th.
Xerx3s
12/05/07 @ 13:23
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Sounds really good, wanna see more SP myself.

Heh, as if bungie would release anything about SP (they kept quiet until a week after H2 launched). ;P

Anyway, sounds good. Tbf, there wasn't really that much in the H2 formula that needed fixing. It is imo still the best xbl party game ever made.

I can picture this now: Warthog happily driving along then flying miles up in the air :D

There is a film on the bungie website showing this thing with a mongoose.

if anyone wants to play some poor man's Halo 3 (i.e. Halo 2) today lemme know

I might be, if I'm not going out (probably will). This might be better off tomorrow or monday.

But what's this? only two haters in a halo topic?! WILL SOMEBODY PLEASE THINK OF THE CHILDREN?!!

EDIT: Make that three.
Edited 1 times, most recently on 12/05/07 @ 14:25
macksed
12/05/07 @ 13:36
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6/10 A solid if not a little mediocre FPS.
morriss
12/05/07 @ 13:36
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IT'S A BETA!!!! As in, it isn't 'finished'.

Yossarian
12/05/07 @ 13:39
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"6/10 A solid if not a little mediocre FPS."

thank you for stopping by, your reasoned opinion is important to us.
wayn3h^!
12/05/07 @ 13:50
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People moaning about the graphics already? From a Beta MULTIPLAYER release.

The idiocity of people never fails to astound me.

Firstly, you need to bear in mind that Halo 2 was pushing the Xbox to its extremes, and it showed at times. Halo 3 is running in a much higher resolution, with a higher polycount, higher res textures and shaders galore. I personally think from what I've seen anyway, that Halo 3 is shaping up quite nicely in the looks department. Especially considering that most of what we have seen is from unfinished multiplayer.

I'm no Halo fanboy, but I have a lot of respect for the artists at Bungie.
Edited 1 times, most recently on 12/05/07 @ 14:50
Yossarian
12/05/07 @ 13:52
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it must be really hard for people to make those crushing 'it looks like Halo 2' comparisons when they've never spent any time with the latter game. I really don't quite know how they manage it.
MaxiSleep
12/05/07 @ 14:04
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wayn3h^!
12-May-07 14:50:59

"People moaning about the graphics already? From a Beta MULTIPLAYER release.

The idiocity of people never fails to astound me. "

Beta = feature complete. And it gives a good idea of what to expect in the full sp game. Of course the single player will look better (since they have control over the environment more then in a multi player and frame rate is not as critical). But will it be fundamentally transformed - i think not.

But it is I think pretty harsh to call people idiots when they say that they are not in any way impressed by what they have seen to date.

Yossarian
12-May-07 14:52:00

"it must be really hard for people to make those crushing 'it looks like Halo 2' comparisons when they've never spent any time with the latter game. I really don't quite know how they manage it."

Erm that would be by looking at the videos and screen shots released to date. Or is it your position that we are not allowed to make judgments on them? If so why are bungie releasing them? (I presume that by latter game you are refering to 3)
Edited 1 times, most recently on 12/05/07 @ 15:04
Yossarian
12/05/07 @ 14:06
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http://home.comcast.net/~iceberg_is_on_f...

Halo 3 beta multiplayer,maybe six months out from release

vs

Halo 2 complete singleplayer upscaled and given additional AA on 360



totally comparable! it's like looking at a day and then another day!!
Yossarian
12/05/07 @ 14:14
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coojam
12/05/07 @ 14:16
#48
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Shit me, surely that's missing textures on the Halo 2 screen?
JHuxley
12/05/07 @ 14:24
#49
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@Yossarian

I don't think anyone was saying that Halo 3 doesn't look better than Halo 2. It just doesn't meet expectations...especially considering how far in advance the original Halo was. Is it totally unreasonable to expect the same again of Bungie? If these screens are anything to go by, there are already nicer looking games on the 360.

At any rate, I never really thought the original Halo looked all that great anyway. Technically maybe, but the art direction left me cold.
AlMcD
12/05/07 @ 14:25
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Looks to me like an xbox 1 game.

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