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Grim Fandango design doc now on net News

PC News by Robert Purchese

6 November, 2008

Tim Schafer has uploaded the entire Grim Fandango design document for the internet to pick to pieces.

The 72-page document dates back to 1996, which was two full years before the PC adventure game sat on shop shelves. How times have changed.

"People said the puzzles in Grim were super hard, and I've always maintained that this was due to a deep character flaw or mental illness on the part of the player," writes Schafer on the Double Fine website.

"But now, reading this again, I've realised that holy smokes - some of them puzzles were nuts. Obscure. Mean, even."

Grim Fandango tells the story of Manny Calavera, a travel agent working in the Land of the Dead, where recently departed souls must go before reaching their final destination.

The game received wide critical acclaim and is generally attributed as one of the last great LucasArts adventures. But, reading through document, it's clear Schafer had to cut a lot of his original ideas to finish the project on time.

"Look how much stuff we had to cut just to get that game done in three years. The Pizza Demon! Giraffe Lady! Bernard, and my beloved Dillopede. And the five-puzzle action climax with Hector LeMans! If only we had one or two more years," he adds. "Well, reading about them ten years later is just as good, right? "

Schafer, brilliantly, had also not quite decided on an end puzzle sequence for Grim Fandango at the time of writing. His solution to this was fabulous.

"We didn't have the last puzzle designed when I wrote that document, so I wrote two nonsense paragraphs and then overlapped them in the file so it would look like the final puzzle description was in there, but obscured by a print formatting error," writes Schafer.

"That way I could turn the document in by the deadline. As if anybody was going to read it all the way to the end anyway. Ha ha. Obfuscation triumphs again! I delight in Evil!"

Tim Schafer is currently hard at work on third-person action game Brutal Legend for Xbox 360 and PS3. Here, players are cast as heavy metal roadie Eddie Riggs, who finds himself the unlikely hero of a faraway land.

Brutal Legend was dropped by Sierra (Vivendi) during the merger with Activision, and has sadly failed to publicly secure another publisher. However, Double Fine owns the rights to the game and was apparently very close to a new deal back in July. Can't have been that close.

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Comments: 1-24 of 24 in total

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squarejawhero
06/11/08 @ 09:49
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Its a sad world when one of the bastions of games creativity, with a design sense that could possibly lead to real hits, is creating a game that's not being picked up. I really think that if a publisher worked with Schafer and his crew, all sorts would be possible. His respect for traditional animation and storytelling is second to none.
ZuluHero
06/11/08 @ 09:49
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grabbed this earlier - awesome to see this doc after all this time. Loved the game :)
homerramone
06/11/08 @ 09:53
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They should remake it - and put all the stuff they had to cut back :-)
Thamuhacha
06/11/08 @ 10:05
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Puzzle #65: Antagonize Florist

There is simply not enough of this kind of thing
Stuz359
06/11/08 @ 10:06
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One of my favourite games of all time despite the poor 3d control system. How come games of this wit and quality just aren't made anymore?
Thalanos
06/11/08 @ 10:13
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I still rank Grim Fandango as one of the best games I have ever played.

Every game Schafer has designed is worth playing. It is such a shame that he's struggling to find a publisher.
neilka
06/11/08 @ 10:16
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If nothing else, look at this last page:
"To protect this document, please restrict your fallen tears of joy to this box."
Tomo
06/11/08 @ 10:27
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Ahhhh. I only completed Grim for the first time a few weeks ago. It was amazing, but yeah, a couple of the puzzles required some really obscure sequences of actions on the part of the player.
Tomo
06/11/08 @ 10:30
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Jesus. The notes in the document are truly mental!
Bearintraining
06/11/08 @ 10:31
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*sigh*
how time flew by... I wish those days of gaming would come back.
ZuluHero
06/11/08 @ 10:32
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"Jesus. The notes in the document are truly mental!"

I don't see a poster called "Jesus" - i think i may have ignored him ;)
Farfarer
06/11/08 @ 10:33
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God bless Tim Schafer.
OnlyMe
06/11/08 @ 10:36
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Wait, if he can releasae his design docs, does that mean he HIMSELF owns the right to the game, and not LucasArts?
X201
06/11/08 @ 10:39
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@Stuz359
"How come games of this wit and quality just aren't made anymore? "


This is why
aldo_14
06/11/08 @ 10:44
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"We didn't have the last puzzle designed when I wrote that document, so I wrote two nonsense paragraphs and then overlapped them in the file so it would look like the final puzzle description was in there, but obscured by a print formatting error," writes Schafer.

"That way I could turn the document in by the deadline. As if anybody was going to read it all the way to the end anyway. Ha ha. Obfuscation triumphs again! I delight in Evil!"


Dammit, now I positively have to use this at work....
neilka
06/11/08 @ 10:46
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The document still belongs to LucasArts, I assume he asked them or assumed that they no longer care about anything related to those silly old games with "character" and "plot" and "jokes".
DoctorZoidberg
06/11/08 @ 10:57
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A real gem of the gaming world. I still fire this up occasionally when i need a bit of brain testing!

Edit : T'was the only game that took me about four years to complete (on and off).
Edited 1 times, most recently on 06/11/08 @ 10:57
Eraysor
06/11/08 @ 11:07
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Schafer is a legend. Grim Fandango was awesome, and Psychonauts is probably the most criminally underplayed game ever made.
space ace
06/11/08 @ 11:30
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it was the greatest adventure, meche...
RedSparrows
06/11/08 @ 11:42
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this reminds me, must get this game again, adored it on ma old PC, which struggled to run it.
Hunam
06/11/08 @ 12:46
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Grim Fandango was one of the best things to happen to gaming. I was young when it came out, 14ish I guess and me and my dad played it through but as I was so enthralled I played bits without him. I feel bad now. He dosn't play games really and I kinda took some of the exprience off him. Well, half of act 3. Then again act 3 was a little bit pish in places so he didn't really miss much.
butler`
06/11/08 @ 13:00
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"People said the puzzles in Grim were super hard, and I've always maintained that this was due to a deep character flaw or mental illness on the part of the player,"

If that isn't the best thingI've ever seen a game designer write I don't know what is.
AgentCool
06/11/08 @ 14:22
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If ever a game deserved a conversion to Live Arcade/PSN, this is it.
the_mtfr
06/11/08 @ 15:41
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Wait, WTF do they mean, no Brutal Legend for PC???

Comments: 1-24 of 24 in total

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