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Guitar Hero III: Legends of Rock Review

Xbox 360 PlayStation 2 Wii Review by Keza MacDonald

22 November, 2007

If I'd spent anything like the amount of time with an actual guitar as I have with Guitar Hero, I'd probably be playing to packed-out stadiums by now. I'd be the next Hendrix, only female, right-handed and with slightly less excellent hair. There are people who might consider spending about six hours a week playing a pretend guitar laughable, but you understand me, dear readers. You understand how important it is that Neversoft gets Guitar Hero III right, especially after the (Harmonix-designed, I should point out) damp squib that was Rocks the 80s.

Happily, it's all worked out as well as could possibly have been imagined. We've got seventy fantastic tracks, all transposed perfectly into five-button tablature. We've got perfect, roof-raising multiplayer modes, all of them fully online. It's worth pointing out that Legends of Rock is not technically a new game; it's a nicer-looking, more complete version of an old game. But when that old game is as good as Guitar Hero II, and the chief additions are fully licensed songs, an incredible co-op career mode and long-awaited online functionality, that criticism falls completely flat (except, perhaps, in the case of the comparatively rough-looking, online-deprived PS2 version). Guitar Hero III isn't an expansion pack, and Neversoft has not been remotely complacent in bringing the series forward. The changes here aren't padding; they're conscious, informed adjustments that make a great game much better.

Firstly, there's that gorgeous, weighty new controller. It has 'Gibson' proudly flashed across the head of the little plastic headstock, a detachable neck and faceplate, a much sturdier strum bar, prettier buttons, and absolutely no wires - which in itself opens up whole new levels of rock-shape-throwing possibility. Apart from looking much cooler (indeed, I'd venture that it's about as cool as pretend guitars can look), it also plays a bit better than the old Xplorer and SG models thanks to its comfortable weight and smoother buttons, which are clearly designed to take a lot of punishment.

'Guitar Hero III: Legends of Rock' Screenshot 1

I wonder if Tom Morello is pissed off at being a first-tier boss.

It probably won't take anywhere near as much punishment as you will. Neversoft has ramped up the difficulty on Expert so that pretty much everyone except proud owners of GH2's Kick the Bucket Achievement can expect to have their arse handed to them with pleasing regularity - the tepidity of Guitar Hero 80s is long gone. Bonus songs like Through the Fire and Flames and Take This Life - hell, even the last tier's eclectic mix of shred-heavy, screaming metal and joyful country riffs - provide whole new challenges even for the most practiced guitar heroes. Then there's the return of GH2's performance mode, which removes everything on the screen except the background, and the introduction of a slightly more feasible challenge in the form of precision mode, which unlocks upon completion of the Expert career and completely removes the timing window for notes. Hardcore.

Some American reviewers have even been complaining about the difficulty, but frankly, they're wimps. For a rhythm-action game - especially one with as many skilled devotees as Guitar Hero - there is no such thing as 'too difficult' on the expert levels, and as always the game's four difficulty settings are designed so that everybody has their comfort zone. What's most important is that, as ever, you'll have incredible fun with Guitar Hero even if you never make it any higher than Medium, such is the infectious, incomparable joy of making pretend music with a plastic, tilt-sensitive instrument.

'Guitar Hero III: Legends of Rock' Screenshot 2

Cult of Personality boasts a new ENDLESS SOLO for GH3. Even Slash has trouble.

The track list makes or breaks any music game, of course, and thankfully it's impossible to complain about Guitar Hero III's. Gone are the covers - save for One by those notorious killjoys, Metallica, which is sadly a particularly glaring anomaly. [Editor's note: Keza now informs us that One is not in fact a cover, "it just sounds terrible". She also says she's sorry!] There's far more of a European focus, with pretty much equal musical representation from each side of the pond. The only possible gripe here is a certain loss of obscurity, but the people who mourn that will be very much in the minority. It turns out that Guitar Hero is more fun when you're playing songs you actually know than when it's trying to introduce you to little-known Bostonian prog-rock. The tremendous improvement in co-op is largely due to the diversity of the track list; instead of shoehorning lacklustre bass parts into every song, co-op career selects forty songs from the roster, some multiplayer-exclusive, with sufficiently challenging, interesting bass or support parts to make them a joy for both players. It's superb for multiple rock-god residences, or online with distant band-mates.

The game looks fantastic. Even the little Neversoft intro looks stunningly good. The art style has managed the developer transition intact, but it looks altogether more polished now; what's happening in the background, merely incidental before, has had much-needed attention lavished upon it and is now a spectacle to rival the best-looking current games. We've also got new, gently humourous cut-scenes, drawn in the style of the Guitar Hero II TV advert from a while ago.

The characters, too, have all been turned up to eleven, so to speak - you can practically smell the stench of week-old sweat wafting from Axel Steel's minging denims. There's also the fantastic addition of actual real-life guitarists Tom Morello and Slash alongside Guitar Hero's own excellent rock archetypes, which adds wow-factor in spades. It's hard to believe that Guitar Hero was once just an import curiosity, now that it's a world-famous, real life rock-god-endorsed phenomenon with an almost complete complement of fully licensed songs.

'Guitar Hero III: Legends of Rock' Screenshot 3

Ahh, you can almost see the white residue on Johnny Napalm's upper lip.

Hand in hand with the new characters come Career mode's new boss battles, and a new multiplayer mode, Guitar Battle. It introduces Amplitude's disruptive items to the Guitar Hero mix; hitting sequences of notes earns you an item, like lefty-flip or broken-string, with which to inconvenience your opponent. It works well, albeit in an incredibly silly way. It can liven up dull competitive matches - say, between an Expert and Medium player - but in the context of the career mode, they can feel random and frustrating. There are only three boss battles in the entire game, and clever use of items is the only way to win them; they're invariably a lot better at guitar than you. Unsurprising, given that they're virtual representations of legendary, world-renowned guitarists and we're... well, let's be honest, we're playing pretend instruments in our living rooms.

Who cares, though, when it's this much fun?

Despite sharing the exact same innards as Guitar Hero II, Legends of Rock is, in every conceivable way, a better product than its predecessors. It's better presented, better put together, more professional, more complete. As the series always has, it brings fantastic music together with challenging, addictive, endlessly rewarding gameplay and a great sense of style - only this time it has flawless co-op, online multiplayer, and a 1980s German-language punk anthem.

In other words, it's damned near perfect.

9/10

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Comments: 1-50 of 90 in total | next 50 »

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Erinan
16/11/07 @ 08:24
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Can't wait for next week \o/
gamerbunny
16/11/07 @ 08:25
#2
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But seriously, this is a great buy for any Rock fan. Easy to pick up, and very fun with friends around.
hula hoops
16/11/07 @ 08:27
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My workmate is a fan of this. But personally I am a bit scared to try. By the look of some videos the of button pressing is just to much to make me enjoy this sort of game.
Tejstar
16/11/07 @ 08:29
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My main concern about the game is the tracklist. I'm not into heavy rock and I could only name less than 5 songs from the games tracklist that I could recognise. Playing the demo didn't really allay those fears either.

Whilst technically the game is very good, it still lives or falls on the accessibility of its songs. For that reason alone it will have a tough job of living up to Guitar Hero which I still enjoy playing more than Guitar Hero II.
Azazel
16/11/07 @ 08:32
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I'm not into heavy rock

GTFO

;-)
Triggerhappytel
16/11/07 @ 08:33
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The GH games have never really done it for me. I had the first game, but sold it to a mate for £20 (with the guitar), because as much fun as it was in theory I never particularly enjoyed playing it.
Edited 1 times, most recently on 16/11/07 @ 08:34
Stifler
16/11/07 @ 08:36
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"(indeed, I'd venture that it's about as cool as pretend guitars can look)"

Hmm, i personally think that the Rock Band Strat looks about a bazillion times cooler :)
DUFFMAN5
16/11/07 @ 08:46
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Guitar queer-o
I'll stick to the thing with six strings. Although it does look to be a good bit of fun, maybe after I finish assassins Creed then.
afray
16/11/07 @ 08:58
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Feet
16/11/07 @ 08:58
#10
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Question is should I save my cash for Rock Band instead... ?
BrokenSymmetry
16/11/07 @ 09:00
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No complaints about the redesign of Judy Nails?
Valis
16/11/07 @ 09:03
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The new eurogamer scoring principle - everything is nine!

No need for innovation. No consideration of the fact that we all know rock band will be better, but they have given out too many 10's this year so will give it a 9 too, making the two apear equal.
mentat [mod]
16/11/07 @ 09:06
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Does the new wireless controller work ok with GH2?
epic_wanderer
16/11/07 @ 09:12
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it does, apparently. Also works with rock band
Killerbee
16/11/07 @ 09:15
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Is this out on the Wii as well?

I've never played a Guitar Hero game before, mainly due to being completely unimpressed by the track listings of previous versions, but this one actually looks good and I'm wondering if I should take the plunge...
bdaggers
16/11/07 @ 09:20
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I thought this review was heading for an 11 out of 10.

The killjoys ain`t Metallica, its EG !


: p
shido
16/11/07 @ 09:22
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"Gone are the covers - save for One by those notorious killjoys, Metallica"

This is why i shalt waiteth for Rock Band.
FabricatedLunatic
16/11/07 @ 09:22
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I've never played Guitar Hero before; perhaps I'll have a go at this. It looks good but I have a suspicion that the game would end up the same way as my real guitar: seldom played and gathering increasing amounts of dust.
Brogan
16/11/07 @ 09:28
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people need to stop stressing over track lists. you learn to enjoy the song through the game being fun you don't have to enjoy the song to find the game fun. Case in point Lamb of God really isn't my normally cup of tea at all but i love that song afterafter it was in GHII.
WinstonChurchill
16/11/07 @ 09:33
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Which is worse: console wars or franchise wars?

FIFA vs PES
Football Manager vs Championship Manager
Guitar Hero vs Rock Band

I think I'll buy GHIII and enjoy it. And then buy Rock Band and enjoy it.
moggsy
16/11/07 @ 09:36
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@ Valis

The new eurogamer scoring principle - everything is nine!

No need for innovation. No consideration of the fact that we all know rock band will be better, but they have given out too many 10's this year so will give it a 9 too, making the two apear equal.


How does anybody know Rock Band will be better? Assassins Creed was shaping up to be a classic but fell at the last hurdle. Also how many people will really fork out over £100 and then find space in their living room for a drum kit?

Also, you are quite correct. There is no need for innovation when you just add polish and extra content to an already great game.
Edited 3 times, most recently on 16/11/07 @ 09:59
JonFE
16/11/07 @ 09:48
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I purchased GH2 on the x360 and debate whether to get this with or without the wireless guitar. There's only so much space wasted on "toys" missus can tolerate and Rock Band is just around the corner...
mowgli
16/11/07 @ 09:57
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This is the only fucking game i want!! Mario and Mass Effect can fuck right of im waiting for this!!
Pachinko
16/11/07 @ 09:59
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A nice read, but what the hell do you mean by 'gone are the covers'? There's a bunch of covers in there, starting with Rock You Like a Hurricane being sung some eight octaves lower than the original.
Wendelius
16/11/07 @ 09:59
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I take issue with one thing Keza said:

"Some American reviewers have even been complaining about the difficulty, but frankly, they're wimps. For a rhythm-action game - especially one with as many skilled devotees as Guitar Hero - there is no such thing as 'too difficult' on the expert levels, and as always the game's four difficulty settings are designed so that everybody has their comfort zone."

I have played and enjoy GHII quite a lot and so does my wife. We both aren't quite done with Hard and She has done a few tiers on Expert but that's beyond me.

In GHII, the first time you transition from Medium to Hard, the transition feels brutal (I'm sure the reviewer can remember something like that countless hours of GH ago). By many accounts from people who played GHIII, the transition to Hard is more brutal this time.

I know there are GH pros out there. And I have no qualms with either making Expert harder or creating another difficulty level. But reports from players make it sound like raising the difficulty on Hard (something the reviewer would hardly notice if she is already an Expert player) has actually created a gap in the comfort zones.

I guess I'll know for sure next week. But I no longer expect the difficulty to be nicely paced. GHIII seems to have more erratic song difficulty and that Hard wall. Many people have said it's harder than GHII. and it should not be at less than the Expert level.

If you're not as good as Keza, you might need to take that into account. If you are, you probably won't even notice.

Wendelius
mkreku
16/11/07 @ 10:01
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M-more difficult than GH2?? I'm not s-scared! B-bring it on..
Wendelius
16/11/07 @ 10:03
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@mrkeku

Good man! You show them who is boss! :)

Wendelius
brooza
16/11/07 @ 10:09
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No complaints about the SLOWDOWN?
Zuiyo
16/11/07 @ 10:10
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This is a good example of why reviews and scores don't match. The content of the review is a 10+, yet the score is not. A good thing, I say. Make people read!
Garwoofoo
16/11/07 @ 10:11
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I always thought that, rather than making the game harder, Guitar Hero actually needed an additional difficulty level between Medium and Hard - that had the speed and some of the complexity of Hard but didn't yet introduce the fifth fret button. As others have said, the difficulty leap up to Hard even in the earlier games could be off-putting.

Interesting review, though. Word of mouth on this hasn't been great. This is the first fully positive review I've seen, and my interest levels are up again. I'll be getting the PS2 version though, there's only so many plastic guitars a grown man needs.
Edited 1 times, most recently on 16/11/07 @ 10:12
Fwing
16/11/07 @ 10:12
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The 360 achievements and leaderboards are worse than GH2s and the boss battles are. . .of questionable merit gameplay-wise even if they are a neat idea.

It also drops frames when you activate star power which can kill you. IMO this should be patched if at all possible.

And I was "meh" over the track list as well but it grows on me much like 2's did.
ERG1008
16/11/07 @ 10:13
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When I was younger we actually played real guitars & joined real bands. ;o)
groovychainsaw
16/11/07 @ 10:20
#33
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Hmmm - I can't afford guitar hero AND rock band - and I want to play drums more than guitar- Shame, if they had no competition, it would be no question, really...
BulletTheory05
16/11/07 @ 10:39
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I think the tracklist is great.

quick question, will the PS3 version have DLC?
dsmx
16/11/07 @ 10:41
#35
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To quote a recent south park episode if you master this game "you are fags"
Moz
16/11/07 @ 10:41
#36
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WHAT THE HELL!!! Just seen that the 360 & PS3 versions cost £20 more then the PS2 version how the hell are they justifing that???
Notorious_LRO
16/11/07 @ 10:44
#37
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I am having trouble understanding those who say that GHIII has the same feel as GHII. They are two entirely different games in my book, with the latter feeling less like playing a guitar than punching keys in the right order. The good 'ol feeling is gone I'm afraid. 7/10.
designerheadache
16/11/07 @ 10:46
#38
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wot no PS3 review?
Notorious_LRO
16/11/07 @ 10:48
#39
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@ Moggsy

"Also, you are quite correct. There is no need for innovation when you just add polish and extra content to an already great game. "

You are the reason Electronic Arts is the biggest video game company in the world. Congratulations, you are average.
barabbas
16/11/07 @ 10:50
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After reading reports of the difficulty I canceled my preorder and decided to save my money for Rock Band. In my opinion GHI had good difficulty curve, and even though I completed Hard in GHII it was much less enjoyable than GHI.

It's a pity every installment of the series it seems to be geared more and more towards hard-core players. In GHI there were several songs that were just plain fun to play again and again, even though they didn't offer too much of a challenge.
easy_lee
16/11/07 @ 10:50
#41
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There are a list of things I disagree with in this review, but the main problem I have is that you find the notecharts brilliant. IMO, they are far from that, they are inconsistent and oftentimes bear little or no relation to the music you are playing. Also, there are some great tracks on there for listening too, but things like Sabotage and Mississippi Queen are boring to play. Overall, this is still Guitar Hero and thus great, but the game has its fair share of problems which keep it from being better than the previous installments.
MrChuckles
16/11/07 @ 10:51
#42
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Ok, i do love some Metallica tracks, but if they keep acting like corporate cocks, i say games like GH should start using guys who cover their stuff.

How about using this:

http://www.youtube.com/watch?v=v7c2cHA5aNc

:-)

And when will a guitar game put this in it, it's tacky, but i love it and would be awesome to play on GH!

http://www.youtube.com/watch?v=QjA5faZF1A8
Moz
16/11/07 @ 10:54
#43
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"@ Moggsy

"Also, you are quite correct. There is no need for innovation when you just add polish and extra content to an already great game. "

You are the reason Electronic Arts is the biggest video game company in the world. Congratulations, you are average."

To be fair with quality of games and graphics these days there is alot less room for innovation, and with something like GH what is there to do really other then give people more songs to play? In story based games I know look more for a decent plot with solid game play.
epic_wanderer
16/11/07 @ 10:57
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Wikipedia (I know...) says 'One' is not a cover, can anyone confirm?
flaming.elk
16/11/07 @ 10:57
#45
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Since when has 'One' been a cover? Last I heard all the Metallica tracks, GH or RB, were masters. Is this just the EU version? No other review has mentioned it.
SteveB
16/11/07 @ 11:01
#46
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Never played GH before, but after trying the demo (with the pad,) I couldn't believe how much fun it was and pre-ordered immediately.

Is it easier with the guitar controller as I found medium a challenge with the pad ?
KingKongBassett
16/11/07 @ 11:13
#47
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I don't own Guitar Hero II, but want to play this two-player on one 360. Anyone know if the guitars will be available separately?
beastlybeast
16/11/07 @ 11:17
#48
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One is not a cover.
Rodafowa
16/11/07 @ 11:31
#49
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In GHII, the first time you transition from Medium to Hard, the transition feels brutal (I'm sure the reviewer can remember something like that countless hours of GH ago). By many accounts from people who played GHIII, the transition to Hard is more brutal this time.

I know there are GH pros out there. And I have no qualms with either making Expert harder or creating another difficulty level. But reports from players make it sound like raising the difficulty on Hard (something the reviewer would hardly notice if she is already an Expert player) has actually created a gap in the comfort zones.


This.

The cliff-face learning curve between Medium and Hard, and the largely-terrible higher difficulty levels filled with tedious thrash-metal that's REALLY hard to play without being ANY fun at all really marred GH2 for me, and the reviewer blithely skipping straight over the issue didn't really help.

I'll likely still end up getting it, but I'm now a bit more worried than I was previously. Still, thanks for the info, Wendelius.
Wendelius
16/11/07 @ 11:43
#50
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I was surprised it was glossed over too, Rodafowa.

On the subject of slowdowns, I've seen people suggest that they might occur with some of the characters and not others. Something worth experimenting with, I guess.

Wendelius

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