GT5 Prologue in April
In US. SCEE still making mind up.
Sony has said Gran Turismo 5 Prologue will be available in the US on 17th April.
You will be able to get it on the PS3 Store and on Blu-ray in shops, where it will carry a price tag of USD 39.99 - you get some behind-the-scenes footage with that.
Unfortunately Sony Europe told us it has yet to announce its plans, but if you have US credit card you can set up a US PSN account and grab it when the Americans do.
Gran Turismo 5 Prologue is a demo. No wait, a game. No, a demo. "A taster or something like that," says Tom.
Basically it is a meaty idea of what to expect from the full Gran Turismo 5 game whenever it eventually surfaces. Inside are 60 ridiculously nice-looking cars to zip around tracks from all over the world on against 15 others and at 60 frames per second.
Its pedigree would walk into Crufts and we were suitably bowled over by the recent GT5 Prologue demo.
Pop over to our Gran Turismo 5 Prologue first impressions to find out more.
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Comments (48) Latest comment 4 years ago
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Rumor has it that SCEE has just learned about GT5 Prologue from reading this article.
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'yeah, we'll go with the American date..'
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yes. it beats the arse of forza.
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Rumor has it that SCEE has just learned about GT5 Prologue from reading this article."
haha!
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Doesnt look much better than PGR4."
GT5 Prologue runs at 60 fps @ 1440x1080 with 16 cars on-track versus PGR 4's 30 fps @ 1280x720 with 12 car races. OK so GT5 Prologue lacks damage modelling but PGR 4's was only cosmetic anyway and didn't have any affect on the handling. GT5 Prologue certainly looks technically impressive but my main concern is whether the gameplay will be as dull and unecxiting as the previous games in the series. I mean PGR 4 is fun but then it's not a simulation like Forza Motorsport 2 or GT5.
Forza 2 is GT5's nearest competitor but it was visually bland and wasn't quite the step up from the previous Xbox game I was hoping for. GT5 at least has dashboard views and twice the number of cars on the track so hopefully it'll be a better game as result. No damage simulation is disappointing but at least I won't have to worry about messing my car up for the Photo mode! LOL
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It kinda makes sense, because, those ones actually exist. Both of them were release in US and Europe around the same time.
That said, Sony will do anything to please Americans..., so better live with that.
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I've orderd GT5 Pro Disc and i will download too.
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Your first impressions link says there are 37 in the Japanese version. More cars in the US version, or has Eurogamer made a mistake. I know which I believe.
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Seems like a bit of a "more = automatically better, innit" decision.
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They have secret pyjama parties with NOE. Both have been doing it for so long they've forgotten what their real jobs are and the Japanese headquarters lost the phone numbers down the back of the sofa.
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A lot better than just 5 other cars and it should be a lot more fun/challenging.
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Seems like a bit of a "more = automatically better, innit" decision.
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yes. it beats the arse of forza.
So you have played GT5 then have you???
Personally i thought Forza 2 was a bit too hardcore, and i got bored of just driving faster cars round the same tracks for longer periods of time...
But you can't harp on about GT5 yet surely! its been 1'000 years in the making, and just how revolutionary can a racing sim be?
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PGR3 was a much more fun game to actually PLAY and PGR4 even better.
GT5 could possibly lap both of them if it gets things right and I hope so, competition is good and the GT series has always been a racing game technology pusher whether we like it or not (or whether we like PS1/2/3 or not).
If this games is amazing it will be the FIRST reason for me to want to invest in a PS3 in the future at sometime. I still remember getting GT1+ Dual Shock when they came out, back on the PS1 and it was like an epiphany for the burgeoning car enthusiast within me.
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Seems like a bit of a "more = automatically better, innit" decision."
Try sixty cars from three different classes around Spa in GTR2. Now that's proper racing entertainment
But of course it's also a sim where you may not even care whether or not you win the race or even place in the top ten - just a single multi-lap battle with one particularly stubborn AI driver can sometimes make for a fantastic race.
The so called racing "sims" on consoles (GT on the PS, Forza on the XBox) have a long way to go before they can match up to the best on the PC in realism (such as it is). They - or at least GT5 - do severely beat the bland and outdated track graphics of the best PC sims, and of course I'm not saying they can't be very entertaining as well just because I don't feel they really qualify as proper racing sims. I tend to call them "pseudo sims". And I do look forward to GT5 Prologue
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It really did spoil the look for me, it seems the cars look amazing but some details on the tracks are awful.
Yes the cars in PGR 4 might not look as nice, but the cars and tracks are balanced with each other as such.
Game play wise it played very much the same as the other, if that's you thing then you will like it.
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@Darren
You forgot to mention it only has 5 tracks
It's too pricey for what you get and I'm not reassured how online will work out with 16 cars.
This doesnt make me want to buy a PS3 just yet.
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That is simply not true, perhaps it is more realistic than Forza but PC sims still shit on it from a great height.
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I have played it on a 50" TV (not mine unfortunately)
All I can say is 2d trees!!! not even slightly convincing.
I thought I was seeing things and a quick google search confirmed it, look for yourself.
As I have said its all good things looking nice, but if simple things like trees look rubbish then it spoils the whole look.
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That is simply not true, perhaps it is more realistic than Forza but PC sims still shit on it from a great height.
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Very few people (that i know off) actually play these kind of games in Pc's... not to mention that the games you are talking about are not half as good as an overall product. The new GT have better graphics/presentation then them, more cars, tracks and the physics from what i've seen are breathtaking....
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Anyway, rFactor was used by BMWF1 in their pit box simulator thing (I can't remember what the damn thing was called) they ran last year, so you can get the official car from their website. rFactor also has an amazing modding community check out the CTDP F1 mod if you want to see good graphics, especially the yet to be released 06 mod, and a lot of the mods actually have professional racing drivers testing for them. Still, if you don't want to bother with modding then there is GTR2 as mentioned earlier, which actually has better AI than rFactor.
There are some older games but since you seem to be obsessed with graphics rather than physics its probably best not to mention them
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@Apologie
You haven't even played it...how can you say that from a demo and videos?
You're unbelievable!!
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However to even call it a sim is way off the mark. Even next to 'that other console racer' the series has always been fairly simplistic, let alone the PC brigades simulators. GT5 isnt going to change that but thats not a problem for most people who just want a racer with good graphics, lots of cars, and most importantly fun to play.
Just dont kid yourselves into thinking its a sim, it's not even close.
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Have to agree with general consensus that the game is not the most realistic when taking into account all the PC sims. It does a great job of what it attempts to do though.
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You have to realise that this is the first GT where PD have given us a full sim option. They have held back in the past to try to please most instead of some. This time they are spliting the physics model instead of dulling it down a tad. But really its getting to the point now that every game is really quite good and the differences that people drone on and on about in forums are nothing worth mentioning.
I have been playing prologue all year and loving it. GT5P + sim options selected + a good wheel = bliss.
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I'm not entirely sure how convinced I am about that part (aside from rFactor where the quality of the physics is obviously entirely down to the individual mods - some are excellent, some are horrible). Though until I've had a chance to try GT5 with my Logitech G25 wheel, I'll refrain from making any conclusions (does the G25 work with the PS3 or do I have to dig out my old DFP? Not that actually finding a place to set up wheels and pedals in front of my TV isn't going to be pretty much impossible without buying new furniture and redecorating my living room
In any case, aside from physics, AI also plays a major part in creating an enjoyable single player experience, and if GT5 falls short in that department, it's going to make for a rather less compelling experience - no matter how great graphics and even physics may be.
Well, at least it can't possibly be as bad as the AI in GT4 - mainly because there really was none, just hunks of virtual metal driving around on rails
As for the continued lack of damage model - a bit disappointing but not really something that bothers me much. It's a racing game afterall, not Burnout or Flatout.
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[link url=http://www.pspsps.tv/2008/01/gran_turismo_5_prol ogue_out_in.html
]http://ww w.pspsps.tv/2008/01/gran_turism...[/link]
^_~
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I have had the Japanese GT5 Prologue since early January,i have completed the game(it's not fair to call it a demo) with DFP and i have been too lazy to write down impressions.
I will only say that GT5P has the BEST graphics,presentation and in-car view ever and small,but nice selection of non-race cars-old,contemporary and coming soon.
Handling wise,i am not ready to determine whether it owns FM2,but the physics are definitevely better than GT4 and every car seems unique.And the A.I. has improved-that's not saying much,though.
No damage,mediocre audio(even with uncompressed PCM) and lack of tuning/customization keep the Prologue from perfection.
I hope GT5 gets the promised March release in Japan.
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get yur finger out Sony