Borderlands DLC to add another six hours

Dr. Ned roughly the size of a small zone.

Gearbox has revealed that The Zombie Island of Dr. Ned will be roughly the same size as a small exisiting Borderlands zone and provide around six hours of new gameplay.

"It's probably about the size of the Arid Badlands," design director Paul Helqist told MTV Multiplayer.

The Zombie Island of Dr. Ned is Borderland's first batch of DLC and costs the equivalent of $10 on PlayStation Network and 800 Microsoft Points (£6.80 / €9.60) on Xbox Live.

After buying and installing the content you will be able to fast-travel to Jakobs Cove using a teleporter. But you can get there without a teleporter as well.

Gearbox has designed The Zombie Island of Dr. Ned to cater for all players level 10 and over. Enemies, therefore, scale according to your character's power, which means you'll face as much of a challenge at 20 as you will at 50. Plus, each time you return the island's inhabitants will scale again.

While there is (obviously) loot to collect, The Zombie Island of Dr. Ned plays more heavily on location and plot. Most of the enemies you'll encounter are new or variations of existing baddies, and you'll find the eponymous zombies much harder to blow apart - they'll appear in larger quantities too.

Helqist said there's a monster called a Loot Goon that carries an enormous treasure chest on his back that can be plundered should you be able to fell the beast. "We have some fun surprises with Clap Trap, as well," he added.

Pop into our Borderlands gallery for pictures of The Zombie Island of Dr. Ned.

Alternatively scout out the Eurogamer Bordlerlands review to find out more about this Mad Max-meets-Diablo adventure.

Comments (16) Latest comment 2 years ago

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  • doragor #1 2 years ago

    sweet. loving Borderlands, will pick this up. The game's a bit grindy at times but completely addictive.
  • suicida #2 2 years ago

    Been playing this on playthrough 2 this week with 3 mates and we're all around lvl 48 now... Some of the fights are utter chaos! Loving this game and can't wait for this DLC
  • matrim83 #3 2 years ago

    Dont forget us PC users Gearbox. We also want the DLC.
  • jellyhead #4 2 years ago

    Spot on, matrim! Can't wait to cap some zombies.
  • penhalion #5 2 years ago

  • udat #6 2 years ago

    Zombies. How novel.
  • BabyJesus #7 2 years ago

    Cool, 6 hours is good, because I'll have very little gaming time for the next while.
  • Mayhem64 #8 2 years ago

    Like the way the enemies will be scaled to your level, least this means you don't have to worry about which playthrough to attempt the area on then. Would like the level cap raising though... hopefully next time.
  • metalangel #9 2 years ago

    Sounds very meh to me, alas. 800 points just to fight some palette-swap enemies? Not interested. Add some more vehicles, a central loot storage, a weapon designer, THEN you'd be onto something. I think I'll go into phasewalk and run right past this one.
  • Phattso #10 2 years ago

    While I do agree with metalangel that nothing they've shown of the DLC thus far really justifies the 800MSP, the sad fact of the matter is I'm so hungry for more Borderlands that I'll still pony up the cash. Which I guess is what they're counting on.
  • doragor #11 2 years ago

    @ metalangel

    what's the deal with phasewalk by the way? I just got to level 5 as the Siren and clicking LB seems to do nothing at all whereas with the other characters it launched their special attacks immediately. what am I doing wrong?
  • Rodriguez #12 2 years ago

    Nice heads up there designerheadache, wanted to get this for Christmas and at that price it's an absolute bargain!
  • optimusprym8 #13 2 years ago

    better zombies than emo-vampires but we all know mummies are where it's at
  • thesombrerokid #14 2 years ago

  • shinesevens #15 2 years ago

    No gallery on thus for iPhone app users?
  • metalangel #16 2 years ago

    @doragor: When you activate it, there should be a big flash of light and then you'll notice Lilith's hands are now translucent and blue in front of you. You can now run really fast (you can't jump, though). When the superpower bar drains, you return to the real world with an even bigger flash (called a phase blast I think) which deals some damage to anything caught up in it. You're invisible and invincible while phasewalking in addition to running fast, and you can perform a super melee attack for a lot of damage both to kill something and come out of phasewalk early.

    Phasewalking is thus good for:
    -covering a lot of ground quickly, especially handy if your friends have run on ahead or in the early stages to get back to questgivers to turn in before you get the vehicles
    -respite from combat, as nothing can hurt you, you can just go into phasewalk to get away from foes and let your shield recharge
    -killing things! My level 28 Lilith does 800% damage when she melees in phasewalk. What this means in real terms is I go behind a level 23 Badass Bruiser, he doesn't see me coming. I melee him, killing him instantly and the phase blast badly injures or kills all the weaker raiders around him.

    Hope that helps!