Games of 2009: Street Fighter IV

Champion Edition.

Street Fighter IV wasn't my game of 2009. 2009 was my year of Street Fighter IV.

It devoured time, of course, as the 350 hours tallied in the player's record screen attest. But more than that, Capcom's inspired, distinguished reinvention of its most popular fighting franchise demanded devotion, yoiking me from whichever other game was vying for my attention like a jealous, insatiable lover.

Because of this game I'd often find myself playing in Goodge Street's Casino or Trocadero whenever passing through London, trying out in public arcades those virtual lessons learned in private. Because of this game I spent four months pursuing an interview with Daigo Umehara, the elusive Street Fighter world champion. Because of this game I spent countless hours watching YouTube videos of tournament matches, trying to pick up on the rhythms and techniques of the masters. But most of all, because of this game, I gained a new lens through which I view all videogames, where the medium has come from, and where it's headed. Its significance to me is immeasurable.

If 2008 was defined by grand narratives, 60-hour epics played out across Fallout 3's radioactive Washington or Fable II's leafy Albion, then this year was about a single, recurring 99-second vignette: two characters sparring for dominance. It may be a short story with only two possible outcomes (three if you count the occasional Double KO), but it's one told in a hundred thousand different ways, each with its own nuance and pace. From a relatively small palette of moves, players can express themselves in myriad different ways. It's this combination of tight breadth and unfathomable depth that continues to make Street Fighter IV such an irresistible proposition, 10 months down the line.

'Games of 2009: Street Fighter IV' Screenshot 1

Because, yes, for all the grand accolades laid at Uncharted 2's hiking boots, few of us are still playing that game on a nightly basis. By contrast, last month, long after the game had any professional relevance to us, I found myself sitting in the South London flat of Capcom's European PR manager, drinking cups of hurriedly-brewed tea and KO'ing till dusk. While we played we discussed characters, tactics and examined our individual strengthes and weaknesses in the game. This sort of thing rarely happens to people who write about videogames for a living, as becoming attached to a game after the potential to make money from the relationship has passed is an occupational hazard. But Street Fighter IV transcends mere product: it is a way of life.

In part the game's success in my world can be attributed to combination of circumstance and convenience. As we grow older and responsibilities make ever-greater demands of us (and, after all, who else does Street Fighter IV primarily appeal to than the 25 to 35-year-old males driven into its arms by memories of the forebears it so carefully tributes) so the appeal of concentrated entertainment rises. This is a game that can be enjoyed in a 15-minute leisure window, delivering maybe 10 highly charged, satisfying and diverse matches in the time it would have taken me to plod through an RPG's loading screens. While today's gaming culture conflates value with expanse, my life's circumstances ensure the most rewarding and valuable games are those that can be savoured in chunks in between changing a baby's nappy, or hoovering the lounge. Brevity is often a virtue.

But to claim Street Fighter IV's appeal is primarily one of convenience is to sell the game desperately short. It is a masterful remaining of one of gaming's great formative genres, popping the furious spectacle of sprite-based fighting games into 3D in such an effortless and easy way that it makes you wonder why no-one else has managed it in so many years of trying. And while Capcom may have overstated the game's accessibility to newcomers, there's no denying that, by simplifying move lists, lengthening the windows of opportunity for combos and making inputs far more forgiving in their timing, the barrier to entry is lower than just about anywhere elsewhere in the genre.

This simplification of the game's vocabulary is significant, because it allows a broader range of players to learn the language. While it doesn't take long to commit quarter-circle motions and charges to muscle memory, mastering when to use your limited palette of verbs takes months of practice, while turning that vocabulary to poetry takes years. In the game's training mode, where you are free to string together acrobatics against an unflinching dummy, you're composing, forming sentences in your spare room. But play against another human and you enter a rap battle, each player drawing moves and counterattacks from their stockpile of punch lines, tussling with one another for lyrical dominance based on timing and reactions.

What makes the game so utterly rewarding is in the tangibility of improvement. Spend a month playing for an hour a day and the results of your practice become plain to see. Learning which attacks are safe at which distances becomes second nature, while the barriers between eye and hand melt away as you learn to preempt enemy attacks with appropriate clocks and counters without thought.

'Games of 2009: Street Fighter IV' Screenshot 2

Many videogames are simply there to act as quicksand distractions, rewarding player investment with a litany of virtual, meaningless trinkets: a new ability for your character here, a badge for your conquests there. Even Modern Warfare 2, an FPS with an expansive, celebrated competitive online component, relies heavily on MMO-style unlocks to keep players investing. These canny rewards may give the illusion of progression, but they muddy the purity of the competitive experience, as some players find themselves more powerful than others, those who have spent the most time with the game favoured over newcomers. Street Fighter IV, by contrast, rewards player investment by levelling its player up, not its character. Play as Ryu and everyone will have the same set of abilities as everyone else: nothing sways the fight one way or the other save for player ability.

Sit down with me to a game of Street Fighter IV and I'll be able to tell a great deal about you, tells that go beyond mere proficiency into the realm of personality and disposition. From your character choice to your first move when we drop into the arena, I'm already working you out, pushing your buttons to get a rise or a fall. Play any game long enough and the topsoil elements, the characters, visuals, and particle effects fade away. The characters on screen become pure ciphers for their player's intent, marionette flesh to the mind games that happen the other side of the screen.

Videogames are so often celebrated for letting us play out our fantasies on-screen, making approximations of impossible or prohibitively expensive experiences available to anyone. There is no fantasy in Street Fighter IV (unless, perhaps you long to role-play throwing fireballs from your palm). There's just technique, and mastery and a rabbit hole that leads from here to forever.

Check out the Editor's blog to find out more about our Games of 2009.

Comments (51) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • brandon-flowers #1 2 years ago

    Just got my fightstick today trying to get used to the game after giving up with the shitty pad!
  • kekz23 #2 2 years ago

  • The_Inquisitor #3 2 years ago

    150 hours and counting playing this game, and I still get my ass handed to me online.
    But I still love it!
  • dfish #4 2 years ago

    nice to see the best one on one beat em up ever made getting some (more) recognition
  • frankfurter209 #5 2 years ago

    Always wanted to love this one, but fuck me if the learning curve isn't completely vertical
  • bad09 #6 2 years ago

    Brilliant fighter but not the pinnacle of Street Fighter for me (that's still 3rd strike). It was more a SF: alpha than a "proper" sequel with the overuse of supers, and some of the new characters are just awful. We won't even discuss Capcoms DLC tactics....

    Still a superb offering from Capcom and the first time I've seen a fighter on PC, let alone done so well! I'm hoping the balancing, characters new modes of Super mix it up a bit and do what 3rd strike did for 3. Just need confirmation of that damn PC date for Super...!
  • blicko #7 2 years ago

    PC Fighters ... how about Rise of the Robots? *shudders*

    I had Super Street Fighter II Turbo on the PC in the early 90s. Quite enjoyable, too (even with the obvious keyboard limitations).
  • rotmm #8 2 years ago

    I don't "get" fighters. I never have.

    Oh, I've tried. Many, many hours spent on SFII and later VF1 in the arcade at Wardour Street, Soho. Then games such as Tekken on the PS1, PS2 and onto Dead or Alive on the Xbox. I even, knowing how I don't "get" fighters, bought DoA4 and then VF5 on the 360.

    And after all those years I'm still a "masher". I just can't time the combo's right. I can't get the blocks in in time, I can't work out an opponents tactics. I can't counter.

    I'm basically shit at this type of game, and I live in hope that it will all come together one day. I know I'm missing out on something great in gaming. There are lots of types of games that I don't enjoy all that much, but I can accept that. The DMC, God of War types just bore me. Final Fantasy style games are basically prettier versions of Naughts and Crosses. But the competitive fighter I want to love. More importantly, I want them to love me.

    I haven't picked up SFIV because I know it's another game that will hate me. But this year end review by Mr Parkin really tests my will. Maybe it'll be the fighter that will finally win me over, the fighter that I'll actually be able to get decent at.

    I know that's not the case, of course. But while the Uncharted endofyearreview focused on how the well directed cutscenes make it game of the year, this endofyearreview focuses solely on gameplay as the reason for its inclusion.

    I respect that, and even having not played the game, I'd be happier for this game to get that title than some of the other contenders.
  • DDevil #9 2 years ago

    This game is my teenage dreams come true... Well, maybe except for the ultra-combos. They need tweaking down, or removing or something.
  • RandomTerrain #10 2 years ago

    Great game, I just wish I had more friends who are interested in playing it, as that's what it's all about, and what gives it the longest life. Still, I'm very tempted to purchase SSF4 on release regardless, great fun.
  • doomeh #11 2 years ago

    So glad this came out. Unfortunately I have been way too busy making acrylic covers on SRK for the TE stick (so people can change their artwork) to actually play it more than the 300 hours I put into it. Something I will rectify during these chrimbo holidays...
  • udat #12 2 years ago

    Hmm, I came in here to comment, and rotmm has already said exactly what I was planning to say, and more articulately that I could have. I have bought many fighting games, and I have tried desperately to master their secrets and failed every single time. I fireball when trying to dragon punch, and I can't counter to save myself.

    I was alright at Soulcaliber on the Dreamcast, and not awful at DOA:2 also on the Dreamcast. Those halcyon days are long gone, and I've sucked at every fighting game since.
  • Paulie_P #13 2 years ago

    This is the game t hat finally made me realise that fighting games are just not for me. I just don't have the time to put the countless hours it takes to become familiar with each character and intracacies of the game. Sure you can stick it on for a quick bllast but that doesn't help you when you go online and have your ass handed to you.

    I'm going to have to use the 'Its not you, its me' line here because I still love the game but only as a friend.
  • doomeh #14 2 years ago

    Streetfighter is like learning to ride a bike to be fair.
  • DAN.E.B #15 2 years ago

    please please dont put Seth in super!!!!!!!!!1
  • Ryze #16 2 years ago

    Wonderful piece. Excellent.


    Does SFIV even allow double KOs?
    Edited by 1 at 26/12/09 @ 13:15
  • Legendash #17 2 years ago

    The introduction of championship mode really invigorated this game for me,

    Having found my level in the normal ranking mode i had basically stopped playing it, but since championship mode came out i've probably put in another hundred hours. It just shows how the right reward structure can totally change the appeal of a game.

    I've never really been into fighting games in the past having skipped about 5 console generations from the Master System to the Xbox360 but this one really drew me in and made me want to become at least competent, and i still go back to it now for a quick 20 minutes play, unlike say GTA4 which will probably never see the inside of my Xbox again.
  • caligari #18 2 years ago

    I had my first go on this the other day.

    I didn't realise that I was even playing a human opponent at first - so I dread to think what he thought of me. I was just jumping up and down and trying to get used to the controls as he pummeled me.

    Awesomely good fun, though - even though I still prefer Third Strike on the Dreamcast. ;)
    Edited by 1 at 26/12/09 @ 20:58
  • DrR0b3rts #19 2 years ago

    Watching Evo 2009 online was pretty much my tv/sport/spectacle of the year too.
  • jonbwfc #20 2 years ago

    It's a great game, no doubt about that, but I don't really think any game with the following characteristics should be considered a 'game of the year'
    1) Almost impenetrable to new players (i.e. anyone under 20). Would it have killed them to have some sort of tutorial?
    2) Needs an expensive extra peripheral to really be fully enjoyed.
    3) Penny-pinching, over priced DLC that should really REALLY have been included with the game as sold.
    4) An online mode that initially didn't have many of the components it should have had which had to be patched in later.
    5) 90% of online players pick the same two characters and are also almost universally knobs.
    6) A 'sequel' due out far too soon which appears to be little more than what used to be called a 'mission pack'. Mind you. it's not like there isn't long precedence for this in the street fighter games.

    Street Fighter IV shows many of the characteristics that make gaming great at the end the noughties but it also shows almost every single one of the characteristics that make gaming awful at the end of the noughties.

    I can feel the craftsmanship when I play it, no doubt about that. But the whole Street Fighter IV 'experience' leaves a sour taste in my mouth. I can't really agree with a 'game of the year' that I desperately hope no games follow the lead of in 2010.

    Jon
  • Trigga_Tybalt #21 2 years ago

    frankfurter209
    26/12/09 @ 06:55
    Always wanted to love this one, but fuck me if the learning curve isn't completely vertical

    so so true I hate the fact you can't be good unless you buy an expensive fight stick.
  • RobotRocker #22 2 years ago

    While SFIV isnt on my Games of the Year list despite it being quite decent, you are not quite right on a lot of points jon.

    1) Almost impenetrable to new players (i.e. anyone under 20). Would it have killed them to have some sort of tutorial?

    Welcome to us Circa 8 years old down the chippy/on the SNES. SFIV Is old school arcade to the core and doesnt really need one. If you cant stand getting your ass kicked a few times in Arcade mode, this is not the genre for you.

    2) Needs an expensive extra peripheral to really be fully enjoyed.

    While the pad implementation could have been better (Mortal Kombat Vs DC Universe actually did this really well so Capcom has no excuse for Super). Its still very playable and most of the combos are for show. Bread and butters are easily done on a pad and you can stand up well to a stick player.

    3) Penny-pinching, over priced DLC that should really REALLY have been included with the game as sold.

    Agreed. There has been a bit of a backlash towards unlock keys though so hopefully Capcom learned their lesson.

    4) An online mode that initially didn't have many of the components it should have had which had to be patched in later.

    Welcome to every single game online on X-Box live.

    5) 90% of online players pick the same two characters and are also almost universally knobs.

    Again, this isn't SF4's problem and Flowchart Ken has been in existence since 1992 (Shitty Zangief is a new phenomina though). As for knobs online, the Greater Internet Fuckwad Theory applies universally.

    6) A 'sequel' due out far too soon which appears to be little more than what used to be called a 'mission pack'. Mind you. it's not like there isn't long precedence for this in the street fighter games.

    Capcom said that they will be releasing it at a reduced price (Probably at around £25 unless the morons at SRK and the like still keep screaming that they will pay full price for it) since the bad habits of charging full price for revisions killed the genre for a time and would have put Capcom out of business if it wasn't for Resident Evil propping them up. Capcom have proved themselves to be a lot smarter this generation so hopefully the lessons of the past wont come back to haunt them.

    Fighting games need a lot of time and patience. Its probably because in the SNES era that we generally stuck to one game for a long, long time and learned the hell out of it where in this era you need to be hopping from one game straight to the next as soon as you are finished. Give it another chance, but just remember that you need to stick in some effort if you want to get the most out of SFIV

    /Capcom where the HELL is Powerstone Collection on XBLA?
  • Power_n_Glory #23 2 years ago

    Excellent game! I find it funny how players under 20 just can't get to grips with this game. lol. I remember those days, back in the SNES days I couldn't pull off a Dragon Punch to save my life.

    Repect to Capcom for pulling out this classic and making it even better.
  • coderkind #24 2 years ago

    My game of 2009 (on consoles, before some smart person points out the arcade game was out in 2008 ;-))
  • headrush #25 2 years ago

    Dude, I think that PR manager put something in your tea :)
  • patchbox360 #26 2 years ago

    street fighter 4 can ruin your day, its too darn emotional - after ur 2nd lost ur like 'ahhh its ok i don't care' after your 5th lost ur cursing the earth and anyone in it, especially the programmer who saw fit to make Sagat as powerful as God, Chun li for having that zoom across the screen special, balrog for sitting there waiting to blast you in the face and for Akuma my character for having a special move that requires the timing and patience of ...something that has alot of patience and timing. fuck Street fighter 4 and love for street fighter 4 simultaneously.
  • Windypops #27 2 years ago

    Hmm. Probably would've liked it, but didn't want to spend stupid money on a stick to play it with. Developers' hubris at its worst.

    Just been looking back at the top 50 articles of last year: comments threads in the three-hundreds, lots of badinage in the articles themselves. This year, well, it's not nearly as good, is it? Comments thread in their twenties and an article pointlessly retreading the review. I've been skipping those that aren't on a format I own; something which I'm sure other readers are doing too, so I would imagine page hits are down which might have an impact on advertising revenue.

    Back to the old format next year, eh?
  • uglygamer #28 2 years ago

    I enjoyed it but eventually I gave up because the normal controllers is just not enough. You know you are going into a fight at a disadvantage and thats just frustrating
  • Keivz #29 2 years ago

    Though I am indeed over 20, I play very well with a controller (Madcatz sfiv pad) and can pull off every single move (including focus cancels) in the game effortlessly--thank you very much.

    The game would've been perfect for me had they just made it SFA:2 style with character unique backgrounds and music rather than the generic blandness of SFA:1.
  • jonbwfc #30 2 years ago

    @Keivz "I play very well with a controller (Madcatz sfiv pad)"
    Are you proving my point or arguing against it? Do you play so well with the standard pad?

    "The game would've been perfect for me had they just made it SFA:2 style with character unique backgrounds and music rather than the generic blandness of SFA:1."
    Rather suggests you're not exactly an example of my point 1, doesn't it?

    Jon
  • jonbwfc #31 2 years ago

    @RobotRocker

    I wouldn't argue with your experience but your answers suggest the fundamental point I'm getting at : That SFIV is very much fan service for the existing street fighter fans and makes little or no compromises to appeal to to anyone who isn't already in that particular subset of the population. Also, if some of the issues I mentioned have been around since SF2 why haven't they been fixed yet? Can a game be considered a success if it doesn't fix some of the major faults of it's predecessors?

    When there are candidates around that are equally as good games as SFIV and still manage to appeal to a much greater variety of gamers in the process doesn't that suggest that those games would actually be a much better candidate for 'game of the year' than SFIV?

    I'm sorry, I think there are an awful lot of people who are over-praising SFIV because they had waited for a new SF game for a very long time and when SFIV came along, it wasn't rubbish. In fact it was actually really good. But on any objective level SFIV isn't even in the top 5 games of the year taken in context of what else the industry has produced.

    Edited by 1 at 26/12/09 @ 22:21
  • RobotRocker #32 2 years ago

    and makes little or no compromises to appeal to to anyone who isn't already in that particular subset of the population

    SF4 doesnt need it. The fighting game genre is designed around its pick up and play appeal. One stick/D-Pad and four/six buttons. Arcade mode is your tutorial. You can do the move list tutorials for advanced stuff, but all you need for a basic grasp is in the manual (Or the cab stickers). Again, not everyone gets fighting games but they operate on a different level than a lot of other games and have done so since they have been invented. Its not going to be your top game of the year but if you like the genre or put in the time to enjoy SF4. Its a major contender.
  • FenderMaster #33 2 years ago

    This has absolutely been my game of 2009, I've racked up over 500 hours, and my Zangief is one of the most formidable on PSN (I've only ever played 3 better, 2 of which are on my friends list). The depth is absolutely incredible, the focus attack system I almost totally ignored for the first three months is now showing up a whole new wor;d of possibility, my only complaints are the shortcuts, and sometimes too strit links...

    If anyone wants to fight a genuinely good Zangief (or mediocre Ken, M Bison, Cammy, Dhalsim or Gen) on PSN, send me a message, PSN BrettGuerwitz, and i'll clear some space on my friends list (which is now comprised completely of SF IV players!

    oh, and I use a DS 3 controller, though I've used Sega Saturn USB pads too, which really helped immensely, they all kept breaking on me :(, still a DS 3 is good enough, I know some amazing players who use DS 3's. The Mad Catz fightpad, though it has a lovely D pad, has horrible face buttons, they just don't spring back fast enough imo
    Edited by 1 at 27/12/09 @ 02:02
  • Keivz #34 2 years ago

    @jonbwfc

    The MadCatz fightpad is hardly expensive. It was only $20 new when bundled with the PC SFIV game (total price of $60 new).

    And the second part of your post suggests you didn't read the first part of mine entirely.
  • Gearskin #35 2 years ago

    Best fighter ever. 10/10 from me. I still suck at it and get beaten by people who repeat combos. Last night I fought the same guy online twice, he used Zangief both times and both times he relied on the lariet and ultra combo.

    I was skipping about the place as Sakura.

    He beat me, both times. Frustration! lol
  • jamhead #36 2 years ago

    I'm jealous of everyone enjoying this game as much as they seem to. I've got it, but it's just not taken hold. I did Super Street Fighter 2 Turbo on the old SNES to death years ago and no matter how much they 'reinvent' the game - the fundamentals are just too similar and I end up getting bored. I'm even now looking at Tekken 6 and thinking it might be worth a go... just to get some kind of fighting fix!

    Seth is also an absolutely awful final boss - criminal I'd say.
  • RobotRocker #37 2 years ago

    @ jamhead

    Seth is pretty tame. He has that bullshit Teleport/SPD combo. But otherwise you can keep pressure on him and he becomes ineffective. Just don't let him get distance on you.

    Gill, Final Bison (Alpha 3), Rugal, Igniz, Zero, I-No are far, far more bullshit than Seth will ever be.
  • JahB #38 2 years ago

    That SFIV is very much fan service for the existing street fighter fans and makes little or no compromises to appeal to to anyone who isn't

    Do you know how that street fighter audience was established? With a 16 bit game made of sprites and 3 menu options: Arcade, Versus and Settings. There were no compromises back then, I remember learning the moves with help of a game magazine (aah, the pre-internet days). Yet it spawned an entire generation of fighting game players.

    SFIV came with a training room, a full moves list and a challenges mode that teaches you in detail, step by step how to do massive combos, supers, etc. Besides the full game, if that isn't enough to get the new generation of gamers into SF, then gaming is going straight to hell.
  • vagabond #39 2 years ago

    This is @ jonbwfc

    I know it's a fashionable band wagon these days to bitch about dlc (especially Capcom it seems), but your comments here suggest you should get your facts straight. "dlc that should REALLY been on disc"

    ?

    The ONLY dlc for sfiv were alternate costumes! Hardly an essential purchase.

    As for bitching about super ss4 already (it's not out till April), Capcom are being no different then that copy of Fifa10 and MW2 (and too many others to mention) you have on your shelf. I don't know it just seems people like to bitch and I'm genuinely confused as to how Capcom have been lumped as the worst contenders of this new fangled dlc band wagon.

    As for sfiv. Hell yes, absolutely my game of the year. I have not invested this much time into a game since my teens (i'm 30), the amount of time you invest rewards you immeasuably. Also bare in mind the last sf I played was sf2 on the snes, so I could be called a newer fighting game player. The writer of this article echoes my thoughts completely (esp regarding the bit about watching pros on YouTube)

    Without question super is a day 1 purchase for me, I'd have happily bought it just for a few more characters, but with 8 new ones, new online modes (TEAM MODE!) this will be a far more comprehensive update then MW2 and Fifa..10/11/12

    ... Anyway get back on your bandwagon, sheep.
  • Buran #40 2 years ago

    " It is a masterful remaining of one of gaming's great formative genres, popping the furious spectacle of sprite-based fighting games into 3D in such an effortless and easy way that it makes you wonder why no-one else has managed it in so many years of trying."

    Because after Virua Fighter, Tekken and Soul Calibur I'm not longer interested in 2D fighters heavily based on ranged attacks. What you find fantastic about Street Fighter IV I find utterly dull compared against Tekken 6, which did dominated the arcade scene from 2 years ago, and has sales numbers close to DF IV ones with only a couple of months in the market.
  • ongjg #41 2 years ago

    Please, Please PLEASE capcom, if it the last act you ever do, nerf SHORYUKEN! It truly is the root of all evil, and I will never forgive you for unleashing that terror on the world.
  • FenderMaster #42 2 years ago

    ^^

    couldn't agree more.... it srk just has insane priority, way too fast recovery, AND it hits crouching opponents? wtf? an anti air should be just that, an anti air, not an anti crouching, standing and jumping attack, thats just silly....

    also, nerf tiger knee and st HK / forward HK for Sagat...
  • RobotRocker #43 2 years ago

    Without question super is a day 1 purchase for me, I'd have happily bought it just for a few more characters, but with 8 new ones, new online modes (TEAM MODE!) this will be a far more comprehensive update then MW2 and Fifa..10/11/12

    Actually MW2 is a very comprehensive update of the original CoD4 that fixed a lot of issues from CoD4 and gave it added intensity and bite, while EA puts a tremendous amount of effort into re-building FIFA each year since 08 to the point that FIFA 10 is near unrecognizable from FIFA 09. You are doing a massive disservice comparing three games that have a gargantuan amount of effort put into their sequels.

    Most are critical of Super SF4 because Capcom are going back to the well that very well near drowned them in the first place. Super SF4 seems a very well thought out and feature packed update but it has the connitation that Capcom is going back to the bad habbits that killed its arcade presence since the short term flood of Fighters pretty much killed the market between Capcom and SNK while Namco and Midway wiped the floor with them in the home market with far superior conversions. Plus it burned many players out doing hadoukens twenty times over in different games and updates.

    Again, Super already has the capability of being excellent, but how Capcom treats it will see where the genre is about to go. Tekken 6 didn't meet expectations on its home release either so there is added pressure too. The treatment as a stand alone disc expansion pack is a decent idea alongside the reduced price since a lot of the Casual crowd who bought into it are quite miffed that its not a DLC pack. Its all in Capcom's hands now.
  • vagabond #44 2 years ago

    Actually MW2 is a very comprehensive update of the original CoD4 that fixed a lot of issues from CoD4 and gave it added intensity and bite, while EA puts a tremendous amount of effort into re-building FIFA each year since 08 to the point that FIFA 10 is near unrecognizable from FIFA 09. You are doing a massive disservice comparing three games that have a gargantuan amount of effort put into their sequels.

    Most are critical of Super SF4 because Capcom are going back to the well that very well near drowned them in the first place.


    You're actually proving my point (I have and also like MW2 & FIFA10 btw). You're excusing their annual updates whilst at the same time pilloring Capcom for doing one (ONE!). And yes I'm sure EA worked hard on their update, but that can be said for Capcom Japan too surely, have you checked out their weekly Japanese Developer blog?

    Let's see how Super is when it arrives in spring. If it is a truly minimal update myself and other hardcore fans will make it known, but if it's got everything it's already promised then it will surely be a worthy update and will have more fundamental changes then the above 2 mentioned titles.

    Edited by 1 at 28/12/09 @ 12:13
  • RobotRocker #45 2 years ago

    You're actually proving my point (I have and also like MW2 & FIFA10 btw). You're excusing their annual updates whilst at the same time pilloring Capcom for doing one (ONE!).

    Capcom used to do up to six variations on the SF concept per year till around 2001. I maintain my right to be skeptical even with the obvious effort Capcom seem to be making on SSFIV.

  • S2K #46 2 years ago

    As much as this game deserves praise for re-invigorating the fighting game scene, in my opinion, the game just isn't 'fun' for me...I think the fundamental problem with SF4, as much as people may praise the supposed accessibility of it, is the core mechanics of the game itself...and the fact that the game is so defensive, it can become VERY boring at times, as well as the fact that the game is heavily match-up based, it kills the variety...

    Auto-correct and absolute guard (when people mash out forward when you are supposed to block, but still registers as a block) is completely dumb and retarded (the reason why SRK is so overpowered in some cases), and when you do lose sometimes to such things, it really lowers your psyche about the game...

    Hence why 3rd Strike to me is still probably the most comprehensive, competitive, and most of all FUN game in the SF series...as well as having the longest learning curve in any SF...As long as Dudley is in SSF4, all is forgiven though...LOL
  • Beek4257 #47 2 years ago

    @rotmm

    I completely get what your sayin'. After some 20/25 years of gaming I still don't do fighting games well, but SF in particular. I haven't touched on of those for over a decade. See, problem is: I can't do quarter-circles with any consistency, not even on a stick.

    Shame really ...
  • patchbox360 #48 2 years ago

    has anyone reached G1 using the standard ps3 pad?
  • vagabond #49 2 years ago

    There's a guy on my friends list in g1 who solely uses the ps pad. He has a sick ryu but I'd be suprised to see a competent viper using pad. If I remember right there was actually a guy at evo who almost made it to the next stage using a pad (a fei long player).

    As to the question, 'why do I have to get a stick to play the game properly?' I guess the simple answer is you don't. Tbf this problem applies to ALL fighting game console versions not just SFIV.

    I got to g2 before I got a stick, and back in the days of sf2 on the snes we were all using the snes pad ;) I do sympathise with 360 users tho as that pad must be brutal for fighting games, but I guess that's more xboxs fault then capcoms.
  • goz #50 2 years ago

    Nobody complains about having to use the drum peripheral with Rock Band to unlock the experience's full potential...
  • Remy #51 2 years ago

    Goz - fantastic point.
    I do think it should've been sold in pack-in deals with a joystick as well as regular versions. I was shocked they didn't do that actually.

    SF4 is good, but it's not even the best recent Street Fighter, Super Street Fighter 2 Turbo HD Remix is far better, MUCH easier for new players to get into, much easier motions, more balanced, better online modes and netcode - better game all round. The only things SF4 that has 'over' it, and it's very much taste dependant if these are even good things - are much harder techniques and combos to master, and flashier 3D graphics. For everything else, HD Remix.
    Edited by 1 at 30/12/09 @ 00:30